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开源软件名称:bytedeco/javacpp开源软件地址:https://github.com/bytedeco/javacpp开源编程语言:Java 99.7%开源软件介绍:JavaCPPIntroductionJavaCPP provides efficient access to native C++ inside Java, not unlike the way some C/C++ compilers interact with assembly language. No need to invent new languages such as with SWIG, SIP, C++/CLI, Cython, or RPython. Instead, similar to what cppyy strives to do for Python, it exploits the syntactic and semantic similarities between Java and C++. Under the hood, it uses JNI, so it works with all implementations of Java SE, in addition to Android, Avian, and RoboVM (instructions). More specifically, when compared to the approaches above or elsewhere (CableSwig, JNIGeneratorApp, cxxwrap, JNIWrapper, Platform Invoke, GlueGen, LWJGL Generator, JNIDirect, ctypes, JNA, JNIEasy, JniMarshall, JNative, J/Invoke, HawtJNI, JNR, BridJ, CFFI, fficxx, CppSharp, cgo, pybind11, rust-bindgen, Panama Native, etc.), it maps naturally and efficiently many common features afforded by the C++ language and often considered problematic, including overloaded operators, class and function templates, callbacks through function pointers, function objects (aka functors), virtual functions and member function pointers, nested struct definitions, variable length arguments, nested namespaces, large data structures containing arbitrary cycles, virtual and multiple inheritance, passing/returning by value/reference/string/vector, anonymous unions, bit fields, exceptions, destructors and shared or unique pointers (via either try-with-resources or garbage collection), and documentation comments. Obviously, neatly supporting the whole of C++ would require more work (although one could argue about the intrinsic neatness of C++), but we are releasing it here as a proof of concept. As a case in point, we have already used it to produce complete interfaces to OpenCV, FFmpeg, libdc1394, PGR FlyCapture, OpenKinect, videoInput, ARToolKitPlus, Leptonica, Tesseract, GSL, LLVM, HDF5, MKL, CUDA, Caffe, MXNet, TensorFlow, System APIs, and others as part of the JavaCPP Presets subproject, also demonstrating early parsing capabilities of C/C++ header files that show promising and useful results. Please feel free to ask questions on the mailing list or the discussion forum if you encounter any problems with the software! I am sure it is far from perfect... DownloadsArchives containing JAR files are available as releases. We can also have everything downloaded and installed automatically with:
<dependency>
<groupId>org.bytedeco</groupId>
<artifactId>javacpp</artifactId>
<version>1.5.7</version>
</dependency>
dependencies {
implementation group: 'org.bytedeco', name: 'javacpp', version: '1.5.7'
}
:dependencies [
[org.bytedeco/javacpp "1.5.7"]
]
libraryDependencies += "org.bytedeco" % "javacpp" % "1.5.7" Another option available to Gradle users is Gradle JavaCPP, and similarly for Scala users there is SBT-JavaCPP. Required SoftwareTo use JavaCPP, you will need to download and install the following software:
To produce binary files for Android 4.0 or newer, you will also have to install:
And similarly to target iOS, you will need to install either:
To modify the source code, please note that the project files were created for:
Finally, because we are dealing with native code, bugs can easily crash the virtual machine. Luckily, the HotSpot VM provides some tools to help us debug under those circumstances:
Getting StartedTo understand how JavaCPP is meant to be used, one should first take a look at the Mapping Recipes for C/C++ Libraries, but a high-level overview of the Basic Architecture is also available to understand the bigger picture. The repository of the JavaCPP Presets further provides complex examples that we can use as templates, but it also includes a wiki page on how to Create New Presets that explains their structure in detail along with a small but complete sample project from which one can start experimenting with. Key Use CasesTo implement
In addition to the few examples provided below, to learn more about how to use the features of this tool, please refer to the Mapping Recipes for C/C++ Libraries as well as the source code of the JavaCPP Presets for examples. For more information about the API itself, one may refer to the documentation generated by Javadoc. As a matter of course, this all works with the Scala language as well, but to make the process even smoother, it should not be too hard to add support for "native properties", such that declarations like Accessing Native APIsThe most common use case involves accessing some native library written for C++, for example, inside a file named #include <string>
namespace NativeLibrary {
class NativeClass {
public:
const std::string& get_property() { return property; }
void set_property(const std::string& property) { this->property = property; }
std::string property;
};
} To get the job done with JavaCPP, we can easily define a Java class such as this one--although one could use the import org.bytedeco.javacpp.*;
import org.bytedeco.javacpp.annotation.*;
@Platform(include="NativeLibrary.h")
@Namespace("NativeLibrary")
public class NativeLibrary {
public static class NativeClass extends Pointer {
static { Loader.load(); }
public NativeClass() { allocate(); }
private native void allocate();
// to call the getter and setter functions
public native @StdString String get_property(); public native void set_property(String property);
// to access the member variable directly
public native @StdString String property(); public native void property(String property);
}
public static void main(String[] args) {
// Pointer objects allocated in Java get deallocated once they become unreachable,
// but C++ destructors can still be called in a timely fashion with Pointer.deallocate()
NativeClass l = new NativeClass();
l.set_property("Hello World!");
System.out.println(l.property());
}
} After compiling the Java source code in the usual way, we also need to build using JavaCPP before executing it, or we can let it do everything as follows: $ java -jar javacpp.jar NativeLibrary.java -exec
Hello World! Using Complex C++ TypesTo demonstrate its relative ease of use even in the face of complex data types, imagine we had a C++ function that took a import org.bytedeco.javacpp.*;
import org.bytedeco.javacpp.annotation.*;
@Platform(include="<vector>")
public class VectorTest {
@Name("std::vector<std::vector<void*> >")
public static class PointerVectorVector extends Pointer {
static { Loader.load(); }
public PointerVectorVector() { allocate(); }
public PointerVectorVector(long n) { allocate(n); }
public PointerVectorVector(Pointer p) { super(p); } // this = (vector<vector<void*> >*)p
private native void allocate(); // this = new vector<vector<void*> >()
private native void allocate(long n); // this = new vector<vector<void*> >(n)
@Name("operator=")
public native @ByRef PointerVectorVector put(@ByRef PointerVectorVector x);
@Name("operator[]")
public native @StdVector PointerPointer get(long n);
public native @StdVector PointerPointer at(long n);
public native long size();
public native @Cast("bool") boolean empty();
public native void resize(long n);
public native @Index long size(long i); // return (*this)[i].size()
public native @Index @Cast("bool") boolean empty(long i); // return (*this)[i].empty()
public native @Index void resize(long i, long n); // (*this)[i].resize(n)
public native @Index Pointer get(long i, long j); // return (*this)[i][j]
public native void put(long i, long j, Pointer p); // (*this)[i][j] = p
}
public static void main(String[] args) {
PointerVectorVector v = new PointerVectorVector(13);
v.resize(0, 42); // v[0].resize(42)
Pointer p = new Pointer() { { address = 0xDEADBEEFL; } };
v.put(0, 0, p); // v[0][0] = p
PointerVectorVector v2 = new PointerVectorVector().put(v);
Pointer p2 = v2.get(0).get(); // p2 = *(&v[0][0])
System.out.println(v2.size() + " " + v2.size(0) + " " + p2);
v2.at(42);
}
} Executing that program using this command produces the following output: $ java -jar javacpp.jar VectorTest.java -exec
13 42 org.bytedeco.javacpp.Pointer[address=0xdeadbeef,position=0,limit=0,capacity=0,deallocator=null]
Exception in thread "main" java.lang.RuntimeException: vector::_M_range_check: __n (which is 42) >= this->size() (which is 13)
at VectorTest$PointerVectorVector.at(Native Method)
at VectorTest.main(VectorTest.java:44) Optimizing Code PerformanceOther times, we may wish to code in C++ (including CUDA) for performance reasons. Suppose our profiler had identified that a method named public class Processor {
public static void process(java.nio.Buffer buffer, int size) {
System.out.println("Processing in Java...");
// ...
}
public static void main(String[] args) {
process(null, 0);
}
} After many days of hard work and sweat, the engineers figured out some hacks and managed to make that ratio drop to 80%, but you know, the managers were still not satisfied. So, we could try to rewrite it in C++ (or even assembly language for that matter via the inline assembler) and place the resulting function in a file named say #include <iostream>
static inline void process(void *buffer, int size) {
std::cout << "Processing in C++..." << std::endl;
// ...
} After adjusting the Java source code to something like this: import org.bytedeco.javacpp.*;
import org.bytedeco.javacpp.annotation.*;
@Platform(include="Processor.h")
public class Processor {
static { Loader.load(); }
public static native void process(java.nio.Buffer buffer, int size);
public static void main(String[] args) {
process(null, 0);
}
} It would then compile and execute like this: $ java -jar javacpp.jar Processor.java -exec
Processing in C++... Creating Callback FunctionsSome applications also require a way to call back into the JVM from C/C++, so JavaCPP provides a simple way to define custom callbacks, either as function pointers, function objects, or virtual functions. Although there exist frameworks, which are arguably harder to use, such as Jace, JunC++ion, JCC, jni.hpp, or Scapix that can map complete Java APIs to C++, since invoking a Java method from native code takes at least an order of magnitude more time than the other way around, it does not make much sense in my opinion to export as is an API that was designed to be used in Java. Nevertheless, suppose we want to perform some operations in Java, planning to wrap that into a function named #include <iostream>
#include "jniFoo.h"
int main() {
JavaCPP_init(0, NULL);
try {
foo(6, 7);
} catch (std::exception &e) {
std::cout << e.what() << std::endl;
}
JavaCPP_uninit();
} We may then declare that function to a import org.bytedeco.javacpp.*;
import org.bytedeco.javacpp.annotation.*;
@Platform(include="<algorithm>")
@Namespace("std")
public class Foo {
static { Loader.load(); }
public static class Callback extends FunctionPointer {
// Loader.load() and allocate() are required only when explicitly creating an instance
static { Loader.load(); }
protected Callback() { allocate(); }
private native void allocate();
public @Name("foo") boolean call(int a, int b) throws Exception {
throw new Exception("bar " + a * b);
}
}
// We can also pass (or get) a FunctionPointer as argument to (or return value from) other functions
public static native void stable_sort(IntPointer first, IntPointer last, Callback compare);
// And to pass (or get) it as a C++ function object, annotate with @ByVal or @ByRef
public static native void sort(IntPointer first, IntPointer last, @ByVal Callback compare);
} Since functions also have pointers, we can use $ java -jar javacpp.jar Foo.java -header
$ g++ -I/usr/lib/jvm/java/include/ -I/usr/lib/jvm/java/include/linux/ foo.cpp linux-x86_64/libjniFoo.so -o foo
$ ./foo
java.lang.Exception: bar 42 In this example, the It is also possible to do the same thing with virtual functions, whether "pure" or not. Consider the following C++ class defined in a file named #include <stdio.h>
class Foo {
public:
int n;
Foo(int n) : n(n) { }
virtual ~Foo() { }
virtual void bar() {
printf("Callback in C++ (n == %d)\n", n);
}
};
void callback(Foo *foo) {
foo->bar();
} The function import org.bytedeco.javacpp.*;
import org.bytedeco.javacpp.annotation.*;
@Platform(include="Foo.h")
public class VirtualFoo {
static { Loader.load(); }
public static class Foo extends Pointer {
static { Loader.load(); }
public Foo(int n) { allocate(n); }
private native void allocate(int n);
@NoOffset public native int n(); public native Foo n(int n);
@Virtual public native void bar();
}
public static native void callback(Foo foo);
public static void main(String[] args) {
Foo foo = new Foo(13);
Foo foo2 = new Foo(42) {
public void bar() {
System.out.println("Callback in Java (n == " + n() + ")");
}
};
foo.bar();
foo2.bar();
callback(foo);
callback(foo2);
}
} Which outputs what one would naturally assume: $ java -jar javacpp.jar VirtualFoo.java -exec
Callback in C++ (n == 13)
Callback in Java (n == 42)
Callback in C++ (n == 13)
Callback in Java (n == 42) Instructions for Android, Avian, and RoboVMThe easiest one to get working is Avian compiled with OpenJDK class libraries, so let's start with that. After creating and building a program as described above, without any further modifications, we can directly execute it with this command: $ /path/to/avian-dynamic -Xbootclasspath/a:javacpp.jar <MainClass> However, in the case of Android, we need to do a bit more work. For the command line build system based on Ant, inside the directory of the project:
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