本文整理汇总了C++中TouchStick类的典型用法代码示例。如果您正苦于以下问题:C++ TouchStick类的具体用法?C++ TouchStick怎么用?C++ TouchStick使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了TouchStick类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: UpdateGamepad
void UpdateGamepad(InputState &input_state)
{
LayoutGamepad(dp_xres, dp_yres);
buttonO.update(input_state);
buttonX.update(input_state);
buttonTri.update(input_state);
buttonSq.update(input_state);
crossPad.update(input_state);
buttonSelect.update(input_state);
buttonStart.update(input_state);
buttonLShoulder.update(input_state);
buttonRShoulder.update(input_state);
if (g_Config.iFpsLimit)
buttonVPS.update(input_state);
else
buttonTurbo.update(input_state);
#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
buttonPause.update(input_state);
#endif
if (g_Config.bShowAnalogStick)
leftStick.update(input_state);
}
开发者ID:Darth1701,项目名称:ppsspp,代码行数:28,代码来源:GamepadEmu.cpp
示例2: DrawGamepad
void DrawGamepad(DrawBuffer &db, float opacity)
{
uint32_t color = colorAlpha(0xc0b080, opacity);
uint32_t colorOverlay = colorAlpha(0xFFFFFF, opacity);
buttonO.draw(db, color, colorOverlay);
buttonX.draw(db, color, colorOverlay);
buttonTri.draw(db, color, colorOverlay);
buttonSq.draw(db, color, colorOverlay);
crossPad.draw(db, color, colorOverlay);
buttonSelect.draw(db, color, colorOverlay);
buttonStart.draw(db, color, colorOverlay);
buttonLShoulder.draw(db, color, colorOverlay);
buttonRShoulder.draw(db, color, colorOverlay);
if (g_Config.iFpsLimit)
buttonVPS.draw(db, color, colorOverlay);
else
buttonTurbo.draw(db, color, colorOverlay);
#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
buttonPause.draw(db, color, colorOverlay);
#endif
if (g_Config.bShowAnalogStick)
leftStick.draw(db, color);
}
开发者ID:Darth1701,项目名称:ppsspp,代码行数:29,代码来源:GamepadEmu.cpp
示例3: UpdateGamepad
void UpdateGamepad(InputState &input_state)
{
LayoutGamepad(dp_xres, dp_yres);
buttonO.update(input_state);
buttonX.update(input_state);
buttonTri.update(input_state);
buttonSq.update(input_state);
buttonLeft.update(input_state);
buttonUp.update(input_state);
buttonDown.update(input_state);
buttonRight.update(input_state);
buttonSelect.update(input_state);
buttonStart.update(input_state);
buttonLShoulder.update(input_state);
buttonRShoulder.update(input_state);
#if defined(__SYMBIAN32__) || defined(IOS)
buttonPause.update(input_state);
#endif
if (g_Config.bShowAnalogStick)
leftStick.update(input_state);
}
开发者ID:Nementon,项目名称:ppsspp,代码行数:26,代码来源:GamepadEmu.cpp
示例4: DrawGamepad
void DrawGamepad(DrawBuffer &db)
{
uint32_t color = 0xa0c0b080;
uint32_t colorOverlay = 0xa0FFFFFF;
buttonO.draw(db, color, colorOverlay);
buttonX.draw(db, color, colorOverlay);
buttonTri.draw(db, color, colorOverlay);
buttonSq.draw(db, color, colorOverlay);
buttonLeft.draw(db, color, colorOverlay);
buttonUp.draw(db, color, colorOverlay);
buttonDown.draw(db, color, colorOverlay);
buttonRight.draw(db, color, colorOverlay);
buttonSelect.draw(db, color, colorOverlay);
buttonStart.draw(db, color, colorOverlay);
buttonLShoulder.draw(db, color, colorOverlay);
buttonRShoulder.draw(db, color, colorOverlay);
#if defined(__SYMBIAN32__) || defined(IOS)
buttonPause.draw(db, color, colorOverlay);
#endif
if (g_Config.bShowAnalogStick)
leftStick.draw(db, color);
}
开发者ID:Nementon,项目名称:ppsspp,代码行数:26,代码来源:GamepadEmu.cpp
示例5: LayoutGamepad
void LayoutGamepad(int w, int h)
{
float controlScale = g_Config.bLargeControls ? g_Config.fButtonScale : 1.15;
const int button_spacing = 50 * controlScale;
const int arrow_spacing = 40 * controlScale;
const int circleX = w - 40 * controlScale;
const int circleY = h - 120 * controlScale;
const int leftX = 40 * controlScale;
int leftY = h - 120 * controlScale;
if (g_Config.bShowAnalogStick) {
leftY = h - 250 * controlScale;
}
const int stickX = leftX + arrow_spacing;
const int stickY = h - 80 * controlScale;
const int halfW = w / 2;
buttonO.setPos(circleX, circleY, controlScale);
buttonX.setPos(circleX - button_spacing, circleY + button_spacing, controlScale);
buttonTri.setPos(circleX - button_spacing, circleY - button_spacing, controlScale);
buttonSq.setPos(circleX - button_spacing * 2, circleY, controlScale);
crossPad.setPos(leftX + arrow_spacing, leftY, 40, controlScale);
if (g_Config.iFpsLimit)
buttonVPS.setPos(halfW - button_spacing * 2, h - 20 * controlScale, controlScale);
else
buttonTurbo.setPos(halfW - button_spacing * 2, h - 20 * controlScale, controlScale);
buttonSelect.setPos(halfW , h - 20 * controlScale, controlScale);
buttonStart.setPos(halfW + button_spacing * 2 , h - 20 * controlScale, controlScale);
buttonLShoulder.setPos(button_spacing + 10 * controlScale, 30 * controlScale, controlScale);
buttonRShoulder.setPos(w - button_spacing - 10 * controlScale, 30 * controlScale, controlScale);
#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
buttonPause.setPos(halfW, 15 * controlScale, controlScale);
#endif
leftStick.setPos(stickX, stickY, controlScale);
}
开发者ID:Darth1701,项目名称:ppsspp,代码行数:45,代码来源:GamepadEmu.cpp
示例6: LayoutGamepad
void LayoutGamepad(int w, int h)
{
float controlScale = g_Config.bLargeControls ? 1.6 : 1.15;
const int button_spacing = 50 * controlScale;
const int arrow_spacing = 40 * controlScale;
const int circleX = w - 40 * controlScale;
const int circleY = h - 120 * controlScale;
const int leftX = 40 * controlScale;
int leftY = h - 120 * controlScale;
if (g_Config.bShowAnalogStick) {
leftY = h - 250 * controlScale;
}
const int stickX = leftX + arrow_spacing;
const int stickY = h - 80 * controlScale;
const int halfW = w / 2;
buttonO.setPos(circleX, circleY, controlScale);
buttonX.setPos(circleX - button_spacing, circleY + button_spacing, controlScale);
buttonTri.setPos(circleX - button_spacing, circleY - button_spacing, controlScale);
buttonSq.setPos(circleX - button_spacing * 2, circleY, controlScale);
buttonLeft.setPos(leftX, leftY, controlScale);
buttonUp.setPos(leftX + arrow_spacing, leftY - arrow_spacing, controlScale);
buttonDown.setPos(leftX + arrow_spacing, leftY + arrow_spacing, controlScale);
buttonRight.setPos(leftX + arrow_spacing * 2, leftY, controlScale);
buttonSelect.setPos(halfW - button_spacing, h - 20 * controlScale, controlScale);
buttonStart.setPos(halfW + button_spacing, h - 20 * controlScale, controlScale);
buttonLShoulder.setPos(button_spacing + 10 * controlScale, 15 * controlScale, controlScale);
buttonRShoulder.setPos(w - button_spacing - 10 * controlScale, 15 * controlScale, controlScale);
#if defined(__SYMBIAN32__) || defined(IOS)
buttonPause.setPos(halfW, 15 * controlScale, controlScale);
#endif
leftStick.setPos(stickX, stickY, controlScale);
}
开发者ID:Nementon,项目名称:ppsspp,代码行数:43,代码来源:GamepadEmu.cpp
示例7: UpdateGamepad
void UpdateGamepad(InputState &input_state)
{
buttonO.update(input_state);
buttonX.update(input_state);
buttonTri.update(input_state);
buttonSq.update(input_state);
buttonLeft.update(input_state);
buttonUp.update(input_state);
buttonDown.update(input_state);
buttonRight.update(input_state);
buttonSelect.update(input_state);
buttonStart.update(input_state);
buttonLShoulder.update(input_state);
buttonRShoulder.update(input_state);
if (g_Config.bShowAnalogStick)
leftStick.update(input_state);
}
开发者ID:ChrisAldama,项目名称:ppsspp,代码行数:20,代码来源:GamepadEmu.cpp
示例8: DrawGamepad
void DrawGamepad(DrawBuffer &db)
{
uint32_t color = 0xa0c0b080;
uint32_t colorOverlay = 0xa0FFFFFF;
buttonO.draw(db, color, colorOverlay);
buttonX.draw(db, color, colorOverlay);
buttonTri.draw(db, color, colorOverlay);
buttonSq.draw(db, color, colorOverlay);
buttonLeft.draw(db, color, colorOverlay);
buttonUp.draw(db, color, colorOverlay);
buttonDown.draw(db, color, colorOverlay);
buttonRight.draw(db, color, colorOverlay);
buttonSelect.draw(db, color, colorOverlay);
buttonStart.draw(db, color, colorOverlay);
buttonLShoulder.draw(db, color, colorOverlay);
buttonRShoulder.draw(db, color, colorOverlay);
if (g_Config.bShowAnalogStick)
leftStick.draw(db, color);
}
开发者ID:ChrisAldama,项目名称:ppsspp,代码行数:22,代码来源:GamepadEmu.cpp
示例9: LayoutGamepad
void LayoutGamepad(int w, int h)
{
const int button_spacing = 50;
const int arrow_spacing = 40;
const int circleX = w - 40;
const int circleY = h - 120;
const int leftX = 40;
int leftY = h - 120;
if (g_Config.bShowAnalogStick) {
leftY = h - 220;
}
const int stickX = leftX + arrow_spacing;
const int stickY = h - 80;
const int halfW = w / 2;
buttonO.setPos(circleX, circleY);
buttonX.setPos(circleX - button_spacing, circleY + button_spacing);
buttonTri.setPos(circleX - button_spacing, circleY - button_spacing);
buttonSq.setPos(circleX - button_spacing * 2, circleY);
buttonLeft.setPos(leftX, leftY);
buttonUp.setPos(leftX + arrow_spacing, leftY - arrow_spacing);
buttonDown.setPos(leftX + arrow_spacing, leftY + arrow_spacing);
buttonRight.setPos(leftX + arrow_spacing * 2, leftY);
buttonSelect.setPos(halfW - button_spacing, h - 20);
buttonStart.setPos(halfW + button_spacing, h - 20);
buttonLShoulder.setPos(button_spacing + 10, 15);
buttonRShoulder.setPos(w - button_spacing - 10, 15);
leftStick.setPos(stickX, stickY);
}
开发者ID:ChrisAldama,项目名称:ppsspp,代码行数:37,代码来源:GamepadEmu.cpp
示例10: DrawGamepad
void DrawGamepad(DrawBuffer &db)
{
uint32_t color = 0xa0c0b080;
uint32_t colorOverlay = 0xa0FFFFFF;
buttonO.draw(db, color, colorOverlay);
buttonX.draw(db, color, colorOverlay);
buttonTri.draw(db, color, colorOverlay);
buttonSq.draw(db, color, colorOverlay);
crossPad.draw(db, color, colorOverlay);
buttonSelect.draw(db, color, colorOverlay);
buttonStart.draw(db, color, colorOverlay);
buttonLShoulder.draw(db, color, colorOverlay);
buttonRShoulder.draw(db, color, colorOverlay);
buttonTurbo.draw(db, color, colorOverlay);
#if defined(__SYMBIAN32__) || defined(IOS) || defined(MEEGO_EDITION_HARMATTAN)
buttonPause.draw(db, color, colorOverlay);
#endif
if (g_Config.bShowAnalogStick)
leftStick.draw(db, color);
}
开发者ID:ycechung,项目名称:ppsspp,代码行数:24,代码来源:GamepadEmu.cpp
注:本文中的TouchStick类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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