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C++ PanelRecPtr类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中PanelRecPtr的典型用法代码示例。如果您正苦于以下问题:C++ PanelRecPtr类的具体用法?C++ PanelRecPtr怎么用?C++ PanelRecPtr使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了PanelRecPtr类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: createButtonedComp

ComponentTransitPtr createButtonedComp(Component* const LabelComp,
                                       const Button::ActionPerformedEventType::slot_type &listener)
{
    ButtonRecPtr CompRemoveButton = Button::create();
    CompRemoveButton->setText("-");
    //CompRemoveButton->setToolTipText("Remove");
    CompRemoveButton->setPreferredSize(Vec2f(17.0f,17.0f));
    CompRemoveButton->setAlignment(Vec2f(0.5f,0.5f));
    CompRemoveButton->setFont(dynamic_cast<Label*>(LabelComp)->getFont());

    //Connect
    CompRemoveButton->connectActionPerformed(listener);

    SpringLayoutRecPtr TreeCompLayout = SpringLayout::create();
    PanelRecPtr CompPanel = Panel::createEmpty();

    TreeCompLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, LabelComp, 0, SpringLayoutConstraints::NORTH_EDGE, CompPanel);
    TreeCompLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, LabelComp, 0, SpringLayoutConstraints::SOUTH_EDGE, CompPanel);
    TreeCompLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, LabelComp, 0, SpringLayoutConstraints::EAST_EDGE, CompPanel);
    TreeCompLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, LabelComp, 0, SpringLayoutConstraints::WEST_EDGE, CompPanel);

    TreeCompLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, CompRemoveButton, -5, SpringLayoutConstraints::EAST_EDGE, CompPanel);
    TreeCompLayout->putConstraint(SpringLayoutConstraints::VERTICAL_CENTER_EDGE, CompRemoveButton, 0, SpringLayoutConstraints::VERTICAL_CENTER_EDGE, CompPanel);

    CompPanel->setLayout(TreeCompLayout);
    CompPanel->pushToChildren(LabelComp);
    CompPanel->pushToChildren(CompRemoveButton);

    return ComponentTransitPtr(CompPanel);
}
开发者ID:pjcamp,项目名称:KabalaEngine,代码行数:30,代码来源:KESceneComponentTreeComponentGenerator.cpp


示例2: createPanelWithButtons

PanelTransitPtr createPanelWithButtons(void)
{
    ButtonRecPtr PanelButton1 = Button::create();
    ButtonRecPtr PanelButton2 = Button::create();
    ButtonRecPtr PanelButton3 = Button::create();
    ButtonRecPtr PanelButton4 = Button::create();
    ButtonRecPtr PanelButton5 = Button::create();
    ButtonRecPtr PanelButton6 = Button::create();
    PanelButton1->setText("This");
    PanelButton2->setText("is");
    PanelButton3->setText("a");
    PanelButton4->setText("sample");
    PanelButton5->setText("Scroll");
    PanelButton6->setText("Panel!");

    // Create Panel to add Buttons to which will be inserted into 
    // the ScrollPanel itself
    PanelRecPtr ScrollPanelInsertPanel = Panel::create();
    FlowLayoutRecPtr ScrollPanelInsertPanelLayout = FlowLayout::create();
    ScrollPanelInsertPanel->setPreferredSize(Vec2f(100, 250 ));
    ScrollPanelInsertPanel->pushToChildren(PanelButton1);
    ScrollPanelInsertPanel->pushToChildren(PanelButton2);
    ScrollPanelInsertPanel->pushToChildren(PanelButton3);
    ScrollPanelInsertPanel->pushToChildren(PanelButton4);
    ScrollPanelInsertPanel->pushToChildren(PanelButton5);
    ScrollPanelInsertPanel->pushToChildren(PanelButton6);
    ScrollPanelInsertPanel->setLayout(ScrollPanelInsertPanelLayout);

    return PanelTransitPtr(ScrollPanelInsertPanel);
}
开发者ID:achvas88,项目名称:OpenSGToolbox,代码行数:30,代码来源:27ScrollPanel.cpp


示例3: createRightPanelButtonPanel

PanelTransitPtr createRightPanelButtonPanel(void)
{
    // Create and edit the Panel Buttons
    ToggleButtonRecPtr RightPanelButton1 = ToggleButton::create();
    ToggleButtonRecPtr RightPanelButton2 = ToggleButton::create();
    ToggleButtonRecPtr RightPanelButton3 = ToggleButton::create();
    ToggleButtonRecPtr RightPanelButton4 = ToggleButton::create();

    RightPanelButton1->setText("These");
    RightPanelButton1->setPreferredSize(Vec2f(100,50));

    RightPanelButton2->setText("are");
    RightPanelButton2->setPreferredSize(Vec2f(100,50));

    RightPanelButton3->setText("toggle");
    RightPanelButton3->setPreferredSize(Vec2f(100,50));

    RightPanelButton4->setText("buttons");
    RightPanelButton4->setPreferredSize(Vec2f(100,50));


    // Create an edit Panel Background
    ColorLayerRecPtr RightPanelButtonPanelBackground = ColorLayer::create();
    RightPanelButtonPanelBackground->setColor(Color4f(0.93,0.93,0.93,1.0));

    // Create and edit Panel layout
    BoxLayoutRecPtr RightPanelButtonPanelLayout = BoxLayout::create();
    RightPanelButtonPanelLayout->setOrientation(BoxLayout::VERTICAL_ORIENTATION);

    // Create Panel Border
    LineBorderRecPtr PanelBorder2 = LineBorder::create();
    PanelBorder2->setColor(Color4f(0.0,0.0,0.0,1.0));
    PanelBorder2->setWidth(1);

    // Create and edit Panel
    PanelRecPtr RightPanelButtonPanel = Panel::createEmpty();
    RightPanelButtonPanel->setPreferredSize(Vec2f(200, 300));
    RightPanelButtonPanel->pushToChildren(RightPanelButton1);
    RightPanelButtonPanel->pushToChildren(RightPanelButton2);
    RightPanelButtonPanel->pushToChildren(RightPanelButton3);
    RightPanelButtonPanel->pushToChildren(RightPanelButton4);
    RightPanelButtonPanel->setLayout(RightPanelButtonPanelLayout);
    RightPanelButtonPanel->setBackgrounds(RightPanelButtonPanelBackground);
    RightPanelButtonPanel->setBorders(PanelBorder2);

    return PanelTransitPtr(RightPanelButtonPanel);

}
开发者ID:pjcamp,项目名称:OpenSGToolbox,代码行数:48,代码来源:21ExampleInterface.cpp


示例4: main

int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);
    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyTyped, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRefPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRefPtr scene = OSG::Node::create();
        scene->setCore(OSG::Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRefPtr TutorialGraphics = OSG::Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        //Background
        SolidBackgroundRefPtr TutorialBackground = SolidBackground::create();
        TutorialBackground->setColor(Color3f(1.0,0.0,0.0));
    		    
        UndoManagerPtr TheUndoManager = UndoManager::create();
        CommandManagerPtr TheCommandManager = CommandManager::create(TheUndoManager);

        //UndoList
	    DefaultListModelRecPtr UndoRedoListModel = DefaultListModel::create();
        UndoRedoListModel->pushBack(boost::any(std::string("Top")));

	    ListRecPtr UndoRedoList = List::create();
        UndoRedoList->setPreferredSize(Vec2f(250, 300));
        UndoRedoList->setOrientation(List::VERTICAL_ORIENTATION);
	    UndoRedoList->setModel(UndoRedoListModel);

        UndoRedoList->getSelectionModel()->connectSelectionChanged(boost::bind(&handleUndoRedoListSelectionChanged, _1, TheUndoManager));

        ButtonRecPtr UndoButton = OSG::Button::create();
        UndoButton->setText("Undo");
	    UndoButton->setEnabled(false);
        UndoButton->connectActionPerformed(boost::bind(&handleUndoButtonAction, _1, TheUndoManager));
    	

        ButtonRecPtr RedoButton = OSG::Button::create();
        RedoButton->setText("Redo");
	    RedoButton->setEnabled(false);
        RedoButton->connectActionPerformed(boost::bind(&handleRedoButtonActionPerformed, _1, TheUndoManager));

        TheUndoManager->connectStateChanged(boost::bind(&handleUndoManagerStateChanged, _1, UndoButton.get(), RedoButton.get(), UndoRedoListModel.get(), TheUndoManager));

        // Create a ScrollPanel for easier viewing of the List (see 27ScrollPanel)
        ScrollPanelRefPtr UndoRedoScrollPanel = ScrollPanel::create();
        UndoRedoScrollPanel->setPreferredSize(Vec2f(200,200));
        UndoRedoScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
        UndoRedoScrollPanel->setViewComponent(UndoRedoList);


        //Edited Label
        LabelRecPtr EditedLabel = Label::create();
        EditedLabel->setText("Can be edited");
        EditedLabel->setPreferredSize(Vec2f(100.0f,18.0f));

        //Editor Field
        LabelRecPtr TheTextEditorLabel = Label::create();
        TheTextEditorLabel->setText("Text");
        TheTextEditorLabel->setPreferredSize(Vec2f(100.0f, 20.0f));

        FieldEditorComponentRefPtr TheTextEditor = FieldEditorFactory::the()->createDefaultEditor(EditedLabel,
                                                                                                  Label::TextFieldId,
                                                                                                  TheCommandManager);
        TheTextEditor->setPreferredSize(Vec2f(100.0f, 20.0f));

        LabelRecPtr ThePreferredSizeEditorLabel = Label::create();
        ThePreferredSizeEditorLabel->setText("PreferredSize");
        ThePreferredSizeEditorLabel->setPreferredSize(Vec2f(100.0f, 20.0f));

        FieldEditorComponentRefPtr ThePreferredSizeEditor =
            FieldEditorFactory::the()->createDefaultEditor(EditedLabel,
                                                           Label::PreferredSizeFieldId,
                                                           TheCommandManager);
        ThePreferredSizeEditor->setPreferredSize(Vec2f(150.0f, 20.0f));

        //Editing Panel
        LayoutRefPtr EditorPanelLayout = OSG::FlowLayout::create();
        PanelRecPtr EditorPanel = Panel::create();
        EditorPanel->setPreferredSize(Vec2f(200.0f,200.0f));
//.........这里部分代码省略.........
开发者ID:achvas88,项目名称:OpenSGToolbox,代码行数:101,代码来源:02GenericFieldEditor.cpp


示例5: createRightPanelCheckPanel

PanelTransitPtr createRightPanelCheckPanel(Node* const TorusNode,
                                           Node* const SphereNode,
                                           Node* const ConeNode,
                                           Node* const BoxNode)
{
    // Create and edit the CheckBoxes
    CheckboxButtonRecPtr RightPanelCheck1 = CheckboxButton::create();
    CheckboxButtonRecPtr RightPanelCheck2 = CheckboxButton::create();
    CheckboxButtonRecPtr RightPanelCheck3 = CheckboxButton::create();
    CheckboxButtonRecPtr RightPanelCheck4 = CheckboxButton::create();
    //NOTE HorizontalAlignment needs to be changed to Alignment only with Vec2f arg
    RightPanelCheck1->setText("Show Torus");
    RightPanelCheck1->setPreferredSize(Vec2f(125,50));
    RightPanelCheck1->setAlignment(0.0);
    RightPanelCheck1->connectButtonSelected(boost::bind(setNodeTravMask,
                                                        TorusNode,
                                                        1));
    RightPanelCheck1->connectButtonDeselected(boost::bind(setNodeTravMask,
                                                          TorusNode,
                                                          0));

    RightPanelCheck2->setText("Show Box");
    RightPanelCheck2->setPreferredSize(Vec2f(125,50));
    RightPanelCheck2->setAlignment(Vec2f (0.5,0.0));
    RightPanelCheck2->connectButtonSelected(boost::bind(setNodeTravMask, BoxNode, 1));
    RightPanelCheck2->connectButtonDeselected(boost::bind(setNodeTravMask, BoxNode, 0));

    RightPanelCheck3->setText("Show Sphere");
    RightPanelCheck3->setPreferredSize(Vec2f(125,50));
    RightPanelCheck3->setAlignment(Vec2f(0.0,0.0));
    RightPanelCheck3->connectButtonSelected(boost::bind(setNodeTravMask, SphereNode, 1));
    RightPanelCheck3->connectButtonDeselected(boost::bind(setNodeTravMask, SphereNode, 0));

    RightPanelCheck4->setText("Show Cone");
    RightPanelCheck4->setPreferredSize(Vec2f(125,50));
    RightPanelCheck4->setAlignment(Vec2f(0.0,0.0));
    RightPanelCheck4->connectButtonSelected(boost::bind(setNodeTravMask, ConeNode, 1));
    RightPanelCheck4->connectButtonDeselected(boost::bind(setNodeTravMask, ConeNode, 0));

    // Create an edit Panel Background
    ColorLayerRecPtr RightPanelCheckPanelBackground = ColorLayer::create();
    RightPanelCheckPanelBackground->setColor(Color4f(0.93,0.93,0.93,1.0));

    // Create and edit Panel layout
    BoxLayoutRecPtr RightPanelCheckPanelLayout = BoxLayout::create();
    RightPanelCheckPanelLayout->setOrientation(BoxLayout::VERTICAL_ORIENTATION);
    RightPanelCheckPanelLayout->setMinorAxisAlignment(0.5f);

    // Create Panel Border
    LineBorderRecPtr PanelBorder3 = LineBorder::create();
    PanelBorder3->setColor(Color4f(0.0,0.0,0.0,1.0));
    PanelBorder3->setWidth(1);

    // Create and edit Panel
    PanelRecPtr RightPanelCheckPanel = Panel::createEmpty();
    RightPanelCheckPanel->setPreferredSize(Vec2f(200, 300));
    RightPanelCheckPanel->pushToChildren(RightPanelCheck1);
    RightPanelCheckPanel->pushToChildren(RightPanelCheck2);
    RightPanelCheckPanel->pushToChildren(RightPanelCheck3);
    RightPanelCheckPanel->pushToChildren(RightPanelCheck4);
    RightPanelCheckPanel->setLayout(RightPanelCheckPanelLayout);
    RightPanelCheckPanel->setBackgrounds(RightPanelCheckPanelBackground);
    RightPanelCheckPanel->setBorders(PanelBorder3);

    return PanelTransitPtr(RightPanelCheckPanel);
}
开发者ID:pjcamp,项目名称:OpenSGToolbox,代码行数:66,代码来源:21ExampleInterface.cpp


示例6: createMainInternalWindow

InternalWindowTransitPtr createMainInternalWindow(void)
{
    /******************************************************

      Create Button Components to be used with 
      TabPanel and specify their characteristics.

        Note: Buttons are used for simplicity,
        any Component can be used as Tab content
        or as a Tab.  A Panel with several
        Buttons within it is also added.

     ******************************************************/

    ButtonRecPtr ExampleTabButton1 = Button::create();
    ButtonRecPtr ExampleTabButton2 = Button::create();
    ButtonRecPtr ExampleTabButton3 = Button::create();
    ButtonRecPtr ExampleTabButton4 = Button::create();
    ButtonRecPtr ExampleTabButton5 = Button::create();
    ButtonRecPtr ExampleTabButton6 = Button::create();
    ButtonRecPtr ExampleTabContentA = Button::create();
    ButtonRecPtr ExampleTabContentB = Button::create();
    ButtonRecPtr ExampleTabContentC = Button::create();
    ButtonRecPtr ExampleTabContentD = Button::create();
    ButtonRecPtr ExampleTabContentE = Button::create();
    ButtonRecPtr ExampleTabContentF = Button::create();

    ExampleTabButton1->setText("Tab1");

    ExampleTabButton2->setText("Tab2");

    ExampleTabButton3->setText("To Rotate");

    ExampleTabButton4->setText("Tab4");

    ExampleTabButton5->setText("To Zoom");

    ExampleTabButton6->setText("To Move");

    ExampleTabContentA->setText("Add another Tab");

    ExampleTabContentB->setText("Add a Tab in Tab1!");

    ExampleTabContentC->setText("Enable CapsLock, then rotate scene using left Mouse button!");

    ExampleTabContentD->setText("Enable CapsLock, then zoom in and out with right Mouse button and dragging");

    ExampleTabContentE->setText("Enable CapsLock, then move using center Mouse button");

    /******************************************************

      Create a Panel to add to the TabPanel

     ******************************************************/

    // Create and edit the Panel Buttons
    ButtonRecPtr ExampleTabPanelButton1 = Button::create();
    ButtonRecPtr ExampleTabPanelButton2 = Button::create();
    ButtonRecPtr ExampleTabPanelButton3 = Button::create();
    ButtonRecPtr ExampleTabPanelButton4 = Button::create();
    ButtonRecPtr ExampleTabPanelButton5 = Button::create();
    ButtonRecPtr ExampleTabPanelButton6 = Button::create();

    ExampleTabPanelButton1->setText("This is a");

    ExampleTabPanelButton2->setText("sample");

    ExampleTabPanelButton3->setText("UIRectangle");

    ExampleTabPanelButton4->setText("containing");

    ExampleTabPanelButton5->setText("interactive");

    ExampleTabPanelButton6->setText("components");

    // Create and edit Panel Layout
    BoxLayoutRecPtr TabPanelLayout = BoxLayout::create();
    TabPanelLayout->setOrientation(BoxLayout::VERTICAL_ORIENTATION);

    // Create and edit Panel
    PanelRecPtr ExampleTabPanelPanel = Panel::create();
    ExampleTabPanelPanel->setPreferredSize(Vec2f(180, 500));
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton1);
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton2);
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton3);
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton4);
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton5);
    ExampleTabPanelPanel->pushToChildren(ExampleTabPanelButton6);
    ExampleTabPanelPanel->setLayout(TabPanelLayout);

    TabPanelRecPtr ExampleTabPanel = TabPanel::create();
    ExampleTabPanel->setPreferredSize(Vec2f(350,350));
    ExampleTabPanel->addTab(ExampleTabButton1, ExampleTabContentA);
    ExampleTabPanel->addTab(ExampleTabButton2, ExampleTabContentB);
    ExampleTabPanel->addTab(ExampleTabButton3, ExampleTabContentC);
    ExampleTabPanel->addTab(ExampleTabButton4, ExampleTabPanelPanel);
    ExampleTabPanel->addTab(ExampleTabButton5, ExampleTabContentD);
    ExampleTabPanel->addTab(ExampleTabButton6, ExampleTabContentE);
    ExampleTabPanel->setTabAlignment(0.5f);
    ExampleTabPanel->setTabPlacement(TabPanel::PLACEMENT_SOUTH);
//.........这里部分代码省略.........
开发者ID:Himbeertoni,项目名称:OpenSGToolbox,代码行数:101,代码来源:20UIRectangle.cpp


示例7: FieldDoc

ComponentTransitPtr GenericFieldContainerEditor::createFCToolTip(const FieldContainerType &FCType)
{
    std::string FieldDoc(doxygenToPlainFormatting(FCType.getDocumentation()));

    //TypeName
    LabelRecPtr TypeLabel = Label::create();
    TypeLabel->setText(FCType.getName());
    TypeLabel->setAlignment(Vec2f(0.5f,0.5f));
    TypeLabel->setBackgrounds(NULL);

    //Separator
    SeparatorRecPtr MainSeparator = Separator::create();
    MainSeparator->setOrientation(Separator::HORIZONTAL_ORIENTATION);
    MainSeparator->setSeparatorSize(1.0f);
    MainSeparator->setPreferredSize(Vec2f(1.0f,5.0f));
    MainSeparator->setBackgrounds(NULL);

    //Inheritance Panel Layout
    //LabelRecPtr InheritanceLabel = Label::create();
    //InheritanceLabel->setText("Inheritance");

    //FlowLayoutRecPtr InheritancePanelLayout = FlowLayout::create();
    //InheritancePanelLayout->setOrientation(FlowLayout::VERTICAL_ORIENTATION);
    //InheritancePanelLayout->setVerticalGap(3.0f);
    //InheritancePanelLayout->setMajorAxisAlignment(0.0f);
    //InheritancePanelLayout->setMinorAxisAlignment(0.5f);
    //InheritancePanelLayout->setComponentAlignment(0.5f);

    ////Inheritance Panel
    //PanelRecPtr InheritancePanel = Panel::createEmpty();
    //InheritancePanel->setAllInsets(5.0f);
    //InheritancePanel->setLayout(InheritancePanelLayout);

    //const TypeBase *ParentType(&FCType);
    ////while()
    ////{
        ////ToolTipPanel->pushToChildren(DescriptionTextArea);
    ////}
    //LabelRecPtr TypeNameLabel = Label::create();
    //TypeNameLabel->setText(FCType.getName());
    //TypeNameLabel->setAlignment(Vec2f(0.5f,0.5f));

    //InheritancePanel->pushToChildren(TypeNameLabel);

    //Set the layout constraints
    BorderLayoutConstraintsRecPtr CenterConstraints = BorderLayoutConstraints::create();
    CenterConstraints->setRegion(BorderLayoutConstraints::BORDER_CENTER);

    //Description Panel
    LabelRecPtr DescriptionLabel = Label::create();
    DescriptionLabel->setText("Description:");
    DescriptionLabel->setBackgrounds(NULL);

    TextAreaRecPtr DescriptionTextArea = TextArea::create();
    DescriptionTextArea->setText(FieldDoc);
    DescriptionTextArea->setEditable(false);
    DescriptionTextArea->setBorders(NULL);
    DescriptionTextArea->setBackgrounds(NULL);
    DescriptionTextArea->setConstraints(CenterConstraints);

    //Description Panel
    PanelRecPtr DescriptionPanel = Panel::create();
    BorderLayoutRecPtr DescriptionPanelLayout = BorderLayout::create();
    DescriptionPanel->setAllInsets(5.0f);
    DescriptionPanel->setLayout(DescriptionPanelLayout);
    DescriptionPanel->pushToChildren(DescriptionTextArea);
    DescriptionPanel->setBackgrounds(NULL);


    //ToolTip Layout
    PanelRecPtr ToolTipPanel = Panel::createEmpty();

    SpringLayoutRecPtr MainLayout = SpringLayout::create();

    //TypeLabel    
    MainLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, TypeLabel, 5,
                              SpringLayoutConstraints::NORTH_EDGE, ToolTipPanel);
    MainLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, TypeLabel, -5,
                              SpringLayoutConstraints::EAST_EDGE, ToolTipPanel);
    MainLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, TypeLabel, 5,
                              SpringLayoutConstraints::WEST_EDGE, ToolTipPanel);

    //MainSeparator    
    MainLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, MainSeparator, 1,
                              SpringLayoutConstraints::SOUTH_EDGE, TypeLabel);
    MainLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, MainSeparator, -15,
                              SpringLayoutConstraints::EAST_EDGE, ToolTipPanel);
    MainLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, MainSeparator, 15,
                              SpringLayoutConstraints::WEST_EDGE, ToolTipPanel);

    ////InheritancePanel
    //MainLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, InheritanceLabel, 1,
                              //SpringLayoutConstraints::SOUTH_EDGE, MainSeparator);
    //MainLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, InheritanceLabel, 0,
                              //SpringLayoutConstraints::EAST_EDGE, ToolTipPanel);
    //MainLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, InheritanceLabel, 0,
                              //SpringLayoutConstraints::WEST_EDGE, ToolTipPanel);

    ////InheritancePanel
    //MainLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, InheritancePanel, 1,
//.........这里部分代码省略.........
开发者ID:ahuballah,项目名称:OpenSGToolbox,代码行数:101,代码来源:OSGGenericFieldContainerEditor.cpp


示例8: main

int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);
    
    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyTyped, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRefPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRefPtr scene = OSG::Node::create();
        scene->setCore(OSG::Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRefPtr TutorialGraphics = OSG::Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        ButtonRefPtr ExampleButton = OSG::Button::create();
        ExampleButton->setMinSize(Vec2f(50, 25));
        ExampleButton->setMaxSize(Vec2f(200, 100));
        ExampleButton->setPreferredSize(Vec2f(100, 50));
        ExampleButton->setText("Button 1");

        // Create an ActionListener and assign it to ExampleButton
        // This Class is defined above, and will cause the output
        // window to display "Button 1 Action" when pressed
        ExampleButton->connectActionPerformed(boost::bind(actionPerformed, _1));

        //Toggle Button
        ToggleButtonRefPtr ExampleToggleButton = OSG::ToggleButton::create();
        ExampleToggleButton->setSelected(false);
        ExampleToggleButton->setText("ToggleMe");


        //Text Field
        TextFieldRefPtr ExampleTextField = OSG::TextField::create();
        
        //Password Field
        PasswordFieldRefPtr ExamplePasswordField = OSG::PasswordField::create();

        LayoutRefPtr MainLayout = OSG::FlowLayout::create();

        //Panel
        PanelRecPtr ExamplePanel = Panel::create();
        ExamplePanel->setPreferredSize(Vec2f(200.0f,200.0f));
        ExamplePanel->setLayout(MainLayout);
        ExamplePanel->pushToChildren(ExampleTextField);
        ExamplePanel->pushToChildren(ExamplePasswordField);

        //Text Field 2
        TextFieldRefPtr ExampleTextField2 = OSG::TextField::create();

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create();
        MainInternalWindow->pushToChildren(ExampleButton);
        MainInternalWindow->pushToChildren(ExampleToggleButton);
        MainInternalWindow->pushToChildren(ExamplePanel);
        MainInternalWindow->pushToChildren(ExampleTextField2);

        MainInternalWindow->setLayout(MainLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        // Create the Drawing Surface
        UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);

        sceneManager.setRoot(scene);
//.........这里部分代码省略.........
开发者ID:pjcamp,项目名称:OpenSGToolbox,代码行数:101,代码来源:54FocusProgession.cpp


示例9: if


//.........这里部分代码省略.........
        Text = std::string(Name ? Name : "No Name" ) + " [" + SceneLight->getType().getName() + "]";
    }

    ComponentRecPtr LabelComp = getTreeComponentText(Parent, Text, IsSelected, Expanded, Leaf, Row, HasFocus);

    if(Value.type() == typeid(UInt32))
    {
        switch(boost::any_cast<UInt32>(Value))
        {
        case SceneTreeModel::ForegroundsComponent:              //Foregrounds
            {
                if(_AddForegroundButton == NULL)
                {
                    _AddForegroundButton = MenuButton::create();
                    _AddForegroundButton->setText("+");
                    _AddForegroundButton->setToolTipText("Create new Foreground");
                    _AddForegroundButton->setPreferredSize(Vec2f(17.0f,17.0f));
                    _AddForegroundButton->setAlignment(Vec2f(0.5f,0.5f));
                    _AddForegroundButton->setFont(dynamic_pointer_cast<Label>(LabelComp)->getFont());

                    //Fill with all of the foreground types
                    DerivedFieldContainerComboBoxModelRecPtr MenuModel = DerivedFieldContainerComboBoxModel::create();
                    MenuModel->editMFDerivedFieldContainerTypes()->push_back(Foreground::getClassType().getCName());
                    MenuModel->setIncludeAbstract(false);

                    _AddForegroundButton->setModel(MenuModel);

                    //Connect
                    _AddForegroundConnection.disconnect();
                    _AddForegroundConnection = _AddForegroundButton->connectMenuActionPerformed(boost::bind(&SceneComponentTree::handleAddForeground, _SceneComponentTree, _1, _AddForegroundButton.get()));
                }

                SpringLayoutRecPtr TreeCompLayout = SpringLayout::create();
                PanelRecPtr CompPanel = Panel::createEmpty();

                TreeCompLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, LabelComp, 0, SpringLayoutConstraints::NORTH_EDGE, CompPanel);
                TreeCompLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, LabelComp, 0, SpringLayoutConstraints::SOUTH_EDGE, CompPanel);
                TreeCompLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, LabelComp, 0, SpringLayoutConstraints::EAST_EDGE, CompPanel);
                TreeCompLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, LabelComp, 0, SpringLayoutConstraints::WEST_EDGE, CompPanel);

                TreeCompLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, _AddForegroundButton, -5, SpringLayoutConstraints::EAST_EDGE, CompPanel);
                TreeCompLayout->putConstraint(SpringLayoutConstraints::VERTICAL_CENTER_EDGE, _AddForegroundButton, 0, SpringLayoutConstraints::VERTICAL_CENTER_EDGE, CompPanel);

                CompPanel->setLayout(TreeCompLayout);
                CompPanel->pushToChildren(LabelComp);
                CompPanel->pushToChildren(_AddForegroundButton);
                
                return ComponentTransitPtr(CompPanel);
            }
            break;
        case SceneTreeModel::SceneObjectsComponent:              //Models
            {
                if(_AddSceneObjectButton == NULL)
                {
                    _AddSceneObjectButton = Button::create();
                    _AddSceneObjectButton->setText("+");
                    _AddSceneObjectButton->setToolTipText("Create new Scene Object");
                    _AddSceneObjectButton->setPreferredSize(Vec2f(17.0f,17.0f));
                    _AddSceneObjectButton->setAlignment(Vec2f(0.5f,0.5f));
                    _AddSceneObjectButton->setFont(dynamic_pointer_cast<Label>(LabelComp)->getFont());

                    //Connect
                    _AddSceneObjectConnection.disconnect();
                    _AddSceneObjectConnection = _AddSceneObjectButton->connectActionPerformed(boost::bind(&SceneComponentTree::handleAddSceneObject, _SceneComponentTree, _1));
                }
开发者ID:pjcamp,项目名称:KabalaEngine,代码行数:66,代码来源:KESceneComponentTreeComponentGenerator.cpp


示例10: main

int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);
    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);


        // Make Torus Node (creates Torus in background of scene)
        NodeRefPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRefPtr scene = Node::create();
        scene->setCore(Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRefPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

	    TextEditorRefPtr theTextEditor = TextEditor::create();
	    theTextEditor->setPreferredSize(Vec2f(1000,700));
        theTextEditor->setIsSplit(false);
        theTextEditor->setClipboardVisible(false);

        //Toggle Button for clipboard
        ToggleButtonRefPtr ClipboardButton = ToggleButton::create();
        ClipboardButton->setPreferredSize(Vec2f(80, 40));
        ClipboardButton->setText("Clipboard");
        ClipboardButton->connectButtonSelected(boost::bind(handleClipboardSelected,
                                                           _1,
                                                           theTextEditor.get()));
        ClipboardButton->connectButtonDeselected(boost::bind(handleClipboardDeselected,
                                                           _1,
                                                           theTextEditor.get()));
        
        //Toggle Button for split panel
        ToggleButtonRefPtr SplitButton = ToggleButton::create();
        SplitButton->setPreferredSize(Vec2f(80, 40));
        SplitButton->setText("Split");
        SplitButton->connectButtonSelected(boost::bind(handleSplitSelected,
                                                           _1,
                                                           theTextEditor.get()));
        SplitButton->connectButtonDeselected(boost::bind(handleSplitDeselected,
                                                           _1,
                                                           theTextEditor.get()));
        
        ButtonRefPtr LoadButton = Button::create();

	    LoadButton->setMinSize(Vec2f(50, 25));
        LoadButton->setMaxSize(Vec2f(200, 100));
        LoadButton->setPreferredSize(Vec2f(80, 40));
        LoadButton->setToolTipText("Click to open a file browser window");
        LoadButton->setText("Load File");

        LoadButton->connectActionPerformed(boost::bind(handleLoadButtonAction, _1, TutorialWindow.get(), theTextEditor.get()));

    	  
	    ButtonRefPtr SaveButton = Button::create();

	    SaveButton->setMinSize(Vec2f(50, 25));
        SaveButton->setMaxSize(Vec2f(200, 100));
        SaveButton->setPreferredSize(Vec2f(80, 40));
        SaveButton->setToolTipText("Click to save the currently opened file");
        SaveButton->setText("Save File");

        SaveButton->connectActionPerformed(boost::bind(handleSaveButtonAction, _1, TutorialWindow.get(),theTextEditor.get()));

        //Button Panel
        LayoutRefPtr ButtonPanelLayout = FlowLayout::create();

        PanelRecPtr ButtonPanel = Panel::createEmpty();
        ButtonPanel->setPreferredSize(Vec2f(300, 300));
        ButtonPanel->setLayout(ButtonPanelLayout);
        ButtonPanel->pushToChildren(LoadButton);
        ButtonPanel->pushToChildren(SaveButton);
        ButtonPanel->pushToChildren(SplitButton);
        ButtonPanel->pushToChildren(ClipboardButton);

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRefPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        LayoutRefPtr MainInternalWindowLayout = FlowLayout::create();

        InternalWindowRefPtr MainInternalWindow = InternalWindow::create();
        //MainInternalWindow->pushToChildren(TextAreaScrollPanel);
//.........这里部分代码省略.........
开发者ID:achvas88,项目名称:OpenSGToolbox,代码行数:101,代码来源:06Editor.cpp


示例11: main

int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        NodeRecPtr Root(NULL);
        if(argc == 2)
        {
            Root = SceneFileHandler::the()->read(argv[1]);
        }

        if(Root == NULL)
        {
            // Make Torus Node (creates Torus in background of Root)
            NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);
            setName(TorusGeometryNode, std::string("Torus"));

            NodeRecPtr TorusNode = Node::create();
            TorusNode->setCore(Transform::create());
            TorusNode->addChild(TorusGeometryNode);
            setName(TorusNode, std::string("Torus Transform"));

            NodeRecPtr SphereGeometryNode = makeSphere(2,1.0f);
            setName(SphereGeometryNode, std::string("Sphere"));
            NodeRecPtr BoxGeometryNode = makeBox(1.0,1.0,1.0,1,1,1);
            setName(BoxGeometryNode, std::string("Box"));

            // Make Main Scene Node and add the Torus
            Root = Node::create();
            Root->setCore(Group::create());
            Root->addChild(TorusNode);
            Root->addChild(SphereGeometryNode);
            Root->addChild(BoxGeometryNode);
            setName(Root, std::string("Root"));
        }

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        //Tree Model
        SceneGraphTreeModelRecPtr TheTreeModel = SceneGraphTreeModel::create();
        TheTreeModel->setRoot(Root);

        //Create the Tree
        TreeRecPtr TheTree = Tree::create();

        TheTree->setPreferredSize(Vec2f(100, 500));
        TheTree->setModel(TheTreeModel);


        // Create a ScrollPanel for easier viewing of the List (see 27ScrollPanel)
        BorderLayoutConstraintsRecPtr SceneTreeConstraints = BorderLayoutConstraints::create();
        SceneTreeConstraints->setRegion(BorderLayoutConstraints::BORDER_WEST);

        ScrollPanelRecPtr ExampleScrollPanel = ScrollPanel::create();
        ExampleScrollPanel->setPreferredSize(Vec2f(350,300));
        ExampleScrollPanel->setConstraints(SceneTreeConstraints);
        //ExampleScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
        //ExampleScrollPanel->setVerticalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
        ExampleScrollPanel->setViewComponent(TheTree);

        //Details Panel Labels
        LabelRecPtr NodeNameLabel = Label::create();
        NodeNameLabel->setText("Name");
        NodeNameLabel->setPreferredSize(Vec2f(100.0f, 20.0f));

        LabelRecPtr NodeNameValueLabel = Label::create();
        NodeNameValueLabel->setPreferredSize(Vec2f(300.0f, 20.0f));

        LabelRecPtr NodeCoreTypeLabel = Label::create();
        NodeCoreTypeLabel->setText("Core Type");
        NodeCoreTypeLabel->setPreferredSize(Vec2f(100.0f, 20.0f));

        LabelRecPtr NodeCoreTypeValueLabel = Label::create();
        NodeCoreTypeValueLabel->setPreferredSize(Vec2f(300.0f, 20.0f));

        LabelRecPtr NodeMinLabel = Label::create();
        NodeMinLabel->setText("Min");
        NodeMinLabel->setPreferredSize(Vec2f(100.0f, 20.0f));

        LabelRecPtr NodeMinValueLabel = Label::create();
        NodeMinValueLabel->setPreferredSize(Vec2f(300.0f, 20.0f));
//.........这里部分代码省略.........
开发者ID:pjcamp,项目名称:OpenSGToolbox,代码行数:101,代码来源:52SceneGraphTree.cpp


示例12: main

int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        NodeRecPtr Root(NULL);
        if(argc == 2)
        {
            Root = SceneFileHandler::the()->read(argv[1]);
        }

        if(Root == NULL)
        {
            // Make Torus Node (creates Torus in background of Root)
            NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

            NodeRecPtr TorusNode = Node::create();
            TorusNode->setCore(Transform::create());
            TorusNode->addChild(TorusGeometryNode);

            NodeRecPtr SphereGeometryNode = makeSphere(2,1.0f);
            NodeRecPtr BoxGeometryNode = makeBox(1.0,1.0,1.0,1,1,1);

            // Make Main Scene Node and add the Torus
            Root = Node::create();
            Root->setCore(Group::create());
            Root->addChild(TorusNode);
            Root->addChild(SphereGeometryNode);
            Root->addChild(BoxGeometryNode);
        }

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();

        //Import InternalWindow(s) from XML file
        std::vector<InternalWindowRecPtr> StoreWindows;

        FCFileType::FCPtrStore NewContainers;
        NewContainers = FCFileHandler::the()->read(BoostPath("./Data/55ComponentTree.xml"));

        //Store each window found in the XML in the vector
        FCFileType::FCPtrStore::iterator Itor;
        for(Itor = NewContainers.begin(); Itor != NewContainers.end(); ++Itor)
        {
            if( (*Itor)->getType() == (InternalWindow::getClassType()))
            {
                StoreWindows.push_back(dynamic_pointer_cast<InternalWindow>(*Itor));
            }
        }
        //Tree Model
        FieldContainerTreeModelRecPtr TheTreeModel = FieldContainerTreeModel::create();
        TheTreeModel->setRoot(StoreWindows.front());
        //TheTreeModel->setShowPtrFields(false);
        //TheTreeModel->setShowDataFields(false);
        //TheTreeModel->setShowParentPtrFields(false);
        //TheTreeModel->setShowChildPtrFields(false);
        TheTreeModel->setShowAttachments(false);
        //TheTreeModel->setShowCallbackFunctors(false);

        //Tree Component Generator
        FieldContainerFieldPathComponentGeneratorRecPtr TheTreeComponentGenerator = FieldContainerFieldPathComponentGenerator::create();

        //Create the Tree
        TreeRecPtr TheTree = Tree::create();

        TheTree->setPreferredSize(Vec2f(100, 500));
        TheTree->setRootVisible(true);
        TheTree->setModel(TheTreeModel);
        TheTree->setCellGenerator(TheTreeComponentGenerator);
        setName(TheTree, std::string("TheTree"));

        // Create a ScrollPanel for easier viewing of the List (see 27ScrollPanel)
        ScrollPanelRecPtr ExampleScrollPanel = ScrollPanel::create();
        ExampleScrollPanel->setPreferredSize(Vec2f(350,500));
        //ExampleScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
//.........这里部分代码省略.........
开发者ID:achvas88,项目名称:OpenSGToolbox,代码行数:101,代码来源:56FieldContainerTree.cpp


示例13: createIntrospectionTreeTab

void HelperPanel::createIntrospectionTreeTab(TabPanel* const tabPanel)
{
    BorderLayoutConstraintsRefPtr CenterConstraints = OSG::BorderLayoutConstraints::create();
    CenterConstraints->setRegion(BorderLayoutConstraints::BORDER_CENTER);
    BorderLayoutConstraintsRefPtr NorthConstraints = OSG::BorderLayoutConstraints::create();
    NorthConstraints->setRegion(BorderLayoutConstraints::BORDER_NORTH);


    _GlobalLuaIntroTreeModel = LuaIntrospectionTreeModel::create();
    _GlobalLuaIntroTreeModel->setRoot("");

    LuaIntrospectionComponentGeneratorRecPtr LuaIntroTreeComponentGenerator = LuaIntrospectionComponentGenerator::create();

    //Create the Tree
    TreeRecPtr TheTree = Tree::create();

    TheTree->setPreferredSize(Vec2f(200, 500));
    TheTree->setModel(_GlobalLuaIntroTreeModel);
    TheTree->setCellGenerator(LuaIntroTreeComponentGenerator);

    //Layout Expansion
    TheTree->expandPath(_GlobalLuaIntroTreeModel->getRootPath());

    //Create a scroll panel for the tree
    ScrollPanelRefPtr TreeScrollPanel = ScrollPanel::create();
    TreeScrollPanel->setPreferredSize(Vec2f(200,300));
    TreeScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
    TreeScrollPanel->setViewComponent(TheTree);
    TreeScrollPanel->setConstraints(CenterConstraints);

    //Global Label
    LabelRecPtr GlobalTreeLabel = Label::create();
    GlobalTreeLabel->setText("Global");
    GlobalTreeLabel->setConstraints(NorthConstraints);

    BorderLayoutRecPtr BorderPanelLayout = BorderLayout::create();

    //Global Panel
    PanelRecPtr GlobalLuaTreeP 

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