本文整理汇总了C++中TileItemVector类的典型用法代码示例。如果您正苦于以下问题:C++ TileItemVector类的具体用法?C++ TileItemVector怎么用?C++ TileItemVector使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了TileItemVector类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: pushItems
void Monster::pushItems(Tile* tile)
{
TileItemVector* items = tile->getItemList();
if(!items)
return;
//We cannot use iterators here since we can push the item to another tile
//which will invalidate the iterator.
//start from the end to minimize the amount of traffic
int32_t moveCount = 0, removeCount = 0, downItemsSize = tile->getDownItemCount();
Item* item = NULL;
for(int32_t i = downItemsSize - 1; i >= 0; --i)
{
assert(i >= 0 && i < downItemsSize);
if((item = items->at(i)) && item->hasProperty(MOVEABLE) &&
(item->hasProperty(BLOCKPATH) || item->hasProperty(BLOCKSOLID)))
{
if(moveCount < 20 && pushItem(item, 1))
moveCount++;
else if(g_game.internalRemoveItem(this, item) == RET_NOERROR)
++removeCount;
}
}
if(removeCount > 0)
g_game.addMagicEffect(tile->getPosition(), MAGIC_EFFECT_POFF);
}
开发者ID:alexisjojo,项目名称:darkkonia,代码行数:27,代码来源:monster.cpp
示例2: getTopVisibleCreature
Thing* Tile::getTopVisibleThing(const Creature* creature)
{
Thing* thing = getTopVisibleCreature(creature);
if (thing) {
return thing;
}
TileItemVector* items = getItemList();
if (items) {
for (ItemVector::const_iterator it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) {
const ItemType& iit = Item::items[(*it)->getID()];
if (!iit.lookThrough) {
return (*it);
}
}
for (ItemVector::const_reverse_iterator it = ItemVector::const_reverse_iterator(items->getEndTopItem()), end = ItemVector::const_reverse_iterator(items->getBeginTopItem()); it != end; ++it) {
const ItemType& iit = Item::items[(*it)->getID()];
if (!iit.lookThrough) {
return (*it);
}
}
}
return ground;
}
开发者ID:Fir3element,项目名称:downgrade86,代码行数:26,代码来源:tile.cpp
示例3: return
Thing* Tile::getTopVisibleThing(const Creature* creature, bool checkVisibility/*=true*/)
{
if(const CreatureVector* creatures = getCreatures()){
for(CreatureVector::const_iterator cit = creatures->begin(); cit != creatures->end(); ++cit){
if((*cit)->canBeSeen(creature, checkVisibility)){
return (*cit);
}
}
}
TileItemVector* items = getItemList();
if(items){
for(ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it){
const ItemType& iit = Item::items[(*it)->getID()];
if(!iit.lookThrough){
return (*it);
}
}
ItemVector::reverse_iterator itEnd = ItemVector::reverse_iterator(items->getBeginTopItem());
for(ItemVector::reverse_iterator it = ItemVector::reverse_iterator(items->getEndTopItem()); it != itEnd; ++it){
const ItemType& iit = Item::items[(*it)->getID()];
if(!iit.lookThrough){
return (*it);
}
}
}
if(ground)
return ground;
return NULL;
}
开发者ID:angeliker,项目名称:OTHire,代码行数:34,代码来源:tile.cpp
示例4: transferToDepot
bool House::transferToDepot()
{
if(!townId)
return false;
Player* player = NULL;
if(owner)
{
uint32_t tmp = owner;
if(isGuild() && !IOGuild::getInstance()->swapGuildIdToOwner(tmp))
tmp = 0;
if(tmp)
player = g_game.getPlayerByGuidEx(tmp);
}
Container* tmpContainer = NULL;
TileItemVector* items = NULL;
ItemList moveList;
for(HouseTileList::iterator it = houseTiles.begin(); it != houseTiles.end(); ++it)
{
if(!(items = (*it)->getItemList()))
continue;
for(ItemVector::iterator iit = items->begin(); iit != items->end(); ++iit)
{
if((*iit)->isPickupable())
moveList.push_back(*iit);
else if((tmpContainer = (*iit)->getContainer()))
{
for(ItemList::const_iterator cit = tmpContainer->getItems(); cit != tmpContainer->getEnd(); ++cit)
moveList.push_back(*cit);
}
}
}
if(player)
{
for(ItemList::iterator it = moveList.begin(); it != moveList.end(); ++it)
g_game.internalMoveItem(NULL, (*it)->getParent(), player->getInbox(), INDEX_WHEREEVER, (*it), (*it)->getItemCount(), NULL, FLAG_NOLIMIT);
if(player->isVirtual())
{
IOLoginData::getInstance()->savePlayer(player);
delete player;
}
}
else
{
for(ItemList::iterator it = moveList.begin(); it != moveList.end(); ++it)
g_game.internalRemoveItem(NULL, (*it), (*it)->getItemCount(), false, FLAG_NOLIMIT);
}
return true;
}
开发者ID:081421,项目名称:otxserver,代码行数:56,代码来源:house.cpp
示例5: makeCreatures
void Tile::__internalAddThing(uint32_t, Thing* thing)
{
thing->setParent(this);
if(Creature* creature = thing->getCreature())
{
g_game.clearSpectatorCache();
CreatureVector* creatures = makeCreatures();
creatures->insert(creatures->begin(), creature);
++thingCount;
return;
}
Item* item = thing->getItem();
if(!item)
return;
TileItemVector* items = makeItemList();
if(items && items->size() >= 0xFFFF)
return/* RET_NOTPOSSIBLE*/;
if(item->isGroundTile())
{
if(!ground)
{
ground = item;
++thingCount;
}
}
else if(item->isAlwaysOnTop())
{
bool isInserted = false;
for(ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it)
{
if(Item::items[(*it)->getID()].alwaysOnTopOrder <= Item::items[item->getID()].alwaysOnTopOrder)
continue;
items->insert(it, item);
++thingCount;
isInserted = true;
break;
}
if(!isInserted)
{
items->push_back(item);
++thingCount;
}
}
else
{
items->insert(items->getBeginDownItem(), item);
++items->downItemCount;
++thingCount;
}
updateTileFlags(item, false);
}
开发者ID:081421,项目名称:otxserver,代码行数:59,代码来源:tile.cpp
示例6: makeCreatures
void Tile::internalAddThing(uint32_t, Thing* thing)
{
thing->setParent(this);
Creature* creature = thing->getCreature();
if (creature) {
g_game.map.clearSpectatorCache();
CreatureVector* creatures = makeCreatures();
creatures->insert(creatures->begin(), creature);
} else {
Item* item = thing->getItem();
if (item == nullptr) {
return;
}
const ItemType& itemType = Item::items[item->getID()];
if (itemType.isGroundTile()) {
if (ground == nullptr) {
ground = item;
setTileFlags(item);
}
return;
}
TileItemVector* items = makeItemList();
if (items->size() >= 0xFFFF) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
if (itemType.alwaysOnTop) {
bool isInserted = false;
for (ItemVector::iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
if (Item::items[(*it)->getID()].alwaysOnTopOrder > itemType.alwaysOnTopOrder) {
items->insert(it, item);
isInserted = true;
break;
}
}
if (!isInserted) {
items->push_back(item);
}
} else {
items->insert(items->getBeginDownItem(), item);
items->addDownItemCount(1);
}
setTileFlags(item);
}
}
开发者ID:Fir3element,项目名称:downgrade86,代码行数:50,代码来源:tile.cpp
示例7: Item
Container::Container(Tile* tile) : Item(ITEM_BROWSEFIELD)
{
TileItemVector* itemVector = tile->getItemList();
if (itemVector) {
for (ItemVector::reverse_iterator rit = itemVector->rbegin(), end = itemVector->rend(); rit != end; ++rit) {
Item* item = *rit;
if (item->getContainer() || item->hasProperty(MOVEABLE)) {
addItem(item);
}
}
}
maxSize = 30;
totalWeight = 0.0;
serializationCount = 0;
unlocked = false;
pages = true;
setParent(tile);
}
开发者ID:Remoq7,项目名称:forgottenserver,代码行数:19,代码来源:container.cpp
示例8: getCreatures
void Tile::removeThing(Thing* thing, uint32_t count)
{
Creature* creature = thing->getCreature();
if (creature) {
CreatureVector* creatures = getCreatures();
if (creatures) {
CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing);
if (it != creatures->end()) {
g_game.map.clearSpectatorCache();
creatures->erase(it);
}
}
return;
}
Item* item = thing->getItem();
if (!item) {
return;
}
int32_t index = getThingIndex(item);
if (index == -1) {
return;
}
if (item == ground) {
ground->setParent(nullptr);
ground = nullptr;
SpectatorVec list;
g_game.map.getSpectators(list, getPosition(), true);
onRemoveTileItem(list, std::vector<int32_t>(list.size(), 0), item);
return;
}
TileItemVector* items = getItemList();
if (!items) {
return;
}
const ItemType& itemType = Item::items[item->getID()];
if (itemType.alwaysOnTop) {
auto it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item);
if (it == items->getEndTopItem()) {
return;
}
std::vector<int32_t> oldStackPosVector;
SpectatorVec list;
g_game.map.getSpectators(list, getPosition(), true);
for (Creature* spectator : list) {
if (Player* tmpPlayer = spectator->getPlayer()) {
oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
}
}
item->setParent(nullptr);
items->erase(it);
onRemoveTileItem(list, oldStackPosVector, item);
} else {
auto it = std::find(items->getBeginDownItem(), items->getEndDownItem(), item);
if (it == items->getEndDownItem()) {
return;
}
if (itemType.stackable && count != item->getItemCount()) {
uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, static_cast<int32_t>(item->getItemCount() - count)));
item->setItemCount(newCount);
onUpdateTileItem(item, itemType, item, itemType);
} else {
std::vector<int32_t> oldStackPosVector;
SpectatorVec list;
g_game.map.getSpectators(list, getPosition(), true);
for (Creature* spectator : list) {
if (Player* tmpPlayer = spectator->getPlayer()) {
oldStackPosVector.push_back(getStackposOfItem(tmpPlayer, item));
}
}
item->setParent(nullptr);
items->erase(it);
items->addDownItemCount(-1);
onRemoveTileItem(list, oldStackPosVector, item);
}
}
}
开发者ID:Fir3element,项目名称:downgrade86,代码行数:88,代码来源:tile.cpp
示例9: getItemList
void Tile::replaceThing(uint32_t index, Thing* thing)
{
int32_t pos = index;
Item* item = thing->getItem();
if (item == nullptr) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
Item* oldItem = nullptr;
bool isInserted = false;
if (ground) {
if (pos == 0) {
oldItem = ground;
ground = item;
isInserted = true;
}
--pos;
}
TileItemVector* items = getItemList();
if (items && !isInserted) {
int32_t topItemSize = getTopItemCount();
if (pos < topItemSize) {
ItemVector::iterator it = items->getBeginTopItem();
it += pos;
oldItem = (*it);
it = items->erase(it);
items->insert(it, item);
isInserted = true;
}
pos -= topItemSize;
}
CreatureVector* creatures = getCreatures();
if (creatures) {
if (!isInserted && pos < static_cast<int32_t>(creatures->size())) {
return /*RETURNVALUE_NOTPOSSIBLE*/;
}
pos -= static_cast<uint32_t>(creatures->size());
}
if (items && !isInserted) {
int32_t downItemSize = getDownItemCount();
if (pos < downItemSize) {
ItemVector::iterator it = items->getBeginDownItem() + pos;
oldItem = *it;
it = items->erase(it);
items->insert(it, item);
isInserted = true;
}
}
if (isInserted) {
item->setParent(this);
resetTileFlags(oldItem);
setTileFlags(item);
const ItemType& oldType = Item::items[oldItem->getID()];
const ItemType& newType = Item::items[item->getID()];
onUpdateTileItem(oldItem, oldType, item, newType);
oldItem->setParent(nullptr);
return /*RETURNVALUE_NOERROR*/;
}
}
开发者ID:Fir3element,项目名称:downgrade86,代码行数:71,代码来源:tile.cpp
示例10: makeCreatures
void Tile::__addThing(int32_t index, Thing* thing)
{
Creature* creature = thing->getCreature();
if (creature)
{
g_game.clearSpectatorCache();
creature->setParent(this);
CreatureVector* creatures = makeCreatures();
creatures->insert(creatures->begin(), creature);
++thingCount;
}
else
{
Item* item = thing->getItem();
if (!item)
{
#ifdef __DEBUG__MOVESYS__
std::cout << "Failure: [Tile::__addThing] item == NULL" << std::endl;
DEBUG_REPORT
#endif
return /*RET_NOTPOSSIBLE*/;
}
TileItemVector* items = getItemList();
if (items && items->size() > 0xFFFF)
{
return /*RET_NOTPOSSIBLE*/;
}
item->setParent(this);
if (item->isGroundTile())
{
if (!ground)
{
ground = item;
++thingCount;
onAddTileItem(item);
}
else
{
const ItemType& oldType = Item::items[ground->getID()];
const ItemType& newType = Item::items[item->getID()];
int32_t oldGroundIndex = __getIndexOfThing(ground);
Item* oldGround = ground;
ground->setParent(NULL);
g_game.FreeThing(ground);
ground = item;
updateTileFlags(oldGround, true);
updateTileFlags(item, false);
onUpdateTileItem(oldGround, oldType, item, newType);
postRemoveNotification(oldGround, NULL, oldGroundIndex, true);
}
}
else if (item->isAlwaysOnTop())
{
if (item->isSplash())
{
//remove old splash if exists
if (items)
{
for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it)
{
if ((*it)->isSplash())
{
int32_t oldSplashIndex = __getIndexOfThing(*it);
Item* oldSplash = *it;
__removeThing(oldSplash, 1);
oldSplash->setParent(NULL);
g_game.FreeThing(oldSplash);
postRemoveNotification(oldSplash, NULL, oldSplashIndex, true);
break;
}
}
}
}
bool isInserted = false;
if (items)
{
for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it)
{
//Note: this is different from internalAddThing
if (Item::items[item->getID()].alwaysOnTopOrder <= Item::items[(*it)->getID()].alwaysOnTopOrder)
{
items->insert(it, item);
++thingCount;
isInserted = true;
break;
}
}
}
else
{
items = makeItemList();
}
//.........这里部分代码省略.........
开发者ID:edubart,项目名称:otserv,代码行数:101,代码来源:tile.cpp
示例11: getCreatures
void Tile::__removeThing(Thing* thing, uint32_t count)
{
Creature* creature = thing->getCreature();
if (creature) {
CreatureVector* creatures = getCreatures();
if (creatures) {
CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing);
if (it != creatures->end()) {
g_game.clearSpectatorCache();
creatures->erase(it);
}
}
return;
}
Item* item = thing->getItem();
if (item) {
int32_t index = __getIndexOfThing(item);
if (index == -1) {
return;
}
if (item == ground) {
const SpectatorVec& list = g_game.getSpectators(getPosition());
std::vector<uint32_t> oldStackPosVector;
for (SpectatorVec::const_iterator it = list.begin(), end = list.end(); it != end; ++it) {
if (Player* tmpPlayer = (*it)->getPlayer()) {
oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, ground));
}
}
ground->setParent(NULL);
ground = NULL;
onRemoveTileItem(list, oldStackPosVector, item);
return;
}
if (item->isAlwaysOnTop()) {
TileItemVector* items = getItemList();
if (items) {
for (ItemVector::iterator it = items->getBeginTopItem(); it != items->getEndTopItem(); ++it) {
if (*it == item) {
const SpectatorVec& list = g_game.getSpectators(getPosition());
std::vector<uint32_t> oldStackPosVector;
for (SpectatorVec::const_iterator iit = list.begin(), iend = list.end(); iit != iend; ++iit) {
if (Player* tmpPlayer = (*iit)->getPlayer()) {
oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, *it));
}
}
(*it)->setParent(NULL);
items->erase(it);
onRemoveTileItem(list, oldStackPosVector, item);
return;
}
}
}
} else {
TileItemVector* items = getItemList();
if (items) {
for (ItemVector::iterator it = items->getBeginDownItem(); it != items->getEndDownItem(); ++it) {
if (*it == item) {
if (item->isStackable() && count != item->getItemCount()) {
uint8_t newCount = (uint8_t)std::max<int32_t>(0, (int32_t)(item->getItemCount() - count));
updateTileFlags(item, true);
item->setItemCount(newCount);
updateTileFlags(item, false);
const ItemType& it = Item::items[item->getID()];
onUpdateTileItem(item, it, item, it);
} else {
const SpectatorVec& list = g_game.getSpectators(getPosition());
std::vector<uint32_t> oldStackPosVector;
for (SpectatorVec::const_iterator iit = list.begin(), iend = list.end(); iit != iend; ++iit) {
if (Player* tmpPlayer = (*iit)->getPlayer()) {
oldStackPosVector.push_back(getClientIndexOfThing(tmpPlayer, *it));
}
}
(*it)->setParent(NULL);
items->erase(it);
--items->downItemCount;
onRemoveTileItem(list, oldStackPosVector, item);
}
//.........这里部分代码省略.........
开发者ID:nclx,项目名称:forgottenserver,代码行数:101,代码来源:tile.cpp
示例12: getItemList
void Tile::__replaceThing(uint32_t index, Thing* thing)
{
int32_t pos = index;
Item* item = thing->getItem();
if (item == NULL) {
return /*RET_NOTPOSSIBLE*/;
}
Item* oldItem = NULL;
bool isInserted = false;
if (ground) {
if (pos == 0) {
oldItem = ground;
ground = item;
isInserted = true;
}
--pos;
}
TileItemVector* items = getItemList();
if (items && !isInserted) {
int32_t topItemSize = getTopItemCount();
if (pos < topItemSize) {
ItemVector::iterator it = items->getBeginTopItem();
it += pos;
oldItem = (*it);
it = items->erase(it);
items->insert(it, item);
isInserted = true;
}
pos -= topItemSize;
}
CreatureVector* creatures = getCreatures();
if (creatures) {
if (!isInserted && pos < (int32_t)creatures->size()) {
return /*RET_NOTPOSSIBLE*/;
}
pos -= (uint32_t)creatures->size();
}
if (items && !isInserted) {
int32_t downItemSize = getDownItemCount();
if (pos < downItemSize) {
ItemVector::iterator it = items->begin();
it += pos;
pos = 0;
oldItem = (*it);
it = items->erase(it);
items->insert(it, item);
isInserted = true;
}
}
if (isInserted) {
item->setParent(this);
updateTileFlags(oldItem, true);
updateTileFlags(item, false);
const ItemType& oldType = Item::items[oldItem->getID()];
const ItemType& newType = Item::items[item->getID()];
onUpdateTileItem(oldItem, oldType, item, newType);
oldItem->setParent(NULL);
return /*RET_NOERROR*/;
}
}
开发者ID:nclx,项目名称:forgottenserver,代码行数:79,代码来源:tile.cpp
示例13: __getIndexOfThing
void Tile::__removeThing(Thing* thing, uint32_t count)
{
Creature* creature = thing->getCreature();
if(creature)
{
if(CreatureVector* creatures = getCreatures())
{
CreatureVector::iterator it = std::find(creatures->begin(), creatures->end(), thing);
if(it == creatures->end())
{
#ifdef __DEBUG_MOVESYS__
std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl;
#endif
return/* RET_NOTPOSSIBLE*/;
}
g_game.clearSpectatorCache();
creatures->erase(it);
--thingCount;
}
#ifdef __DEBUG_MOVESYS__
else
std::clog << "[Failure - Tile::__removeThing] creature not found" << std::endl;
#endif
return;
}
Item* item = thing->getItem();
if(!item)
{
#ifdef __DEBUG_MOVESYS__
std::clog << "[Failure - Tile::__removeThing] item == NULL" << std::endl;
#endif
return/* RET_NOTPOSSIBLE*/;
}
int32_t index = __getIndexOfThing(item);
if(index == -1)
{
#ifdef __DEBUG_MOVESYS__
std::clog << "[Failure - Tile::__removeThing] index == -1" << std::endl;
#endif
return/* RET_NOTPOSSIBLE*/;
}
if(item == ground)
{
const SpectatorVec& list = g_game.getSpectators(pos);
std::vector<int32_t> oldStackposVector;
Player* tmpPlayer = NULL;
for(SpectatorVec::const_iterator it = list.begin(); it != list.end(); ++it)
{
if((tmpPlayer = (*it)->getPlayer()))
oldStackposVector.push_back(getClientIndexOfThing(tmpPlayer, ground));
}
#ifdef __GROUND_CACHE__
std::map<Item*, int32_t>::iterator it = g_game.grounds.find(ground);
bool erase = it == g_game.grounds.end();
if(!erase)
{
it->second--;
erase = it->second < 1;
if(erase)
g_game.grounds.erase(it);
}
if(erase)
{
#endif
ground->setParent(NULL);
g_game.freeThing(ground);
#ifdef __GROUND_CACHE__
}
#endif
ground = NULL;
--thingCount;
onRemoveTileItem(list, oldStackposVector, item);
return/* RET_NOERROR*/;
}
TileItemVector* items = getItemList();
if(!items)
return;
if(item->isAlwaysOnTop())
{
ItemVector::iterator it = std::find(items->getBeginTopItem(), items->getEndTopItem(), item);
if(it != items->end())
{
const SpectatorVec& list = g_game.getSpectators(pos);
std::vector<int32_t> oldStackposVector;
Player* tmpPlayer = NULL;
for(SpectatorVec::const_iterator iit = list.begin(); iit != list.end(); ++iit)
{
//.........这里部分代码省略.........
开发者ID:081421,项目名称:otxserver,代码行数:101,代码来源:tile.cpp
示例14: __replaceThing
void Tile::__replaceThing(uint32_t index, Thing* thing)
{
Item* item = thing->getItem();
if(!item)
{
#ifdef __DEBUG_MOVESYS__
std::clog << "[Failure - Tile::__replaceThing] item == NULL" << std::endl;
#endif
return/* RET_NOTPOSSIBLE*/;
}
int32_t pos = index;
Item* oldItem = NULL;
if(ground)
{
if(!pos)
{
oldItem = ground;
ground = item;
}
--pos;
}
TileItemVector* items = NULL;
if(!oldItem)
items = getItemList();
if(items)
{
int32_t topItemSize = getTopItemCount();
if(pos < topItemSize)
{
ItemVector::iterator it = items->getBeginTopItem();
it += pos;
oldItem = (*it);
it = items->erase(it);
items->insert(it, item);
}
pos -= topItemSize;
}
if(!oldItem)
{
if(CreatureVector* creatures = getCreatures())
{
if(pos < (int32_t)creatures->size())
{
#ifdef __DEBUG_MOVESYS__
std::clog << "[Failure - Tile::__replaceThing] Update object is a creature" << std::endl;
#endif
return/* RET_NOTPOSSIBLE*/;
}
pos -= (uint32_t)creatures->size();
}
}
if(!oldItem && items)
{
int32_t downItemSize = getDownItemCount();
if(pos < downItemSize)
{
ItemVector::iterator it = items->begin();
it += pos;
pos = 0;
oldItem = (*it);
it = items->erase(it);
items->insert(it, item);
}
}
if(oldItem)
{
item->setParent(this);
updateTileFlags(oldItem, true);
updateTileFlags(item, false);
onUpdateTileItem(oldItem, Item::items[oldItem->getID()], item, Item::items[item->getID()]);
#ifdef __GROUND_CACHE__
std::map<Item*, int32_t>::iterator it = g_game.grounds.find(oldItem);
bool erase = it == g_game.grounds.end();
if(!erase)
{
it->second--;
erase = it->second < 1;
if(erase)
g_game.grounds.erase(it);
}
if(erase)
{
#endif
oldItem->setParent(NULL);
g_game.freeThing(oldItem);
#ifdef __GROUND_CACHE__
//.........这里部分代码省略.........
开发者ID:081421,项目名称:otxserver,代码行数:101,代码来源:tile.cpp
注:本文中的TileItemVector类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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