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开源软件名称:ketoo/NoahGameFrame开源软件地址:https://github.com/ketoo/NoahGameFrame开源编程语言:C++ 57.8%开源软件介绍:2021.7.9 在新西兰奥克兰的一场车祸中,ketoo 永远离开了我们。On July 9, 2021, ketoo left us forever in a car accident in Auckland, New Zealand.由于mater有权限合并了, master-new 分支后续不再维护。 直接维护master即可,pr也提交到master即可Since mater has permission to merge, the master-new branch will no longer be maintained. You can directly maintain the master, and the pr can also be submitted to the masterNoahGameFrameTutorial && Documentshttps://github.com/ketoo/NoahGameFrame/wiki What is NoahGameFrame?NoahGameFrame (NF) is a lightweight, fast, scalable, distributed plugin framework. NF is greatly inspired by OGRE and Bigworld. Features
Tutorial && Documentshttps://github.com/ketoo/NoahGameFrame/wiki ArchitectureApp Architecture:Server ArchitectureGet the Sources:git clone https://github.com/ketoo/NoahGameFrame.git or svn checkout https://github.com/ketoo/NoahGameFrame Dependencies
Tutorial && Documentshttps://github.com/ketoo/NoahGameFrame/wiki IF YOU CAN NOT BUILD THE DEPENDENCIES THEN PLEASE RUN THE CMDS BELOW TO SET UP THE ENVIRONMENT:
Supported Compilers
Build and InstallFOR WINDOWS, MSVC >= 2019
FOR LINUX(UBUNTU, CENTOS) ---- please use administrator(or sudo) to do these:
IF YOU LIVING IN A COUNTRY CANNOT ACCESS GITHUB FASTLY PLZ BUILD NF WITH VPNHOW TO RUN HELLO WORLDhttps://github.com/ketoo/NoahGameFrame/wiki/How-to-run-the-Helloworld HOW TO DEBUG WITH UNITY3Dhttps://github.com/ketoo/NoahGameFrame/wiki/How-to-debug-with-unity3d Unity Multiplayer DemoWebSite: https://github.com/ketoo/NFUnitySDK Tutorial && Documentshttps://github.com/ketoo/NoahGameFrame/wiki LicenseThe NFrame project is currently available under the Apache License. Tutorial:01-Hello world, add a module// -------------------------------------------------------------------------
// @FileName : HelloWorld1.h
// @Author : ketoo
// @Date : 2014-05-01 08:51
// @Module : HelloWorld1
//
// -------------------------------------------------------------------------
#ifndef NFC_HELLO_WORLD1_H
#define NFC_HELLO_WORLD1_H
#include "NFComm/NFPluginModule/NFIPluginManager.h"
class HelloWorld1
: public NFIModule
{
public:
HelloWorld1(NFIPluginManager* p)
{
pPluginManager = p;
}
virtual bool Init();
virtual bool AfterInit();
virtual bool Execute();
virtual bool BeforeShut();
virtual bool Shut();
protected:
};
#endif
#include "HelloWorld1.h"
bool HelloWorld1::Init()
{
// Use this for initialization
std::cout << "Hello, world1, Init" << std::endl;
return true;
}
bool HelloWorld1::AfterInit()
{
// AfterInit is called after Init
std::cout << "Hello, world1, AfterInit" << std::endl;
return true;
}
bool HelloWorld1::Execute()
{
// Execute is called once per frame
//std::cout << "Hello, world1, Execute" << std::endl;
return true;
}
bool HelloWorld1::BeforeShut()
{
//before final
std::cout << "Hello, world1, BeforeShut" << std::endl;
return true;
}
bool HelloWorld1::Shut()
{
//final
std::cout << "Hello, world1, Shut" << std::endl;
return true;
}
02-Hello world, test data driver
03-Hello world, test heartbeat and event system
04-Hello actor, test actor model(async event system)
How to Create a New LuaScriptModuleStep 1Create a Lua Script File, and Must Contain following functions
Mostly like this test_module.luatest_module = {}
register_module(test_module,"test_module");
function test_module.awake()
end
function test_module.init()
end
function test_module.after_init()
end
function test_module.ready_execute()
end
function test_module.before_shut()
end
function test_module.shut()
end
##Step 2 Add your LuaScriptModule Infomation into script_list.lua ScriptList={
{tbl=nil, tblName="TestModule"},
{tbl=nil, tblName="TestModule2"},
}
load_script_file(ScriptList) ##Hot fix Add your lua script file name on here script_reload.lua New Feature in future: Blue Print System Demo: Amazing open source projects:breeze
gce
moon
Tutorial && Documentshttps://github.com/ketoo/NoahGameFrame/wiki |
2023-10-27
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