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C++ TVariable类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中TVariable的典型用法代码示例。如果您正苦于以下问题:C++ TVariable类的具体用法?C++ TVariable怎么用?C++ TVariable使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了TVariable类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ir_grow_declaration

TIntermAggregate* ir_grow_declaration(TIntermTyped* declaration, TSymbol* symbol, TIntermTyped* initializer, TParseContext& ctx)
{
	TVariable* var = static_cast<TVariable*>(symbol);
	TIntermSymbol* sym = ir_add_symbol(var, var->getType().getLine());
	
	return ir_grow_declaration(declaration, sym, initializer, ctx);
}
开发者ID:Groovounet,项目名称:hlsl2glslfork,代码行数:7,代码来源:Intermediate.cpp


示例2: ir_grow_declaration

TIntermDeclaration* ir_grow_declaration(TIntermDeclaration* declaration, TSymbol* symbol, TIntermTyped* initializer, TInfoSink& infoSink)
{
	TVariable* var = static_cast<TVariable*>(symbol);
	TIntermSymbol* sym = ir_add_symbol(var, var->getType().getLine());
	
	return ir_grow_declaration(declaration, sym, initializer, infoSink);
}
开发者ID:juj,项目名称:hlsl2glslfork,代码行数:7,代码来源:Intermediate.cpp


示例3: TSymbolTableLevel

TSymbolTableLevel* TSymbolTableLevel::clone() const
{
    TSymbolTableLevel *symTableLevel = new TSymbolTableLevel();
    symTableLevel->anonId = anonId;
    symTableLevel->thisLevel = thisLevel;
    std::vector<bool> containerCopied(anonId, false);
    tLevel::const_iterator iter;
    for (iter = level.begin(); iter != level.end(); ++iter) {
        const TAnonMember* anon = iter->second->getAsAnonMember();
        if (anon) {
            // Insert all the anonymous members of this same container at once,
            // avoid inserting the other members in the future, once this has been done,
            // allowing them to all be part of the same new container.
            if (! containerCopied[anon->getAnonId()]) {
                TVariable* container = anon->getAnonContainer().clone();
                container->changeName(NewPoolTString(""));
                // insert the whole container
                symTableLevel->insert(*container, false);
                containerCopied[anon->getAnonId()] = true;
            }
        } else
            symTableLevel->insert(*iter->second->clone(), false);
    }

    return symTableLevel;
}
开发者ID:CallmeNezha,项目名称:bgfx,代码行数:26,代码来源:SymbolTable.cpp


示例4: ir_add_declaration

TIntermDeclaration* ir_add_declaration(TSymbol* symbol, TIntermTyped* initializer, TSourceLoc line, TInfoSink& infoSink)
{
	TVariable* var = static_cast<TVariable*>(symbol);
	TIntermSymbol* sym = ir_add_symbol(var->getUniqueId(), var->getName(), var->getType(), line);
	sym->setGlobal(symbol->isGlobal());

	return ir_add_declaration(sym, initializer, line, infoSink);
}
开发者ID:jjiezheng,项目名称:hlsl2glslfork,代码行数:8,代码来源:Intermediate.cpp


示例5:

//---------------------------------------------------------------------------
TVariable* __fastcall TVariableKit::VarByName(String Name)
{
short Counter = 0;
TVariable* Res = NULL;
for (short i = 0; i < kit->Count; i++) {
    TVariable* Var = (TVariable*)kit->Items[i];
    if (Var->GetName() == Name) {
        Res = Var;
        Counter++; }; };
return Counter == 1 ? Res : NULL;
}
开发者ID:majioa,项目名称:formula-kit,代码行数:12,代码来源:cvarkit.cpp


示例6: DecorateVariableIfNeeded

TString DecorateVariableIfNeeded(const TVariable &variable)
{
    if (variable.symbolType() == SymbolType::AngleInternal ||
        variable.symbolType() == SymbolType::Empty)
    {
        // Besides handling internal variables, we generate names for nameless parameters here.
        const ImmutableString &name = variable.name();
        // The name should not have a prefix reserved for user-defined variables or functions.
        ASSERT(!name.beginsWith("f_"));
        ASSERT(!name.beginsWith("_"));
        return TString(name.data());
    }
    else
    {
        return Decorate(variable.name());
    }
}
开发者ID:null77,项目名称:angle,代码行数:17,代码来源:UtilsHLSL.cpp


示例7: error

bool TParseContext::arraySetMaxSize(TIntermSymbol *node, TType* type, int size, bool updateFlag, TSourceLoc line)
{
    bool builtIn = false;
    TSymbol* symbol = symbolTable.find(node->getSymbol(), &builtIn);
    if (symbol == 0) {
        error(line, " undeclared identifier", node->getSymbol().c_str(), "");
        return true;
    }
    TVariable* variable = static_cast<TVariable*>(symbol);

    type->setArrayInformationType(variable->getArrayInformationType());
    variable->updateArrayInformationType(type);

    // special casing to test index value of gl_FragData. If the accessed index is >= gl_MaxDrawBuffers
    // its an error
    if (node->getSymbol() == "gl_FragData") {
        TSymbol* fragData = symbolTable.find("gl_MaxDrawBuffers", &builtIn);
        if (fragData == 0) {
            infoSink.info.message(EPrefixInternalError, "gl_MaxDrawBuffers not defined", line);
            return true;
        }

        int fragDataValue = static_cast<TVariable*>(fragData)->getConstPointer()[0].getIConst();
        if (fragDataValue <= size) {
            error(line, "", "[", "gl_FragData can only have a max array size of up to gl_MaxDrawBuffers", "");
            return true;
        }
    }

    // we dont want to update the maxArraySize when this flag is not set, we just want to include this 
    // node type in the chain of node types so that its updated when a higher maxArraySize comes in.
    if (!updateFlag)
        return false;

    size++;
    variable->getType().setMaxArraySize(size);
    type->setMaxArraySize(size);
    TType* tt = type;

    while(tt->getArrayInformationType() != 0) {
        tt = tt->getArrayInformationType();
        tt->setMaxArraySize(size);
    }

    return false;
}
开发者ID:Anachid,项目名称:mozilla-central,代码行数:46,代码来源:ParseHelper.cpp


示例8: recover

//
// Do semantic checking for a variable declaration that has no initializer,
// and update the symbol table.
//
// Returns true if there was an error.
//
bool TParseContext::nonInitErrorCheck(int line, TString& identifier, TPublicType& type)
{
    if (reservedErrorCheck(line, identifier))
        recover();

    TVariable* variable = new TVariable(&identifier, TType(type));

    if (! symbolTable.insert(*variable)) {
        error(line, "redefinition", variable->getName().c_str(), "");
        delete variable;
        return true;
    }

    if (voidErrorCheck(line, identifier, type))
        return true;

    return false;
}
开发者ID:pelegri,项目名称:WebKit-PlayBook,代码行数:24,代码来源:ParseHelper.cpp


示例9: InsertBuiltInFunctions


//.........这里部分代码省略.........
    if (type == GL_FRAGMENT_SHADER)
    {
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1);
    }

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2);

    //
    // Depth range in window coordinates
    //
    TFieldList *fields = NewPoolTFieldList();
    TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
    TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc);
    TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc);
    TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"), zeroSourceLoc);
    fields->push_back(near);
    fields->push_back(far);
    fields->push_back(diff);
    TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
    TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
    symbolTable.insert(COMMON_BUILTINS, depthRangeParameters);
    TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
    depthRange->setQualifier(EvqUniform);
    symbolTable.insert(COMMON_BUILTINS, depthRange);

    //
    // Implementation dependent built-in constants.
    //
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs);
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);

    symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors);

    {
        symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers);
        if (resources.EXT_blend_func_extended)
        {
            symbolTable.insertConstIntExt(COMMON_BUILTINS, "GL_EXT_blend_func_extended",
                                          "gl_MaxDualSourceDrawBuffersEXT",
                                          resources.MaxDualSourceDrawBuffers);
        }
    }

    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors);
    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors);
    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", resources.MinProgramTexelOffset);
    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", resources.MaxProgramTexelOffset);
}
开发者ID:Happy-Ferret,项目名称:freshplayerplugin,代码行数:101,代码来源:Initialize.cpp


示例10: InsertBuiltInFunctions


//.........这里部分代码省略.........
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2);

    if(type == SH_FRAGMENT_SHADER)
    {
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1);
        symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1);
    }

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2);

    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3);
    symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2);

    //
    // Depth range in window coordinates
    //
    TFieldList *fields = NewPoolTFieldList();
    TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
    TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc);
    TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc);
    TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"), zeroSourceLoc);
    fields->push_back(near);
    fields->push_back(far);
    fields->push_back(diff);
    TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
    TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
    symbolTable.insert(COMMON_BUILTINS, *depthRangeParameters);
    TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
    depthRange->setQualifier(EvqUniform);
    symbolTable.insert(COMMON_BUILTINS, *depthRange);

    //
    // Implementation dependent built-in constants.
    //
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs);
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
    symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);

    symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors);

    if (spec != SH_CSS_SHADERS_SPEC)
    {
        symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers);
    }

    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors);
    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors);
    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", resources.MinProgramTexelOffset);
    symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", resources.MaxProgramTexelOffset);
}
开发者ID:CodeSpeaker,项目名称:gecko-dev,代码行数:101,代码来源:Initialize.cpp


示例11: OutputDeclaration

bool OutputDeclaration(TIntermDeclaration* node, TIntermTraverser* it)
{
    TOutputTraverser* oit = static_cast<TOutputTraverser*>(it);
    TInfoSink& out = oit->infoSink;

    OutputExtensionText(out, node);
    OutputTreeText(out, node, oit->depth);

    TVariable* v = node->getVariable();

    if (v->getType().getBasicType() == EbtInvariant) {
        out.debug << "redeclare '" << v->getName() << "' as invariant";
    } else if (v->getType().getBasicType() != EbtStruct) {
        out.debug << "declare '" << v->getName() << "' (" <<
                  v->getType().getCompleteString() <<
                  ") [id: " << v->getUniqueId() << "]";
    } else {
        out.debug << "declare '" << v->getName() << "' (" <<
                  v->getType().getCompleteString() << " '" <<
                  v->getType().getTypeName() << "') [id: " <<
                  v->getUniqueId() << "]";
    }

    out.debug << " {" << node->isFirst() << "}";
    OutputDebugText(out, node);
    out.debug << "\n";

#if DEBUG_CHANGEABLE == 1
    OutputChangeableText(oit->infoSink, node, oit->depth, 0);
#endif

    return true;
}
开发者ID:jtorresfabra,项目名称:GLSL-Debugger,代码行数:33,代码来源:intermOut.cpp


示例12: VarByName

//---------------------------------------------------------------------------
void __fastcall TVariableKit::Change(String Name, String Mean)
{
TVariable* Var = VarByName(Name);
if (Var != NULL) Var->SetMean(Mean);
Evaluate();
}
开发者ID:majioa,项目名称:formula-kit,代码行数:7,代码来源:cvarkit.cpp


示例13: InsertBuiltInFunctions


//.........这里部分代码省略.........
    symbolTable.insertBuiltIn(bool2, "not", bool2);
    symbolTable.insertBuiltIn(bool3, "not", bool3);
    symbolTable.insertBuiltIn(bool4, "not", bool4);

    TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1);
    TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1);

    //
    // Texture Functions for GLSL ES 1.0
    //
    symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2);
    symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3);
    symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4);
    symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3);

    if (resources.OES_EGL_image_external)
    {
        TType *samplerExternalOES = new TType(EbtSamplerExternalOES, EbpUndefined, EvqGlobal, 1);

        symbolTable.insertBuiltIn(float4, "texture2D", samplerExternalOES, float2);
        symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float3);
        symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float4);
    }

    if (resources.ARB_texture_rectangle)
    {
        TType *sampler2DRect = new TType(EbtSampler2DRect, EbpUndefined, EvqGlobal, 1);

        symbolTable.insertBuiltIn(float4, "texture2DRect", sampler2DRect, float2);
        symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float3);
        symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float4);
    }

    if (type == SH_FRAGMENT_SHADER)
    {
        symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2, float1);
        symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3, float1);
        symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4, float1);
        symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3, float1);

        if (resources.OES_standard_derivatives)
        {
            symbolTable.insertBuiltIn(float1, "dFdx", float1);
            symbolTable.insertBuiltIn(float2, "dFdx", float2);
            symbolTable.insertBuiltIn(float3, "dFdx", float3);
            symbolTable.insertBuiltIn(float4, "dFdx", float4);
            
            symbolTable.insertBuiltIn(float1, "dFdy", float1);
            symbolTable.insertBuiltIn(float2, "dFdy", float2);
            symbolTable.insertBuiltIn(float3, "dFdy", float3);
            symbolTable.insertBuiltIn(float4, "dFdy", float4);

            symbolTable.insertBuiltIn(float1, "fwidth", float1);
            symbolTable.insertBuiltIn(float2, "fwidth", float2);
            symbolTable.insertBuiltIn(float3, "fwidth", float3);
            symbolTable.insertBuiltIn(float4, "fwidth", float4);
        }
    }

    if(type == SH_VERTEX_SHADER)
    {
        symbolTable.insertBuiltIn(float4, "texture2DLod", sampler2D, float2, float1);
        symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float3, float1);
        symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float4, float1);
        symbolTable.insertBuiltIn(float4, "textureCubeLod", samplerCube, float3, float1);
    }

    //
    // Depth range in window coordinates
    //
    TFieldList *fields = NewPoolTFieldList();
    TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"));
    TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"));
    TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"));
    fields->push_back(near);
    fields->push_back(far);
    fields->push_back(diff);
    TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
    TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
    symbolTable.insert(*depthRangeParameters);
    TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
    depthRange->setQualifier(EvqUniform);
    symbolTable.insert(*depthRange);

    //
    // Implementation dependent built-in constants.
    //
    symbolTable.insertConstInt("gl_MaxVertexAttribs", resources.MaxVertexAttribs);
    symbolTable.insertConstInt("gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
    symbolTable.insertConstInt("gl_MaxVaryingVectors", resources.MaxVaryingVectors);
    symbolTable.insertConstInt("gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
    symbolTable.insertConstInt("gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
    symbolTable.insertConstInt("gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
    symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);

    if (spec != SH_CSS_SHADERS_SPEC)
    {
        symbolTable.insertConstInt("gl_MaxDrawBuffers", resources.MaxDrawBuffers);
    }
}
开发者ID:13609594236,项目名称:CrossApp,代码行数:101,代码来源:Initialize.cpp


示例14: TIntermSymbol

TIntermSymbol *ReferenceGlobalVariable(const TString &name, const TSymbolTable &symbolTable)
{
    TVariable *var = reinterpret_cast<TVariable *>(symbolTable.findGlobal(name));
    ASSERT(var);
    return new TIntermSymbol(var->getUniqueId(), name, var->getType());
}
开发者ID:luke-chang,项目名称:gecko-1,代码行数:6,代码来源:IntermNode_util.cpp



注:本文中的TVariable类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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