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开源软件名称:raphw/byte-buddy开源软件地址:https://github.com/raphw/byte-buddy开源编程语言:Java 100.0%开源软件介绍:Byte Buddyruntime code generation for the Java virtual machine Byte Buddy is a code generation and manipulation library for creating and modifying Java classes during the runtime of a Java application and without the help of a compiler. Other than the code generation utilities that ship with the Java Class Library, Byte Buddy allows the creation of arbitrary classes and is not limited to implementing interfaces for the creation of runtime proxies. Furthermore, Byte Buddy offers a convenient API for changing classes either manually, using a Java agent or during a build. In order to use Byte Buddy, one does not require an understanding of Java byte code or the class file format. In contrast, Byte Buddy’s API aims for code that is concise and easy to understand for everybody. Nevertheless, Byte Buddy remains fully customizable down to the possibility of defining custom byte code. Furthermore, the API was designed to be as non-intrusive as possible and as a result, Byte Buddy does not leave any trace in the classes that were created by it. For this reason, the generated classes can exist without requiring Byte Buddy on the class path. Because of this feature, Byte Buddy’s mascot was chosen to be a ghost. Byte Buddy is written in Java 5 but supports the generation of classes for any Java version. Byte Buddy is a light-weight library and only depends on the visitor API of the Java byte code parser library ASM which does itself not require any further dependencies. At first sight, runtime code generation can appear to be some sort of black magic that should be avoided and only few developers write applications that explicitly generate code during their runtime. However, this picture changes when creating libraries that need to interact with arbitrary code and types that are unknown at compile time. In this context, a library implementer must often choose between either requiring a user to implement library-proprietary interfaces or to generate code at runtime when the user’s types becomes first known to the library. Many known libraries such as for example Spring or Hibernate choose the latter approach which is popular among their users under the term of using Plain Old Java Objects. As a result, code generation has become an ubiquitous concept in the Java space. Byte Buddy is an attempt to innovate the runtime creation of Java types in order to provide a better tool set to those relying on code generation. In October 2015, Byte Buddy was distinguished with a Duke's Choice award by Oracle. The award appreciates Byte Buddy for its "tremendous amount of innovation in Java Technology". We feel very honored for having received this award and want to thank all users and everybody else who helped making Byte Buddy the success it has become. We really appreciate it! Byte Buddy offers excellent performance at production quality. It is stable and in use by distinguished frameworks and tools such as Mockito, Hibernate , Jackson, Google's Bazel build system and many others. Byte Buddy is also used by a large number of commercial products to great result. It is currently downloaded over 75 million times a year. Hello WorldSaying Hello World with Byte Buddy is as easy as it can get. Any creation of a Java class starts with an instance of
the Class<?> dynamicType = new ByteBuddy()
.subclass(Object.class)
.method(ElementMatchers.named("toString"))
.intercept(FixedValue.value("Hello World!"))
.make()
.load(getClass().getClassLoader())
.getLoaded();
assertThat(dynamicType.newInstance().toString(), is("Hello World!")); The default For implementing the Finally, the described Java class is created and then loaded into the Java virtual machine. For this purpose, a target
class loader is required. Eventually, we can convince ourselves of the result by calling the A more complex exampleOf course, a Hello World example is a too simple use case for evaluating the quality of a code generation library. In reality, a user of such a library wants to perform more complex manipulations, for example by introducing hooks into the execution path of a Java program. Using Byte Buddy, doing so is however equally simple. The following example gives a taste of how method calls can be intercepted. Byte Buddy expresses dynamically defined method implementations by instances of the public class GreetingInterceptor {
public Object greet(Object argument) {
return "Hello from " + argument;
}
} Note that the above Class<? extends java.util.function.Function> dynamicType = new ByteBuddy()
.subclass(java.util.function.Function.class)
.method(ElementMatchers.named("apply"))
.intercept(MethodDelegation.to(new GreetingInterceptor()))
.make()
.load(getClass().getClassLoader())
.getLoaded();
assertThat((String) dynamicType.newInstance().apply("Byte Buddy"), is("Hello from Byte Buddy")); Executing the above code, Byte Buddy implements Java's Interceptors can be defined to take with more generic inputs and outputs by annotating the interceptor's parameters. When Byte Buddy discovers an annotation, the library injects the dependency that the interceptor parameter requires. An example for a more general interceptor is the following class: public class GeneralInterceptor {
@RuntimeType
public Object intercept(@AllArguments Object[] allArguments,
@Origin Method method) {
// intercept any method of any signature
}
} With the above interceptor, any intercepted method could be matched and processed. For example, when matching
Besides the annotations that were already mentioned there exist plenty of other predefined annotations. For example,
when using the You might expect that using these annotations ties your code to Byte Buddy. However, Java ignores annotations in case
that they are not visible to a class loader. This way, generated code can still exist without Byte Buddy! You can find
more information on the Changing existing classesByte Buddy is not limited to creating subclasses but is also capable of redefining existing code. To do so, Byte Buddy offers a convenient API for defining so-called Java agents. Java agents are plain old Java programs that can be used to alter the code of an existing Java application during its runtime. As an example, we can use Byte Buddy to change methods to print their execution time. For this, we first define an interceptor similar to the interceptors in the previous examples: public class TimingInterceptor {
@RuntimeType
public static Object intercept(@Origin Method method,
@SuperCall Callable<?> callable) {
long start = System.currentTimeMillis();
try {
return callable.call();
} finally {
System.out.println(method + " took " + (System.currentTimeMillis() - start));
}
}
} Using a Java agent, we can now apply this interceptor to all types that match an public class TimerAgent {
public static void premain(String arguments,
Instrumentation instrumentation) {
new AgentBuilder.Default()
.type(ElementMatchers.nameEndsWith("Timed"))
.transform((builder, type, classLoader, module) ->
builder.method(ElementMatchers.any())
.intercept(MethodDelegation.to(TimingInterceptor.class))
).installOn(instrumentation);
}
} Similar to Java's This program is packaged together with a manifest file with
the Byte Buddy is also capable of applying so-called runtime attachments by disabling class file format changes and using
the Where to go from here?Byte Buddy is a comprehensive library and we only scratched the surface of Byte Buddy's capabilities. However, Byte Buddy aims for being easy to use by providing a domain-specific language for creating classes. Most runtime code generation can be done by writing readable code and without any knowledge of Java's class file format. If you want to learn more about Byte Buddy, you can find such a tutorial on Byte Buddy's web page ( There is also a Chinese translation available). Furthermore, Byte Buddy comes with a detailed in-code documentation and extensive test case coverage which can also serve as example code. Finally, you can find an up-to-date list of articles and presentations on Byte Buddy in the wiki. When using Byte Buddy, make also sure to read the following information on maintaining a project dependency. Getting supportCommercialThe use of Byte Buddy is free and does not require the purchase of a license. To get the most out of the library or to secure an easy start, it is however possible to purchase training, development hours or support plans. Rates are dependent on the scope and duration of an engagement. Please get in touch with [email protected] for further information. TideliftByte Buddy is listed on Tidelift . If you are not using Byte Buddy to an extent where you want to purchase explicit support and want to support the open source community in general, please consider a subscription. GitHub sponsorsYou can support my work via GitHub sponsors. Note that this option is only meant for commercial actors who are looking for a simple payment channel and that do not expect support in return. Support via GitHub Sponsors is not possible to maintain VAT compliance. Please reach out for a direct support agreement instead. FreeGeneral questions can be asked on Stack Overflow or on the Byte Buddy mailing list which also serve as an archive for questions. Of course, bug reports will be considered also outside of a commercial plan. For open source projects, it is sometimes possible to receive extended help for taking Byte Buddy into use. Dependency and API evolutionByte Buddy is written on top of ASM, a mature and well-tested library for reading and writing compiled Java classes. In order to allow for advanced type manipulations, Byte Buddy is intentionally exposing the ASM API to its users. Of course, the direct use of ASM remains fully optional and most users will most likely never require it. This choice was made such that a user of Byte Buddy is not restrained to its higher-level functionality but can implement custom implementations without a fuss when it is necessary. ASM has previously changed its public API but added a mechanism for API compatibility starting with version 4 of the
library. In order to avoid version conflicts with such older versions, Byte Buddy repackages the ASM dependency into its
own namespace. If you want to use ASM directly, the License and developmentByte Buddy is licensed under the liberal and business-friendly Apache Licence, Version 2.0 and is freely available on GitHub. Additionally, the byte-buddy distribution bundles ASM which is released under a 3-clause BSD license. Byte Buddy binaries are published to the repositories of Maven Central and on JCenter. The artifacts signatures can be validated against this PGP public key beginning with Byte Buddy 1.10.3. Older versions can be validated against this older and weaker certificate . The project is built using Maven. From your shell, cloning and building the project would go something like this: git clone https://github.com/raphw/byte-buddy.git
cd byte-buddy
mvn package On these commands, Byte Buddy is cloned from GitHub and built on your machine. Further build options are listed in the root POM file. Byte Buddy is currently tested for versions 6 and upwards of the JDK on CI servers. Please use GitHub's issue tracker for reporting bugs. When committing code, please provide test cases that prove the functionality of your features or that demonstrate a bug fix. Furthermore, make sure you are not breaking any existing test cases. If possible, please take the time to write some documentation. For feature requests or general feedback, you can also use the issue tracker or contact us on our mailing list. SupportersThe work on Byte Buddy is also possible thanks to a row of supporters that have dedicated regular resources and attention to the project. Please take your time to have a look at those supporters and their offerings. |
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