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开源软件名称(OpenSource Name):BoomingTech/Piccolo开源软件地址(OpenSource Url):https://github.com/BoomingTech/Piccolo开源编程语言(OpenSource Language):C++ 94.0%开源软件介绍(OpenSource Introduction):Piccolo EnginePiccolo Engine is a tiny game engine used for the GAMES104 course. Continuous build status
PrerequisitesTo build Piccolo, you must first install the following tools. Windows 10/11
macOS >= 10.15 (x86_64)
Ubuntu 20.04
Build PiccoloBuild on WindowsYou may execute the build_windows.bat. This batch file will generate the projects, and build the Release config of Piccolo Engine automatically. After successful build, you can find the PiccoloEditor.exe at the bin directory. Or you can use the following command to generate the Visual Studio project firstly, then open the solution in the build directory and build it manually.
Build on macOS
To compile Piccolo, you must have the most recent version of Xcode installed. Then run 'cmake' from the project's root directory, to generate a project of Xcode.
and you can build the project with
Or you can execute the build_macos.sh to build the binaries. Build on Ubuntu 20.04You can execute the build_linux.sh to build the binaries. DocumentationFor documentation, please refer to the Wiki section. ExtraGenerate Compilation DatabaseYou can build For Windows: cmake -DCMAKE_TRY_COMPILE_TARGET_TYPE="STATIC_LIBRARY" -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -S . -B compile_db_temp -G "Unix Makefiles"
copy compile_db_temp\compile_commands.json . |
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