开源软件名称: Relfos/TERRA-Engine开源软件地址: https://github.com/Relfos/TERRA-Engine开源编程语言:
Pascal
85.2%
开源软件介绍: TERRA Game Engine
TERRA is a cross platform game engine written in Object Pascal.
While compatible with Lazarus and Delphi, it does not use visual components.
The engine was developed with focus on performance and optimized to run on mobile devices.
Does not require any external library or framework besides linking to OpenGL and system libraries.
Build Status
windows-fpc-x86
linux-fpc-x86_64
What is supported?
Compilers:
FPC 2.6.2 and up
Delphi 7, Delphi XE2, Delphi XE3, Delphi XE10.
Platforms:
Windows
Linux
OSX using FreePascal or Delphi
iOS using FreePascal or Delphi
Android using FreePascal or Delphi
OUYA
Renderers:
OpenGL (both shader-based and fixed pipeline)
OpenGL ES
File formats
Images:
PNG
JPG
BMP
TGA
DDS
PSD
GIF (including animation)
PVR (Android)
Fonts:
Audio:
WAV
OGG
MOD
MIDI
MP3 (Windows/Android/iOS only)
3D Models:
OBJ
MS3D (Milkshape)
SMD (Valve)
3DS
Collada
GLS ([g]iles)
X (Microsoft DirectX)
Core Features
SIMD optimized math library (Vectors, Matrix, Colors, Rays, etc)
Full cross platform abstraction (write once, compile everywhere)
Automatic resource management with lazy loading/multithreading (Textures, Meshes, Sounds, Animations, etc)
Logging with advanced options (filtering, console output)
Custom memory manager
Input management (keyboard, mouse, touch, gamepad)
Thread management system (tasks, etc)
Image manipulation framework (resize, crop, etc)
2D/3D sound system based on OpenAL
Can be used standalone or integrated into a Delphi/Lazarus form
Localization system (with UTF8 support)
In-app purchase integration (iOS and Android)
Steam integration
Renderer Features
Optimized sprite rendering with batching
Mesh skinning with skeletal animation (both on GPU and CPU)
Inverse kinematics animation
Mesh dynamic deformation system (water, explosions, cloth rendering, etc)
Uber shader system (forward and deferred rendering)
Shadows (stencil-based and shadowmaps)
Particle systems (sprites, lines and meshes)
Dynamic light system with culling (infinite number of lights per scene, supports point, directional and spot)
Infinite reflective surfaces (water, mirrors, etc)
Water shading with flow map support
Texture palettes/color grading (both meshes and sprites)
Animated textures (GIF or video based)
Screen based effects (color correction, outlines, refractions, SSAO, etc)
Font rendering (including density field fonts)
Billboards and decals
Fur rendering
Terrain rendering
Voxel/metaballs rendering
Software rasterization support
Lightmapping support (both rendering and generation)
Cartoon/celshading support
Skyboxes, skydomes and volumetric cloud rendering
Standard solids procedural meshes
Spline based mesh extrusions
Optimized 2D sprite rendering (including tilemaps from Tiled map editor)
GUI Features
Optimized batched rendering
Standard widgets (buttons, labels, images, comboboxes, etc)
Widget animation (colors, opacity, size, rotation, etc)
Custom virtual keyboard (supports Russian, Korean, Japanese and Chinese)
Transition effects (fade out, slides, etc)
Artificial Inteligence
Path finding
Boids
Navigation mesh
Networking features
Portable sockets API
Client and Server for multiplayer
Support for HTTP and FTP protocols
UPNP support for NAT punchthrough
Integrated Mobile SDKs
Flurry
iAd
Admob
Tapjoy
Fortumo
Chartboost
Adbuddiz
Vungle
Projects using TERRA
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