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C++ SkinContext类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中SkinContext的典型用法代码示例。如果您正苦于以下问题:C++ SkinContext类的具体用法?C++ SkinContext怎么用?C++ SkinContext使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了SkinContext类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: setup

void WOverview::setup(QDomNode node, const SkinContext& context) {
    m_signalColors.setup(node, context);

    m_qColorBackground = m_signalColors.getBgColor();

    // Clear the background pixmap, if it exists.
    m_backgroundPixmap = QPixmap();
    m_backgroundPixmapPath = context.selectString(node, "BgPixmap");
    if (m_backgroundPixmapPath != "") {
        m_backgroundPixmap = QPixmap(context.getSkinPath(m_backgroundPixmapPath));
    }

    m_endOfTrackColor = QColor(200, 25, 20);
    const QString endOfTrackColorName = context.selectString(node, "EndOfTrackColor");
    if (!endOfTrackColorName.isNull()) {
        m_endOfTrackColor.setNamedColor(endOfTrackColorName);
        m_endOfTrackColor = WSkinColor::getCorrectColor(m_endOfTrackColor);
    }

    QPalette palette; //Qt4 update according to http://doc.trolltech.com/4.4/qwidget-qt3.html#setBackgroundColor (this could probably be cleaner maybe?)
    palette.setColor(this->backgroundRole(), m_qColorBackground);
    setPalette(palette);

    //setup hotcues and cue and loop(s)
    m_marks.setup(m_group, node, context, m_signalColors);

    for (int i = 0; i < m_marks.size(); ++i) {
        WaveformMark& mark = m_marks[i];
        if (mark.m_pointControl) {
            connect(mark.m_pointControl, SIGNAL(valueChanged(double)),
                    this, SLOT(onMarkChanged(double)));
        }
    }
开发者ID:cardinot,项目名称:mixxx,代码行数:33,代码来源:woverview.cpp


示例2: setup

void WaveformMarkRange::setup(const QString& group, const QDomNode& node,
                              const SkinContext& context,
                              const WaveformSignalColors& signalColors) {
    m_activeColor = context.selectString(node, "Color");
    if (m_activeColor == "") {
        //vRince kind of legacy fallback ...
        // As a fallback, grab the mark color from the parent's MarkerColor
        m_activeColor = signalColors.getAxesColor();
        qDebug() << "Didn't get mark Color, using parent's <AxesColor>:" << m_activeColor;
    } else {
        m_activeColor = WSkinColor::getCorrectColor(m_activeColor);
    }

    m_disabledColor = context.selectString(node, "DisabledColor");
    if (m_disabledColor == "") {
        //vRince kind of legacy fallback ...
        // Read the text color, otherwise use the parent's SignalColor.
        m_disabledColor = signalColors.getSignalColor();
        qDebug() << "Didn't get mark TextColor, using parent's <SignalColor>:" << m_disabledColor;
    }

    m_markStartPointControl = new ControlObjectThread(
            group, context.selectString(node, "StartControl"));
    m_markEndPointControl = new ControlObjectThread(
            group, context.selectString(node, "EndControl"));
    m_markEnabledControl = new ControlObjectThread(
            group, context.selectString(node, "EnabledControl"));
}
开发者ID:Adna1206,项目名称:mixxx,代码行数:28,代码来源:waveformmarkrange.cpp


示例3: setTimeFormat

void WTime::setTimeFormat(QDomNode node, const SkinContext& context) {
    // if a custom format is defined, all other formatting flags are ignored
    if (!context.hasNode(node, "CustomFormat")) {
        // check if seconds should be shown
        QString secondsFormat = context.selectString(node, "ShowSeconds");
        if(secondsFormat == "true" || secondsFormat == "yes") {
            m_sTimeFormat = "h:mm:ss";
            m_iInterval = s_iSecondInterval;
        } else {
            m_sTimeFormat = "h:mm";
            m_iInterval = s_iMinuteInterval;
        }
        // check if 24 hour format or 12 hour format is selected
        QString clockFormat = context.selectString(node, "ClockFormat");
        if (clockFormat == "24" || clockFormat == "24hrs") {
        } else if (clockFormat == "12" ||
                   clockFormat == "12hrs" ||
                   clockFormat == "12ap") {
            m_sTimeFormat += " ap";
        } else if (clockFormat == "12AP") {
            m_sTimeFormat += " AP";
        } else {
            qDebug() << "WTime: Unknown clock format: " << clockFormat;
        }
    } else {
        // set the time format to the custom format
        m_sTimeFormat = context.selectString(node, "CustomFormat");
    }
}
开发者ID:jibaomansaray,项目名称:mixxx,代码行数:29,代码来源:wtime.cpp


示例4: setup

void WNumber::setup(QDomNode node, const SkinContext& context) {
    WLabel::setup(node, context);

    // Number of digits after the decimal.
    if (context.hasNode(node, "NumberOfDigits")) {
        m_iNoDigits = context.selectInt(node, "NumberOfDigits");
    }
    setValue(0.);
}
开发者ID:AndreiRO,项目名称:mixxx,代码行数:9,代码来源:wnumber.cpp


示例5: setup

void WDisplay::setup(QDomNode node, const SkinContext& context) {
    // Set background pixmap if available
    if (context.hasNode(node, "BackPath")) {
        setPixmapBackground(context.getSkinPath(
            context.selectString(node, "BackPath")));
    }

    // Number of states
    setPositions(context.selectInt(node, "NumberStates"));


    // Load knob pixmaps
    QString path = context.selectString(node, "Path");
    for (int i = 0; i < m_pixmaps.size(); ++i) {
        setPixmap(&m_pixmaps, i, context.getSkinPath(path.arg(i)));
    }

    // See if disabled images is defined, and load them...
    if (context.hasNode(node, "DisabledPath")) {
        QString disabledPath = context.selectString(node, "DisabledPath");
        for (int i = 0; i < m_disabledPixmaps.size(); ++i) {
            setPixmap(&m_disabledPixmaps, i,
                      context.getSkinPath(disabledPath.arg(i)));
        }
        m_bDisabledLoaded = true;
    }
}
开发者ID:suyoghc,项目名称:mixxx,代码行数:27,代码来源:wdisplay.cpp


示例6: setup

void WSplitter::setup(QDomNode node, const SkinContext& context) {
    // Default orientation is horizontal.
    if (context.hasNode(node, "Orientation")) {
        QString layout = context.selectString(node, "Orientation");
        if (layout == "vertical") {
            setOrientation(Qt::Vertical);
        } else if (layout == "horizontal") {
            setOrientation(Qt::Horizontal);
        }
    }
}
开发者ID:CorgiMan,项目名称:mixxx,代码行数:11,代码来源:wsplitter.cpp


示例7: setup

void WSliderComposed::setup(QDomNode node, const SkinContext& context) {
    // Setup pixmaps
    unsetPixmaps();

    if (context.hasNode(node, "Slider")) {
        PixmapSource sourceSlider = context.getPixmapSource(context.selectNode(node, "Slider"));
        setSliderPixmap(sourceSlider);
    }

    PixmapSource sourceHandle = context.getPixmapSource(context.selectNode(node, "Handle"));
    bool h = context.selectBool(node, "Horizontal", false);
    setHandlePixmap(h, sourceHandle);

    if (context.hasNode(node, "EventWhileDrag")) {
        if (context.selectString(node, "EventWhileDrag").contains("no")) {
            m_bEventWhileDrag = false;
        }
    }
    if (!m_connections.isEmpty()) {
        ControlParameterWidgetConnection* defaultConnection = m_connections.at(0);
        if (defaultConnection) {
            if (defaultConnection->getEmitOption() &
                    ControlParameterWidgetConnection::EMIT_DEFAULT) {
                // ON_PRESS means here value change on mouse move during press
                defaultConnection->setEmitOption(
                        ControlParameterWidgetConnection::EMIT_ON_PRESS_AND_RELEASE);
            }
        }
    }
}
开发者ID:calabrhoouse,项目名称:mixxx,代码行数:30,代码来源:wslidercomposed.cpp


示例8: setup

void WEffectButtonParameter::setup(QDomNode node, const SkinContext& context) {
    bool rackOk = false;
    int rackNumber = context.selectInt(node, "EffectRack", &rackOk) - 1;
    bool chainOk = false;
    int chainNumber = context.selectInt(node, "EffectUnit", &chainOk) - 1;
    bool effectOk = false;
    int effectNumber = context.selectInt(node, "Effect", &effectOk) - 1;
    bool parameterOk = false;
    int parameterNumber = context.selectInt(node, "EffectButtonParameter", &parameterOk) - 1;

    // Tolerate no <EffectRack>. Use the default one.
    if (!rackOk) {
        rackNumber = 0;
    }

    if (!chainOk) {
        qDebug() << "EffectButtonParameterName node had invalid EffectUnit number:" << chainNumber;
    }

    if (!effectOk) {
        qDebug() << "EffectButtonParameterName node had invalid Effect number:" << effectNumber;
    }

    if (!parameterOk) {
        qDebug() << "EffectButtonParameterName node had invalid ButtonParameter number:" << parameterNumber;
    }

    EffectRackPointer pRack = m_pEffectsManager->getEffectRack(rackNumber);
    if (pRack) {
        EffectChainSlotPointer pChainSlot = pRack->getEffectChainSlot(chainNumber);
        if (pChainSlot) {
            EffectSlotPointer pEffectSlot = pChainSlot->getEffectSlot(effectNumber);
            if (pEffectSlot) {
                EffectParameterSlotBasePointer pParameterSlot =
                    pEffectSlot->getEffectButtonParameterSlot(parameterNumber);
                if (pParameterSlot) {
                    setEffectParameterSlot(pParameterSlot);
                } else {
                    qDebug() << "EffectButtonParameterName node had invalid ButtonParameter number:" << parameterNumber;
                }
            } else {
                qDebug() << "EffectButtonParameterName node had invalid Effect number:" << effectNumber;
            }
        } else {
            qDebug() << "EffectButtonParameterName node had invalid EffectUnit number:" << chainNumber;
        }
    } else {
        qDebug() << "EffectButtonParameterName node had invalid EffectRack number:" << rackNumber;
    }
}
开发者ID:dk0104,项目名称:mixxx,代码行数:50,代码来源:weffectbuttonparameter.cpp


示例9: it

SkinContext::SkinContext(const SkinContext& parent)
        : m_xmlPath(parent.m_xmlPath),
          m_skinBasePath(parent.m_skinBasePath),
          m_pConfig(parent.m_pConfig),
          m_variables(parent.variables()),
          m_pScriptEngine(parent.m_pScriptEngine),
          m_pScriptDebugger(parent.m_pScriptDebugger),
          m_parentGlobal(m_pScriptEngine->globalObject()),
          m_pSingletons(parent.m_pSingletons) {
    // we generate a new global object to preserve the scope between
    // a context and its children
    QScriptValue context = m_pScriptEngine->pushContext()->activationObject();
    QScriptValue newGlobal = m_pScriptEngine->newObject();
    QScriptValueIterator it(m_parentGlobal);
    while (it.hasNext()) {
        it.next();
        newGlobal.setProperty(it.name(), it.value());
    }
    m_pScriptEngine->setGlobalObject(newGlobal);

    for (QHash<QString, QString>::const_iterator it = m_variables.begin();
         it != m_variables.end(); ++it) {
        m_pScriptEngine->globalObject().setProperty(it.key(), it.value());
    }
}
开发者ID:GorgiAstro,项目名称:mixxx,代码行数:25,代码来源:skincontext.cpp


示例10: it

SkinContext::SkinContext(const SkinContext& parent)
        : m_skinBasePath(parent.m_skinBasePath),
          m_pConfig(parent.m_pConfig),
          m_variables(parent.variables()),
          m_pScriptEngine(parent.m_pScriptEngine),
          m_pScriptDebugger(parent.m_pScriptDebugger),
          m_parentGlobal(m_pScriptEngine->globalObject()),
          m_hookRx(parent.m_hookRx),
          m_pSvgCache(parent.m_pSvgCache),
          m_pSingletons(parent.m_pSingletons),
          m_scaleFactor(parent.m_scaleFactor) {
    // we generate a new global object to preserve the scope between
    // a context and its children
    setXmlPath(parent.m_xmlPath);
    QScriptValue context = m_pScriptEngine->pushContext()->activationObject();
    QScriptValue newGlobal = m_pScriptEngine->newObject();
    QScriptValueIterator it(m_parentGlobal);
    while (it.hasNext()) {
        it.next();
        newGlobal.setProperty(it.name(), it.value());
    }

    for (auto it = m_variables.constBegin();
         it != m_variables.constEnd(); ++it) {
        newGlobal.setProperty(it.key(), it.value());
    }
    m_pScriptEngine->setGlobalObject(newGlobal);
}
开发者ID:mixxxdj,项目名称:mixxx,代码行数:28,代码来源:skincontext.cpp


示例11: setup

void WaveformRenderMark::setup(const QDomNode& node, const SkinContext& context) {
    WaveformSignalColors signalColors = *m_waveformRenderer->getWaveformSignalColors();
    m_marks.setup(m_waveformRenderer->getGroup(), node, context, signalColors);
    WaveformMarkPointer defaultMark(m_marks.getDefaultMark());
    QColor defaultColor = defaultMark
            ? defaultMark->getProperties().fillColor()
            : signalColors.getAxesColor();
    m_predefinedColorsRepresentation = context.getCueColorRepresentation(node, defaultColor);
}
开发者ID:mixxxdj,项目名称:mixxx,代码行数:9,代码来源:waveformrendermark.cpp


示例12: setup

void WComboBox::setup(const QDomNode& node, const SkinContext& context) {
    // Load pixmaps for associated states
    QDomNode state = context.selectNode(node, "State");
    while (!state.isNull()) {
        if (state.isElement() && state.nodeName() == "State") {
            int iState;
            if (!context.hasNodeSelectInt(state, "Number", &iState)) {
                SKIN_WARNING(state, context)
                        << "WComboBox ignoring <State> without <Number> node.";
                continue;
            }
            QString text = context.selectString(state, "Text");
            QString icon = context.selectString(state, "Icon");
            addItem(QIcon(icon), text, QVariant(iState));
        }
        state = state.nextSibling();
    }
}
开发者ID:DigitalBillMusic,项目名称:mixxx,代码行数:18,代码来源:wcombobox.cpp


示例13: setup

void WaveformRendererEndOfTrack::setup(const QDomNode& node, const SkinContext& context) {
    m_color = QColor(200, 25, 20);
    const QString endOfTrackColorName = context.selectString(node, "EndOfTrackColor");
    if (!endOfTrackColorName.isNull()) {
        m_color.setNamedColor(endOfTrackColorName);
        m_color = WSkinColor::getCorrectColor(m_color);
    }
    m_pen = QPen(QBrush(m_color), 2.5);
}
开发者ID:Adna1206,项目名称:mixxx,代码行数:9,代码来源:waveformrendererendoftrack.cpp


示例14: qDebug

WaveformMarkRange::WaveformMarkRange(
        const QString& group,
        const QDomNode& node,
        const SkinContext& context,
        const WaveformSignalColors& signalColors)
        : m_activeColor(context.selectString(node, "Color")),
          m_disabledColor(context.selectString(node, "DisabledColor")),
          m_durationTextColor(context.selectString(node, "DurationTextColor")) {
    if (!m_activeColor.isValid()) {
        //vRince kind of legacy fallback ...
        // As a fallback, grab the mark color from the parent's MarkerColor
        m_activeColor = signalColors.getAxesColor();
        qDebug() << "Didn't get mark Color, using parent's <AxesColor>:" << m_activeColor;
    } else {
        m_activeColor = WSkinColor::getCorrectColor(m_activeColor);
    }

    if (!m_disabledColor.isValid()) {
        //vRince kind of legacy fallback ...
        // Read the text color, otherwise use the parent's SignalColor.
        m_disabledColor = signalColors.getSignalColor();
        qDebug() << "Didn't get mark TextColor, using parent's <SignalColor>:" << m_disabledColor;
    }

    QString startControl = context.selectString(node, "StartControl");
    if (!startControl.isEmpty()) {
        DEBUG_ASSERT(!m_markStartPointControl); // has not been created yet
        m_markStartPointControl = std::make_unique<ControlProxy>(group, startControl);
    }
    QString endControl = context.selectString(node, "EndControl");
    if (!endControl.isEmpty()) {
        DEBUG_ASSERT(!m_markEndPointControl); // has not been created yet
        m_markEndPointControl = std::make_unique<ControlProxy>(group, endControl);
    }
    QString enabledControl = context.selectString(node, "EnabledControl");
    if (!enabledControl.isEmpty()) {
        DEBUG_ASSERT(!m_markEnabledControl); // has not been created yet
        m_markEnabledControl = std::make_unique<ControlProxy>(group, enabledControl);
    }
    QString visibilityControl = context.selectString(node, "VisibilityControl");
    if (!visibilityControl.isEmpty()) {
        DEBUG_ASSERT(!m_markVisibleControl); // has not been created yet
        ConfigKey key = ConfigKey::parseCommaSeparated(visibilityControl);
        m_markVisibleControl = std::make_unique<ControlProxy>(key);
    }

    QString durationTextLocation = context.selectString(node, "DurationTextLocation");
    if (durationTextLocation == "before") {
        m_durationTextLocation = DurationTextLocation::Before;
    } else {
        m_durationTextLocation = DurationTextLocation::After;
    }
}
开发者ID:mixxxdj,项目名称:mixxx,代码行数:53,代码来源:waveformmarkrange.cpp


示例15: setTimeFormat

void WTime::setTimeFormat(QDomNode node, const SkinContext& context) {
    // if a custom format is defined, all other formatting flags are ignored
    if (!context.hasNode(node, "CustomFormat")) {
        // check if seconds should be shown
        QString secondsFormat = context.selectString(node, "ShowSeconds");
        // long format is equivalent to showing seconds
        QLocale::FormatType format;
        if(secondsFormat == "true" || secondsFormat == "yes") {
            format = QLocale::LongFormat;
            m_iInterval = s_iSecondInterval;
        } else {
            format = QLocale::ShortFormat;
            m_iInterval = s_iMinuteInterval;
        }
        m_sTimeFormat = QLocale().timeFormat(format);
    } else {
        // set the time format to the custom format
        m_sTimeFormat = context.selectString(node, "CustomFormat");
    }
}
开发者ID:Alppasa,项目名称:mixxx,代码行数:20,代码来源:wtime.cpp


示例16: setup

void WSearchLineEdit::setup(QDomNode node, const SkinContext& context) {
    // Background color
    QColor bgc(255,255,255);
    if (context.hasNode(node, "BgColor")) {
        bgc.setNamedColor(context.selectString(node, "BgColor"));
        setAutoFillBackground(true);
    }
    QPalette pal = palette();
    pal.setBrush(backgroundRole(), WSkinColor::getCorrectColor(bgc));

    // Foreground color
    m_fgc = QColor(0,0,0);
    if (context.hasNode(node, "FgColor")) {
        m_fgc.setNamedColor(context.selectString(node, "FgColor"));
    }
    bgc = WSkinColor::getCorrectColor(bgc);
    m_fgc = QColor(255 - bgc.red(), 255 - bgc.green(), 255 - bgc.blue());
    pal.setBrush(foregroundRole(), m_fgc);
    setPalette(pal);
}
开发者ID:Frydac,项目名称:mixxx,代码行数:20,代码来源:wsearchlineedit.cpp


示例17: setup

void WKnobComposed::setup(QDomNode node, const SkinContext& context) {
    clear();

    // Set background pixmap if available
    if (context.hasNode(node, "BackPath")) {
        setPixmapBackground(context.getSkinPath(context.selectString(node, "BackPath")));
    }

    // Set background pixmap if available
    if (context.hasNode(node, "Knob")) {
        setPixmapKnob(context.getSkinPath(context.selectString(node, "Knob")));
    }

    if (context.hasNode(node, "MinAngle")) {
        m_dMinAngle = context.selectDouble(node, "MinAngle");
    }

    if (context.hasNode(node, "MaxAngle")) {
        m_dMaxAngle = context.selectDouble(node, "MaxAngle");
    }
}
开发者ID:suyoghc,项目名称:mixxx,代码行数:21,代码来源:wknobcomposed.cpp


示例18: qDebug

WaveformMarkProperties::WaveformMarkProperties(const QDomNode& node,
                                               const SkinContext& context,
                                               const WaveformSignalColors& signalColors) {
    m_color = context.selectString(node, "Color");
    if (!m_color.isValid()) {
        // As a fallback, grab the color from the parent's AxesColor
        m_color = signalColors.getAxesColor();
        qDebug() << "Didn't get mark <Color>, using parent's <AxesColor>:" << m_color;
    } else {
        m_color = WSkinColor::getCorrectColor(m_color);
    }

    m_textColor = context.selectString(node, "TextColor");
    if (!m_textColor.isValid()) {
        // Read the text color, otherwise use the parent's BgColor.
        m_textColor = signalColors.getBgColor();
        qDebug() << "Didn't get mark <TextColor>, using parent's <BgColor>:" << m_textColor;
    }

    QString markAlign = context.selectString(node, "Align");
    m_align = decodeAlignmentFlags(markAlign, Qt::AlignBottom | Qt::AlignHCenter);

    m_text = context.selectString(node, "Text");
    m_pixmapPath = context.selectString(node, "Pixmap");
    if (!m_pixmapPath.isEmpty()) {
        m_pixmapPath = context.getSkinPath(m_pixmapPath);
    }
}
开发者ID:PetrBarborka,项目名称:mixxx,代码行数:28,代码来源:waveformmarkproperties.cpp


示例19: setup

void WaveformRendererRGB::setup(const QDomNode& node,
                                       const SkinContext& context) {
    WaveformRendererSignalBase::setup(node, context);

    m_lowColor.setNamedColor(context.selectString(node, "SignalLowColor"));
    if (!m_lowColor.isValid()) {
        m_lowColor.setRgb(255,0,0);
    }
    m_lowColor  = WSkinColor::getCorrectColor(m_lowColor);

    m_midColor.setNamedColor(context.selectString(node, "SignalMidColor"));
    if (!m_midColor.isValid()) {
        m_midColor.setRgb(0,255,0);
    }
    m_midColor  = WSkinColor::getCorrectColor(m_midColor);

    m_highColor.setNamedColor(context.selectString(node, "SignalHighColor"));
    if (!m_highColor.isValid()) {
        m_highColor.setRgb(0,0,255);
    }
    m_highColor = WSkinColor::getCorrectColor(m_highColor);
}
开发者ID:calabrhoouse,项目名称:mixxx,代码行数:22,代码来源:waveformrendererrgb.cpp


示例20: setup

bool WaveformSignalColors::setup(const QDomNode &node, const SkinContext& context)
{
/*
    QString string;
    QTextStream textStr(&string);
    node.save(textStr,4);
    qDebug() << string;
*/

    m_signalColor.setNamedColor(context.selectString(node, "SignalColor"));
    m_signalColor = WSkinColor::getCorrectColor(m_signalColor);

    m_lowColor.setNamedColor(context.selectString(node, "SignalLowColor"));
    m_lowColor = WSkinColor::getCorrectColor(m_lowColor);

    m_midColor.setNamedColor(context.selectString(node, "SignalMidColor"));
    m_midColor = WSkinColor::getCorrectColor(m_midColor);

    m_highColor.setNamedColor(context.selectString(node, "SignalHighColor"));
    m_highColor = WSkinColor::getCorrectColor(m_highColor);

    m_axesColor.setNamedColor(context.selectString(node, "AxesColor"));
    if (!m_axesColor.isValid()) {
        m_axesColor = QColor(245,245,245);
    }
    m_axesColor = WSkinColor::getCorrectColor(m_axesColor);

    m_playPosColor.setNamedColor(context.selectString(node, "PlayPosColor"));
    m_playPosColor = WSkinColor::getCorrectColor(m_playPosColor);
    if (!m_playPosColor.isValid()) {
        m_playPosColor = m_axesColor;
    }

    m_bgColor.setNamedColor(context.selectString(node, "BgColor"));
    if (!m_bgColor.isValid()) {
        m_bgColor = QColor(0, 0, 0);
    }
    m_bgColor = WSkinColor::getCorrectColor(m_bgColor);

    bool filteredColorValid = m_lowColor.isValid() && m_midColor.isValid() && m_highColor.isValid();

    if (m_signalColor.isValid() && filteredColorValid) {
        return true; //default
    }

    if (m_signalColor.isValid() && !filteredColorValid) {
        fallBackFromSignalColor(); //pre waveform-2.0 skins
        return false;
    }

    fallBackDefaultColor();
    return false;
}
开发者ID:redreamality,项目名称:mixxx,代码行数:53,代码来源:waveformsignalcolors.cpp



注:本文中的SkinContext类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C++ SkinTheme类代码示例发布时间:2022-05-31
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C++ Skin类代码示例发布时间:2022-05-31
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