本文整理汇总了C++中TileNode类的典型用法代码示例。如果您正苦于以下问题:C++ TileNode类的具体用法?C++ TileNode怎么用?C++ TileNode使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了TileNode类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: drawAll
void TileStack::drawAll(GWindow& window) const {
TileNode* p = front;
while (p!= NULL) {
p->draw(window);
p = p->next;
}
}
开发者ID:cathyliu0308,项目名称:cs106b,代码行数:7,代码来源:TileStack.cpp
示例2: exclusive
void
TilePagedLOD::traverse(osg::NodeVisitor& nv)
{
// Only traverse the TileNode if our neighbors (the other members of
// our group of four) are ready as well.
if ( _children.size() > 0 )
{
_children[0]->setNodeMask( _familyReady ? ~0 : 0 );
// find our tile node:
TileNode* tilenode = dynamic_cast<TileGroup*>(_children[0].get()) ?
static_cast<TileGroup*>(_children[0].get())->getTileNode() :
static_cast<TileNode*>(_children[0].get());
// Check whether the TileNode is marked dirty. If so, install a new pager request
// to reload and replace the TileNode.
if (nv.getVisitorType() == nv.CULL_VISITOR &&
this->getNumFileNames() < 2 &&
tilenode->isOutOfDate() )
{
// lock keeps multiple CullVisitors from doing the same thing
Threading::ScopedMutexLock exclusive( _updateMutex );
if ( this->getNumFileNames() < 2 ) // double-check pattern
{
//OE_WARN << LC << "Queuing request for replacement: " << _container->getTileNode()->getKey().str() << std::endl;
this->setFileName( 1, Stringify() << _prefix << ".osgearth_engine_mp_standalone_tile" );
this->setRange( 1, 0, FLT_MAX );
}
}
}
osg::PagedLOD::traverse( nv );
}
开发者ID:flybpc,项目名称:osgearth,代码行数:34,代码来源:TilePagedLOD.cpp
示例3: lowerLeft
osg::Node*
SingleKeyNodeFactory::createTile(TileModel* model, bool setupChildrenIfNecessary)
{
// compile the model into a node:
TileNode* tileNode = _modelCompiler->compile( model, _frame );
// see if this tile might have children.
bool prepareForChildren =
setupChildrenIfNecessary &&
model->_tileKey.getLOD() < *_options.maxLOD();
osg::Node* result = 0L;
if ( prepareForChildren )
{
//Compute the min range based on the 2D size of the tile
osg::BoundingSphere bs = tileNode->getBound();
GeoExtent extent = model->_tileKey.getExtent();
GeoPoint lowerLeft(extent.getSRS(), extent.xMin(), extent.yMin(), 0.0, ALTMODE_ABSOLUTE);
GeoPoint upperRight(extent.getSRS(), extent.xMax(), extent.yMax(), 0.0, ALTMODE_ABSOLUTE);
osg::Vec3d ll, ur;
lowerLeft.toWorld( ll );
upperRight.toWorld( ur );
double radius = (ur - ll).length() / 2.0;
float minRange = (float)(radius * _options.minTileRangeFactor().value());
TilePagedLOD* plod = new TilePagedLOD( _engineUID, _liveTiles, _deadTiles );
plod->setCenter ( bs.center() );
plod->addChild ( tileNode );
plod->setRange ( 0, minRange, FLT_MAX );
plod->setFileName( 1, Stringify() << tileNode->getKey().str() << "." << _engineUID << ".osgearth_engine_mp_tile" );
plod->setRange ( 1, 0, minRange );
#if USE_FILELOCATIONCALLBACK
osgDB::Options* options = Registry::instance()->cloneOrCreateOptions();
options->setFileLocationCallback( new FileLocationCallback() );
plod->setDatabaseOptions( options );
#endif
result = plod;
// this one rejects back-facing tiles:
if ( _frame.getMapInfo().isGeocentric() && _options.clusterCulling() == true )
{
osg::HeightField* hf =
model->_elevationData.getHeightField();
result->addCullCallback( HeightFieldUtils::createClusterCullingCallback(
hf,
tileNode->getKey().getProfile()->getSRS()->getEllipsoid(),
*_options.verticalScale() ) );
}
}
else
{
result = tileNode;
}
return result;
}
开发者ID:APerennec,项目名称:osgearth,代码行数:60,代码来源:SingleKeyNodeFactory.cpp
示例4: TileNode
void
TileNode::createChildren(EngineContext* context)
{
// NOTE: Ensure that _mutex is locked before calling this function!
//OE_WARN << "Creating children for " << _key.str() << std::endl;
// Create the four child nodes.
for(unsigned quadrant=0; quadrant<4; ++quadrant)
{
TileNode* node = new TileNode();
if (context->getOptions().minExpiryFrames().isSet())
{
node->setMinimumExpirationFrames( *context->getOptions().minExpiryFrames() );
}
if (context->getOptions().minExpiryTime().isSet())
{
node->setMinimumExpirationTime( *context->getOptions().minExpiryTime() );
}
// Build the surface geometry:
node->create( getKey().createChildKey(quadrant), this, context );
// Add to the scene graph.
addChild( node );
}
}
开发者ID:mathieu,项目名称:osgearth,代码行数:26,代码来源:TileNode.cpp
示例5: TileNode
void
TileNode::createChildren(EngineContext* context)
{
// NOTE: Ensure that _mutex is locked before calling this fucntion!
// Create the four child nodes.
for(unsigned quadrant=0; quadrant<4; ++quadrant)
{
TileNode* node = new TileNode();
if (context->getOptions().minExpiryFrames().isSet())
{
node->setMinimumExpiryFrames( *context->getOptions().minExpiryFrames() );
}
if (context->getOptions().minExpiryTime().isSet())
{
node->setMinimumExpiryTime( *context->getOptions().minExpiryTime() );
}
// Build the surface geometry:
node->create( getTileKey().createChildKey(quadrant), context );
// Add to the scene graph.
addChild( node );
// Inherit the samplers with new scale/bias information.
node->inheritState( context );
}
}
开发者ID:rhabacker,项目名称:osgearth,代码行数:28,代码来源:TileNode.cpp
示例6: createChildren
void TileNode::loadChildren()
{
_mutex.lock();
if ( !_childrenReady )
{
// Create the children
createChildren( _context.get() );
_childrenReady = true;
int numChildren = getNumChildren();
if ( numChildren > 0 )
{
for(int i=0; i<numChildren; ++i)
{
TileNode* child = getSubTile(i);
if (child)
{
// Load the children's data.
child->loadSync();
}
}
}
}
_mutex.unlock();
}
开发者ID:mathieu,项目名称:osgearth,代码行数:25,代码来源:TileNode.cpp
示例7:
// The osgDB::DatabasePager will call this method when merging a new child
// into the scene graph.
bool
TilePagedLOD::addChild(osg::Node* node)
{
if ( node )
{
// if we see an invalid tile marker, disable the paged lod slot.
if ( dynamic_cast<InvalidTileNode*>(node) )
{
this->setFileName( 1, "" );
this->setRange( 1, 0, 0 );
this->setRange( 0, 0.0f, FLT_MAX );
return true;
}
// If it's a TileNode, this is the simple first addition of the
// static TileNode child (not from the pager).
TileNode* tilenode = dynamic_cast<TileNode*>( node );
if ( tilenode && _live.get() )
{
_live->add( tilenode );
// Listen for out east and south neighbors.
const TileKey& key = tilenode->getKey();
_live->listenFor( key.createNeighborKey(1, 0), tilenode );
_live->listenFor( key.createNeighborKey(0, 1), tilenode );
}
return osg::PagedLOD::addChild( node );
}
return false;
}
开发者ID:makemefriendanshu,项目名称:osgearth,代码行数:34,代码来源:TilePagedLOD.cpp
示例8: lowerLeft
osg::Node*
SerialKeyNodeFactory::createTile(TileModel* model,
bool tileHasRealData)
{
// compile the model into a node:
TileNode* tileNode = _modelCompiler->compile( model );
// see if this tile might have children.
bool prepareForChildren =
(tileHasRealData || (_options.minLOD().isSet() && model->_tileKey.getLOD() < *_options.minLOD())) &&
model->_tileKey.getLOD() < *_options.maxLOD();
osg::Node* result = 0L;
if ( prepareForChildren )
{
//Compute the min range based on the 2D size of the tile
osg::BoundingSphere bs = tileNode->getBound();
GeoExtent extent = model->_tileKey.getExtent();
GeoPoint lowerLeft(extent.getSRS(), extent.xMin(), extent.yMin(), 0.0, ALTMODE_ABSOLUTE);
GeoPoint upperRight(extent.getSRS(), extent.xMax(), extent.yMax(), 0.0, ALTMODE_ABSOLUTE);
osg::Vec3d ll, ur;
lowerLeft.toWorld( ll );
upperRight.toWorld( ur );
double radius = (ur - ll).length() / 2.0;
float minRange = (float)(radius * _options.minTileRangeFactor().value());
osgDB::Options* dbOptions = Registry::instance()->cloneOrCreateOptions();
TileGroup* plod = new TileGroup(tileNode, _engineUID, _liveTiles.get(), _deadTiles.get(), dbOptions);
plod->setSubtileRange( minRange );
#if USE_FILELOCATIONCALLBACK
dbOptions->setFileLocationCallback( new FileLocationCallback() );
#endif
result = plod;
}
else
{
result = tileNode;
}
// this one rejects back-facing tiles:
if ( _mapInfo.isGeocentric() && _options.clusterCulling() == true )
{
osg::HeightField* hf =
model->_elevationData.getHeightField();
result->addCullCallback( HeightFieldUtils::createClusterCullingCallback(
hf,
tileNode->getKey().getProfile()->getSRS()->getEllipsoid(),
*_options.verticalScale() ) );
}
return result;
}
开发者ID:InterAtlas-ML,项目名称:osgearth,代码行数:58,代码来源:SerialKeyNodeFactory.cpp
示例9: addToOpenNode
void PathGenerator::addToOpenNode(int x, int y, adjType adjtype,
TileNode* parent) {
if (x < 0 || y < 0) {
return;
}
if (!canPass(x, y)) {
return;
}
TileNode* node = _nodes[x][y];
if (inPassedNodes(node)) {
return;
} else if (!inOpenNodes(node)) {
_opened_nodes.push_back(node);
int incf;
if (adjtype == Straight)
incf = 10;
else
incf = 14;
node->setG(parent->getG() + incf);
node->setH(descarteDistance(Point(node->getX(), node->getY()), _end) * 10);
node->setF(node->getG() + node->getH());
node->setParent(parent);
}
}
开发者ID:VincentPeng,项目名称:SaveHostage,代码行数:25,代码来源:PathGenerator.cpp
示例10: while
std::vector<Point>* PathGenerator::generatePath(Point start, Point end) {
this->resetTileNodes();
_start = start;
_end = end;
vector<Point>* path = new vector<Point>();
TileNode* startNode = _nodes[int(start.x)][int(start.y)];
startNode->setParent(NULL);
_opened_nodes.push_back(startNode);
TileNode* pathNode = NULL;
while (true) {
pathNode = getMinFNode();
addAdjacentOpenNodes(pathNode);
_passed_nodes.push_back(pathNode);
deletePassedNode(pathNode);
if (pathNode->getX() == int(end.x) && pathNode->getY() == int(end.y)) {
break;
}
}
while (pathNode) {
path->push_back(convertCoordinate2Pixel(pathNode->getX(), pathNode->getY(),
_map_height));
pathNode = pathNode->getParent();
}
std::reverse(path->begin(), path->end());
return path;
}
开发者ID:VincentPeng,项目名称:SaveHostage,代码行数:26,代码来源:PathGenerator.cpp
示例11: OSG_VERSION_GREATER_OR_EQUAL
// The osgDB::DatabasePager will call this automatically to purge expired
// tiles from the scene graph.
bool
TilePagedLOD::removeExpiredChildren(double expiryTime,
unsigned expiryFrame,
osg::NodeList& removedChildren)
{
if (_children.size()>_numChildrenThatCannotBeExpired)
{
unsigned cindex = _children.size() - 1;
double minExpiryTime = 0.0;
unsigned minExpiryFrames = 0;
// these were added in osg 3.1.0+
#if OSG_VERSION_GREATER_OR_EQUAL(3,1,0)
minExpiryTime = _perRangeDataList[cindex]._minExpiryTime;
minExpiryFrames = _perRangeDataList[cindex]._minExpiryFrames;
#endif
if (!_perRangeDataList[cindex]._filename.empty() &&
_perRangeDataList[cindex]._timeStamp + minExpiryTime < expiryTime &&
_perRangeDataList[cindex]._frameNumber + minExpiryFrames < expiryFrame)
{
osg::Node* nodeToRemove = _children[cindex].get();
removedChildren.push_back(nodeToRemove);
ExpirationCollector collector( _live.get() );
nodeToRemove->accept( collector );
_releaser->push( collector._toRelease );
if ( _debug )
{
TileNode* tileNode = getTileNode();
std::string key = tileNode ? tileNode->getKey().str() : "unk";
OE_NOTICE
<< LC << "Tile " << key << " : expiring " << collector._count << " children; "
<< "TS = " << _perRangeDataList[cindex]._timeStamp
<< ", MET = " << minExpiryTime
<< ", ET = " << expiryTime
<< "; FN = " << _perRangeDataList[cindex]._frameNumber
<< ", MEF = " << minExpiryFrames
<< ", EF = " << expiryFrame
<< "\n";
}
return Group::removeChildren(cindex,1);
}
}
return false;
}
开发者ID:XenonofArcticus,项目名称:osgearth,代码行数:51,代码来源:TilePagedLOD.cpp
示例12: TileNode
void Level::FillInTiles(Vector2 a_levelSize, std::vector<int>* a_idMap)
{
m_levelSize = a_levelSize;
m_tiles.reserve(a_levelSize.x / TILE_WIDTH * a_levelSize.y / TILE_HEIGHT);
for(int tileY = 0; tileY < a_levelSize.y / TILE_HEIGHT; tileY++)
{
for(int tileX = 0; tileX < a_levelSize.x / TILE_WIDTH; tileX++)
{
int index = tileX + tileY * (a_levelSize.x / TILE_WIDTH);
TileNode* t = new TileNode(tileY, tileX, (*a_idMap)[index]);
m_tiles.push_back(t);
t->SetSurface(t->m_iTileId);
}
}
}
开发者ID:EricPolman,项目名称:Mario,代码行数:16,代码来源:Level.cpp
示例13: TileNode
void
TileNode::createChildren(EngineContext* context)
{
// Create the four child nodes.
for(unsigned quadrant=0; quadrant<4; ++quadrant)
{
TileNode* node = new TileNode();
// Build the surface geometry:
node->create( getTileKey().createChildKey(quadrant), context );
// Add to the scene graph.
addChild( node );
// Inherit the samplers with new scale/bias information.
node->inheritState( context );
}
OE_DEBUG << LC << "Creating children of: " << getTileKey().str() << "; count = " << (++_count) << "\n";
}
开发者ID:caomw,项目名称:osgearth,代码行数:20,代码来源:TileNode.cpp
示例14: resetTileNodes
void PathGenerator::resetTileNodes() {
for (int i = 0; i < _map_width; i++) {
for (int j = 0; j < _map_height; j++) {
TileNode* node = _nodes[i][j];
node->setF(0);
node->setG(0);
node->setH(0);
node->setX(i);
node->setY(j);
node->setParent(NULL);
}
}
_opened_nodes.clear();
_passed_nodes.clear();
}
开发者ID:VincentPeng,项目名称:SaveHostage,代码行数:15,代码来源:PathGenerator.cpp
示例15: TileNode
void
SerialKeyNodeFactory::addTile(TileModel* model, bool tileHasRealData, bool tileHasLodBlending, osg::Group* parent )
{
// create a node:
TileNode* tileNode = new TileNode( model->_tileKey, model->_tileLocator );
// install the tile model and compile it:
tileNode->setTileModel( model );
tileNode->compile( _modelCompiler.get() );
// assemble a URI for this tile's child group:
std::string uri = Stringify() << model->_tileKey.str() << "." << _engineUID << ".osgearth_engine_mp_tile";
osg::Node* result = 0L;
// Only add the next tile if all the following are true:
// 1. Either there's real tile data, or a minLOD is explicity set in the options;
// 2. The tile isn't blacklisted; and
// 3. We are still below the maximim LOD.
bool wrapInPagedLOD =
(tileHasRealData || (_options.minLOD().isSet() && model->_tileKey.getLOD() < *_options.minLOD())) &&
!osgEarth::Registry::instance()->isBlacklisted( uri ) &&
model->_tileKey.getLOD() < *_options.maxLOD();
if ( wrapInPagedLOD )
{
osg::BoundingSphere bs = tileNode->getBound();
float maxRange = FLT_MAX;
//Compute the min range based on the 2D size of the tile
GeoExtent extent = model->_tileKey.getExtent();
GeoPoint lowerLeft(extent.getSRS(), extent.xMin(), extent.yMin(), 0.0, ALTMODE_ABSOLUTE);
GeoPoint upperRight(extent.getSRS(), extent.xMax(), extent.yMax(), 0.0, ALTMODE_ABSOLUTE);
osg::Vec3d ll, ur;
lowerLeft.toWorld( ll );
upperRight.toWorld( ur );
double radius = (ur - ll).length() / 2.0;
float minRange = (float)(radius * _options.minTileRangeFactor().value());
// create a PLOD so we can keep subdividing:
osg::PagedLOD* plod = new CustomPagedLOD( _liveTiles.get(), _deadTiles.get() );
plod->setCenter( bs.center() );
plod->addChild( tileNode );
plod->setRangeMode( *_options.rangeMode() );
plod->setFileName( 1, uri );
if (plod->getRangeMode() == osg::LOD::PIXEL_SIZE_ON_SCREEN)
{
static const float sqrt2 = sqrt(2.0f);
minRange = 0;
maxRange = (*_options.tilePixelSize()) * sqrt2;
plod->setRange( 0, minRange, maxRange );
plod->setRange( 1, maxRange, FLT_MAX );
}
else
{
plod->setRange( 0, minRange, maxRange );
plod->setRange( 1, 0, minRange );
}
plod->setUserData( new MapNode::TileRangeData(minRange, maxRange) );
#if USE_FILELOCATIONCALLBACK
osgDB::Options* options = Registry::instance()->cloneOrCreateOptions();
options->setFileLocationCallback( new FileLocationCallback() );
plod->setDatabaseOptions( options );
#endif
result = plod;
if ( tileHasLodBlending )
{
// Make the LOD transition distance, and a measure of how
// close the tile is to an LOD change, to shaders.
result->addCullCallback(new LODFactorCallback);
}
}
else
{
result = tileNode;
}
// this cull callback dynamically adjusts the LOD scale based on distance-to-camera:
if ( _options.lodFallOff().isSet() && *_options.lodFallOff() > 0.0 )
{
result->addCullCallback( new DynamicLODScaleCallback(*_options.lodFallOff()) );
}
// this one rejects back-facing tiles:
if ( _mapInfo.isGeocentric() && _options.clusterCulling() == true )
{
osg::HeightField* hf =
model->_elevationData.getHFLayer()->getHeightField();
result->addCullCallback( HeightFieldUtils::createClusterCullingCallback(
//.........这里部分代码省略.........
开发者ID:WojtekLewandowski,项目名称:osgearth,代码行数:101,代码来源:SerialKeyNodeFactory.cpp
示例16: TileNode
void TileManager::ProcessTileMap(std::string a_sFileName)
{
m_sCurrentLevel = a_sFileName;
int rows = m_pBaseSprite[a_sFileName]->GetHeight() / TILE_HEIGHT;
int columns = m_pBaseSprite[a_sFileName]->GetWidth() / TILE_WIDTH;
int idCounter = 0;
int id = 0;
int counter = 0;
for(int row = 0; row < rows; row++)
{
for(int col = 0; col < columns; col++)
{
Tmpl8::Surface* surface = new Tmpl8::Surface(TILE_WIDTH, TILE_HEIGHT);
m_pBaseSprite[a_sFileName]->CopyPartTo(surface, 0, 0, col * TILE_WIDTH, row * TILE_HEIGHT, TILE_WIDTH, TILE_HEIGHT);
if(row == 0 && col == 0)
{
TileNode* tileNode = new TileNode(row, col, 0);
m_pTiles[a_sFileName].push_back(tileNode);
m_pTileSurfaces[a_sFileName].push_back(new TileSurface(idCounter,surface));
tileNode->SetSurface(tileNode->m_iTileId);
counter++;
idCounter++;
continue;
}
bool isUnique = true;
for(std::vector<TileSurface*>::iterator iter = m_pTileSurfaces[a_sFileName].begin(); iter != m_pTileSurfaces[a_sFileName].end();)
{
if(!(*iter)->CompareSurfaces(surface))
{
isUnique = false;
id = (*iter)->m_iTileId;
iter = m_pTileSurfaces[a_sFileName].end();
}
else
{
iter++;
}
}
if(isUnique)
{
m_pTileSurfaces[a_sFileName].push_back(new TileSurface(idCounter,surface));
id = idCounter;
idCounter++;
}
else
{
delete surface;
}
TileNode* tileNode = new TileNode(row, col, id);
m_pTiles[a_sFileName].push_back(tileNode);
tileNode->SetSurface(tileNode->m_iTileId);
counter++;
}
}
FIBITMAP* bitmap = FreeImage_Allocate(512, 1024, 24);
int tilesInRow = 512 / TILE_WIDTH;
int rowCounter = 0;
int colCounter = 0;
for(std::vector<TileSurface*>::iterator iter = m_pTileSurfaces[a_sFileName].begin(); iter != m_pTileSurfaces[a_sFileName].end(); iter++)
{
Tmpl8::Pixel* buffer = (*iter)->m_pTileSurface->GetBuffer();
int pitch = (*iter)->m_pTileSurface->GetPitch();
for(int x = 0; x < TILE_WIDTH; x++)
{
for(int y = 0; y < TILE_HEIGHT; y++)
{
RGBQUAD color;
color.rgbRed = (buffer[x + y*pitch] & 0xFF0000) >> 16;
color.rgbGreen = (buffer[x + y*pitch] & 0x00FF00) >> 8;
color.rgbBlue = buffer[x + y*pitch] & 0x0000FF;
FreeImage_SetPixelColor(bitmap, colCounter*TILE_WIDTH + x, 1023 - rowCounter*TILE_HEIGHT - y, &color);
}
}
colCounter++;
if(colCounter >= tilesInRow)
{
colCounter = 0;
rowCounter++;
}
}
FreeImage_Save(FIF_PNG, bitmap, std::string("assets/tilesets/"+a_sFileName+"_tilemap.png").c_str(), 0);
std::string tileMap;
std::stringstream ss;
counter = 0;
for(int row = 0; row < rows; row++)
{
for(int col = 0; col < columns; col++)
{
TileNode* currentNode = m_pTiles[a_sFileName][counter];
counter++;
ss.str("");
//.........这里部分代码省略.........
开发者ID:EricPolman,项目名称:Mario,代码行数:101,代码来源:TileManager.cpp
示例17: TileNode
TileNode*
TileGroupFactory::createTileNode(TerrainTileModel* model,
ProgressCallback* progress)
{
TileNode* tileNode = new TileNode(model);
for(TerrainTileImageLayerModelVector::const_iterator i = model->colorLayers().begin();
i != model->colorLayers().end();
++i)
{
const TerrainTileLayerModel* layer = i->get();
if ( layer->getTexture() )
{
osg::StateSet* stateSet = tileNode->getOrCreateStateSet();
stateSet->setTextureAttribute(
_renderBindings.color().unit(),
layer->getTexture() );
// (note: sampler uniform is set at the top level by the engine)
}
if ( layer->getMatrix() )
{
osg::StateSet* stateSet = tileNode->getOrCreateStateSet();
stateSet->addUniform( new osg::Uniform(
_renderBindings.color().matrixName().c_str(),
*(layer->getMatrix())) );
}
}
if ( model->elevationModel() )
{
const TerrainTileElevationModel* em = model->elevationModel();
if ( em->getTexture() )
{
osg::StateSet* stateSet = tileNode->getOrCreateStateSet();
stateSet->setTextureAttribute(
_renderBindings.elevation().unit(),
em->getTexture() );
osg::Matrixf elevMatrix;
if ( em->getMatrix() )
elevMatrix = *(em->getMatrix());
stateSet->addUniform( new osg::Uniform(
_renderBindings.elevation().matrixName().c_str(),
elevMatrix ));
// (note: sampler uniform is set at the top level by the engine)
}
}
for(TerrainTileImageLayerModelVector::const_iterator i = model->sharedLayers().begin();
i != model->sharedLayers().end();
++i)
{
const TerrainTileImageLayerModel* layerModel = i->get();
const ImageLayer* imageLayer = layerModel->getImageLayer();
if ( imageLayer )
{
if ( layerModel->getTexture() )
{
osg::StateSet* stateSet = tileNode->getOrCreateStateSet();
stateSet->setTextureAttribute(
imageLayer->shareImageUnit().get(),
layerModel->getTexture() );
//TODO: don't really need this if we set it up in the Engine
// once at the top level when adding the layer.
stateSet->addUniform( new osg::Uniform(
imageLayer->shareSamplerName()->c_str(),
imageLayer->shareImageUnit().get() ));
}
if ( layerModel->getMatrix() )
{
osg::StateSet* stateSet = tileNode->getOrCreateStateSet();
stateSet->addUniform( new osg::Uniform(
imageLayer->shareMatrixName()->c_str(),
*(layerModel->getMatrix())) );
}
}
}
return tileNode;
}
开发者ID:2php,项目名称:osgearth,代码行数:94,代码来源:TileGroupFactory.cpp
示例18: pushModelViewMatrix
void
TerrainCuller::apply(osg::Node& node)
{
// push the node's state.
osg::StateSet* node_state = node.getStateSet();
TileNode* tileNode = dynamic_cast<TileNode*>(&node);
if (tileNode)
{
_currentTileNode = tileNode;
// reset the pointer to the first DrawTileCommand. We keep track of this so
// we can set it's "order" member to zero at the end, so the rendering engine
// knows to blend it with the terrain geometry color.
_firstTileDrawCommandForTile = 0L;
//_currentTileDrawCommands = 0u;
if (!_terrain.patchLayers().empty())
{
// todo: check for patch/virtual
const RenderBindings& bindings = _context->getRenderBindings();
TileRenderModel& renderModel = _currentTileNode->renderModel();
bool pushedMatrix = false;
for (PatchLayerVector::const_iterator i = _terrain.patchLayers().begin(); i != _terrain.patchLayers().end(); ++i)
{
PatchLayer* layer = i->get();
if (layer->getAcceptCallback() == 0L ||
layer->getAcceptCallback()->acceptKey(_currentTileNode->getKey()))
{
// Push this tile's matrix if we haven't already done so:
if (!pushedMatrix)
{
SurfaceNode* surface = tileNode->getSurfaceNode();
// push the surface matrix:
osg::Matrix mvm = *getModelViewMatrix();
surface->computeLocalToWorldMatrix(mvm, this);
pushModelViewMatrix(createOrReuseMatrix(mvm), surface->getReferenceFrame());
pushedMatrix = true;
}
// Add the draw command:
DrawTileCommand* cmd = addDrawCommand(layer->getUID(), &renderModel, 0L, tileNode);
if (cmd)
{
cmd->_drawPatch = true;
cmd->_drawCallback = layer->getDrawCallback();
}
}
}
if (pushedMatrix)
{
popModelViewMatrix();
}
}
}
else
{
SurfaceNode* surface = dynamic_cast<SurfaceNode*>(&node);
if (surface)
{
TileRenderModel& renderModel = _currentTileNode->renderModel();
// push the surface matrix:
osg::Matrix mvm = *getModelViewMatrix();
surface->computeLocalToWorldMatrix(mvm, this);
pushModelViewMatrix(createOrReuseMatrix(mvm), surface->getReferenceFrame());
int order = 0;
// First go through any legit rendering pass data in the Tile and
// and add a DrawCommand for each.
for (unsigned p = 0; p < renderModel._passes.size(); ++p)
{
const RenderingPass& pass = renderModel._passes[p];
DrawTileCommand* cmd = addDrawCommand(pass.sourceUID(), &renderModel, &pass, _currentTileNode);
if (cmd)
{
if (_firstTileDrawCommandForTile == 0L)
{
_firstTileDrawCommandForTile = cmd;
}
else if (cmd->_order < _firstTileDrawCommandForTile->_order)
{
//_firstTileDrawCommandForTile->_order = 1;
_firstTileDrawCommandForTile = cmd;
}
}
}
// If the culler added no draw commands for this tile... we still need
// to draw something or else there will be a hole! So draw a blank tile.
// UID = -1 is the special UID code for a blank.
if (_firstTileDrawCommandForTile == 0L)
{
//.........这里部分代码省略.........
开发者ID:JD31,项目名称:osgearth,代码行数:101,代码来源:TerrainCuller.cpp
示例19: setupRenderBindings
void
RexTerrainEngineNode::dirtyTerrain()
{
//TODO: scrub the geometry pool?
// clear the loader:
_loader->clear();
if ( _terrain )
{
this->removeChild( _terrain );
}
// New terrain
_terrain = new osg::Group();
this->addChild( _terrain );
// are we LOD blending?
bool setupParentData =
_terrainOptions.morphImagery() == true || // gw: redundant?
this->parentTexturesRequired();
// reserve GPU unit for the main color texture:
if ( _renderBindings.empty() )
{
setupRenderBindings();
}
// recalculate the LOD morphing parameters:
destroySelectionInfo();
buildSelectionInfo();
// clear out the tile registry:
if ( _liveTiles.valid() )
{
_liveTiles->moveAll( _deadTiles.get() );
}
// Factory to create the root keys:
EngineContext* context = getEngineContext();
// Build the first level of the terrain.
// Collect the tile keys comprising the root tiles of the terrain.
std::vector<TileKey> keys;
_update_mapf->getProfile()->getAllKeysAtLOD( *_terrainOptions.firstLOD(), keys );
// create a root node for each root tile key.
OE_INFO << LC << "Creating " << keys.size() << " root keys.." << std::endl;
unsigned child = 0;
for( unsigned i=0; i<keys.size(); ++i )
{
TileNode* tileNode = new TileNode();
// Next, build the surface geometry for the node.
tileNode->create( keys[i], context );
_terrain->addChild( tileNode );
}
updateState();
// Call the base class
TerrainEngineNode::dirtyTerrain();
}
开发者ID:rmk177,项目名称:osgearth,代码行数:65,代码来源:RexTerrainEngineNode.cpp
示例20: TileNode
std::vector<Vec2> TMXPathFinding::getPath(Vec2 startPos, Vec2 endPos, std::vector<int> walkableGIDs, std::vector<int> obstacleGIDs) {
open.clear();
close.clear();
// inizialize a goal node
goalNode = new TileNode();
goalNode->setLocX(endPos.x);
goalNode->setLocY(endPos.y);
// inizialize a start node
startNode = new TileNode();
startNode->setLocX(startPos.x);
startNode->setLocY(startPos.y);
startNode->setCostFromStart(0);
startNode->setParent(nullptr);
int cost = getDistance(startNode, goalNode);
startNode->setCostToGoal(cost);
startNode->setTotalCost();
open.emplace(startNode, startNode->getTotalCost());
while (open.size() != 0) {
// Fix a Cost to check the values
min = 32767; // std::numeric_limits<int>::max()
TileNode *minNode;
// Find minNode from open QUEUE
for (auto kv : open) {
extractNode = kv.first;
iCost = kv.second;
if (iCost < min) {
min = iCost; // Change min to the New Cost got from the open QUEUE
minNode = extractNode;
}
}
extractNode = minNode;
open.erase(minNode); // pop node from open
// if it's a goal, we're done
if (extractNode->getLocation() == goalNode->getLocation()) {
// 1- retrieve all extractNode's parents
// 2- save into Vec2 vector
// 3- reverse Vec2 vector
// 4- return Vec2 vector
std::vector<Vec2> points;
points.push_back(extractNode->getLocation());
int size = extractNode->getCostFromStart();
for (int i = 0; i < size; i++) {
points.push_back(Vec2(extractNode->getParent()->getLocation().x, extractNode->getParent()->getLocation().y));
extractNode = extractNode->getParent();
}
std::reverse(points.begin(), points.end());
return points;
}
else {
for (int i = 0; i < dir; i++) {
costToOpen = 0;
costToClose = 0;
inOpen = false;
inClose = false;
newNode = new TileNode();
newNode->setLocX(extractNode->getLocation().x);
newNode->setLocY(extractNode->getLocation().y);
switch (i) {
case 0: // left
newNode->setLocX(-1);
newNode->setLocY(0);
break;
case 1: // right
newNode->setLocX(1);
newNode->setLocY(0);
break;
case 2: // up
newNode->setLocX(0);
newNode->setLocY(1);
break;
case 3: // down
newNode->setLocX(0);
newNode->setLocY(-1);
break;
case 4: // top-left
newNode->setLocX(-1);
newNode->setLocY(1);
break;
case 5: // bottom-left
newNode->setLocX(-1);
newNode->setLocY(-1);
break;
case 6: // bottom-right
newNode->setLocX(1);
newNode->setLocY(-1);
break;
case 7: // top-right
newNode->setLocX(1);
newNode->setLocY(1);
//.........这里部分代码省略.........
开发者ID:smitpatel88,项目名称:TMXPathFinding,代码行数:101,代码来源:TMXPathFinding.cpp
注:本文中的TileNode类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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