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开源软件名称:BobbyAnguelov/KRG开源软件地址:https://github.com/BobbyAnguelov/KRG开源编程语言:C++ 93.7%开源软件介绍:Kruger Prototype Game EngineKruger Game Engine (KRG) is a game engine framework, basically an engine without a renderer. It contains a lot of the boilerplate machinery required for resource management, serialization, gameplay, etc. It provides a lot of references for how to potentially build a resource system, basic reflection and a AAA-level animation system. It could be a good framework for building your own renderer or just to experiment with as most of the tedious/annoying/time consuming pieces are already there. Important Note
Help Needed: Rendering + ExamplesThere are no examples of any of the tech supplied unfortunately since I do not have any assets that I can release publically. If anyone wants to donate a character model and some animations, I can build and provide examples of the various tools. If anyone wants to use Kruger to build or experiment with modern rendering, I'd welcome the collaboration. I can provide all the plumbing/engine support needed so you can focus on the pure rendering aspect. It would need to be DX12 though. What's included
Requirements
Building KrugerKruger uses vanilla msbuild for its build system. There are a set of property sheets that control all the build settings for Kruger in the "code/property sheets" folder.
ApplicationsEasiest way to get started, is just set the "Kruger.Applications.Editor" as the startup project and hit run. If you want to run the engine, use the "Kruger.Applications.Engine" project with the "-map data://path_to_map.map" argument.
Thirdparty projects used
These middleware packages are also integrated but require a license to use (so they are disabled by default)
Extra InfoIf you use the SmartCommandLineArguments plugin for VS (https://marketplace.visualstudio.com/items?itemName=MBulli.SmartCommandlineArguments) then there are supplied saved arguments to help you start the engine. |
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