本文整理汇总了C++中popState函数的典型用法代码示例。如果您正苦于以下问题:C++ popState函数的具体用法?C++ popState怎么用?C++ popState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了popState函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: popState
bool KHTMLReader::parse_ul(DOM::Element e)
{
_list_depth++;
bool popstateneeded = false;
for (DOM::Node items = e.firstChild();!items.isNull();items = items.nextSibling()) {
if (items.nodeName().string().toLower() == "li") {
if (popstateneeded) {
popState();
//popstateneeded = false;
}
pushNewState();
startNewLayout();
popstateneeded = true;
_writer->layoutAttribute(state()->paragraph, "COUNTER", "numberingtype", "1");
_writer->layoutAttribute(state()->paragraph, "COUNTER", "righttext", ".");
if (e.tagName().string().toLower() == "ol") {
_writer->layoutAttribute(state()->paragraph, "COUNTER", "type", "1");
_writer->layoutAttribute(state()->paragraph, "COUNTER", "numberingtype", "1");
_writer->layoutAttribute(state()->paragraph, "COUNTER", "righttext", ".");
} else {
_writer->layoutAttribute(state()->paragraph, "COUNTER", "type", "10");
_writer->layoutAttribute(state()->paragraph, "COUNTER", "numberingtype", "");
_writer->layoutAttribute(state()->paragraph, "COUNTER", "righttext", "");
}
_writer->layoutAttribute(state()->paragraph, "COUNTER", "depth", QString("%1").arg(_list_depth - 1));
}
parseNode(items);
}
if (popstateneeded)
popState();
_list_depth--;
return false;
}
开发者ID:KDE,项目名称:koffice,代码行数:33,代码来源:khtmlreader.cpp
示例2: if
void RTF::Reader::insertUnicodeSymbol(qint32 value)
{
m_cursor.insertText(QChar(value));
for (int i = m_state.skip; i > 0;) {
m_token.readNext();
if (m_token.type() == TextToken) {
int len = m_token.text().count();
if (len > i) {
m_cursor.insertText(m_codec->toUnicode(m_token.text().mid(i)));
break;
} else {
i -= len;
}
} else if (m_token.type() == ControlWordToken) {
--i;
} else if (m_token.type() == StartGroupToken) {
pushState();
break;
} else if (m_token.type() == EndGroupToken) {
popState();
break;
}
}
}
开发者ID:YAPLLE,项目名称:manual-indexing,代码行数:26,代码来源:rtf_reader.cpp
示例3: switch
void Game::executeStackChanges()
{
// Parameters expected in mStackAction and mStackParam.
switch (rStackAction) {
case SAID::POP:
{
popState();
break;
}
case SAID::PUSH:
{
pushState(rStackParam);
break;
}
case SAID::SWAP:
{
swapState(rStackParam);
break;
}
case SAID::RETURN_TO:
{
returnToState(rStackParam);
break;
}
case SAID::CLEAR:
{
clearStateStack();
break;
}
default: break;
}
// Finally, reset stack action requests:
rStackAction = SAID::NOTHING;
}
开发者ID:JBRPG,项目名称:Solo_Project_build,代码行数:35,代码来源:game.cpp
示例4: popState
void StateManager::changeState(State *state) {
// pop the current state
popState();
// push the new state
pushState(state);
}
开发者ID:kidaa,项目名称:final-fantasy-1-clone,代码行数:7,代码来源:statemanager.cpp
示例5: popState
void Game::changeState(GameState* state) {
if(!this->states.empty())
popState();
pushState(state);
return;
}
开发者ID:CFelipe,项目名称:Xadribol,代码行数:7,代码来源:Game.cpp
示例6: while
Game::~Game()
{
while (!states.empty())
{
popState();
}
}
开发者ID:LateXD,项目名称:LateTactics,代码行数:7,代码来源:Game.cpp
示例7: popState
void App::changeState(AppState* state) {
if(!this->states.empty())
popState();
pushState(state);
return;
}
开发者ID:CFelipe,项目名称:fcbmidi,代码行数:7,代码来源:App.cpp
示例8: popStateOrRevert
void StateMachine::popStateOrRevert()
{
if(!popState())
{
pushState(previousState);
}
}
开发者ID:foxostro,项目名称:heroman,代码行数:7,代码来源:StateMachine.cpp
示例9: while
void CursorDropdown::onStateDeactivate(StateEvent* event)
{
if (!_deactivated)
{
auto game = Game::getInstance();
auto mouse = game->mouse();
// workaround to get rid of cursor disappearing issues
std::vector<unsigned int> icons;
while (mouse->states()->size() > _initialMouseStack)
{
icons.push_back(mouse->state());
mouse->popState();
}
if (icons.size() > 0)
{
icons.pop_back(); // remove empty icon from CursorDropdown state
// place only new icons back in stack
for (auto it = icons.rbegin(); it != icons.rend(); it++)
{
mouse->pushState(*it);
}
}
mouse->setX(_initialX);
mouse->setY(_initialY);
_deactivated = true;
}
}
开发者ID:McGr3g0r,项目名称:falltergeist,代码行数:27,代码来源:CursorDropdown.cpp
示例10: while
GameManager::~GameManager()
{
while (!gameState.empty())
{
popState(); //Delete happens in pop.
}
}
开发者ID:MadReza,项目名称:RiskGame,代码行数:7,代码来源:GameManager.cpp
示例11: state
void KHTMLReader::parseNode(DOM::Node node)
{
// check if this is a text node.
DOM::Text t = node;
if (!t.isNull()) {
_writer->addText(state()->paragraph, t.data().string(), 1, state()->in_pre_mode);
return; // no children anymore...
}
// is this really needed ? it can't do harm anyway.
state()->format = _writer->currentFormat(state()->paragraph, true);
state()->layout = _writer->currentLayout(state()->paragraph);
pushNewState();
DOM::Element e = node;
bool go_recursive = true;
if (!e.isNull()) {
// get the CSS information
parseStyle(e);
// get the tag information
go_recursive = parseTag(e);
}
if (go_recursive) {
for (DOM::Node q = node.firstChild(); !q.isNull(); q = q.nextSibling()) {
parseNode(q);
}
}
popState();
}
开发者ID:KDE,项目名称:koffice,代码行数:34,代码来源:khtmlreader.cpp
示例12: popState
void
NextLevelState::keyPressed
(const OIS::KeyEvent &e) {
// Tecla p --> Estado anterior.
if (e.key == OIS::KC_P or e.key == OIS::KC_ESCAPE) {
popState();
}
}
开发者ID:RiballoJose,项目名称:Get-the-Cup,代码行数:8,代码来源:NextLevelState.cpp
示例13: while
/*****************************************************************************************************************************************************************
* changeState() removes the top state, and completely replaces it
* param1 : a state to push to the end of the state stack
**************************************************************************************************************************************************************/
void StateHandler::changeState(const statePtr& state)
{
while( !mStates.empty( ) ) {
popState();
}
mStates.emplace( state );
}
开发者ID:Hopson97,项目名称:Faster-Than-Wind,代码行数:12,代码来源:statehandler.cpp
示例14: popState
void GameManager::changeState(GameState* state)
{
if (!gameState.empty())
{
popState();
}
pushState(state);
}
开发者ID:MadReza,项目名称:RiskGame,代码行数:8,代码来源:GameManager.cpp
示例15: popState
void Game::changeState(GameState* state)
{
if (!states.empty())
{
popState();
}
pushState(state);
}
开发者ID:LateXD,项目名称:LateTactics,代码行数:8,代码来源:Game.cpp
示例16: popState
void StateManager::popAllStates()
{
if (!states.empty())
{
popState();
popAllStates();
}
}
开发者ID:imaginationac,项目名称:Aquaria,代码行数:8,代码来源:StateManager.cpp
示例17: popState
void
PauseState::keyPressed
(const OIS::KeyEvent &e) {
// Tecla p --> Estado anterior.
if (e.key == OIS::KC_P) {
popState();
}
}
开发者ID:enriqueforner,项目名称:CEDV_ENTREGA_3,代码行数:8,代码来源:PauseState.cpp
示例18: Turnstile_pop_state
void Turnstile_pop_state(Context* ctxt) {
SatsukiKeyboard *keyboard = reinterpret_cast<SatsukiKeyboard*>(ctxt);
printf("pop state!!!!!!!!!\n");
popState(&(keyboard->mSatsukiContext));
if ((keyboard->mSatsukiContext._state)->Exit != NULL) {
(keyboard->mSatsukiContext._state)->Exit(&keyboard->mSatsukiContext);
}
};
开发者ID:ryoqun,项目名称:SatsukiKeyboard,代码行数:8,代码来源:engine.cpp
示例19: while
/**
* Pops all the states currently in stack and pushes in the new state.
* A shortcut for cleaning up all the old states when they're not necessary
* like in one-way transitions.
* @param state Pointer to the new state.
*/
void Game::setState(State *state)
{
while (!_states.empty())
{
popState();
}
pushState(state);
_init = false;
}
开发者ID:oculushut,项目名称:OpenXcom,代码行数:15,代码来源:Game.cpp
示例20: while
//TODO: this destroys the stack if you try to pop to a state not in it, should just use a list instead of a stack
void StateManager::popToState(GameState *state) {
while (state != activeState()) {
if (_states.empty()) {
throw std::runtime_error("Can't pop to state not in the stack.");
} else {
popState();
}
}
}
开发者ID:danset,项目名称:sfml-playground,代码行数:10,代码来源:StateManager.cpp
注:本文中的popState函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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