本文整理汇总了C++中TSerialize类的典型用法代码示例。如果您正苦于以下问题:C++ TSerialize类的具体用法?C++ TSerialize怎么用?C++ TSerialize使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了TSerialize类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: Serialize
//------------------------------------------------------------------------
void CVehicleSeatActionRotateTurret::Serialize(TSerialize ser, EEntityAspects aspects)
{
// MR: for network, only turret parts are serialized
// for savegame, all parts are serialized (by CVehicle)
if (ser.GetSerializationTarget() == eST_Network)
{
for (int i = 0; i < eVTRT_NumRotationTypes; ++i)
{
if (m_rotations[i].m_pPart)
{
m_rotations[i].m_pPart->Serialize(ser, aspects);
}
}
}
else
{
// save rotation details
CryFixedStringT<16> tag;
for (int i = 0; i < eVTRT_NumRotationTypes; ++i)
{
if (m_rotations[i].m_pPart)
{
Quat q;
Matrix34 currentTM = m_rotations[i].m_pPart->GetLocalBaseTM();
if (ser.IsWriting())
q = Quat(currentTM);
tag = (i == eVTRT_Pitch) ? "rotation_pitch" : "rotation_yaw";
ser.Value(tag.c_str(), q, 'ori1');
if (ser.IsReading())
{
Matrix34 newTM(q);
newTM.SetTranslation(currentTM.GetTranslation());
m_rotations[i].m_pPart->SetLocalBaseTM(newTM);
m_rotations[i].m_orientation.Set(q);
}
}
}
}
}
开发者ID:joewan,项目名称:pycmake,代码行数:42,代码来源:VehicleSeatActionRotateTurret.cpp
示例2: NetSerialize
bool CHeavyMountedWeapon::NetSerialize(TSerialize ser, EEntityAspects aspect, uint8 profile, int flags)
{
if (!BaseClass::NetSerialize(ser, aspect, profile, flags))
return false;
if(aspect == ASPECT_RIPOFF)
{
ser.Value("ripOff", static_cast<CHeavyMountedWeapon*>(this), &CHeavyMountedWeapon::IsRippingOrRippedOff, &CHeavyMountedWeapon::SetRippingOff, 'bool');
}
return true;
}
开发者ID:Xydrel,项目名称:Infected,代码行数:12,代码来源:HeavyMountedWeapon.cpp
示例3: Serialize
void CMultipleGrabHandler::Serialize(TSerialize ser)
{
int numHandlers;
if (ser.IsWriting())
numHandlers = m_handlers.size();
ser.Value("numHandlers", numHandlers);
if (ser.IsReading())
{
for (int i=0; i < numHandlers; ++i)
{
m_handlers.push_back (new CAnimatedGrabHandler (m_pActor));
}
}
std::vector <CAnimatedGrabHandler*>::iterator it = m_handlers.begin();
std::vector <CAnimatedGrabHandler*>::iterator end = m_handlers.end();
for ( ; it != end; ++it)
(*it)->Serialize (ser);
}
开发者ID:AiYong,项目名称:CryGame,代码行数:21,代码来源:GrabHandler.cpp
示例4: FullSerialize
void CDoorPanel::FullSerialize( TSerialize serializer )
{
if (serializer.IsReading())
{
m_fLastVisibleDistanceCheckTime = 0.0f;
int iCurrentState = (int)eDoorPanelBehaviorState_Idle;
serializer.Value( "CurrentState", iCurrentState );
const EDoorPanelBehaviorState stateId = (EDoorPanelBehaviorState)iCurrentState;
if (stateId != eDoorPanelBehaviorState_Invalid)
{
m_currentState = stateId;
}
}
else
{
int iCurrentState = (int)m_currentState;
serializer.Value( "CurrentState", iCurrentState );
}
StateMachineSerializeBehavior( SStateEventSerialize(serializer) );
}
开发者ID:PiratesAhoy,项目名称:HeartsOfOak-Core,代码行数:21,代码来源:DoorPanel.cpp
示例5: FullSerialize
void CSmartMine::FullSerialize( TSerialize ser )
{
uint32 targetCount = m_trackedEntities.size();
ser.Value( "MineEnabled", m_enabled );
ser.Value( "MineFaction", m_factionId );
ser.Value( "MineTargetCount", targetCount );
CryFixedStringT<16> targetName;
if (ser.IsReading())
{
m_trackedEntities.clear();
for(uint32 i = 0; i < targetCount; ++i)
{
m_trackedEntities.push_back();
targetName.Format( "MineTarget_%d", i );
ser.Value( targetName.c_str(), m_trackedEntities[i] );
}
}
else
{
for(uint32 i = 0; i < targetCount; ++i)
{
targetName.Format( "MineTarget_%d", i );
ser.Value( targetName.c_str(), m_trackedEntities[i] );
}
}
StateMachineSerializeBehavior( SStateEventSerialize( ser ) );
}
开发者ID:Kufusonic,项目名称:Work-in-Progress-Sonic-Fangame,代码行数:30,代码来源:SmartMine.cpp
示例6: FullSerialize
//------------------------------------------------------------------
void CLam::FullSerialize(TSerialize ser)
{
CAccessory::FullSerialize(ser);
if(ser.IsReading())
{
ActivateLight(false);
ActivateLaser(false);
m_lastLaserHitPt.Set(0,0,0);
m_lastLaserHitSolid = false;
m_smoothLaserLength = -1.0f;
DestroyLaserEntity();
m_laserHelperFP.clear();
m_allowUpdate = false;
m_updateTime = 0.0f;
}
m_laserActiveSerialize = m_laserActivated;
ser.Value("laserActivated", m_laserActiveSerialize);
m_lightActiveSerialize = m_lightActivated;
ser.Value("lightActivated", m_lightActiveSerialize);
}
开发者ID:j30206868,项目名称:NetWars_cpp,代码行数:23,代码来源:Lam.cpp
示例7: Serialize
virtual void Serialize(SActivationInfo *pActInfo, TSerialize ser)
{
ser.Value("m_bPlaying", m_bPlaying);
ser.Value("m_direction", m_direction);
ser.Value("m_postSerializeTrigger", m_postSerializeTrigger);
if (ser.IsReading())
{
// in case we were playing before the fader is stopped on load,
// but still we need to activate outputs. this MUST NOT be done in serialize
// but in ProcessEvent
if (m_bPlaying)
{
pActInfo->pGraph->SetRegularlyUpdated(pActInfo->myID, true);
m_postSerializeTrigger = m_direction;
}
m_bPlaying = false;
m_bNeedFaderStop = false;
m_ticket = 0;
m_direction = 0;
}
}
开发者ID:aronarts,项目名称:FireNET,代码行数:22,代码来源:FlowFadeNode.cpp
示例8: SerializeWith
void SerializeWith( TSerialize ser )
{
ser.Value("hostId", hostId, 'eid');
ser.Value("ownerId", ownerId, 'eid');
ser.Value("weaponId", weaponId, 'eid');
ser.Value("fmId", fmId, 'fmod');
ser.Value("pos", pos, 'wrld');
ser.Value("dir", dir, 'dir0');
ser.Value("vel", vel, 'vel0');
ser.Value("tracked", tracked, 'bool');
}
开发者ID:mrwonko,项目名称:CrysisVR,代码行数:11,代码来源:Projectile.cpp
示例9: FullSerialize
void CPlayerRotation::FullSerialize( TSerialize ser )
{
ser.BeginGroup( "PlayerRotation" );
ser.Value( "viewAngles" , m_viewAngles );
ser.Value( "leanAmount", m_leanAmount );
ser.Value( "viewRoll", m_viewRoll );
//[AlexMcC|19.03.10]: TODO: delete these once we stop reviving players on quick load!
// When we don't revive, these are overwritten by a calculation that reads from m_viewAngles,
// which we serialize above.
ser.Value( "viewQuat", m_viewQuat );
ser.Value( "viewQuatFinal", m_viewQuatFinal );
ser.Value( "baseQuat", m_baseQuat );
ser.EndGroup();
}
开发者ID:aronarts,项目名称:FireNET,代码行数:15,代码来源:PlayerRotation.cpp
示例10: Serialize
void CHUDMissionObjective::Serialize(TSerialize ser)
{
//ser.Value("m_shortMessage", m_shortMessage);
//ser.Value("m_screenMessage", m_screenMessage);
//ser.Value("m_id", m_id);
ser.Value("m_trackedEntity", m_trackedEntity);
ser.EnumValue("m_eStatus", m_eStatus, FIRST, LAST);
ser.Value("m_silent", m_silent);
ser.Value("m_secondary", m_secondary);
if(ser.IsReading())
{
if(m_eStatus != DEACTIVATED)
{
m_lastTimeChanged = gEnv->pTimer->GetFrameStartTime().GetSeconds();
}
m_pMOS = g_pGame->GetMOSystem();
SetTrackedEntity(m_trackedEntity.c_str());
}
}
开发者ID:amrhead,项目名称:eaascode,代码行数:23,代码来源:HUDMissionObjectiveSystem.cpp
示例11: Serialize
//------------------------------------------------------------------------
void CVehicleMovementWarrior::Serialize(TSerialize ser, EEntityAspects aspects)
{
CVehicleMovementHovercraft::Serialize(ser, aspects);
if (ser.GetSerializationTarget() != eST_Network)
{
ser.Value("m_thrustersDamaged", m_thrustersDamaged);
ser.Value("m_collapseTimer", m_collapseTimer);
ser.Value("m_collapsed", m_collapsed);
ser.Value("m_platformDown", m_platformDown);
char buf[16];
for (int i=0; i<m_numThrusters; ++i)
{
_snprintf(buf, 16, "thruster_%d", i);
ser.BeginGroup(buf);
ser.Value("enabled", m_vecThrusters[i]->enabled);
ser.Value("heightAdaption", m_vecThrusters[i]->heightAdaption);
ser.Value("hoverVariance", m_vecThrusters[i]->hoverVariance);
ser.EndGroup();
}
}
}
开发者ID:AiYong,项目名称:CryGame,代码行数:24,代码来源:VehicleMovementWarrior.cpp
示例12: Serialize
void CSoundMoods::Serialize(TSerialize ser)
{
if(!m_pSoundMoodManager)
return;
uint uiSoundMood = 0;
for(TVectorSoundMoods::iterator iter=m_vecSoundMoods.begin(); iter!=m_vecSoundMoods.end(); ++iter,++uiSoundMood)
{
SSoundMood *pSoundMood = &(*iter);
char szTemp[256];
sprintf(szTemp,"strSoundMood_%d", uiSoundMood);
ser.Value(szTemp,pSoundMood->strSoundMood);
sprintf(szTemp,"uiFadeOutTime_%d",uiSoundMood);
ser.Value(szTemp,pSoundMood->uiFadeOutTime);
sprintf(szTemp,"uiFadeOut_%d", uiSoundMood);
ser.Value(szTemp,pSoundMood->uiFadeOut);
sprintf(szTemp,"bValid_%d", uiSoundMood);
ser.Value(szTemp,pSoundMood->bValid);
sprintf(szTemp,"bUnlimited_%d", uiSoundMood);
ser.Value(szTemp,pSoundMood->bUnlimited);
}
}
开发者ID:whztt07,项目名称:CrysisVR,代码行数:23,代码来源:SoundMoods.cpp
示例13:
void CTacticalManager::STacticalInterestPoint::Serialize(TSerialize ser)
{
ser.Value("m_entityId", m_entityId);
ser.Value("m_scanned", m_scanned);
ser.Value("m_overrideIconType", m_overrideIconType);
ser.Value("m_tagged", m_tagged);
ser.Value("m_visible", m_visible);
ser.Value("m_pinged", m_pinged);
}
开发者ID:PiratesAhoy,项目名称:HeartsOfOak-Core,代码行数:9,代码来源:TacticalManager.cpp
示例14: Serialize
//------------------------------------------------------------------------
void CVehicleSeatActionSound::Serialize(TSerialize ser, EEntityAspects aspects)
{
if (aspects&CVehicle::ASPECT_SEAT_ACTION)
{
NET_PROFILE_SCOPE("SeatAction_Sound", ser.IsReading());
bool enabled=m_enabled;
ser.Value("enabled", enabled, 'bool');
if(ser.IsReading())
{
if(m_enabled != enabled)
{
if (enabled)
ExecuteTrigger(m_nAudioControlIDStart);
else
StopTrigger();
m_enabled=enabled;
}
}
}
}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:25,代码来源:VehicleSeatActionSound.cpp
示例15: SerializeWith
void SDeclareExplosiveObjectState::SerializeWith( TSerialize ser )
{
LOGBREAK("SDeclareExplosiveObjectState: %s", ser.IsReading() ? "Reading:" : "Writing");
ser.Value("breakId", breakId, 'brId');
ser.Value("isEnt", isEnt);
if (isEnt)
{
if (ser.IsWriting())
CRY_ASSERT(CCryAction::GetCryAction()->GetGameContext()->GetNetContext()->IsBound(entId));
ser.Value("entid", entId, 'eid');
ser.Value("entpos", entPos);
ser.Value("entrot", entRot);
ser.Value("entscale", entScale);
}
else
{
ser.Value("eventPos", eventPos);
ser.Value("hash", hash);
}
}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:21,代码来源:ExplosiveObjectState.cpp
示例16: SerializeSpawnInfo
//------------------------------------------------------------------------
void CProjectile::SerializeSpawnInfo( TSerialize ser )
{
ser.Value("hostId", m_hostId, 'eid');
ser.Value("ownerId", m_ownerId, 'eid');
ser.Value("weaponId", m_weaponId, 'eid');
ser.Value("fmId", m_fmId, 'fmod');
ser.Value("pos", m_initial_pos, 'wrld');
ser.Value("dir", m_initial_dir, 'dir0');
ser.Value("vel", m_initial_vel, 'vel0');
ser.Value("tracked", m_tracked, 'bool');
if (ser.IsReading())
SetParams(m_ownerId, m_hostId, m_weaponId, m_fmId, m_damage, m_hitTypeId);
}
开发者ID:mrwonko,项目名称:CrysisVR,代码行数:15,代码来源:Projectile.cpp
示例17: Serialize
void CAICounter_Alertness::Serialize( TSerialize ser )
{
ser.BeginGroup("AICounter_Alertness");
ser.Value( "m_timeNextUpdate", m_timeNextUpdate );
ser.Value( "m_alertnessGlobal", m_alertnessGlobal );
ser.Value( "m_alertnessEnemies", m_alertnessEnemies );
ser.Value( "m_alertnessFriends", m_alertnessFriends );
ser.Value( "m_alertnessFaction", m_alertnessFaction );
ser.Value( "m_bNewListeners", m_bNewListeners );
if (ser.IsReading())
{
m_bJustUpdated = false;
m_bFactionVectorsAreValid = false;
}
ser.EndGroup();
}
开发者ID:Kufusonic,项目名称:Work-in-Progress-Sonic-Fangame,代码行数:18,代码来源:AICounters.cpp
示例18: Serialize
void Serialize(SActivationInfo *, TSerialize ser)
{
ser.BeginGroup("Local");
ser.Value("m_currentRotation", m_currentRotation);
ser.Value("m_destinationRotation", m_destinationRotation);
ser.Value("m_currentRotationStep", m_currentRotationStep);
ser.Value("m_lastTime", m_lastTime);
ser.Value("m_timeRemaining", m_timeRemaining);
// the regular update is taken care of by the FlowGraph itself
ser.EndGroup();
}
开发者ID:NightOwlsEntertainment,项目名称:PetBox_A_Journey_to_Conquer_Elementary_Algebra,代码行数:11,代码来源:AngularInterpolatorNode.cpp
示例19: SerializeSpawnInfo
//------------------------------------------------------------------------
void CProjectile::SerializeSpawnInfo(TSerialize ser)
{
ser.Value("hostId", m_hostId, 'eid');
ser.Value("ownerId", m_ownerId, 'eid');
ser.Value("weaponId", m_weaponId, 'eid');
ser.Value("pos", m_initial_pos, 'wrld');
ser.Value("dir", m_initial_dir, 'dir0');
ser.Value("vel", m_initial_vel, 'vel0');
if(ser.IsReading())
SetParams(m_ownerId, m_hostId, m_weaponId, m_damage, m_hitTypeId, m_damageDropPerMeter, m_damageDropMinDisSqr);
}
开发者ID:Hellraiser666,项目名称:CryGame,代码行数:13,代码来源:Projectile.cpp
示例20: Serialize
//------------------------------------------------------------------------
void CVehicleActionAutomaticDoor::Serialize(TSerialize ser, EEntityAspects aspects)
{
ser.Value("timeInTheAir", m_timeInTheAir);
ser.Value("timeOnTheGround", m_timeOnTheGround);
ser.Value("isTouchingGround", m_isTouchingGround);
ser.Value("isTouchingGroundBase", m_isTouchingGroundBase);
ser.Value("eventSamplingTime",m_eventSamplingTime);
ser.Value("animTime", m_animTime);
if (ser.IsReading())
{
m_pDoorAnim->StartAnimation();
m_pDoorAnim->ToggleManualUpdate(true);
m_pDoorAnim->SetTime(m_animTime);
}
}
开发者ID:eBunny,项目名称:EmberProject,代码行数:18,代码来源:VehicleActionAutomaticDoor.cpp
注:本文中的TSerialize类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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