本文整理汇总了C++中SEStream类的典型用法代码示例。如果您正苦于以下问题:C++ SEStream类的具体用法?C++ SEStream怎么用?C++ SEStream使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SEStream类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: Link
//----------------------------------------------------------------------------
void SESound::Link(SEStream& rStream, SEStream::SELink* pLink)
{
SESpatial::Link(rStream, pLink);
SEObject* pLinkID = pLink->GetLinkID();
ModelBound = (SEBoundingVolume*)rStream.GetFromMap(pLinkID);
pLinkID = pLink->GetLinkID();
SBuffer = (SESoundBuffer*)rStream.GetFromMap(pLinkID);
}
开发者ID:wuyongbo4088,项目名称:swingengine,代码行数:11,代码来源:SESound.cpp
示例2: Link
//----------------------------------------------------------------------------
void SEParticles::Link(SEStream& rStream, SEStream::SELink* pLink)
{
SETriMesh::Link(rStream, pLink);
SEObject* pLinkID = pLink->GetLinkID();
Locations = (SEVector3fArray*)rStream.GetFromMap(pLinkID);
pLinkID = pLink->GetLinkID();
Sizes = (SEFloatArray*)rStream.GetFromMap(pLinkID);
}
开发者ID:wuyongbo4088,项目名称:swingengine,代码行数:11,代码来源:SEParticles.cpp
示例3: Save
//----------------------------------------------------------------------------
void SECamera::Save(SEStream& rStream) const
{
SE_BEGIN_DEBUG_STREAM_SAVE;
SEObject::Save(rStream);
// native data
rStream.Write(m_Location);
rStream.Write(m_RVector);
rStream.Write(m_UVector);
rStream.Write(m_DVector);
rStream.Write(m_Frustum[VF_DMIN]);
rStream.Write(m_Frustum[VF_DMAX]);
rStream.Write(m_Frustum[VF_UMIN]);
rStream.Write(m_Frustum[VF_UMAX]);
rStream.Write(m_Frustum[VF_RMIN]);
rStream.Write(m_Frustum[VF_RMAX]);
rStream.Write(m_fPortL);
rStream.Write(m_fPortR);
rStream.Write(m_fPortT);
rStream.Write(m_fPortB);
rStream.Write(m_fPortN);
rStream.Write(m_fPortF);
SE_END_DEBUG_STREAM_SAVE(SECamera);
}
开发者ID:jazzboysc,项目名称:SwingEngine2,代码行数:27,代码来源:SECamera.cpp
示例4: Load
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
void SECamera::Load(SEStream& rStream, SEStream::SELink* pLink)
{
SE_BEGIN_DEBUG_STREAM_LOAD;
SEObject::Load(rStream, pLink);
// native data
rStream.Read(m_Location);
rStream.Read(m_RVector);
rStream.Read(m_UVector);
rStream.Read(m_DVector);
rStream.Read(m_Frustum[VF_DMIN]);
rStream.Read(m_Frustum[VF_DMAX]);
rStream.Read(m_Frustum[VF_UMIN]);
rStream.Read(m_Frustum[VF_UMAX]);
rStream.Read(m_Frustum[VF_RMIN]);
rStream.Read(m_Frustum[VF_RMAX]);
rStream.Read(m_fPortL);
rStream.Read(m_fPortR);
rStream.Read(m_fPortT);
rStream.Read(m_fPortB);
rStream.Read(m_fPortN);
rStream.Read(m_fPortF);
SE_END_DEBUG_STREAM_LOAD(SECamera);
}
开发者ID:jazzboysc,项目名称:SwingEngine2,代码行数:29,代码来源:SECamera.cpp
示例5: Save
//----------------------------------------------------------------------------
void SEPolyline::Save(SEStream& rStream) const
{
SE_BEGIN_DEBUG_STREAM_SAVE;
SEGeometry::Save(rStream);
// native data
rStream.Write(m_iActiveCount);
rStream.Write(m_bClosed);
rStream.Write(m_bContiguous);
SE_END_DEBUG_STREAM_SAVE(SEPolyline);
}
开发者ID:wuyongbo4088,项目名称:swingengine,代码行数:14,代码来源:SEPolyline.cpp
示例6: Load
//----------------------------------------------------------------------------
void SEObject::Load(SEStream& rStream, SEStream::SELink* pLink)
{
SE_BEGIN_DEBUG_STREAM_LOAD;
// 获取save时存入的object内存指针,稍后用于link阶段
SEObject* pLinkID;
rStream.Read(pLinkID);
rStream.InsertInMap(pLinkID, pLink);
// 获取name
rStream.Read(m_Name);
SE_END_DEBUG_STREAM_LOAD(SEObject);
}
开发者ID:jazzboysc,项目名称:SwingEngine1,代码行数:15,代码来源:SEObject.cpp
示例7: Save
//----------------------------------------------------------------------------
void SEMultitextureEffect::Save(SEStream& rStream) const
{
SE_BEGIN_DEBUG_STREAM_SAVE;
SEShaderEffect::Save(rStream);
// native data
rStream.Write(m_iTextureCount);
for( int i = 0; i < m_iTextureCount; i++ )
{
rStream.Write(m_aImageName[i]);
}
SE_END_DEBUG_STREAM_SAVE(SEMultitextureEffect);
}
开发者ID:jazzboysc,项目名称:SwingEngine1,代码行数:16,代码来源:SEMultitextureEffect.cpp
示例8: Load
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
void SEPolyline::Load(SEStream& rStream, SEStream::SELink* pLink)
{
SE_BEGIN_DEBUG_STREAM_LOAD;
SEGeometry::Load(rStream,pLink);
// native data
rStream.Read(m_iActiveCount);
rStream.Read(m_bClosed);
rStream.Read(m_bContiguous);
SetGeometryType();
SE_END_DEBUG_STREAM_LOAD(SEPolyline);
}
开发者ID:wuyongbo4088,项目名称:swingengine,代码行数:18,代码来源:SEPolyline.cpp
示例9: Save
//----------------------------------------------------------------------------
void SEObject::Save(SEStream& rStream) const
{
SE_BEGIN_DEBUG_STREAM_SAVE;
// RTTI name用于load时的工厂函数表查找
rStream.Write(std::string(GetType().GetName()));
// 该内存地址用于load/link时的object unique ID
rStream.Write((SEObject*)this);
// 写入name
rStream.Write(m_Name);
SE_END_DEBUG_STREAM_SAVE(SEObject);
}
开发者ID:jazzboysc,项目名称:SwingEngine1,代码行数:16,代码来源:SEObject.cpp
示例10: Register
//----------------------------------------------------------------------------
bool SEObject::Register(SEStream& rStream) const
{
SEObject* pThis = (SEObject*)this;
// 该object是否已插入到hash表,确保唯一性
if( rStream.InsertInMap(pThis, 0) )
{
// 所有object按照深度优先的顺序,在遍历场景树时被收集,
// 该object不能重复被收集
rStream.InsertInOrdered(pThis);
return true;
}
return false;
}
开发者ID:jazzboysc,项目名称:SwingEngine1,代码行数:16,代码来源:SEObject.cpp
示例11: Load
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
void SEListener::Load(SEStream& rStream, SEStream::SELink* pLink)
{
SE_BEGIN_DEBUG_STREAM_LOAD;
SEObject::Load(rStream, pLink);
// native data
rStream.Read(m_Location);
rStream.Read(m_RVector);
rStream.Read(m_UVector);
rStream.Read(m_DVector);
rStream.Read(m_fMasterGain);
SE_END_DEBUG_STREAM_LOAD(SEListener);
}
开发者ID:wuyongbo4088,项目名称:swingengine,代码行数:18,代码来源:SEListener.cpp
示例12: Save
//----------------------------------------------------------------------------
void SEListener::Save(SEStream& rStream) const
{
SE_BEGIN_DEBUG_STREAM_SAVE;
SEObject::Save(rStream);
// native data
rStream.Write(m_Location);
rStream.Write(m_RVector);
rStream.Write(m_UVector);
rStream.Write(m_DVector);
rStream.Write(m_fMasterGain);
SE_END_DEBUG_STREAM_SAVE(SEListener);
}
开发者ID:wuyongbo4088,项目名称:swingengine,代码行数:16,代码来源:SEListener.cpp
示例13: Load
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
void SEMultitextureEffect::Load(SEStream& rStream, SEStream::SELink* pLink)
{
SE_BEGIN_DEBUG_STREAM_LOAD;
SEShaderEffect::Load(rStream, pLink);
// native data
rStream.Read(m_iTextureCount);
SetTextureCount(m_iTextureCount);
for( int i = 0; i < m_iTextureCount; i++ )
{
rStream.Read(m_aImageName[i]);
}
SE_END_DEBUG_STREAM_LOAD(SEMultitextureEffect);
}
开发者ID:jazzboysc,项目名称:SwingEngine1,代码行数:19,代码来源:SEMultitextureEffect.cpp
示例14: Save
//----------------------------------------------------------------------------
void SESoundBuffer::Save(SEStream& rStream) const
{
SE_BEGIN_DEBUG_STREAM_SAVE;
SEObject::Save(rStream);
// link data
int iWCount = (int)m_Waves.size();
rStream.Write(iWCount);
for( int i = 0; i < iWCount; i++ )
{
rStream.Write(m_Waves[i]);
}
SE_END_DEBUG_STREAM_SAVE(SESoundBuffer);
}
开发者ID:jazzboysc,项目名称:SwingEngine1,代码行数:17,代码来源:SESoundBuffer.cpp
示例15: Save
//----------------------------------------------------------------------------
void SEParticles::Save(SEStream& rStream) const
{
SE_BEGIN_DEBUG_STREAM_SAVE;
SETriMesh::Save(rStream);
// native data
rStream.Write(SizeAdjust);
rStream.Write(m_iActiveCount);
// link data
rStream.Write(Locations);
rStream.Write(Sizes);
SE_END_DEBUG_STREAM_SAVE(SEParticles);
}
开发者ID:wuyongbo4088,项目名称:swingengine,代码行数:17,代码来源:SEParticles.cpp
示例16: Link
//----------------------------------------------------------------------------
void SEController::Link(SEStream& rStream, SEStream::SELink* pLink)
{
SEObject::Link(rStream, pLink);
SEObject* pLinkID = pLink->GetLinkID();
m_pObject = (SEAdvancedObject*)rStream.GetFromMap(pLinkID);
}
开发者ID:jazzboysc,项目名称:SwingEngine1,代码行数:8,代码来源:SEController.cpp
示例17: Save
//----------------------------------------------------------------------------
void SEBoxBV::Save(SEStream& rStream) const
{
SE_BEGIN_DEBUG_STREAM_SAVE;
SEBoundingVolume::Save(rStream);
// native data
rStream.Write(m_Box.Center);
rStream.Write(m_Box.Axis[0]);
rStream.Write(m_Box.Axis[1]);
rStream.Write(m_Box.Axis[2]);
rStream.Write(m_Box.Extent[0]);
rStream.Write(m_Box.Extent[1]);
rStream.Write(m_Box.Extent[2]);
SE_END_DEBUG_STREAM_SAVE(SEBoxBV);
}
开发者ID:jazzboysc,项目名称:SwingEngine2,代码行数:18,代码来源:SEBoxBV.cpp
示例18: Load
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
void SEBoxBV::Load(SEStream& rStream, SEStream::SELink* pLink)
{
SE_BEGIN_DEBUG_STREAM_LOAD;
SEBoundingVolume::Load(rStream, pLink);
// native data
rStream.Read(m_Box.Center);
rStream.Read(m_Box.Axis[0]);
rStream.Read(m_Box.Axis[1]);
rStream.Read(m_Box.Axis[2]);
rStream.Read(m_Box.Extent[0]);
rStream.Read(m_Box.Extent[1]);
rStream.Read(m_Box.Extent[2]);
SE_END_DEBUG_STREAM_LOAD(SEBoxBV);
}
开发者ID:jazzboysc,项目名称:SwingEngine2,代码行数:20,代码来源:SEBoxBV.cpp
示例19: Save
//----------------------------------------------------------------------------
void SEDescriptorItem::Save(SEStream& rStream) const
{
SE_BEGIN_DEBUG_STREAM_SAVE;
SEObject::Save(rStream);
// native data
rStream.Write(IsArray);
rStream.Write(m_InstanceName);
int iCount = (int)m_TypeNames.size();
rStream.Write(iCount);
for( int i = 0; i < iCount; i++ )
{
rStream.Write(m_TypeNames[i]);
}
SE_END_DEBUG_STREAM_SAVE(SEDescriptorItem);
}
开发者ID:wuyongbo4088,项目名称:swingengine,代码行数:20,代码来源:SEDescriptorItem.cpp
示例20: Load
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
void SESoundBuffer::Load(SEStream& rStream, SEStream::SELink* pLink)
{
SE_BEGIN_DEBUG_STREAM_LOAD;
SEObject::Load(rStream, pLink);
// link data
int iWCount;
rStream.Read(iWCount);
m_Waves.resize(iWCount);
for( int i = 0; i < iWCount; i++ )
{
SEObject* pObject;
rStream.Read(pObject); // m_Waves[i]
pLink->Add(pObject);
}
SE_END_DEBUG_STREAM_LOAD(SESoundBuffer);
}
开发者ID:jazzboysc,项目名称:SwingEngine1,代码行数:22,代码来源:SESoundBuffer.cpp
注:本文中的SEStream类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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