Applies the event-based programming paradigm for better maitainability of game code
Being developed for an actual game
Some game-specific features are also present like the Inky Lua runtime integration which allows writing dialogue in the Ink language and running them inside Rootex.
The assets.bat script has two subcommands to make switching of the submodules between the testing and game repository easier. Use assets.bat assets-test to switch to the test repository and assets.bat assets-game to switch to the game repository. The submodule will have two remote urls set. The origin points to the HTTPS url while upstream points to the SSH url.
You can also add your own repository as an assets submodule. Use assets.bat assets-custom <url> for that. If setting a custom url, use an HTTPS url here and then set an SSH remote afterwards.
WARNING : Running assets.bat will delete the game/assets/ folder. Be sure to backup any unsaved progress before running it.
Now you can start reading the documentation and build games on Rootex!
NOTE: If you get the error dxgidebug.dll not loaded while opening the Rootex Editor, install Graphics Tools by following this guide.
Read here to know our contribution guidelines. Join our Discord server or optionally ping us at chat.sdslabs.co to get guidance. You can start with setting up Rootex on your Windows machine and try solving a few bugs listed here: https://github.com/sdslabs/Rootex/issues
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