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C++ TupScene类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中TupScene的典型用法代码示例。如果您正苦于以下问题:C++ TupScene类的具体用法?C++ TupScene怎么用?C++ TupScene使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了TupScene类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: qWarning

bool TupCommandExecutor::updateLipSync(TupLayerResponse *response)
{
    #ifdef K_DEBUG
        QString msg = "TupCommandExecutor::updateLipSync() - Updating lipsync...";
        #ifdef Q_OS_WIN32
            qWarning() << msg;
        #else
            tWarning() << msg;
        #endif
    #endif

    int scenePos = response->sceneIndex();
    QString xml = response->arg().toString();

    TupScene *scene = m_project->scene(scenePos);

    if (!scene)
        return false;

    TupLipSync *lipsync = new TupLipSync();
    lipsync->fromXml(xml);
    if (scene->updateLipSync(lipsync)) {
        emit responsed(response);
        return true;
    }

    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:28,代码来源:tupcommandexecutor_layers.cpp


示例2: qDebug

bool TupProject::resetScene(int pos, const QString &newName)
{
    #ifdef K_DEBUG
        #ifdef Q_OS_WIN
            qDebug() << "[TupProject::resetScene()]";
        #else
            T_FUNCINFO;
        #endif
    #endif
   
    TupScene *scene = sceneAt(pos);
    if (scene) {
        k->undoScenes << k->scenes.takeAt(pos);

        TupScene *basic = new TupScene(this, k->dimension, "#ffffff");
        basic->setSceneName(newName);
        basic->setBasicStructure();
        k->scenes.insert(pos, basic);

        return true;
    } else {
        #ifdef K_DEBUG
            QString msg = "TupProject::resetScene() - No scene at index -> " + QString::number(pos);
            #ifdef Q_OS_WIN
                qDebug() << msg;
            #else
                tError() << msg;
            #endif
        #endif
    }

    return false;
}
开发者ID:xtingray,项目名称:tupi,代码行数:33,代码来源:tupproject.cpp


示例3: tFatal

bool TupCommandExecutor::insertSymbolIntoFrame(TupLibraryResponse *response)
{
#ifdef K_DEBUG
    tFatal() << "TupCommandExecutor::insertSymbolIntoFrame() - Adding symbol to project: " << response->arg().toString();
#endif


    if (m_project->scenesTotal() > 0) {
        if (m_project->insertSymbolIntoFrame(response->spaceMode(), response->arg().toString(),
                                             response->sceneIndex(), response->layerIndex(), response->frameIndex())) {
            TupScene *scene = m_project->scene(response->sceneIndex());
            if (scene) {
                TupLayer *layer = scene->layer(response->layerIndex());
                if (layer) {
                    TupFrame *frame = layer->frame(response->frameIndex());
                    if (frame)
                        response->setFrameState(frame->isEmpty());
                }
            }
            emit responsed(response);
            return true;
        }
    } else {
#ifdef K_DEBUG
        tError() << "TupCommandExecutor::insertSymbolIntoFrame() - No scenes available!";
#endif
    }

    return false;
}
开发者ID:hpsaturn,项目名称:tupi,代码行数:30,代码来源:tupcommandexecutor_library.cpp


示例4: qDebug

bool TupCommandExecutor::createFrame(TupFrameResponse *response)
{
    #ifdef K_DEBUG
        #ifdef Q_OS_WIN32
            qDebug() << "[TupCommandExecutor::createFrame()]";
        #else
            T_FUNCINFO;
        #endif
    #endif

    int scenePosition = response->sceneIndex();
    int layerPosition = response->layerIndex();
    int position = response->frameIndex();
    QString name = response->arg().toString();

    // QString state = response->state();
    
    TupScene *scene = m_project->scene(scenePosition);
    
    if (!scene) 
        return false;

    scene->insertStoryBoardScene(position);
    
    TupLayer *layer = scene->layer(layerPosition);
    
    if (layer) {
        TupFrame *frame = layer->createFrame(name, position);
        
        if (!frame)
            return false;
       
        /* 
        if (!name.isEmpty()) {
            #ifdef K_DEBUG
                tDebug("items") << name;
            #endif
            frame->setFrameName(name);
        } else {
            response->setArg(frame->frameName());
        }
        */

        response->setArg(frame->frameName());
        response->setFrameIndex(layer->visualIndexOf(frame));

        emit responsed(response);

        /* SQA: Check if this code is really necessary
        if (!state.isEmpty()) {
            frame->fromXml(state);
            response->setArg(frame->frameName());
        }
        */

        return true;
    }
    
    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:60,代码来源:tupcommandexecutor_frames.cpp


示例5: moveLayer

bool TupCommandExecutor::moveLayer(TupLayerResponse *response)
{
    int scenePos = response->sceneIndex();
    int position = response->layerIndex();
    int newPosition = response->arg().toInt();

    TupScene *scene = m_project->scene(scenePos);

    if (!scene)
        return false;

    if (! scene->moveLayer(position, newPosition)) {
        #ifdef K_DEBUG
            QString msg = "TupCommandExecutor::moveLayer() - Error while moving layer!";
            #ifdef Q_OS_WIN32
                qDebug() << msg;
            #else
                tError() << msg;
            #endif
        #endif	
        return false;
    } else {
        emit responsed(response);
        return true;
    }

    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:28,代码来源:tupcommandexecutor_layers.cpp


示例6: removeLayer

bool TupCommandExecutor::removeLayer(TupLayerResponse *response)
{
    #ifdef K_DEBUG
           T_FUNCINFO;
    #endif

    int scenePos = response->sceneIndex();
    int position = response->layerIndex();

    TupScene *scene = m_project->scene(scenePos);

    if (scene) {
        TupLayer *layer = scene->layer(position);
        if (layer) {
            QDomDocument document;
            document.appendChild(layer->toXml(document));
            response->setState(document.toString());
            response->setArg(layer->layerName());

            if (scene->removeLayer(position)) {
                emit responsed(response);
                return true;
            } 
        } 
    }

    return false;
}
开发者ID:nanox,项目名称:tupi,代码行数:28,代码来源:tupcommandexecutor_layers.cpp


示例7: setFrameVisibility

bool TupCommandExecutor::setFrameVisibility(TupFrameResponse *response)
{
    int scenePos = response->sceneIndex();
    int layerPos = response->layerIndex();
    int position = response->frameIndex();
    bool view = response->arg().toBool();
    
    TupScene *scene = m_project->scene(scenePos);
    
    if (!scene)
        return false;
    
    TupLayer *layer = scene->layer(layerPos);
    
    if (layer) {
        TupFrame *frame = layer->frame(position);
        
        if (! frame) 
            return false;
        
        frame->setVisible(view);
        emit responsed(response);

        return true;
    }
    
    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:28,代码来源:tupcommandexecutor_frames.cpp


示例8: resetFrame

bool TupCommandExecutor::resetFrame(TupFrameResponse *response)
{
    int scenePos = response->sceneIndex();
    int layerPos = response->layerIndex();
    int position = response->frameIndex();
   
    TupScene *scene = m_project->scene(scenePos);
   
    if (scene) {
        scene->resetStoryBoardScene(position);
        TupLayer *layer = scene->layer(layerPos);
        if (layer) {
            TupFrame *frame = layer->frame(position);
            if (frame) {
                /*
                QDomDocument doc;
                doc.appendChild(frame->toXml(doc));
                response->setArg(frame->frameName());
                */
                if (layer->resetFrame(position)) {
                    //response->setState(doc.toString(0));
                    emit responsed(response);

                    return true;
                }
            }
        }
    }
   
    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:31,代码来源:tupcommandexecutor_frames.cpp


示例9: removeSymbolFromFrame

bool TupCommandExecutor::removeSymbolFromFrame(TupLibraryResponse *response)
{
#ifdef K_DEBUG
    T_FUNCINFO;
#endif

    if (m_project->scenesTotal() > 0) {
        if (m_project->removeSymbolFromFrame(response->arg().toString(), response->symbolType())) {
            TupScene *scene = m_project->scene(response->sceneIndex());
            if (scene) {
                TupLayer *layer = scene->layer(response->layerIndex());
                if (layer) {
                    TupFrame *frame = layer->frame(response->frameIndex());
                    if (frame)
                        response->setFrameState(frame->isEmpty());
                }
            }
            emit responsed(response);
            return true;
        } else {
#ifdef K_DEBUG
            tError() << "TupCommandExecutor::removeSymbolFromFrame() - Error: Symbol can't be removed from project!";
#endif
        }
    } else {
#ifdef K_DEBUG
        tError() << "TupCommandExecutor::removeSymbolFromFrame() - No scenes available!";
#endif
    }

    return false;
}
开发者ID:hpsaturn,项目名称:tupi,代码行数:32,代码来源:tupcommandexecutor_library.cpp


示例10: exchangeFrame

bool TupCommandExecutor::exchangeFrame(TupFrameResponse *response)
{
    int scenePos = response->sceneIndex();
    int layerPos = response->layerIndex();
    int position = response->frameIndex();
    int newPosition = response->arg().toInt();
    TupScene *scene = m_project->scene(scenePos);
   
    if (!scene)
        return false;
  
    scene->moveStoryBoardScene(position, newPosition);
    TupLayer *layer = scene->layer(layerPos);
   
    if (layer) {
        if (layer->exchangeFrame(position, newPosition)) {
            emit responsed(response);
            return true;
        } else {
            #ifdef K_DEBUG
                QString msg = "TupCommandExecutor::exchangeFrame() - Error while exchanging frames";
                #ifdef Q_OS_WIN32
                    qDebug() << msg;
                #else
                    tError() << msg;
                #endif
            #endif  
            return false;
        }
    }
   
    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:33,代码来源:tupcommandexecutor_frames.cpp


示例11: tWarning

bool TupCommandExecutor::renameLayer(TupLayerResponse *response)
{
    int scenePos = response->sceneIndex();
    int position = response->layerIndex();
    QString newName = response->arg().toString();

    #ifdef K_DEBUG
           tWarning() << "Renamed layer: " << newName;
    #endif

    QString oldName;

    TupScene *scene = m_project->scene(scenePos);

    if (!scene)
        return false;

    TupLayer *layer = scene->layer(position);

    if (layer) {
        QString current = layer->layerName();
        layer->setLayerName(newName);

        emit responsed(response);
        response->setArg(current);

        return true;
    }

    return false;
}
开发者ID:nanox,项目名称:tupi,代码行数:31,代码来源:tupcommandexecutor_layers.cpp


示例12: setBgColor

void TupProject::setBgColor(const QColor color)
{
    k->bgColor = color;

    int totalScenes = k->scenes.size();
    for (int i = 0; i < totalScenes; i++) {
         TupScene *scene = k->scenes.at(i);
         scene->setBgColor(color);
    }
}
开发者ID:xtingray,项目名称:tupi,代码行数:10,代码来源:tupproject.cpp


示例13: recoverScene

QString TupProject::recoverScene(int pos) const
{
    TupScene *scene = k->undoScenes.takeLast();
    if (scene) {
        k->scenes[pos] = scene;
        return scene->sceneName();
    }

    return "";
}
开发者ID:xtingray,项目名称:tupi,代码行数:10,代码来源:tupproject.cpp


示例14: clear

/**
 * This function closes project 
 */
void TupProject::clear()
{
    for (int i=0; i<k->scenes.count(); i++) {
         TupScene *scene = k->scenes.takeAt(i);
         scene->clear();
         delete scene;
         scene = NULL;
    }

    k->scenes.clear();
    k->sceneCounter = 0;

    // deleteDataDir(k->cachePath);
}
开发者ID:xtingray,项目名称:tupi,代码行数:17,代码来源:tupproject.cpp


示例15: resetScene

bool TupCommandExecutor::resetScene(TupSceneResponse *response)
{
    int position = response->sceneIndex();
    QString name = response->arg().toString();
    TupScene *scene = m_project->scene(position);

    if (!scene)
        return false;

    scene->reset(name);

    emit responsed(response);

    return true;
}
开发者ID:hpsaturn,项目名称:tupi,代码行数:15,代码来源:tupcommandexecutor.cpp


示例16: setSceneVisibility

bool TupCommandExecutor::setSceneVisibility(TupSceneResponse *response)
{
    int position = response->sceneIndex();
    bool view = response->arg().toBool();
    
    TupScene *scene = m_project->scene(position);
    
    if (!scene)
        return false;
    
    scene->setVisible(view);
    
    emit responsed(response);
    
    return true;
}
开发者ID:hpsaturn,项目名称:tupi,代码行数:16,代码来源:tupcommandexecutor.cpp


示例17: renameScene

bool TupCommandExecutor::renameScene(TupSceneResponse *response)
{
    int position = response->sceneIndex();
    QString newName = response->arg().toString();
    TupScene *scene = m_project->scene(position);

    if (!scene)
        return false;
    
    // TupProjectRequest request = TupRequestBuilder::createSceneRequest(position, TupProjectRequest::Rename, newName);
    
    scene->setSceneName(newName);
    
    emit responsed(response);

    return true;
}
开发者ID:hpsaturn,项目名称:tupi,代码行数:17,代码来源:tupcommandexecutor.cpp


示例18: qDebug

bool TupCommandExecutor::createLayer(TupLayerResponse *response)
{	
    #ifdef K_DEBUG
        #ifdef Q_OS_WIN32
            qDebug() << "[TupCommandExecutor::createLayer()]";
        #else
            T_FUNCINFO;
        #endif
    #endif

    int scenePosition = response->sceneIndex();
    int position = response->layerIndex();

    QString name = response->arg().toString();
    QString state = response->state();

    TupScene *scene = m_project->scene(scenePosition);

    if (scene) {
        TupLayer *layer = scene->createLayer(name, position);

        if (! layer) 
            return false;

        /*
        if (!name.isEmpty())
            layer->setLayerName(name);
        else
            response->setArg(layer->layerName());
        */

        layer->setLayerName(name);

        // response->setArg(layer->layerName());
        // layer->fromXml(state);
        // m_project->updateScene(scenePosition, scene);

        emit responsed(response);

        return true;
    }

    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:44,代码来源:tupcommandexecutor_layers.cpp


示例19: tWarning

bool TupCommandExecutor::lockScene(TupSceneResponse *response)
{
    int position = response->sceneIndex();
    bool lock = response->arg().toBool();

    #ifdef K_DEBUG
        tWarning() << "Lock scene: " << lock;
    #endif    

    TupScene *scene = m_project->scene(position);
    
    if (!scene)
        return false;
    
    scene->setLocked(lock);
    
    emit responsed(response);

    return true;
}
开发者ID:hpsaturn,项目名称:tupi,代码行数:20,代码来源:tupcommandexecutor.cpp


示例20: lockLayer

bool TupCommandExecutor::lockLayer(TupLayerResponse *response)
{
    int scenePos = response->sceneIndex();
    int position = response->layerIndex();
    bool lock = response->arg().toBool();

    TupScene *scene = m_project->scene(scenePos);

    if (!scene)
        return false;

    TupLayer *layer = scene->layer(position);

    if (layer) {
        layer->setLocked(lock);
        emit responsed(response);
        return true;
    }

    return false;
}
开发者ID:nanox,项目名称:tupi,代码行数:21,代码来源:tupcommandexecutor_layers.cpp



注:本文中的TupScene类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C++ Tuple类代码示例发布时间:2022-05-31
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