本文整理汇总了C++中ThreatMapEntry类的典型用法代码示例。如果您正苦于以下问题:C++ ThreatMapEntry类的具体用法?C++ ThreatMapEntry怎么用?C++ ThreatMapEntry使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ThreatMapEntry类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: locker
void ThreatMap::addAggro(CreatureObject* target, int value, uint64 duration) {
Locker locker(&lockMutex);
ManagedReference<TangibleObject*> strongSelf = self.get();
if (strongSelf == NULL || strongSelf.get() == target)
return;
int idx = find(target);
if (idx == -1) {
ThreatMapEntry entry;
entry.addAggro(value);
put(target, entry);
registerObserver(target);
} else {
ThreatMapEntry* entry = &elementAt(idx).getValue();
entry->addAggro(value);
}
if(duration > 0) {
Reference<RemoveAggroTask*> removeAggroTask = new RemoveAggroTask(self.get(), target, value);
removeAggroTask->schedule(duration);
}
}
开发者ID:JigglyPoofSWG,项目名称:BSS,代码行数:25,代码来源:ThreatMap.cpp
示例2: locker
CreatureObject* ThreatMap::getHighestDamagePlayer() {
Locker locker(&lockMutex);
uint32 maxDamage = 0;
VectorMap<uint64,uint32> damageMap;
CreatureObject* player = NULL;
for (int i = 0; i < size(); ++i) {
ThreatMapEntry* entry = &elementAt(i).getValue();
uint32 totalDamage = 0;
for (int j = 0; j < entry->size(); ++j) {
uint32 damage = entry->elementAt(j).getValue();
totalDamage += damage;
}
CreatureObject* creature = elementAt(i).getKey();
if (creature->isPlayerCreature()) {
if(!damageMap.contains(creature->getObjectID())){
damageMap.put(creature->getObjectID(),totalDamage);
} else {
damageMap.get(creature->getObjectID()) += totalDamage;
}
if (damageMap.get(creature->getObjectID()) > maxDamage) {
maxDamage = damageMap.get(creature->getObjectID());
player = cast<CreatureObject*>(creature);
}
} else if (creature->isPet()) {
CreatureObject* owner = creature->getLinkedCreature().get();
if (owner != NULL && owner->isPlayerCreature()) {
if(!damageMap.contains(owner->getObjectID())){
damageMap.put(owner->getObjectID(),totalDamage);
} else {
damageMap.get(owner->getObjectID()) += totalDamage;
}
if (damageMap.get(owner->getObjectID()) > maxDamage) {
maxDamage = damageMap.get(owner->getObjectID());
player = cast<CreatureObject*>(owner);
}
}
}
}
return player;
}
开发者ID:dogg-jr,项目名称:GR-Core,代码行数:51,代码来源:ThreatMap.cpp
示例3: llocker
void ThreatMap::dropDamage(CreatureObject* target) {
Locker llocker(&lockMutex);
ManagedReference<TangibleObject*> selfStrong = self.get();
if (target == NULL || selfStrong == NULL || target->isDead() || !target->isOnline() || target->getPlanetCRC() != selfStrong->getPlanetCRC()) {
drop(target);
if (threatMapObserver != NULL)
target->dropObserver(ObserverEventType::HEALINGPERFORMED, threatMapObserver);
} else {
ThreatMapEntry *entry = &get(target);
entry->setNonAggroDamage(entry->getTotalDamage());
entry->addHeal(-entry->getHeal()); // don't need to store healing
entry->clearAggro();
}
llocker.release();
if (currentThreat == target)
currentThreat = NULL;
}
开发者ID:JigglyPoofSWG,项目名称:BSS,代码行数:21,代码来源:ThreatMap.cpp
注:本文中的ThreatMapEntry类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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