开源软件名称: melowntech/vts-browser-unity-plugin开源软件地址: https://github.com/melowntech/vts-browser-unity-plugin开源编程语言:
C#
85.7%
开源软件介绍: VTS Browser Integration Plugin For Unity 3D Game Engine
VTS Browser CPP is a collection of libraries that bring VTS client capabilities to your native applications.
This Unity Plugin integrates the VTS Browser into the popular Unity 3D game engine.
Asset Store prebuild version of the plugin available on Unity Asset Store.
Example Screenshots
Features
The plugin handles data streaming and resource management
Rendering is done in Unity (with custom shaders)
This allows you to customize the rendering process
Provided shaders:
Unlit
Unlit with received shadows
Surface shader
All shaders with optional custom atmosphere that works with whole-planet views
Supports multiple cameras
Support for physical collisions
Real-world coordinate transformations
Shifting origin
Documentation
The Unity Plugin documentation is at the
wiki .
Browser documentation is available at its own
wiki .
Documentation for the whole VTS is at
VTS Geospatial .
Building the Plugin from Source Code
Build instructions are the same as for the VTS Browser Build Wrapper .
Just start in the root folder of this repository to ensure that the settings from CMakeLists.txt here are applied too.
Using the Plugin in Unity
Unity 2018 or newer is required.
On Windows
Symlink <Unity Project>/Assets/Vts -> <This Repository>/src/Vts
Symlink <Unity Project>/Assets/Vts/Plugins/Windows/vts-browser.dll -> <This Repository>/build/result/<build-type>/vts-browser.dll
Configure the vts-browser.dll to be used in Editor and Standalone, x86_64, Windows
On UWP (Universal Windows Platform)
beware that support for UWP is experimental
Symlink <Unity Project>/Assets/Vts -> <This Repository>/src/Vts
Symlink <Unity Project>/Assets/Vts/Plugins/Uwp/vts-browser.dll -> <This Repository>/build-uwp/result/<build-type>/vts-browser.dll
Configure the vts-browser.dll to be used in WSAPlayer, UWP, x64, il2cpp
After you make the build in Unity, open the Visual Studio project:
add internetClient capability to the manifest file
On Mac
Symlink <Unity Project>/Assets/Vts -> <This Repository>/src/Vts
Symlink <Unity Project>/Assets/Vts/Plugins/Mac/vts-browser.bundle -> <This Repository>/build/result/<build-type>/vts-browser.bundle
Configure the vts-browser.bundle to be used in Editor and Standalone, x86_64, OSX
For iOS
Symlink <Unity Project>/Assets/Vts -> <This Repository>/src/Vts
Symlink <Unity Project>/Assets/Vts/Plugins/Ios/vts-browser.framework -> <This Repository>/build-ios/result/<build-type>/vts-browser.framework
Configure the vts-browser.framework to be used in iOS
After you make the build in Unity, open the XCode project:
in the project, Build Settings, Linking, set Runpath Search Paths to @executable_path and @executable_path/Frameworks
in Build Phases, Copy Files, add vts-browser.framework to Destination Frameworks
make sure that Code Sign On Copy is on
For Linux
Build the vts-browser library on linux and copy it to <Unity Project>/Assets/Vts/Plugins/Linux/libvts-browser.so
Configure the libvts-browser.so to be used in Standalone, x86_64, Linux
Bug Reports
For bug reports or enhancement suggestions use the
Issue tracker .
How To Contribute
Check the CONTRIBUTING.md on the VTS Browser CPP repository.
It applies equally here.
License
See the LICENSE file.
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