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C++ UIForegroundRefPtr类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中UIForegroundRefPtr的典型用法代码示例。如果您正苦于以下问题:C++ UIForegroundRefPtr类的具体用法?C++ UIForegroundRefPtr怎么用?C++ UIForegroundRefPtr使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了UIForegroundRefPtr类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: main


//.........这里部分代码省略.........
        ExamplePanel1->setPreferredSize(Vec2f(400, 400));
        ExamplePanel1->pushToChildren(ExampleButton2);
        ExamplePanel1->pushToChildren(ExamplePanel3);
        ExamplePanel1->pushToChildren(ExamplePanel4);
        ExamplePanel1->setLayout(ExamplePanel1Layout);
        ExamplePanel1->setBackgrounds(ExamplePanelBackground);
        ExamplePanel1->setBorders(ExamplePanelBorder);

        ExamplePanel2->setPreferredSize(Vec2f(400, 400));
        ExamplePanel2->pushToChildren(ExampleButton3);
        ExamplePanel2->pushToChildren(ExamplePanel5);
        ExamplePanel2->pushToChildren(ExamplePanel6);
        ExamplePanel2->setLayout(ExamplePanel2Layout);
        ExamplePanel2->setBackgrounds(ExamplePanelBackground);
        ExamplePanel2->setBorders(ExamplePanelBorder);
    
        ExamplePanel3->pushToChildren(ExampleButton4);
        ExamplePanel3->pushToChildren(ExampleButton5);
        ExamplePanel3->setLayout(ExamplePanel3Layout);
        ExamplePanel3->setPreferredSize(Vec2f(125, 130));
        ExamplePanel3->setBackgrounds(ExampleSmallPanelBackground);
    
        ExamplePanel4->pushToChildren(ExampleButton6);
        ExamplePanel4->pushToChildren(ExampleButton7);
        ExamplePanel4->setLayout(ExamplePanel4Layout);
        ExamplePanel4->setPreferredSize(Vec2f(125, 130));
        ExamplePanel4->setBackgrounds(ExampleSmallPanelBackground);
        
        ExamplePanel5->pushToChildren(ExampleButton8);
        ExamplePanel5->pushToChildren(ExampleButton9);
        ExamplePanel5->setLayout(ExamplePanel5Layout);
        ExamplePanel5->setPreferredSize(Vec2f(125, 130));
        ExamplePanel5->setBackgrounds(ExampleSmallPanelBackground);
        
        ExamplePanel6->pushToChildren(ExampleButton10);
        ExamplePanel6->pushToChildren(ExampleButton11);
        ExamplePanel6->setLayout(ExamplePanel6Layout);
        ExamplePanel6->setPreferredSize(Vec2f(125, 130));
        ExamplePanel6->setBackgrounds(ExampleSmallPanelBackground);


    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

    InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create();
       MainInternalWindow->setBorder(ExamplePanelBorder);
       MainInternalWindow->pushToChildren(ExampleLabel1);
       MainInternalWindow->pushToChildren(ExampleButton1);
       MainInternalWindow->pushToChildren(ExamplePanel1);
       MainInternalWindow->pushToChildren(ExamplePanel2);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.8f,0.8f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);

    // Create the Drawing Surface
    UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

	TutorialDrawingSurface->openWindow(MainInternalWindow);

    // Create the UI Foreground Object
    UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);
    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportRefPtr TutorialViewport = mgr->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

    // Show the whole Scene
    mgr->showAll();


    //Open Window
    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
            WinSize,
            "12ComplexLayout");

    //Enter main Loop
    TutorialWindow->mainLoop();

    osgExit();

    return 0;
}
开发者ID:achvas88,项目名称:OpenSGToolbox,代码行数:101,代码来源:12ComplexLayout.cpp


示例2: main


//.........这里部分代码省略.........
    // creating a submenu.  Note this does not
    // involve begin/endEditCPs to do

    ExampleSubMenu->addItem(SubMenuItem1);
    ExampleSubMenu->addItem(SubMenuItem2);
    ExampleSubMenu->addItem(SubMenuItem3);
    
    /******************************************************
            
            Create the PopupMenu itself.

            Items are added in the order in which
            they will be displayed (top to bottom)
            via addItem(ItemToBeAdded)

            The PopupMenu is attached to a 
			Button below using 
			setPopupMenu(PopupMenuName).  
			
			Note: PopupMenus can be added to any
			Component.

    ******************************************************/
    PopupMenuRefPtr ExamplePopupMenu = PopupMenu::create();
    ExamplePopupMenu->addItem(MenuItem1);
    ExamplePopupMenu->addItem(MenuItem2);
    ExamplePopupMenu->addItem(MenuItem3);
    ExamplePopupMenu->addSeparator();
    ExamplePopupMenu->addItem(ExampleSubMenu);
    ExamplePopupMenu->addItem(MenuItem4);
    
    // Create a Button and Font
    UIFontRefPtr PopupMenuButtonFont = OSG::UIFont::create();
        PopupMenuButtonFont->setSize(16);

    ButtonRefPtr PopupMenuButton = OSG::Button::create();
        PopupMenuButton->setText("RightClickMe!");
        // Add the PopupMenu to PopupMenuButton so that when right clicked,
        // the PopupMenu will appear
        PopupMenuButton->setPopupMenu(ExamplePopupMenu);
        PopupMenuButton->setPreferredSize(Vec2f(200,100));
        PopupMenuButton->setFont(PopupMenuButtonFont);


    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

    LayoutRefPtr MainInternalWindowLayout = OSG::FlowLayout::create();

    InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create();
       MainInternalWindow->pushToChildren(PopupMenuButton);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);

    // Create the Drawing Surface
    UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);
	
	TutorialDrawingSurface->openWindow(MainInternalWindow);

    // Create the UI Foreground Object
    UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);
    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportRefPtr TutorialViewport = mgr->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

    // Show the whole Scene
    mgr->showAll();

    //Open Window
    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
            WinSize,
            "01RubberBandCamera");

    //Enter main Loop
    TutorialWindow->mainLoop();

    osgExit();

    return 0;
}
开发者ID:Langkamp,项目名称:OpenSGToolbox,代码行数:101,代码来源:25PopupMenu.cpp


示例3: getKabalaEngineBuildType


//.........这里部分代码省略.........

    ButtonRefPtr ExitButton = ::OSG::Button::create();
    ExitButton->setPreferredSize(Vec2f(200, 75));
    ExitButton->setText("Exit");
    ExitButton->setFont(ButtonFont);
    ExitButton->addActionListener(&_ExitButtonActionListener); 

    //ButtonPanel
    PanelRefPtr ButtonPanel = Panel::createEmpty();
    LayoutRefPtr ButtonPanelLayout = OSG::FlowLayout::create();
    ButtonPanel->pushToChildren(BuilderButton);
    ButtonPanel->pushToChildren(PlayerButton);
    ButtonPanel->pushToChildren(ExitButton);
    ButtonPanel->setLayout(ButtonPanelLayout);

    //Font
    UIFontRefPtr LabelFont = UIFont::create();
    LabelFont->setSize(16);

    //Version Label
    LabelRefPtr VersionLabel = OSG::Label::create();
    VersionLabel->setText("Version:");
    VersionLabel->setAlignment(Vec2f(1.0f,0.5f));
    VersionLabel->setPreferredSize(Vec2f(100,20));
    VersionLabel->setTextColors(Color4f(1.0f,1.0f,1.0f,1.0f));
    VersionLabel->setBackgrounds(NULL);
    VersionLabel->setBorders(NULL);
    VersionLabel->setFont(LabelFont);

    //Version Value Label
    LabelRefPtr VersionValueLabel = OSG::Label::create();
    VersionValueLabel->setText(getKabalaEngineVersion() + " - " + getKabalaEngineBuildType());
    VersionValueLabel->setPreferredSize(Vec2f(110,20));
    VersionValueLabel->setTextColors(Color4f(1.0f,1.0f,1.0f,1.0f));
    VersionValueLabel->setBackgrounds(NULL);
    VersionValueLabel->setBorders(NULL);
    VersionValueLabel->setFont(LabelFont);

    //Author Value Label
    LabelRefPtr AuthorValueLabel = OSG::Label::create();
    AuthorValueLabel->setText(getKabalaEngineAuthors());
    AuthorValueLabel->setPreferredSize(Vec2f(300,20));
    AuthorValueLabel->setTextColors(Color4f(1.0f,1.0f,1.0f,1.0f));
    AuthorValueLabel->setBackgrounds(NULL);
    AuthorValueLabel->setBorders(NULL);
    AuthorValueLabel->setFont(LabelFont);

    // Create The Main InternalWindow
    InternalWindowRefPtr StartScreenInternalWindow = OSG::InternalWindow::create();

    //Layout
    SpringLayoutRefPtr StartScreenInternalWindowLayout = OSG::SpringLayout::create();
    //::OSG::Button Panel
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, ButtonPanel, 0, SpringLayoutConstraints::WEST_EDGE, StartScreenInternalWindow);
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, ButtonPanel, 0, SpringLayoutConstraints::EAST_EDGE, StartScreenInternalWindow);
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, ButtonPanel, 0, SpringLayoutConstraints::NORTH_EDGE, StartScreenInternalWindow);
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, ButtonPanel, 0, SpringLayoutConstraints::SOUTH_EDGE, StartScreenInternalWindow);

    //Version Label
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, VersionLabel, 0, SpringLayoutConstraints::WEST_EDGE, VersionValueLabel);
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, VersionLabel, 0, SpringLayoutConstraints::SOUTH_EDGE, StartScreenInternalWindow);
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::HEIGHT_EDGE, VersionLabel, LayoutSpring::height(VersionLabel));
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::WIDTH_EDGE, VersionLabel, LayoutSpring::width(VersionLabel));

    //Version Value Label
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, VersionValueLabel, 0, SpringLayoutConstraints::EAST_EDGE, StartScreenInternalWindow);
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, VersionValueLabel, 0, SpringLayoutConstraints::SOUTH_EDGE, StartScreenInternalWindow);
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::HEIGHT_EDGE, VersionValueLabel, LayoutSpring::height(VersionValueLabel));
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::WIDTH_EDGE, VersionValueLabel, LayoutSpring::width(VersionValueLabel));

    //Author Value Label
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, AuthorValueLabel, 0, SpringLayoutConstraints::WEST_EDGE, StartScreenInternalWindow);
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, AuthorValueLabel, 0, SpringLayoutConstraints::SOUTH_EDGE, StartScreenInternalWindow);
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::HEIGHT_EDGE, AuthorValueLabel, LayoutSpring::height(AuthorValueLabel));
    StartScreenInternalWindowLayout->putConstraint(SpringLayoutConstraints::WIDTH_EDGE, AuthorValueLabel, LayoutSpring::width(AuthorValueLabel));

    StartScreenInternalWindow->pushToChildren(ButtonPanel);
    StartScreenInternalWindow->pushToChildren(AuthorValueLabel);
    StartScreenInternalWindow->pushToChildren(VersionLabel);
    StartScreenInternalWindow->pushToChildren(VersionValueLabel);
    StartScreenInternalWindow->setLayout(StartScreenInternalWindowLayout);
    StartScreenInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
    StartScreenInternalWindow->setScalingInDrawingSurface(Vec2f(1.0f,1.0f));
    StartScreenInternalWindow->setDrawTitlebar(false);
    StartScreenInternalWindow->setDrawDecorations(false);
    StartScreenInternalWindow->setResizable(false);

    // Create the Drawing Surface
    _TheUIDrawingSurface = UIDrawingSurface::create();
    _TheUIDrawingSurface->setGraphics(StartScreenUIGraphics);

    _TheUIDrawingSurface->openWindow(StartScreenInternalWindow);

    // Create the UI Foreground Object
    UIForegroundRefPtr StartScreenUIForeground = OSG::UIForeground::create();

    StartScreenUIForeground->setDrawingSurface(_TheUIDrawingSurface);

    return StartScreenUIForeground;
}
开发者ID:msteners,项目名称:KabalaEngine,代码行数:101,代码来源:KEApplicationStartScreen.cpp


示例4: main


//.........这里部分代码省略.........
		ExampleList->setModel(ExampleListModel);

    ExampleList->setSelectionModel(ExampleListSelectionModel);


    /******************************************************

            Determine the SelectionModel
            -SINGLE_SELECTION lets you select ONE item
                via a single mouse click
            -SINGLE_INTERVAL_SELECTION lets you select
                one interval via mouse and SHIFT key
            -MULTIPLE_INTERVAL_SELECTION lets you select
                via mouse, and SHIFT and CONTRL keys

            Note: this tutorial is currently set up
            to allow for this to be changed via 
			TogggleButtons with ActionListeners attached 
            to them so this code is commented out.

    ******************************************************/

    //SelectionModel.setMode(DefaultListSelectionModel::SINGLE_SELECTION);
    //SelectionModel.setMode(DefaultListSelectionModel::SINGLE_INTERVAL_SELECTION);
    //SelectionModel.setMode(DefaultListSelectionModel::MULTIPLE_INTERVAL_SELECTION);

    // Create a ScrollPanel for easier viewing of the List (see 27ScrollPanel)
    ScrollPanelRefPtr ExampleScrollPanel = ScrollPanel::create();
        ExampleScrollPanel->setPreferredSize(Vec2f(200,300));
        ExampleScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
        //ExampleScrollPanel->setVerticalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
    ExampleScrollPanel->setViewComponent(ExampleList);

    // Create MainFramelayout
    FlowLayoutRefPtr MainInternalWindowLayout = OSG::FlowLayout::create();
    MainInternalWindowLayout->setOrientation(FlowLayout::VERTICAL_ORIENTATION);
    MainInternalWindowLayout->setMajorAxisAlignment(0.5f);
    MainInternalWindowLayout->setMinorAxisAlignment(0.5f);

    LabelRefPtr ListLabel = Label::create();
    ListLabel->setText("Background Colors List");
    ListLabel->setPreferredSize(Vec2f(200.0f, ListLabel->getPreferredSize().y()));

    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

    InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create();
    MainInternalWindow->pushToChildren(ListLabel);
    MainInternalWindow->pushToChildren(ExampleScrollPanel);
    MainInternalWindow->setLayout(MainInternalWindowLayout);
    MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
    MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
    MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.7f,0.5f));
    MainInternalWindow->setDrawTitlebar(false);
    MainInternalWindow->setResizable(false);

    // Create the Drawing Surface
    UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);
    
	TutorialDrawingSurface->openWindow(MainInternalWindow);

    // Create the UI Foreground Object
    UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);
    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportRefPtr TutorialViewport = mgr->getWindow()->getPort(0);
    TutorialViewport->addForeground(TutorialUIForeground);
    TutorialViewport->setBackground(TheBackground);

    // Show the whole Scene
    mgr->showAll();


    //Open Window
    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
            WinSize,
            "44MFieldList");

    //Enter main Loop
    TutorialWindow->mainLoop();

    osgExit();

    return 0;
}
开发者ID:danguilliams,项目名称:OpenSGToolbox,代码行数:101,代码来源:44MFieldList.cpp


示例5: main


//.........这里部分代码省略.........
		distorted.  For Layouts which will often
		be dynamically changed, FlowLayout is not
		the best choice.
	
		-setHorizontalGap(int): Determine the Horizontal
			gap in pixels between Components in 
			FlowLayout.
		-setVerticalGap(int): Determine the Vertical
			gap in pixels between Components in 
			FlowLayout.
		-setOrientation(ENUM): Determine whether the
			Layout is arranged Vertically or
			Horizontally.  Takes HORIZONTAL_ORIENTATION
			or VERTICAL_ORIENTATION arguments.
		-setMajorAxisAlignment(ENUM): Determines
			the alignment of the entire Layout 
			within its ComponentContainer.  See below.
		-setMinorAxistAlignment(ENUM): Determines
			the alignment of Components within
			the Layout.  See below.

		Both of the last two functions take the
		following arguments: AXIS_MAX_ALIGNMENT, 
		AXIS_CENTER_ALIGNMENT, and AXIS_MIN_ALIGNMENT.
		MAX puts it to the bottom/right, CENTER
		centers it, and MIN puts it to the
		top/left (for Vertical/Horizontal as
		set above, respectively).

    ******************************************************/
    FlowLayoutRefPtr MainInternalWindowLayout = OSG::FlowLayout::create();
        MainInternalWindowLayout->setHorizontalGap(3.0f);
        MainInternalWindowLayout->setVerticalGap(3.0f);
		MainInternalWindowLayout->setOrientation(FlowLayout::VERTICAL_ORIENTATION);
        MainInternalWindowLayout->setMajorAxisAlignment(0.5f);
        MainInternalWindowLayout->setMinorAxisAlignment(1.0f);
    
    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

    InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create();
       MainInternalWindow->pushToChildren(ExampleButton1);
       MainInternalWindow->pushToChildren(ExampleButton2);
       MainInternalWindow->pushToChildren(ExampleButton3);
       MainInternalWindow->pushToChildren(ExampleButton4);
       MainInternalWindow->pushToChildren(ExampleButton5);
       MainInternalWindow->pushToChildren(ExampleButton6);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);
	   // Add a 10 pixel "padding" inside the MainFrame
       MainInternalWindow->setAllInsets(10);

    //Create the Drawing Surface
    UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);
    
	TutorialDrawingSurface->openWindow(MainInternalWindow);

    // Create the UI Foreground Object
    UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);
    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportRefPtr TutorialViewport = mgr->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

    // Show the whole Scene
    mgr->showAll();


    //Open Window
    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
            WinSize,
            "05FlowLayout");

    //Enter main Loop
    TutorialWindow->mainLoop();

    osgExit();

    return 0;
}
开发者ID:Langkamp,项目名称:OpenSGToolbox,代码行数:101,代码来源:05FlowLayout.cpp


示例6: main


//.........这里部分代码省略.........
	// SpringLayoutConstraints Information
	// It is possible to set the constraint for the Y_EDGE, X_EDGE, BASELINE_EDGE, NORTH_EDGE, SOUTH_EDGE, EAST_EDGE, WEST_EDGE, HEIGHT_EDGE, and/or WIDTH_EDGE of a component.
	// It is possible to constrain a component's edge x pixels above, below, to the right of, or to the left of the edges other components, frames, and/or the MainInternalWindow.
	// It is possible to constrain a component to the Y_EDGE, X_EDGE, BASELINE_EDGE, NORTH_EDGE, SOUTH_EDGE, EAST_EDGE, WEST_EDGE, HORIZONTAL_CENTER_EDGE, VERTICAL_CENTER_EDGE, HEIGHT_EDGE, and/or WIDTH_EDGE of whatever component to which it is constrained.
	
	//Example Button 1    
    MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, ExampleButton1, 25, SpringLayoutConstraints::NORTH_EDGE, MainInternalWindow);  // The North edge of ExampleButton1 is 25 pixels below the North edge of the MainInternalWindow.
    MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, ExampleButton1, -5, SpringLayoutConstraints::VERTICAL_CENTER_EDGE, MainInternalWindow);  // The South edge of ExampleButton1 is 5 pixels above the Vertical Center of the MainInternalWindow.
    MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, ExampleButton1, -25, SpringLayoutConstraints::EAST_EDGE, MainInternalWindow);  // The East edge of ExampleButton1 is 25 pixels to the left of the East edge of the MainInternalWindow.
    MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, ExampleButton1, 25, SpringLayoutConstraints::WEST_EDGE, MainInternalWindow);  // The West edge of ExampleButton1 is 25 pixels to the right of the West edge of the MainInternalWindow.

	//Example Button 2
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::HEIGHT_EDGE, ExampleButton2, LayoutSpring::height(ExampleButton2));  // The Height edge of ExampleButton2 is set to the height of ExampleButton2.
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, ExampleButton2, -25, SpringLayoutConstraints::SOUTH_EDGE, MainInternalWindow);  // The South edge of ExampleButton2 is 25 pixels above the South edge of the MainInternalWindow.
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, ExampleButton2, -5, SpringLayoutConstraints::HORIZONTAL_CENTER_EDGE, MainInternalWindow);  // The East edge of ExampleButton2 is 5 pixels to the left of the Horizontal Center of the MainInternalWindow.
    MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, ExampleButton2, 25, SpringLayoutConstraints::WEST_EDGE, MainInternalWindow);  // The West edge of ExampleButton2 is 25 pixels to the right of the West edge of the MainInternalWindow.

	//Example Button 3
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::HEIGHT_EDGE, ExampleButton3, LayoutSpring::height(ExampleButton3));  // The Height edge of ExampleButton3 is set to the height of ExampleButton3.
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, ExampleButton3, -25, SpringLayoutConstraints::SOUTH_EDGE, MainInternalWindow);  // The South edge of ExampleButton3 is 25 pixels above the South edge of the MainInternalWindow.
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, ExampleButton3, 5, SpringLayoutConstraints::HORIZONTAL_CENTER_EDGE, MainInternalWindow);  // The West edge of ExampleButton3 is 5 pixels to the right of the Horizontal Center of the MainInternalWindow.
    MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, ExampleButton3, -25, SpringLayoutConstraints::EAST_EDGE, MainInternalWindow);  // The East edge of ExampleButton3 is 25 pixels to the left of the East edge of the MainInternalWindow.

	//Example Button 4
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, ExampleButton4, 25, SpringLayoutConstraints::SOUTH_EDGE, ExampleButton1);  // The North edge of ExampleButton4 is 25 pixels below the South edge of ExampleButton1.
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, ExampleButton4, -25, SpringLayoutConstraints::NORTH_EDGE, ExampleButton2);  // The South edge of ExampleButton4 is 25 pixels above the North edge of ExampleButton2.
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, ExampleButton4, 25, SpringLayoutConstraints::WEST_EDGE, MainInternalWindow);  // The West edge of ExampleButton4 is 25 pixels to the right of the West edge of the MainInternalWindow.
    MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, ExampleButton4, -100, SpringLayoutConstraints::HORIZONTAL_CENTER_EDGE, MainInternalWindow);  // The East edge of ExampleButton4 is 100 pixels to the left of the Horizontal Center of the MainInternalWindow.
	
	//Example Button 5
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, ExampleButton5, 25, SpringLayoutConstraints::SOUTH_EDGE, ExampleButton1);  // The North edge of ExampleButton5 is 25 pixels below the South edge of ExampleButton1.
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::HEIGHT_EDGE, ExampleButton5, 0, SpringLayoutConstraints::HEIGHT_EDGE, ExampleButton4);  // The Height of ExampleButton5 is set to the Height of ExampleButton4.
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::EAST_EDGE, ExampleButton5, 75, SpringLayoutConstraints::HORIZONTAL_CENTER_EDGE, MainInternalWindow);  // The East edge of ExampleButton5 is 75 pixels to the right of the Horizontal Center of the MainInternalWindow.
    MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, ExampleButton5, -75, SpringLayoutConstraints::HORIZONTAL_CENTER_EDGE, MainInternalWindow);  // The West edge of ExampleButton5 is 75 pixels to the left of the Horizontal Center of the MainInternalWindow.

	//Example Button 6
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::NORTH_EDGE, ExampleButton6, 25, SpringLayoutConstraints::SOUTH_EDGE, ExampleButton1);  // The North edge of ExampleButton6 is 25 pixels below the South edge of ExampleButton1.
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::SOUTH_EDGE, ExampleButton6, -25, SpringLayoutConstraints::NORTH_EDGE, ExampleButton2);  // The South edge of ExampleButton6 is 25 pixels above the North edge of ExampleButton2.
	MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::WEST_EDGE, ExampleButton6, 100, SpringLayoutConstraints::HORIZONTAL_CENTER_EDGE, MainInternalWindow);  // The West edge of ExampleButton6 is 100 pixels to the right of the Horizontal Center of the MainInternalWindow.
    MainInternalWindowLayout->putConstraint(SpringLayoutConstraints::WIDTH_EDGE, ExampleButton6, 0, SpringLayoutConstraints::WIDTH_EDGE, ExampleButton4);  // The Width of ExampleButton6 is set to the Width of ExampleButton4.

    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

       MainInternalWindow->pushToChildren(ExampleButton1);
       MainInternalWindow->pushToChildren(ExampleButton2);
       MainInternalWindow->pushToChildren(ExampleButton3);
	   MainInternalWindow->pushToChildren(ExampleButton4);
       MainInternalWindow->pushToChildren(ExampleButton5);
       MainInternalWindow->pushToChildren(ExampleButton6);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);

    // Create the Drawing Surface
    UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);
    
	TutorialDrawingSurface->openWindow(MainInternalWindow);

    // Create the UI Foreground Object
    UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);
    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportRefPtr TutorialViewport = mgr->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

    // Show the whole Scene
    mgr->showAll();


    //Open Window
    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
            WinSize,
            "36SpringLayout");

    //Enter main Loop
    TutorialWindow->mainLoop();

    osgExit();

    return 0;
}
开发者ID:danguilliams,项目名称:OpenSGToolbox,代码行数:101,代码来源:36SpringLayout.cpp


示例7: main


//.........这里部分代码省略.........
    ExampleTabPanel->addTab(MultiFieldLabel, createMultiFieldPanel());
    ExampleTabPanel->addTab(SinglePtrFieldLabel, createSinglePtrFieldPanel());
    ExampleTabPanel->addTab(MultiPtrFieldLabel, createMultiPtrFieldPanel());
    ExampleTabPanel->setTabAlignment(0.5f);
    ExampleTabPanel->setTabPlacement(TabPanel::PLACEMENT_NORTH);
    ExampleTabPanel->setSelectedIndex(0);

	//UndoList
	UndoRedoListModel = DefaultListModel::create();
    UndoRedoListModel->pushBack(boost::any(std::string("Top")));
	ListSelectionModelPtr UndoRedoListSelectionModel(new DefaultListSelectionModel());

	UndoRedoList = List::create();
        UndoRedoList->setPreferredSize(Vec2f(200, 300));
        UndoRedoList->setOrientation(List::VERTICAL_ORIENTATION);
		UndoRedoList->setModel(UndoRedoListModel);

    UndoRedoList->setSelectionModel(UndoRedoListSelectionModel);

    UndoRedoListListener TheUndoRedoListListener;
    UndoRedoList->getSelectionModel()->addListSelectionListener(&TheUndoRedoListListener);

    UndoButton = OSG::Button::create();
            UndoButton->setText("Undo");
			UndoButton->setEnabled(TheUndoManager->numberOfUndos() != 0);
    UndoButtonActionListener TheUndoButtonActionListener;
    UndoButton->addActionListener(&TheUndoButtonActionListener);
	

    RedoButton = OSG::Button::create();
            RedoButton->setText("Redo");
			RedoButton->setEnabled(TheUndoManager->numberOfRedos() != 0);
    RedoButtonActionListener TheRedoButtonActionListener;
    RedoButton->addActionListener(&TheRedoButtonActionListener);

    // Create a ScrollPanel for easier viewing of the List (see 27ScrollPanel)
    ScrollPanelRefPtr UndoRedoScrollPanel = ScrollPanel::create();
        UndoRedoScrollPanel->setPreferredSize(Vec2f(200,200));
        UndoRedoScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
    UndoRedoScrollPanel->setViewComponent(UndoRedoList);

    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));
    InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create();
    LayoutRefPtr MainInternalWindowLayout = OSG::FlowLayout::create();
       MainInternalWindow->pushToChildren(ExampleTabPanel);
       MainInternalWindow->pushToChildren(UndoRedoScrollPanel);
       MainInternalWindow->pushToChildren(UndoButton);
       MainInternalWindow->pushToChildren(RedoButton);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.95f,0.95f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);

    // Create the Drawing Surface
    UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);
    
	TutorialDrawingSurface->openWindow(MainInternalWindow);
	
	// Create the UI Foreground Object
    UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);
    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportRefPtr TutorialViewport = mgr->getWindow()->getPort(0);
    TutorialViewport->addForeground(TutorialUIForeground);
    TutorialViewport->setBackground(TutorialBackground);

    // Show the whole Scene
    mgr->showAll();


    //Open Window
    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
            WinSize,
            "01ChangeFieldCommands");

    //Enter main Loop
    TutorialWindow->mainLoop();

    osgExit();

    return 0;
}
开发者ID:msteners,项目名称:OpenSGToolbox,代码行数:101,代码来源:01ChangeFieldCommands.cpp


示例8: main


//.........这里部分代码省略.........
        ExampleButton2->setText("Previous Card");
        ExampleButton2->setConstraints(ExampleButton2Constraints);

    // Add ActionListener
    BackCardActionListener TheBackCardActionListener;
    ExampleButton2->addActionListener( &TheBackCardActionListener);

        ExampleButton3->setText("This");

        ExampleButton4->setText("is");

        ExampleButton5->setText("Card");
    
        ExampleButton6->setText("Layout");

        ExampleButton7->setText("First Card");
        ExampleButton7->setConstraints(ExampleButton7Constraints);
        
    // Add ActionListener
    FirstCardActionListener TheFirstCardActionListener;
    ExampleButton7->addActionListener( &TheFirstCardActionListener);

        ExampleButton8->setText("Last Card");
        ExampleButton8->setConstraints(ExampleButton8Constraints);
    
    // Add ActionListener
    LastCardActionListener TheLastCardActionListener;
    ExampleButton8->addActionListener( &TheLastCardActionListener);


        ExampleCardPanel->setLayout(ExampleCardLayout);
        ExampleCardPanel->pushToChildren(ExampleButton3);
        ExampleCardPanel->pushToChildren(ExampleButton4);
        ExampleCardPanel->pushToChildren(ExampleButton5);
        ExampleCardPanel->pushToChildren(ExampleButton6);
        ExampleCardPanel->setConstraints(ExampleCardPanelConstraints);




    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

    InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create();
       MainInternalWindow->pushToChildren(ExampleButton1);
       MainInternalWindow->pushToChildren(ExampleButton2);
       MainInternalWindow->pushToChildren(ExampleButton7);
       MainInternalWindow->pushToChildren(ExampleButton8);
       MainInternalWindow->pushToChildren(ExampleCardPanel);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);
    

    // Create the Drawing Surface
    UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);
    
	TutorialDrawingSurface->openWindow(MainInternalWindow);

    // Create the UI Foreground Object
    UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);
    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportRefPtr TutorialViewport = mgr->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

    // Show the whole Scene
    mgr->showAll();


    //Open Window
    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
            WinSize,
            "11CardLayout");

    //Enter main Loop
    TutorialWindow->mainLoop();

    osgExit();

    return 0;
}
开发者ID:Langkamp,项目名称:OpenSGToolbox,代码行数:101,代码来源:11CardLayout.cpp


示例9: main


//.........这里部分代码省略.........
      on the alignment) and the max is the east
      or west Component.  Takes VERTICAL_ORIENTATION
      and HORIZONTAL_ORIENTATION arguments.
      -setDividerPosition("smart" REAL): Determines the initial 
      location of the divider.  Note that this REAL is
      a percentage if between 0.0 and 1.0 (inclusive) 
      and absolute is greater than 1.0.  Also note that
      when resizing a window with a percentage, the
      divider will move, but with absolute, it does
      not until it no longer fits in the panel.
      -setDividerSize(SIZE): Determine divider Size
      in pixels.
      -setExpandable(bool): Determine whether
      divider can be moved by user.  Default is
      TRUE (is movable) while FALSE removes
      the users ability to move the divider.
      -setMaxDividerPosition("smart" REAL): Determine
      the Maximum position for the divider.
      -setMinDividerPosition("smart" REAL): Determine
      the Minimum position for the divider.  Note 
      that for both Max/Min, the "smart" REAL
      follows same format as in setDividerPosition;
      it is a percentage if between 0.0 and 1.0 
      and absolute when > 1.0

     ******************************************************/

    SplitPanelRefPtr ExampleSplitPanel = OSG::SplitPanel::create();

    ExampleSplitPanel->setConstraints(ExampleSplitPanelConstraints);
    ExampleSplitPanel->setMinComponent(ExampleSplitPanelPanel1);
    ExampleSplitPanel->setMaxComponent(ExampleSplitPanelPanel2);
    // ExampleSplitPanel->setOrientation(SplitPanel::VERTICAL_ORIENTATION);
    // ExampleSplitPanel->setDividerPosition(.25); // this is a percentage
    ExampleSplitPanel->setDividerPosition(300); // this is an absolute (300 > 1.0) 
    // location from the left/top
    ExampleSplitPanel->setDividerSize(5);
    // ExampleSplitPanel->setExpandable(false);
    ExampleSplitPanel->setMaxDividerPosition(.9);
    ExampleSplitPanel->setMinDividerPosition(220);

    // also, if you want to change the way the divider looks, you can always set a
    // DrawObjectCanvas in place of the default divider
    // ExampleSplitPanel->setDividerDrawObject(drawObjectName);

    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create();
    MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

    InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create();
    MainInternalWindow->pushToChildren(ExampleSplitPanel);
    MainInternalWindow->setLayout(MainInternalWindowLayout);
    MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
    MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
    MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
    MainInternalWindow->setDrawTitlebar(false);
    MainInternalWindow->setResizable(false);
    MainInternalWindow->setAllInsets(5);

    // Create the Drawing Surface
    UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create();
    TutorialDrawingSurface->setGraphics(TutorialGraphics);
    TutorialDrawingSurface->setEventProducer(TutorialWindow);

    TutorialDrawingSurface->openWindow(MainInternalWindow);

    // Create the UI Foreground Object
    UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create();

    TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);
    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportRefPtr TutorialViewport = mgr->getWindow()->getPort(0);
    TutorialViewport->addForeground(TutorialUIForeground);

    // Show the whole Scene
    mgr->showAll();

    //Open Window
    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
                               WinSize,
                               "23SplitPanel");

    //Enter main Loop
    TutorialWindow->mainLoop();

    osgExit();

    return 0;
}
开发者ID:danguilliams,项目名称:OpenSGToolbox,代码行数:101,代码来源:23SplitPanel.cpp


示例10: main


//.........这里部分代码省略.........
			of pixels between each row.


    ******************************************************/

    GridLayoutRefPtr MainInternalWindowLayout = OSG::GridLayout::create();

        MainInternalWindowLayout->setRows(3);
        MainInternalWindowLayout->setColumns(2);
        MainInternalWindowLayout->setHorizontalGap(4);
        MainInternalWindowLayout->setVerticalGap(4);


    /******************************************************
            
             Create and edit some Button Components.

			 Note that as with BoxLayout, Components
			 are resized to fit their respective
			 grid boxes.  Unless a MaxSize is set,
			 this will be the case.  This will
			 override even PreferredSizes (see
			 ExampleButton3).

    ******************************************************/

    ButtonRefPtr ExampleButton1 = OSG::Button::create();
    ButtonRefPtr ExampleButton2 = OSG::Button::create();
    ButtonRefPtr ExampleButton3 = OSG::Button::create();
    ButtonRefPtr ExampleButton4 = OSG::Button::create();
    ButtonRefPtr ExampleButton5 = OSG::Button::create();
    ButtonRefPtr ExampleButton6 = OSG::Button::create();

        ExampleButton1->setPreferredSize(Vec2f(50,50));
        ExampleButton1->setMaxSize(Vec2f(50,50));			//if MaxSize is commented out, this button then will revert to being the same size as the others in the grid.

         ExampleButton2->setPreferredSize(Vec2f(200,100));	//<----
															//    |
         ExampleButton3->setPreferredSize(Vec2f(50,100));		//Notice that even though these two differ in size they appear the same on the grid


    // Create The Main InternalWindow
    // Create Background to be used with the Main InternalWindow
    ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

    InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create();
       MainInternalWindow->pushToChildren(ExampleButton1);
       MainInternalWindow->pushToChildren(ExampleButton2);
       MainInternalWindow->pushToChildren(ExampleButton3);
       MainInternalWindow->pushToChildren(ExampleButton4);
       MainInternalWindow->pushToChildren(ExampleButton5);
       MainInternalWindow->pushToChildren(ExampleButton6);
       MainInternalWindow->setLayout(MainInternalWindowLayout);
       MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
	   MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
	   MainInternalWindow->setDrawTitlebar(false);
	   MainInternalWindow->setResizable(false);
      
    // Create the Drawing Surface
    UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);
    
	TutorialDrawingSurface->openWindow(MainInternalWindow);

    // Create the UI Foreground Object
    UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(TutorialWindow);
    mgr->setRoot(scene);

    // Add the UI Foreground Object to the Scene
    ViewportRefPtr TutorialViewport = mgr->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

    // Show the whole Scene
    mgr->showAll();

    //Open Window
    Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
    TutorialWindow->openWindow(WinPos,
            WinSize,
            "07GridLayout");

    //Enter main Loop
    TutorialWindow->mainLoop();

    osgExit();

    return 0;
}
开发者ID:Langkamp,项目名称:OpenSGToolbox,代码行数:101,代码来源:07GridLayout.cpp


示例11: main

// Initialize WIN32 & OpenSG and set up the scene
int mai 

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