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C++ SQLTransaction类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中SQLTransaction的典型用法代码示例。如果您正苦于以下问题:C++ SQLTransaction类的具体用法?C++ SQLTransaction怎么用?C++ SQLTransaction使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了SQLTransaction类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: TimeStringToSecs

/// Ban an account by player name, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
BanReturn BanManager::BanAccountByPlayerName(std::string const& CharacterName, std::string const& Duration, std::string const& Reason, std::string const& Author)
{
    if (CharacterName.empty() || Duration.empty())
        return BAN_SYNTAX_ERROR;

    uint32 DurationSecs = TimeStringToSecs(Duration);

    uint32 AccountID = sObjectMgr->GetPlayerAccountIdByPlayerName(CharacterName);
    if (!AccountID)
        return BAN_NOTFOUND;

    ///- Disconnect all affected players (for IP it can be several)
    SQLTransaction trans = LoginDatabase.BeginTransaction();

    // pussywizard: check existing ban to prevent overriding by a shorter one! >_>
    PreparedStatement* stmtAccountBanned = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED);
    stmtAccountBanned->setUInt32(0, AccountID);

    PreparedQueryResult banresult = LoginDatabase.Query(stmtAccountBanned);
    if (banresult && ((*banresult)[0].GetUInt32() == (*banresult)[1].GetUInt32() || ((*banresult)[1].GetUInt32() > time(nullptr) + DurationSecs && DurationSecs)))
        return BAN_LONGER_EXISTS;

    // make sure there is only one active ban
    PreparedStatement * stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED);
    stmt->setUInt32(0, AccountID);
    trans->Append(stmt);

    // No SQL injection with prepared statements
    stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_BANNED);
    stmt->setUInt32(0, AccountID);
    stmt->setUInt32(1, DurationSecs);
    stmt->setString(2, Author);
    stmt->setString(3, Reason);
    trans->Append(stmt);

    if (WorldSession* session = sWorld->FindSession(AccountID))
        if (session->GetPlayerName() != Author)
            session->KickPlayer("Ban Account at condition 'FindSession(account)->GetPlayerName() != author'");

    if (WorldSession* session = sWorld->FindOfflineSession(AccountID))
        if (session->GetPlayerName() != Author)
            session->KickPlayer("Ban Account at condition 'FindOfflineSession(account)->GetPlayerName() != author'");

    LoginDatabase.CommitTransaction(trans);

    if (sWorld->getBoolConfig(CONFIG_SHOW_BAN_IN_WORLD))
    {
        bool IsPermanetly = true;

        if (TimeStringToSecs(Duration) > 0)
            IsPermanetly = false;

        std::string AccountName;

        AccountMgr::GetName(AccountID, AccountName);

        if (!IsPermanetly)
            sWorld->SendWorldText(LANG_BAN_ACCOUNT_YOUBANNEDMESSAGE_WORLD, Author.c_str(), AccountName.c_str(), secsToTimeString(TimeStringToSecs(Duration), true).c_str(), Reason.c_str());
        else
            sWorld->SendWorldText(LANG_BAN_ACCOUNT_YOUPERMBANNEDMESSAGE_WORLD, Author.c_str(), AccountName.c_str(), Reason.c_str());
    }

    return BAN_SUCCESS;
}
开发者ID:Helias,项目名称:azerothcore-wotlk,代码行数:65,代码来源:BanManager.cpp


示例2: MAKE_NEW_GUID

AccountOpResult AccountMgr::DeleteAccount(uint32 accountId)
{
    // Check if accounts exists
    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BY_ID);
    stmt->setUInt32(0, accountId);
    PreparedQueryResult result = LoginDatabase.Query(stmt);

    if (!result)
        return AOR_NAME_NOT_EXIST;

    // Obtain accounts characters
    stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARS_BY_ACCOUNT_ID);

    stmt->setUInt32(0, accountId);

    result = CharacterDatabase.Query(stmt);

    if (result)
    {
        do
        {
            uint32 guidLow = (*result)[0].GetUInt32();
            uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);

            // Kick if player is online
            if (Player* p = ObjectAccessor::FindPlayer(guid))
            {
                WorldSession* s = p->GetSession();
                s->KickPlayer();                            // mark session to remove at next session list update
                s->LogoutPlayer(false);                     // logout player without waiting next session list update
            }

            Player::DeleteFromDB(guid, accountId, false);       // no need to update realm characters
        } while (result->NextRow());
    }

    // table realm specific but common for all characters of account for realm
    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_TUTORIALS);
    stmt->setUInt32(0, accountId);
    CharacterDatabase.Execute(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_DATA);
    stmt->setUInt32(0, accountId);
    CharacterDatabase.Execute(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_BAN);
    stmt->setUInt32(0, accountId);
    CharacterDatabase.Execute(stmt);

    SQLTransaction trans = LoginDatabase.BeginTransaction();

    stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT);
    stmt->setUInt32(0, accountId);
    trans->Append(stmt);

    stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS);
    stmt->setUInt32(0, accountId);
    trans->Append(stmt);

    stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS);
    stmt->setUInt32(0, accountId);
    trans->Append(stmt);

    stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_BANNED);
    stmt->setUInt32(0, accountId);
    trans->Append(stmt);

    LoginDatabase.CommitTransaction(trans);

    return AOR_OK;
}
开发者ID:DSlayerMan,项目名称:ArkCORE-NG,代码行数:71,代码来源:AccountMgr.cpp


示例3: SaveToDB

void Item::SaveToDB(SQLTransaction& trans)
{
    bool isInTransaction = !(trans.null());
    if(!isInTransaction)
        trans = CharacterDatabase.BeginTransaction();

    uint32 guid = GetGUIDLow();
    switch(uState)
    {
        case ITEM_NEW:
        case ITEM_CHANGED:
        {
            uint8 index = 0;
            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(uState == ITEM_NEW ? CHAR_ADD_ITEM_INSTANCE : CHAR_UPDATE_ITEM_INSTANCE);
            stmt->setUInt32(  index, GetEntry());
            stmt->setUInt32(++index, GUID_LOPART(GetOwnerGUID()));
            stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_CREATOR)));
            stmt->setUInt32(++index, GUID_LOPART(GetUInt64Value(ITEM_FIELD_GIFTCREATOR)));
            stmt->setUInt32(++index, GetCount());
            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURATION));

            std::ostringstream ssSpells;
            for(uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
                ssSpells << GetSpellCharges(i) << " ";
            stmt->setString(++index, ssSpells.str());

            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_FLAGS));

            std::ostringstream ssEnchants;
            for(uint8 i = 0; i < MAX_ENCHANTMENT_SLOT; ++i)
            {
                ssEnchants << GetEnchantmentId(EnchantmentSlot(i)) << " ";
                ssEnchants << GetEnchantmentDuration(EnchantmentSlot(i)) << " ";
                ssEnchants << GetEnchantmentCharges(EnchantmentSlot(i)) << " ";
            }
            stmt->setString(++index, ssEnchants.str());

            stmt->setInt32 (++index, GetItemRandomPropertyId());
            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
            stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
            stmt->setString(++index, m_text);
            stmt->setUInt32(++index, guid);

            trans->Append(stmt);

            if((uState == ITEM_CHANGED) && HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
            {
                stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_GIFT_OWNER);
                stmt->setUInt32(0, GUID_LOPART(GetOwnerGUID()));
                stmt->setUInt32(1, guid);
                trans->Append(stmt);
            }
            break;
        }
        case ITEM_REMOVED:
        {
            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
            stmt->setUInt32(0, guid);
            trans->Append(stmt);

            if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
            {
                stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
                stmt->setUInt32(0, guid);
                trans->Append(stmt);
            }

            if(!isInTransaction)
                CharacterDatabase.CommitTransaction(trans);

            delete this;
            return;
        }
        case ITEM_UNCHANGED:
            break;
    }

    SetState(ITEM_UNCHANGED);

    if(!isInTransaction)
        CharacterDatabase.CommitTransaction(trans);
}
开发者ID:Desch,项目名称:MythCore,代码行数:82,代码来源:Item.cpp


示例4: GUID_LOPART


//.........这里部分代码省略.........
    result = CharacterDatabase.Query(stmt);

    if (result)
        signatures = uint8(result->GetRowCount());
    else
        signatures = 0;

    uint32 requiredSignatures;
    if (type == GUILD_CHARTER_TYPE)
        requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
    else
        requiredSignatures = type-1;

    // Notify player if signatures are missing
    if (signatures < requiredSignatures)
    {
        data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
        data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES;
        SendPacket(&data);
        return;
    }

    // Proceed with guild/arena team creation

    // Delete charter item
    _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

    if (type == GUILD_CHARTER_TYPE)
    {
        // Create guild
        Guild* guild = new Guild;

        if (!guild->Create(_player, name))
        {
            delete guild;
            return;
        }

        // Register guild and add guild master
        sGuildMgr->AddGuild(guild);

        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_COMMAND_SUCCESS, name);

        // Add members from signatures
        for (uint8 i = 0; i < signatures; ++i)
        {
            Field* fields = result->Fetch();
            guild->AddMember(MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
            result->NextRow();
        }
    }
    else
    {
        // Receive the rest of the packet in arena team creation case
        uint32 background, icon, iconcolor, border, bordercolor;
        recvData >> background >> icon >> iconcolor >> border >> bordercolor;

        // Create arena team
        ArenaTeam* arenaTeam = new ArenaTeam();

        if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
        {
            delete arenaTeam;
            return;
        }

        // Register arena team
        sArenaTeamMgr->AddArenaTeam(arenaTeam);
        sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId());

        // Add members
        for (uint8 i = 0; i < signatures; ++i)
        {
            Field* fields = result->Fetch();
            uint32 memberGUID = fields[0].GetUInt32();
            sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId(), memberGUID);
            arenaTeam->AddMember(MAKE_NEW_GUID(memberGUID, 0, HIGHGUID_PLAYER));
            result->NextRow();
        }
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);

    // created
    sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));

    data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
    data << (uint32)PETITION_TURN_OK;
    SendPacket(&data);
}
开发者ID:Amit86,项目名称:TrinityCore,代码行数:101,代码来源:PetitionsHandler.cpp


示例5: HandleMailReturnToSender

void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
{
    uint64 mailbox;
    uint32 mailId;
    recv_data >> mailbox;
    recv_data >> mailId;
    recv_data.read_skip<uint64>();                          // original sender GUID for return to, not used

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player* player = _player;
    Mail* m = player->GetMail(mailId);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
        return;
    }
    //we can return mail now
    //so firstly delete the old one
    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
    stmt->setUInt32(0, mailId);
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
    stmt->setUInt32(0, mailId);
    trans->Append(stmt);

    player->RemoveMail(mailId);

    // only return mail if the player exists (and delete if not existing)
    if (m->messageType == MAIL_NORMAL && m->sender)
    {
        MailDraft draft(m->subject, m->body);
        if (m->mailTemplateId)
            draft = MailDraft(m->mailTemplateId, false);     // items already included

        if (m->HasItems())
        {
            for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
            {
                Item* item = player->GetMItem(itr2->item_guid);
                if (item)
                    draft.AddItem(item);
                else
                {
                    //WTF?
                }

                player->RemoveMItem(itr2->item_guid);
            }
        }
        draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
    }

    CharacterDatabase.CommitTransaction(trans);

    delete m;                                               //we can deallocate old mail
    player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
}
开发者ID:mynew,项目名称:Arcanum,代码行数:62,代码来源:MailHandler.cpp


示例6: SendPetNameInvalid

void WorldSession::HandlePetRename(WorldPacket & recv_data)
{
    sLog->outDetail("HandlePetRename. CMSG_PET_RENAME");

    uint64 petguid;
    uint8 isdeclined;

    std::string name;
    DeclinedName declinedname;

    recv_data >> petguid;
    recv_data >> name;
    recv_data >> isdeclined;

    Pet* pet = ObjectAccessor::FindPet(petguid);
                                                            // check it!
    if(!pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
        !pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
        pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
        return;

    PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
    if(res != PET_NAME_SUCCESS)
    {
        SendPetNameInvalid(res, name, NULL);
        return;
    }

    if(sObjectMgr->IsReservedName(name))
    {
        SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
        return;
    }

    pet->SetName(name);

    Unit* owner = pet->GetOwner();
    if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
        owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);

    pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);

    if(isdeclined)
    {
        for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
        {
            recv_data >> declinedname.name[i];
        }

        std::wstring wname;
        Utf8toWStr(name, wname);
        if(!ObjectMgr::CheckDeclinedNames(wname, declinedname))
        {
            SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
            return;
        }
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    if(isdeclined)
    {
        for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
            CharacterDatabase.EscapeString(declinedname.name[i]);
        trans->PAppend("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
        trans->PAppend("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u', '%u', '%s', '%s', '%s', '%s', '%s')",
            pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
    }

    CharacterDatabase.EscapeString(name);
    trans->PAppend("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
    CharacterDatabase.CommitTransaction(trans);

    pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
}
开发者ID:Darkelmo,项目名称:MythCore,代码行数:74,代码来源:PetHandler.cpp


示例7: SendAuctionWonMail

//does not clear ram
void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans)
{
    Item* pItem = GetAItem(auction->itemGUIDLow);
    if (!pItem)
        return;

    uint32 bidderAccId = 0;
    uint64 bidderGuid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
    Player* bidder = ObjectAccessor::FindPlayer(bidderGuid);
    // data for gm.log
    std::string bidderName;
    bool logGmTrade = false;

    if (bidder)
    {
        bidderAccId = bidder->GetSession()->GetAccountId();
        bidderName = bidder->GetName();
        logGmTrade = bidder->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE);
    }
    else
    {
        bidderAccId = sObjectMgr->GetPlayerAccountIdByGUID(bidderGuid);
        logGmTrade = AccountMgr::HasPermission(bidderAccId, RBAC_PERM_LOG_GM_TRADE, realmID);

        if (logGmTrade && !sObjectMgr->GetPlayerNameByGUID(bidderGuid, bidderName))
            bidderName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
    }

    if (logGmTrade)
    {
        std::string ownerName;
        if (!sObjectMgr->GetPlayerNameByGUID(auction->owner, ownerName))
            ownerName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);

        uint32 ownerAccId = sObjectMgr->GetPlayerAccountIdByGUID(auction->owner);

        sLog->outCommand(bidderAccId, "GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
            bidderName.c_str(), bidderAccId, pItem->GetTemplate()->Name1.c_str(), pItem->GetEntry(), pItem->GetCount(), auction->bid, ownerName.c_str(), ownerAccId);
    }

    // receiver exist
    if (bidder || bidderAccId)
    {
        // set owner to bidder (to prevent delete item with sender char deleting)
        // owner in `data` will set at mail receive and item extracting
        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
        stmt->setUInt32(0, auction->bidder);
        stmt->setUInt32(1, pItem->GetGUIDLow());
        trans->Append(stmt);

        if (bidder)
        {
            bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidderGuid, 0, 0, auction->itemEntry);
            // FIXME: for offline player need also
            bidder->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
        }

        MailDraft(auction->BuildAuctionMailSubject(AUCTION_WON), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, 0, 0))
            .AddItem(pItem)
            .SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
    }
}
开发者ID:Arkania,项目名称:ArkCORE4,代码行数:63,代码来源:AuctionHouseMgr.cpp


示例8: TC_LOG_DEBUG

void WorldSession::HandleStableChangeSlot(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_CHANGE_SLOT");
    uint32 PetGUID;
    uint8 petnumber;
    ObjectGuid npcGUID;
    recvData >> PetGUID >> petnumber;

    recvData.ReadGuidMask(npcGUID, 5, 7, 3, 2, 6, 1, 0, 4);

    recvData.ReadGuidBytes(npcGUID, 0, 3, 2, 6, 5, 7, 4, 1);

    if (!CheckStableMaster(npcGUID))
    {
        SendStableResult(STABLE_ERR_STABLE);
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    PetSlots temp = GetPlayer()->GetSession()->checkPets(petnumber, PetGUID);

    if (!GetPlayer()->GetPet())
    {
        if (!GetPlayer()->GetSession()->movePet(petnumber, PetGUID))
        {
            SendStableResult(STABLE_ERR_INVALID_SLOT); // Something whent wrong.
            return;
        }

        WorldPacket data(SMSG_PET_SLOT_UPDATED, 16);
        data << uint32(PetGUID);
        data << uint32(temp.slot);
        data << uint32(temp.entry);
        data << uint32(petnumber);
        SendPacket(&data);

    }
    else if (GetPlayer()->GetPet() && (GetPlayer()->GetPetSlot() != petnumber && GetPlayer()->GetPet()->GetCharmInfo()->GetPetNumber() != PetGUID))
    {
        if (!GetPlayer()->GetSession()->movePet(petnumber, PetGUID))
        {
            SendStableResult(STABLE_ERR_INVALID_SLOT); // Something whent wrong.
            return;
        }
        WorldPacket data(SMSG_PET_SLOT_UPDATED, 16);
        data << uint32(PetGUID);
        data << uint32(temp.slot);
        data << uint32(temp.entry);
        data << uint32(petnumber);
        SendPacket(&data);

    }
    else
    {
        SendStableResult(STABLE_ERR_INVALID_SLOT); // Dont reorder the active pet.
        return;

    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);

    stmt2->setUInt8(0, petnumber);
    stmt2->setUInt32(1, _player->GetGUIDLow());
    stmt2->setUInt32(2, PetGUID);

    trans->Append(stmt2);

    if ((temp.entry > 0 || temp.name.length() > 0) && temp.entry != PetGUID) // || temp.slot != _player->GetSlot())
    {
        stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);

        stmt2->setUInt8(0, temp.slot);
        stmt2->setUInt32(1, _player->GetGUIDLow());
        stmt2->setUInt32(2, temp.entry);
        trans->Append(stmt2);
    }
    CharacterDatabase.CommitTransaction(trans);

    SendStableResult(STABLE_SUCCESS_STABLE);
    return;
}
开发者ID:Caydan,项目名称:WoWSCore548,代码行数:85,代码来源:NPCHandler.cpp


示例9: TC_LOG_DEBUG

// this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_AUCTION_PLACE_BID");

    uint64 auctioneer;
    uint32 auctionId;
    uint64 price;
    recvData >> auctioneer;
    recvData >> auctionId;
    recvData >> price;

    if (!auctionId || !price)
        return;                                             // check for cheaters

    Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
    if (!creature)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());

    AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
    Player* player = GetPlayer();

    if (!auction || auction->owner == player->GetGUIDLow())
    {
        //you cannot bid your own auction:
        SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
        return;
    }

    // impossible have online own another character (use this for speedup check in case online owner)
    /*Player* auction_owner = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
    if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == player->GetSession()->GetAccountId())
    {
        //you cannot bid your another character auction:
        SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
        return;
    }*/

    // cheating
    if (price <= auction->bid || price < auction->startbid)
        return;

    // price too low for next bid if not buyout
    if ((price < auction->buyout || auction->buyout == 0) &&
        price < auction->bid + auction->GetAuctionOutBid())
    {
        // client already test it but just in case ...
        SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_HIGHER_BID);
        return;
    }

    if (!player->HasEnoughMoney(price))
    {
        // client already test it but just in case ...
        SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_NOT_ENOUGHT_MONEY);
        return;
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    if (price < auction->buyout || auction->buyout == 0)
    {
        if (auction->bidder > 0)
        {
            if (auction->bidder == player->GetGUIDLow())
                player->ModifyMoney(-int64(price - auction->bid));
            else
            {
                // mail to last bidder and return money
                sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans);
                player->ModifyMoney(-int64(price));
            }
        }
        else
            player->ModifyMoney(-int64(price));

        auction->bidder = player->GetGUIDLow();
        auction->bid = price;
        GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
        stmt->setUInt32(0, auction->bidder);
        stmt->setUInt32(1, auction->bid);
        stmt->setUInt32(2, auction->Id);
        trans->Append(stmt);

        SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK);
    }
    else
    {
        //buyout:
//.........这里部分代码省略.........
开发者ID:Trust123,项目名称:ElunaTrinityCata,代码行数:101,代码来源:AuctionHouseHandler.cpp


示例10: GetPlayer

//this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
{
    uint64 auctioneer;
    uint32 auctionId;
    uint32 priceTmp;
    uint64 price;
    recv_data >> auctioneer;
    recv_data >> auctionId >> priceTmp;

    price = priceTmp;

    if (!auctionId || !price)
        return;                                             //check for cheaters

    Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
    if (!pCreature)
    {
        sLog->outDebug("WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    AuctionHouseObject *auctionHouse = sAuctionMgr->GetAuctionsMap(pCreature->getFaction());

    AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
    Player *pl = GetPlayer();

    if (!auction || auction->owner == pl->GetGUIDLow())
    {
        //you cannot bid your own auction:
        SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
        return;
    }

    // impossible have online own another character (use this for speedup check in case online owner)
    Player* auction_owner = sObjectMgr->GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER));
    if (!auction_owner && sObjectMgr->GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId())
    {
        //you cannot bid your another character auction:
        SendAuctionCommandResult(0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR);
        return;
    }

    // cheating
    if (price <= auction->bid || price < auction->startbid)
        return;

    // price too low for next bid if not buyout
    if ((price < auction->buyout || auction->buyout == 0) &&
        price < auction->bid + auction->GetAuctionOutBid())
    {
        //auction has already higher bid, client tests it!
        return;
    }

    if (!pl->HasEnoughMoney(price))
    {
        //you don't have enought money!, client tests!
        //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
        return;
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    if (price < auction->buyout || auction->buyout == 0)
    {
        if (auction->bidder > 0)
        {
            if (auction->bidder == pl->GetGUIDLow())
                pl->ModifyMoney(-int32(price - auction->bid));
            else
            {
                // mail to last bidder and return money
                sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans);
                pl->ModifyMoney(-int32(price));
            }
        }
        else
            pl->ModifyMoney(-int32(price));

        auction->bidder = pl->GetGUIDLow();
        auction->bid = (price >> 32);
        GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);

        trans->PAppend("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id);

        SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0);
    }
    else
    {
        //buyout:
        if (pl->GetGUIDLow() == auction->bidder)
开发者ID:CarlosX,项目名称:VoragineCore,代码行数:96,代码来源:AuctionHouseHandler.cpp


示例11: SaveToDB

void AchievementMgr::SaveToDB(SQLTransaction& trans)
{
    if (!m_completedAchievements.empty())
    {
        bool need_execute = false;
        std::ostringstream ssdel;
        std::ostringstream ssins;
        for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
        {
            if (!iter->second.changed)
                continue;

            /// first new/changed record prefix
            if (!need_execute)
            {
                ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
                ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
                need_execute = true;
            }
            /// next new/changed record prefix
            else
            {
                ssdel << ',';
                ssins << ',';
            }

            // new/changed record data
            ssdel << iter->first;
            ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')';

            /// mark as saved in db
            iter->second.changed = false;
        }

        if (need_execute)
        {
            ssdel << ')';
            trans->Append(ssdel.str().c_str());
            trans->Append(ssins.str().c_str());
        }
    }

    if (!m_criteriaProgress.empty())
    {
        /// prepare deleting and insert
        bool need_execute_del = false;
        bool need_execute_ins = false;
        std::ostringstream ssdel;
        std::ostringstream ssins;
        for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
        {
            if (!iter->second.changed)
                continue;

            // deleted data (including 0 progress state)
            {
                /// first new/changed record prefix (for any counter value)
                if (!need_execute_del)
                {
                    ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
                    need_execute_del = true;
                }
                /// next new/changed record prefix
                else
                    ssdel << ',';

                // new/changed record data
                ssdel << iter->first;
            }

            // store data only for real progress
            if (iter->second.counter != 0)
            {
                /// first new/changed record prefix
                if (!need_execute_ins)
                {
                    ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
                    need_execute_ins = true;
                }
                /// next new/changed record prefix
                else
                    ssins << ',';

                // new/changed record data
                ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')';
            }

            /// mark as updated in db
            iter->second.changed = false;
        }

        if (need_execute_del)                                // DELETE ... IN (.... _)_
            ssdel << ')';

        if (need_execute_del || need_execute_ins)
        {
            if (need_execute_del)
                trans->Append(ssdel.str().c_str());
            if (need_execute_ins)
                trans->Append(ssins.str().c_str());
//.........这里部分代码省略.........
开发者ID:DoGoodS,项目名称:SkyFireEMU,代码行数:101,代码来源:AchievementMgr.cpp


示例12: TC_LOG_DEBUG

void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "Received opcode CMSG_WRAP_ITEM");

    uint8 gift_bag, gift_slot, item_bag, item_slot;

    recvData >> gift_bag >> gift_slot;                     // paper
    recvData >> item_bag >> item_slot;                     // item

    TC_LOG_DEBUG("network", "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);

    Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
    if (!gift)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr);
        return;
    }

    if (!(gift->GetTemplate()->Flags & ITEM_FLAG_IS_WRAPPER)) // cheating: non-wrapper wrapper
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr);
        return;
    }

    Item* item = _player->GetItemByPos(item_bag, item_slot);

    if (!item)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr);
        return;
    }

    if (item == gift)                                          // not possable with pacjket from real client
    {
        _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, nullptr);
        return;
    }

    if (item->IsEquipped())
    {
        _player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, nullptr);
        return;
    }

    if (!item->GetGuidValue(ITEM_FIELD_GIFTCREATOR).IsEmpty())      // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
    {
        _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, nullptr);
        return;
    }

    if (item->IsBag())
    {
        _player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, nullptr);
        return;
    }

    if (item->IsSoulBound())
    {
        _player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, nullptr);
        return;
    }

    if (item->GetMaxStackCount() != 1)
    {
        _player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, nullptr);
        return;
    }

    // maybe not correct check  (it is better than nothing)
    if (item->GetTemplate()->MaxCount>0)
    {
        _player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, nullptr);
        return;
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
    stmt->setUInt32(0, item->GetOwnerGUID().GetCounter());
    stmt->setUInt32(1, item->GetGUID().GetCounter());
    stmt->setUInt32(2, item->GetEntry());
    stmt->setUInt32(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
    trans->Append(stmt);

    item->SetEntry(gift->GetEntry());

    switch (item->GetEntry())
    {
        case 5042:  item->SetEntry(5043); break;
        case 5048:  item->SetEntry(5044); break;
        case 17303: item->SetEntry(17302); break;
        case 17304: item->SetEntry(17305); break;
        case 17307: item->SetEntry(17308); break;
        case 21830: item->SetEntry(21831); break;
    }
    item->SetGuidValue(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
    item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_WRAPPED);
    item->SetState(ITEM_CHANGED, _player);

    if (item->GetState() == ITEM_NEW)                          // save new item, to have alway for `character_gifts` record in `item_instance`
//.........这里部分代码省略.........
开发者ID:Refuge89,项目名称:TrinityCore,代码行数:101,代码来源:ItemHandler.cpp


示例13: GUID_LOPART


//.........这里部分代码省略.........
        name = fields[1].GetString();
        type = fields[2].GetUInt8();
    }
    else
    {
        sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid));
        return;
    }

    // Only the petition owner can turn in the petition
    if (_player->GetGUIDLow() != ownerguidlo)
        return;

    // Check if player is already in a guild
    if (_player->GetGuildId())
    {
        data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
        data.WriteBits(PETITION_TURN_ALREADY_IN_GUILD, 4);
        data.FlushBits();
        SendPacket(&data);
        return;
    }

    // Check if guild name is already taken
    if (sGuildMgr->GetGuildByName(name))
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
        return;
    }

    // Get petition signatures from db
    uint8 signatures;

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    result = CharacterDatabase.Query(stmt);

    if (result)
        signatures = uint8(result->GetRowCount());
    else
        signatures = 0;

    uint32 requiredSignatures;
    requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);

    // Notify player if signatures are missing
    if (signatures < requiredSignatures)
    {
        data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
        data.WriteBits(PETITION_TURN_NEED_MORE_SIGNATURES, 4);
        data.FlushBits();
        SendPacket(&data);
        return;
    }

    // Proceed with guild/arena team creation

    // Delete charter item
    _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

    // Create guild
    Guild* guild = new Guild;

    if (!guild->Create(_player, name))
    {
        delete guild;
        return;
    }

    // Register guild and add guild master
    sGuildMgr->AddGuild(guild);

    // Add members from signatures
    for (uint8 i = 0; i < signatures; ++i)
    {
        Field* fields = result->Fetch();
        guild->AddMember(MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
        result->NextRow();
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);

    // created
    sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));

    data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
    data.WriteBits(PETITION_TURN_OK, 4);
    data.FlushBits();
    SendPacket(&data);
}
开发者ID:Expery,项目名称:Core,代码行数:101,代码来源:PetitionsHandler.cpp


示例14: TC_LOG_INFO

void WorldSession::HandlePetRename(WorldPacket& recvData)
{
    TC_LOG_INFO("network", "HandlePetRename. CMSG_PET_RENAME");

    uint64 petguid;
    uint8 isdeclined;

    std::string name;
    DeclinedName declinedname;

    recvData >> petguid;
    recvData >> name;
    recvData >> isdeclined;

    Pet* pet = ObjectAccessor::FindPet(petguid);
                                                            // check it!
    if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
        !pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
        pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
        return;

    PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
    if (res != PET_NAME_SUCCESS)
    {
        SendPetNameInvalid(res, name, NULL);
        return;
    }

    if (sObjectMgr->IsReservedName(name))
    {
        SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
        return;
    }

    pet->SetName(name);

    if (pet->GetOwner()->GetGroup())
        pet->GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);

    pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);

    if (isdeclined)
    {
        for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
        {
            recvData >> declinedname.name[i];
        }

        std::wstring wname;
        if (!Utf8toWStr(name, wname))
            return;

        if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
        {
            SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
            return;
        }
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    if (isdeclined)
    {
        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
        stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
        trans->Append(stmt);

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_PET_DECLINEDNAME);
        stmt->setUInt32(0, _player->GetGUIDLow());

        for (uint8 i = 0; i < 5; i++)
            stmt->setString(i+1, declinedname.name[i]);

        trans->Append(stmt);
    }

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
    stmt->setString(0, name);
    stmt->setUInt32(1, _player->GetGUIDLow());
    stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber());
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);

    pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
}
开发者ID:tyraela,项目名称:NetherCore,代码行数:85,代码来源:PetHandler.cpp


示例15: time

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