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C++ TaxiPathSetBySource类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中TaxiPathSetBySource的典型用法代码示例。如果您正苦于以下问题:C++ TaxiPathSetBySource类的具体用法?C++ TaxiPathSetBySource怎么用?C++ TaxiPathSetBySource使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了TaxiPathSetBySource类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: LoadDBCStores


//.........这里部分代码省略.........

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for (uint32 m = 1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;

            // add total amount bits for first rank starting from talent tab first talent rank pos.
            uint32 pos = 0;
            for(TalentBitSize::iterator itr = sTalentBitSize.begin(); itr != sTalentBitSize.end(); ++itr)
            {
                uint32 talentId = itr->first & 0xFFFF;
                TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId );
                if(!talentInfo)
                    continue;

                if(talentInfo->TalentTab != talentTabId)
                    continue;

                sTalentPosInInspect[talentId] = pos;
                pos+= itr->second;
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore,           dbcPath,"TaxiNodes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore,            dbcPath,"TaxiPath.dbc");
    for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore,        dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }

    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data (pointers to sTaxiPathNodeStore elements
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path].set(entry->index, entry);

    // Initialize global taxinodes mask
    // include existing nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
            if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for(int j=0; j < 3; ++j)
                    if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);
开发者ID:Dolmero,项目名称:L4G_Core,代码行数:67,代码来源:DBCStores.cpp


示例2: LoadDBCStores


//.........这里部分代码省略.........
            continue;

        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if (talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j);
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore,              dbcPath, "TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
            if (!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0)
                continue;

            // store class talent tab pages
            for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
                if (talentTabInfo->ClassMask & (1 << (cls - 1)))
                    sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabId;
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore,              dbcPath, "TaxiNodes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore,               dbcPath, "TaxiPath.dbc");
    for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore,           dbcPath, "TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path].set(entry->index, entry);

    // Initialize global taxinodes mask
    // include existed nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
            if (SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
                    if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);
开发者ID:liukang,项目名称:TrinityCore,代码行数:66,代码来源:DBCStores.cpp


示例3: LoadDBCStores


//.........这里部分代码省略.........
        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if(talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore,           dbcPath,"TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore,           dbcPath,"TaxiNodes.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore,            dbcPath,"TaxiPath.dbc");
    for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore,        dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay);
    sTaxiPathNodeStore.Clear();

    // Initialize global taxinodes mask
    // include existed nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
            if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for(int j=0; j < MAX_EFFECT_INDEX; ++j)
                    if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);
开发者ID:Lirok,项目名称:mangos,代码行数:67,代码来源:DBCStores.cpp


示例4: getMSTime


//.........这里部分代码省略.........
        _nameGenData[entry->Race][entry->Sex].push_back(entry);

    for (PhaseXPhaseGroupEntry const* group : sPhaseXPhaseGroupStore)
        if (PhaseEntry const* phase = sPhaseStore.LookupEntry(group->PhaseID))
            _phasesByGroup[group->PhaseGroupID].insert(phase->ID);

    for (QuestPackageItemEntry const* questPackageItem : sQuestPackageItemStore)
        _questPackages[questPackageItem->QuestPackageID].push_back(questPackageItem);

    for (SpecializationSpellsEntry const* specSpells : sSpecializationSpellsStore)
        _specializationSpellsBySpec[specSpells->SpecID].push_back(specSpells);

    for (SpellPowerEntry const* power : sSpellPowerStore)
    {
        if (SpellPowerDifficultyEntry const* powerDifficulty = sSpellPowerDifficultyStore.LookupEntry(power->ID))
        {
            std::vector<SpellPowerEntry const*>& powers = _spellPowerDifficulties[power->SpellID][powerDifficulty->DifficultyID];
            if (powers.size() <= powerDifficulty->PowerIndex)
                powers.resize(powerDifficulty->PowerIndex + 1);

            powers[powerDifficulty->PowerIndex] = power;
        }
        else
        {
            std::vector<SpellPowerEntry const*>& powers = _spellPowers[power->SpellID];
            if (powers.size() <= power->PowerIndex)
                powers.resize(power->PowerIndex + 1);

            powers[power->PowerIndex] = power;
        }
    }

    for (TaxiPathEntry const* entry : sTaxiPathStore)
        sTaxiPathSetBySource[entry->From][entry->To] = TaxiPathBySourceAndDestination(entry->ID, entry->Cost);

    uint32 pathCount = sTaxiPathStore.GetNumRows();

    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for (TaxiPathNodeEntry const* entry : sTaxiPathNodeStore)
        if (pathLength[entry->PathID] < entry->NodeIndex + 1)
            pathLength[entry->PathID] = entry->NodeIndex + 1;

    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for (uint32 i = 0; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);

    // fill data
    for (TaxiPathNodeEntry const* entry : sTaxiPathNodeStore)
        sTaxiPathNodesByPath[entry->PathID].set(entry->NodeIndex, entry);

    // Initialize global taxinodes mask
    // include existed nodes that have at least single not spell base (scripted) path
    {
        if (sTaxiNodesStore.GetNumRows())
        {
            ASSERT(TaxiMaskSize >= ((sTaxiNodesStore.GetNumRows() - 1) / 8) + 1,
                "TaxiMaskSize is not large enough to contain all taxi nodes! (current value %d, required %d)",
                TaxiMaskSize, (((sTaxiNodesStore.GetNumRows() - 1) / 8) + 1));
        }

        std::set<uint32> spellPaths;
        for (SpellEffectEntry const* sInfo : sSpellEffectStore)
            if (sInfo->Effect == SPELL_EFFECT_SEND_TAXI)
开发者ID:gearsofdeath,项目名称:DeathCore_6.x-1,代码行数:67,代码来源:DB2Stores.cpp


示例5: LoadDBCStores


//.........这里部分代码省略.........
            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for (uint32 m = 1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<= 1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabId;

            // add total amount bits for first rank starting from talent tab first talent rank pos.
            uint32 pos = 0;
            for (TalentBitSize::iterator itr = sTalentBitSize.begin(); itr != sTalentBitSize.end(); ++itr)
            {
                uint32 talentId = itr->first & 0xFFFF;
                TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
                if (!talentInfo)
                    continue;

                if (talentInfo->TalentTab != talentTabId)
                    continue;

                sTalentPosInInspect[talentId] = pos;
                pos += itr->second;
            }
        }
    }

    LoadDBC(availableDbcLocales, bar, bad_dbc_files, sTaxiNodesStore,           dbcPath, "TaxiNodes.dbc");

    LoadDBC(availableDbcLocales, bar, bad_dbc_files, sTaxiPathStore,            dbcPath, "TaxiPath.dbc");
    for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales, bar, bad_dbc_files, sTaxiPathNodeStore,        dbcPath, "TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data (pointers to sTaxiPathNodeStore elements
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path][entry->index] = entry;

    // Initialize global taxinodes mask
    // include existing nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for (uint32 i = 1; i < sSpellTemplate.GetMaxEntry(); ++i)
            if (SpellEntry const* sInfo = sSpellTemplate.LookupEntry<SpellEntry>(i))
                for (int j = 0; j < MAX_EFFECT_INDEX; ++j)
                    if (sInfo->Effect[j] == 123 /*SPELL_EFFECT_SEND_TAXI*/)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);
开发者ID:Ghaster,项目名称:mangos-classic,代码行数:66,代码来源:DBCStores.cpp



注:本文中的TaxiPathSetBySource类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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