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C++ TShHandleBase类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中TShHandleBase的典型用法代码示例。如果您正苦于以下问题:C++ TShHandleBase类的具体用法?C++ TShHandleBase怎么用?C++ TShHandleBase使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了TShHandleBase类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ShLink

//
// Do an actual link on the given compile objects.
//
// Return:  The return value of is really boolean, indicating
// success or failure.
//
int ShLink(
    const ShHandle linkHandle,
    const ShHandle compHandles[],
    const int numHandles,
    ShHandle uniformMapHandle,
    short int** uniformsAccessed,
    int* numUniformsAccessed)

{
    if (!InitThread())
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    int returnValue;
    GlobalPoolAllocator.push();
    returnValue = ShLinkExt(linkHandle, compHandles, numHandles);
    GlobalPoolAllocator.pop();

    if (returnValue)
        return 1;

    return 0;
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:33,代码来源:ShaderLang.cpp


示例2: ShGetInfo

void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params)
{
    if (!handle || !params)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (!compiler) return;

    switch(pname)
    {
    case SH_INFO_LOG_LENGTH:
        *params = compiler->getInfoSink().info.size() + 1;
        break;
    case SH_OBJECT_CODE_LENGTH:
        *params = compiler->getInfoSink().obj.size() + 1;
        break;
    case SH_ACTIVE_UNIFORMS:
        *params = compiler->getUniforms().size();
        break;
    case SH_ACTIVE_UNIFORM_MAX_LENGTH:
        *params = 1 +  MAX_SYMBOL_NAME_LEN;
        break;
    case SH_ACTIVE_ATTRIBUTES:
        *params = compiler->getAttribs().size();
        break;
    case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH:
        *params = 1 + MAX_SYMBOL_NAME_LEN;
        break;
    case SH_VARYINGS:
        *params = compiler->getVaryings().size();
        break;
    case SH_VARYING_MAX_LENGTH:
        *params = 1 + MAX_SYMBOL_NAME_LEN;
        break;
    case SH_MAPPED_NAME_MAX_LENGTH:
        // Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to
        // handle array and struct dereferences.
        *params = 1 + MAX_SYMBOL_NAME_LEN;
        break;
    case SH_NAME_MAX_LENGTH:
        *params = 1 + MAX_SYMBOL_NAME_LEN;
        break;
    case SH_HASHED_NAME_MAX_LENGTH:
        if (compiler->getHashFunction() == NULL) {
            *params = 0;
        } else {
            // 64 bits hashing output requires 16 bytes for hex
            // representation.
            const char HashedNamePrefix[] = HASHED_NAME_PREFIX;
            *params = 16 + sizeof(HashedNamePrefix);
        }
        break;
    case SH_HASHED_NAMES_COUNT:
        *params = compiler->getNameMap().size();
        break;
    default:
        UNREACHABLE();
    }
}
开发者ID:vvuk,项目名称:angle-old,代码行数:60,代码来源:ShaderLang.cpp


示例3: ConstructCompiler

//
// Driver calls these to create and destroy compiler objects.
//
ShHandle ConstructCompiler(sh::GLenum type,
                           ShShaderSpec spec,
                           ShShaderOutput output,
                           const ShBuiltInResources *resources)
{
    TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output));
    if (base == nullptr)
    {
        return 0;
    }

    TCompiler *compiler = base->getAsCompiler();
    if (compiler == nullptr)
    {
        return 0;
    }

    // Generate built-in symbol table.
    if (!compiler->Init(*resources))
    {
        Destruct(base);
        return 0;
    }

    return base;
}
开发者ID:google,项目名称:angle,代码行数:29,代码来源:ShaderLang.cpp


示例4: ASSERT

const std::vector<InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle)
{
    ASSERT(handle);
    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return &compiler->getShaderStorageBlocks();
}
开发者ID:google,项目名称:angle,代码行数:9,代码来源:ShaderLang.cpp


示例5: GetVertexShaderNumViews

int GetVertexShaderNumViews(const ShHandle handle)
{
    ASSERT(handle);
    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getNumViews();
}
开发者ID:google,项目名称:angle,代码行数:9,代码来源:ShaderLang.cpp


示例6: ShDestruct

void ShDestruct(ShHandle handle)
{
    if (handle == 0)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);

    if (base->getAsCompiler())
        DeleteCompiler(base->getAsCompiler());
}
开发者ID:ConradIrwin,项目名称:gecko-dev,代码行数:10,代码来源:ShaderLang.cpp


示例7: GetGeometryShaderInvocations

int GetGeometryShaderInvocations(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getGeometryShaderInvocations();
}
开发者ID:google,项目名称:angle,代码行数:10,代码来源:ShaderLang.cpp


示例8: GetGeometryShaderOutputPrimitiveType

GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType());
}
开发者ID:google,项目名称:angle,代码行数:10,代码来源:ShaderLang.cpp


示例9: HasValidGeometryShaderMaxVertices

bool HasValidGeometryShaderMaxVertices(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getGeometryShaderMaxVertices() >= 0;
}
开发者ID:google,项目名称:angle,代码行数:10,代码来源:ShaderLang.cpp


示例10: HasValidGeometryShaderOutputPrimitiveType

bool HasValidGeometryShaderOutputPrimitiveType(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getGeometryShaderOutputPrimitiveType() != EptUndefined;
}
开发者ID:google,项目名称:angle,代码行数:10,代码来源:ShaderLang.cpp


示例11: GetComputeShaderLocalGroupSize

WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    return compiler->getComputeShaderLocalSize();
}
开发者ID:google,项目名称:angle,代码行数:10,代码来源:ShaderLang.cpp


示例12: GetGeometryShaderMaxVertices

int GetGeometryShaderMaxVertices(const ShHandle handle)
{
    ASSERT(handle);

    TShHandleBase *base = static_cast<TShHandleBase *>(handle);
    TCompiler *compiler = base->getAsCompiler();
    ASSERT(compiler);

    int maxVertices = compiler->getGeometryShaderMaxVertices();
    ASSERT(maxVertices >= 0);
    return maxVertices;
}
开发者ID:google,项目名称:angle,代码行数:12,代码来源:ShaderLang.cpp


示例13: ShGetInfoLog

//
// Return any compiler log of messages for the application.
//
void ShGetInfoLog(const ShHandle handle, char* infoLog)
{
    if (!handle || !infoLog)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (!compiler) return;

    TInfoSink& infoSink = compiler->getInfoSink();
    strcpy(infoLog, infoSink.info.c_str());
}
开发者ID:ConradIrwin,项目名称:gecko-dev,代码行数:15,代码来源:ShaderLang.cpp


示例14: ShGetObjectCode

//
// Return any object code.
//
void ShGetObjectCode(const ShHandle handle, char* objCode)
{
    if (!handle || !objCode)
        return;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (!compiler) return;

    TInfoSink& infoSink = compiler->getInfoSink();
    strcpy(objCode, infoSink.obj.c_str());
}
开发者ID:ConradIrwin,项目名称:gecko-dev,代码行数:15,代码来源:ShaderLang.cpp


示例15: ShGetUniformLocation

//
// Return the index for OpenGL to use for knowing where a uniform lives.
//
// Return:  The return value of is really boolean, indicating
// success or failure.
//
int ShGetUniformLocation(const ShHandle handle, const char* name)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return -1;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TUniformMap* uniformMap= base->getAsUniformMap();
    if (uniformMap == 0)
        return -1;

    return uniformMap->getLocation(name);
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:21,代码来源:ShaderLang.cpp


示例16: ShGetExecutable

//
// Return the resulting binary code from the link process.  Structure
// is machine dependent.
//
const void* ShGetExecutable(const ShHandle handle)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    return linker->getObjectCode();
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:20,代码来源:ShaderLang.cpp


示例17: ShGetObjectCode

//
// Return any object code.
//
const char* ShGetObjectCode(const ShHandle handle)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = static_cast<TShHandleBase*>(handle);
    TInfoSink* infoSink;

    if (base->getAsCompiler())
        infoSink = &(base->getAsCompiler()->getInfoSink());

    return infoSink->obj.c_str();
}
开发者ID:achellies,项目名称:WinCEWebKit,代码行数:19,代码来源:ShaderLang.cpp


示例18: ShExcludeAttributes

//
// Some attribute locations are off-limits to the linker...
//
int ShExcludeAttributes(const ShHandle handle, int *attributes, int count)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
    if (linker == 0)
        return 0;

    linker->setExcludedAttributes(attributes, count);

    return 1;
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:20,代码来源:ShaderLang.cpp


示例19: ShSetFixedAttributeBindings

//
// Let the linker know where the predefined attributes have to live.
//
int ShSetFixedAttributeBindings(const ShHandle handle, const ShBindingTable* table)
{
    if (!InitThread())
        return 0;

    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TLinker* linker = static_cast<TLinker*>(base->getAsLinker());

    if (linker == 0)
        return 0;

    linker->setFixedAttributeBindings(table);
    return 1;
}
开发者ID:Aetherdyne,项目名称:glintercept,代码行数:20,代码来源:ShaderLang.cpp


示例20: ShCompile

//
// Do an actual compile on the given strings.  The result is left 
// in the given compile object.
//
// Return:  The return value of ShCompile is really boolean, indicating
// success or failure.
//
int ShCompile(
    const ShHandle handle,
    const char* const shaderStrings[],
    size_t numStrings,
    int compileOptions)
{
    if (handle == 0)
        return 0;

    TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
    TCompiler* compiler = base->getAsCompiler();
    if (compiler == 0)
        return 0;

    bool success = compiler->compile(shaderStrings, numStrings, compileOptions);
    return success ? 1 : 0;
}
开发者ID:ConradIrwin,项目名称:gecko-dev,代码行数:24,代码来源:ShaderLang.cpp



注:本文中的TShHandleBase类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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