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C++ SE_Scene类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中SE_Scene的典型用法代码示例。如果您正苦于以下问题:C++ SE_Scene类的具体用法?C++ SE_Scene怎么用?C++ SE_Scene使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了SE_Scene类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: se_setRoot

static void se_setRoot(JNIEnv* env, jobject obj, jstring rootName, jint index)
{
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    if (scene)
    {
        const char* rootName8 = env->GetStringUTFChars(rootName, 0);
        SE_Spatial* spatial = SE_Application::getInstance()->getSceneManager()->findSpatialByName(rootName8, index);
        if (!spatial) {
            spatial = new SE_CommonNode(SE_ID::createSpatialID());
            spatial->setIsEntirety(true);
            spatial->setSpatialName(rootName8);
            spatial->setCloneIndex(index);
            //save spatial name to map
            /*SE_SpatialManager* sm = SE_Application::getInstance()->getSpatialManager();
            sm->set(spatial->getSpatialName(),spatial);*/
            spatial->updateWorldLayer();
            spatial->updateWorldTransform();
            spatial->updateBoundingVolume();
        } 
        scene->setRoot(spatial);
        env->ReleaseStringUTFChars(rootName, rootName8);
        
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);
}
开发者ID:26597925,项目名称:3DHome,代码行数:27,代码来源:android_se_scene.cpp


示例2: SE_Geometry

SE_Spatial *SE_Geometry::clone(SE_SimObject *srcobj, int index)
{
#if 0
    SE_Geometry * dest = new SE_Geometry();

    SE_SimObject* destobj = srcobj->clone(index);
    
    std::string srcobjname = srcobj->getName();

    //attach obj
    SE_SimObjectManager* simObjectManager = SE_Application::getInstance()->getSimObjectManager();

    SE_SimObjectID id = SE_ID::createSimObjectID();
    destobj->setID(id);
    simObjectManager->set(id, destobj);

    

    //set spatial property
    SE_Spatial *srcSpatial = srcobj->getSpatial();

    SE_SpatialID destSpatialID = SE_ID::createSpatialID();

    dest->setSpatialID(destSpatialID);

    dest->setBVType(srcSpatial->getBVType());

    SE_Vector3f a = srcSpatial->getLocalTranslate();
    dest->setLocalTranslate(a);

    dest->setLocalRotate(srcSpatial->getLocalRotate());

    dest->setLocalScale(srcSpatial->getLocalScale());

    dest->setPrevMatrix(srcSpatial->getPrevMatrix());

    dest->setPostMatrix(srcSpatial->getPostMatrix());

    dest->setParent(srcSpatial->getParent());


    dest->setLocalLayer(srcSpatial->getLocalLayer());

    //set render state
    dest->setRenderState(DEPTHTESTSTATE ,this->getRenderState(DEPTHTESTSTATE));


    dest->attachSimObject(destobj);
    //SE_Application::getInstance()->getSceneManager()->updateSpatialIDMap();
    SE_Scene* scene = srcSpatial->getScene();
    scene->addSpatial(srcSpatial->getParent(), dest);
    srcSpatial->getParent()->updateWorldTransform();
    srcSpatial->getParent()->updateBoundingVolume();
    srcSpatial->getParent()->updateRenderState();
    srcSpatial->getParent()->updateWorldLayer();
    //return clone object
    return dest;
#endif
    return NULL;
}
开发者ID:AiAndroid,项目名称:3DHomeHD,代码行数:60,代码来源:SE_Geometry.cpp


示例3: se_addLightToScene

static void se_addLightToScene(JNIEnv* env, jobject obj, jstring lightName, jfloatArray lightpos, jfloatArray lightdir,jfloatArray spotdata,jint lighttype)
{
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    if(scene)
    {
        float* lpos = env->GetFloatArrayElements(lightpos, 0);
        float* ldir = env->GetFloatArrayElements(lightdir, 0);
        float* lspotdata = env->GetFloatArrayElements(spotdata, 0);
        SE_Vector3f pos = SE_Vector3f(lpos[0],lpos[1],lpos[2]);
        SE_Vector3f dir = SE_Vector3f(ldir[0],ldir[1],ldir[2]);
        SE_Light::LightType lt = (SE_Light::LightType)lighttype;
        SE_Light* light = new SE_Light();
        float att = lpos[3];
        float spot_cutoff = lspotdata[0];
        float spot_exp = lspotdata[1];
        light->setLightType(lt); 
        light->setLightPos(pos);
        light->setAttenuation(att);//point attenuation from 0 to 1.0, 0 means no attenuation
        light->setLightDir(dir);
        const char* lightName8 = env->GetStringUTFChars(lightName, 0);
        light->setLightName(lightName8);
        light->setSpotLightCutOff(spot_cutoff);
        light->setSpotLightExp(spot_exp);
        light->setDirLightStrength(1.0);
        scene->addLightToScene(light);
        env->ReleaseFloatArrayElements(lightpos, lpos, 0);
        env->ReleaseFloatArrayElements(lightdir, ldir, 0);
        env->ReleaseStringUTFChars(lightName, lightName8);
        env->ReleaseFloatArrayElements(spotdata, ldir, 0);
        
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);
}
开发者ID:26597925,项目名称:3DHome,代码行数:35,代码来源:android_se_scene.cpp


示例4: getMotionEventScene

SE_SceneManager::_PointedData SE_SceneManager::getPointedData(float x, float y)
{
    std::list<SE_Scene*> sceneMotionEvent = getMotionEventScene();
	std::list<SE_Scene*>::iterator itScene;
	SE_SceneRenderSeq sceneRenderSeq = -1;
	SE_Element* pointedElement = NULL;
	SE_Scene* pointedScene = NULL;
	SE_ElementManager* elementManager = SE_Application::getInstance()->getElementManager();
	for(itScene = sceneMotionEvent.begin() ; itScene != sceneMotionEvent.end(); itScene++)
	{
		SE_Scene* scene = *itScene;
		SE_Element* e = scene->getPointedElement(x, y);
		if(e)
		{
			LOGI("### pointed element = %s ## \n", e->getName().getStr());
            if(e->getSceneRenderSeq() > sceneRenderSeq)
			{
				pointedElement = e;
				pointedScene = scene;
				sceneRenderSeq = e->getSceneRenderSeq();
			}
		}
	}
	return _PointedData(pointedScene, pointedElement);
}
开发者ID:huhuhu1092,项目名称:test-server,代码行数:25,代码来源:SE_SceneManager.cpp


示例5: getUICamera

SE_Camera* SE_Application::getUICamera()
{
	SE_Scene* scene = mSceneManager->getScene(SE_FRAMEBUFFER_SCENE,"GUI");
    if (scene)
    {
        return scene->getCamera();
    }
    return NULL;

}
开发者ID:3DHome,项目名称:3DHomeHD,代码行数:10,代码来源:SE_Application.cpp


示例6: setCamera

/*
void SE_Application::setCamera(int index, SE_Camera* camera)
{
	if(index < 0 || index >= MAX_CAMERA_NUM)
		return;
    SE_Camera* c = mCameraArray[index];
	if(c)
		delete c;
	mCameraArray[index] = camera;
}
SE_Camera* SE_Application::getCamera(int index)
{
	if(index < 0 || index >= MAX_CAMERA_NUM)
		return NULL;
	return mCameraArray[index];
}
void SE_Application::setCurrentCamera(int index)
{
	if(index < 0 || index >= MAX_CAMERA_NUM)
		return;
	mCurrentCamera = mCameraArray[index];
}
*/
SE_Camera* SE_Application::getCurrentCamera()
{
	//return mCurrentCamera;
	SE_Scene* scene = mSceneManager->getMainScene();
    if (scene)
    {
        return scene->getCamera();
    }
    return NULL;
}
开发者ID:3DHome,项目名称:3DHomeHD,代码行数:33,代码来源:SE_Application.cpp


示例7: se_setSceneType

/**
 *set scene manager
 *
 *@type the type of scene manager
*/
static void se_setSceneType(JNIEnv* env, jobject obj, jint type)
{
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    if(scene)
    {      
        scene->setSceneManagerType(type);
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);    
}
开发者ID:26597925,项目名称:3DHome,代码行数:16,代码来源:android_se_scene.cpp


示例8: se_refreshSceneLightStatus

static void se_refreshSceneLightStatus(JNIEnv* env, jobject obj)
{
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    if(scene)
    {
        scene->refreshSceneLightStatus();
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);
}
开发者ID:wljcom,项目名称:3DHomeHD,代码行数:11,代码来源:android_se_scene.cpp


示例9: se_setLowestBrightness

static void se_setLowestBrightness(JNIEnv* env, jobject obj, jfloat lowestBrightnesss)
{
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    if(scene)
    {
        scene->setLowestEnvBrightness(lowestBrightnesss);        
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);
}
开发者ID:26597925,项目名称:3DHome,代码行数:11,代码来源:android_se_scene.cpp


示例10: se_removeAllLight

static void se_removeAllLight(JNIEnv* env, jobject obj, jint lighttype)
{
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    if(scene)
    {
        scene->removeAllLights();
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);
}
开发者ID:wljcom,项目名称:3DHomeHD,代码行数:11,代码来源:android_se_scene.cpp


示例11: SE_ASSERT

void SE_NetDataCommand::handle(SE_TimeMS realDelta, SE_TimeMS simulateDelta)
{
	SE_ASSERT(mMsg->len >= 3);
	int id = mMsg->data[0];
	unsigned short dataLen = 0;
	memcpy(&dataLen, mMsg->data + 1, 2);
    dataLen = SE_Util::net2HostInt16(dataLen);
	int realDataLen = dataLen - 3;
	std::string str;
	if(realDataLen > 0)
	{
		str.assign((char*)mMsg->data + 3, realDataLen);
	}
	for(int i = 0 ; i < mMsg->len ; i++)
	{
		LOGI("%d\n", mMsg->data[i]);
	}
	LOGI("### msg len = %d , str = %s ###\n", mMsg->len, str.c_str());
	if(id == 0 && str.size() > 0)
	{
		SE_ImageUnit iu;
		SE_ResourceManager* resourceManager = SE_GET_RESOURCEMANAGER();
		SE_ImageData* imageData = resourceManager->loadImageWithFullPath(str.c_str());
		if(!imageData)
		{
			LOGI("can not load image\n");
			return;
		}
		iu.imageDataID = str.c_str();
		iu.imageRect.x = 0;
		iu.imageRect.y = 0;
		iu.imageRect.width = imageData->getWidth();
		iu.imageRect.height = imageData->getHeight();
		SE_ImageElement* imageElement = new SE_ImageElement("");
		imageElement->setBaseColor(iu);
		SE_SceneManager* sceneManager = SE_Application::getInstance()->getSceneManager();
		SE_Scene* scene = new SE_2DScene;
		scene->setBackground(SE_Vector4f(1.0f, 1.0f, 1.0f, 1.0f));
		scene->setBound(480, 800);
		scene->setRootElement(imageElement);
		SE_SceneID sceneID = sceneManager->add(scene);
		//create camera
		SE_Camera* camera = SE_Camera::create2DSceneCamera(480, 800);
		SE_CameraManager* cameraManager = SE_Application::getInstance()->getCameraManager();
		SE_CameraID cameraID = cameraManager->add(camera);
		scene->setCamera(cameraID);
		//end
		sceneManager->show(sceneID);
	}
	else
	{

	}
}
开发者ID:huhuhu1092,项目名称:test-server,代码行数:54,代码来源:SE_NetDataCommand.cpp


示例12: se_setIsTranslucent

static void se_setIsTranslucent(JNIEnv* env, jobject obj, jboolean translucent)
{
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    if (scene)
    {
        scene->setIsTranslucent(translucent);
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);

}
开发者ID:26597925,项目名称:3DHome,代码行数:12,代码来源:android_se_scene.cpp


示例13: se_removeLightFromScene

static void se_removeLightFromScene(JNIEnv* env, jobject obj, jstring lightName) {
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    if(scene)
    {
        const char* lightName8 = env->GetStringUTFChars(lightName, 0);
        scene->removeLight(lightName8);
        env->ReleaseStringUTFChars(lightName, lightName8);
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);
}
开发者ID:26597925,项目名称:3DHome,代码行数:12,代码来源:android_se_scene.cpp


示例14: se_inflateResource

static void se_inflateResource(JNIEnv* env, jobject obj, jint resource, jstring objName, jint objIndex, jstring nodeName, jint nodeIndex, jboolean removeTopNode)
{
    //Invoke by gl thread
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    const char* nodeName8 = env->GetStringUTFChars(nodeName, NULL);
    const char* objName8 = env->GetStringUTFChars(objName, NULL);
    SE_Scene* scene =  SE_Application::getInstance()->getSceneManager()->getScene(SE_FRAMEBUFFER_SCENE, SE_StringID(sceneName8));
    SE_Spatial* node = SE_Application::getInstance()->getSceneManager()->findSpatialByName(nodeName8, nodeIndex);
    SE_Spatial* s = (SE_Spatial*)resource;
    if (!node)
    {
        env->ReleaseStringUTFChars(sceneName, sceneName8);
        env->ReleaseStringUTFChars(nodeName, nodeName8);
        env->ReleaseStringUTFChars(objName, objName8);
        return;
    }
    if (s) {
        SE_ResourceManager* m = SE_Application::getInstance()->getResourceManager();
        SE_ResourceManager* loader = s->getCBFLoader();
        m->copy(loader);
        s->deleteCBFLoader();

        if (removeTopNode) {
            s->getChildByIndex(0)->setSpatialName(objName8);
            s->getChildByIndex(0)->setCloneIndex(objIndex);
            s->replaceChildParent(node);
            node->setCloneIndex(objIndex);
            scene->inflate();
            node->updateWorldTransform();
            node->updateBoundingVolume();
            node->updateWorldLayer();
            delete s;
        } else {
            s->setSpatialName(objName8);
            s->setCloneIndex(objIndex);
            std::string modelName = objName8;
            modelName = modelName + "_model";
            s->getChildByIndex(0)->setSpatialName(modelName.c_str());
            s->getChildByIndex(0)->setCloneIndex(objIndex);
            scene->addSpatial(node, s);
            scene->inflate();
            node = scene->getRoot();
            node->updateWorldTransform();
            node->updateBoundingVolume();
            node->updateWorldLayer();
        }

    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);
    env->ReleaseStringUTFChars(nodeName, nodeName8);
    env->ReleaseStringUTFChars(objName, objName8);
}
开发者ID:wljcom,项目名称:3DHomeHD,代码行数:53,代码来源:android_se_scene.cpp


示例15: se_setRoot_II

static void se_setRoot_II(JNIEnv* env, jobject obj, jint object)
{
    if (object > 0)
    {
        jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
        const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
        SE_Scene* scene = findScene(sceneName8);
        if (scene)
        {
            scene->setRoot((SE_Spatial*)object);
        }
        env->ReleaseStringUTFChars(sceneName, sceneName8);
    }
}
开发者ID:26597925,项目名称:3DHome,代码行数:14,代码来源:android_se_scene.cpp


示例16: se_createScene

static void se_createScene(JNIEnv* env, jobject obj)
{
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);

    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    if (!scene) {
       scene = new SE_Scene(sceneName8);
       SE_Application::getInstance()->getSceneManager()->pushBack(SE_FRAMEBUFFER_SCENE, scene);
       SE_Camera* camera = new SE_Camera();
       scene->inflate("assets/base/scene_resource.xml");
       scene->setCamera(camera);
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);
}
开发者ID:26597925,项目名称:3DHome,代码行数:15,代码来源:android_se_scene.cpp


示例17: se_setVisibility

static void se_setVisibility(JNIEnv* env, jobject obj, jboolean visibility)
{
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    if (scene)
    {
        if (visibility) {
            scene->setVisibility(SE_VISIBLE);
        } else {
            scene->setVisibility(SE_NOVISIBLE);
        }
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);

}
开发者ID:26597925,项目名称:3DHome,代码行数:16,代码来源:android_se_scene.cpp


示例18: se_changeSceneShader

static void se_changeSceneShader(JNIEnv* env, jobject obj,jstring shaderName,jstring renderName)
{
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    if(scene)
    {
        const char* shadername = env->GetStringUTFChars(shaderName, 0);
        const char* rendername = env->GetStringUTFChars(renderName, 0);
        scene->changeSceneShader(shadername,rendername);

        env->ReleaseStringUTFChars(shaderName, shadername);
        env->ReleaseStringUTFChars(renderName, rendername);
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);
}
开发者ID:wljcom,项目名称:3DHomeHD,代码行数:16,代码来源:android_se_scene.cpp


示例19: get

void SE_SceneManager::show(const SE_SceneID& id)
{
    SE_Scene* scene = get(id);
    if(scene == NULL)
        return;
    if(id == top())
        return;
    _SceneStack::iterator it;
    for(it = mStack.begin() ; it != mStack.end() ; it++)
    {
        if(id == *it)
            break;
    }
    if(it != mStack.end())
        mStack.erase(it);
    mStack.push_front(id);
    scene->show();
}
开发者ID:huhuhu1092,项目名称:test-server,代码行数:18,代码来源:SE_SceneManager.cpp


示例20: se_updateSceneLightSpotData

static void se_updateSceneLightSpotData(JNIEnv* env, jobject obj, jstring lightName,jfloatArray spotlightdata)
{
#if 0
    jstring sceneName = (jstring)env->GetObjectField(obj, sceneNameID);
    const char* sceneName8 = env->GetStringUTFChars(sceneName, 0);
    SE_Scene* scene = findScene(sceneName8);
    const char* sceneLightName8 = env->GetStringUTFChars(lightName, 0);
    if(scene)
    {
        float* lspotdata = env->GetFloatArrayElements(spotlightdata, 0);
        SE_Vector4f spotdata = SE_Vector4f(lspotdata[0],lspotdata[1],lspotdata[2],lspotdata[3]);
        scene->updateSceneLightSpotData(spotdata,sceneLightName8);

        env->ReleaseFloatArrayElements(spotlightdata, lspotdata, 0);
    }
    env->ReleaseStringUTFChars(sceneName, sceneName8);
    env->ReleaseStringUTFChars(sceneName, sceneLightName8);
#endif
}
开发者ID:wljcom,项目名称:3DHomeHD,代码行数:19,代码来源:android_se_scene.cpp



注:本文中的SE_Scene类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ SEvent类代码示例发布时间:2022-05-31
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