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C++ UILayout类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中UILayout的典型用法代码示例。如果您正苦于以下问题:C++ UILayout类的具体用法?C++ UILayout怎么用?C++ UILayout使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了UILayout类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: PageInit

void CocosGUIExamplesPageScene::PageInit()
{
    // page root from json
    UILayout* page_root = dynamic_cast<UILayout*>(GUIReader::shareReader()->widgetFromJsonFile("cocosgui/gui_examples/page_1/page_1.json"));
    m_pUILayer->addWidget(page_root);
    
    // page layout
    UILayout* page_layout = dynamic_cast<UILayout*>(page_root->getChildByName("page_panel"));
    
    // page view add to page layout
    UIPageView* pageView = UIPageView::create();
    pageView->setTouchEnable(true);
    pageView->setSize(page_layout->getContentSize());
    
    // layout add to page view
    for (int i = 0; i < 4; ++i)
    {
        UILayout* layout = UILayout::create();
        layout->setSize(pageView->getContentSize());
        
        UIImageView* imageView = UIImageView::create();
        imageView->setTouchEnable(true);
        imageView->loadTexture(page_image_textures[i]);
        imageView->setPosition(ccp(layout->getContentSize().width / 2, layout->getContentSize().height / 2));
        layout->addChild(imageView);                
        
        pageView->addPage(layout);
    }    
    pageView->addPageTurningEvent(this, coco_PageView_PageTurning_selector(CocosGUIExamplesPageScene::pageTurningEvent));
    page_layout->addChild(pageView);
}
开发者ID:2uemg8sq98r3,项目名称:cocos2d-x,代码行数:31,代码来源:CocosGUIExamplesPageScene.cpp


示例2: NiStream

    UILayout*  UICreator::CreateUILayoutFromFile(const char* file, cocos2d::CCNode *pParent,
                                                     bool bShow )
    {
        // Load plist layout file
        UILayout* pLayer = NULL;    
        NiStream * pkStream = new NiStream();
        pLayer = (UILayout*)(pkStream->CreateControlFromFile(file, pParent));     
        delete pkStream;

		if(NULL == pLayer)
		{
			return NULL;
		}

		// update containers reference object
		std::list<UIControlBase*> childContainers = pLayer->getAllChildEndsWithName("Container");
		for(std::list<UIControlBase*>::iterator it = childContainers.begin();
			it != childContainers.end(); it++)
		{
			if(dynamic_cast<UIContainer*>(*it) != NULL)
			{
				UIContainer *tmp = static_cast<UIContainer*>(*it);

				if(tmp->getRefMode() == OBJECT_REFERENCE)
				{
					std::string refObjName = tmp->getRefObjName();
					UIControlBase *refObj = pLayer->FindChildObjectByName(refObjName);
					if(refObj != NULL && dynamic_cast<UIContainer*>(refObj) != NULL)
					{
						tmp->setRefObj(static_cast<UIContainer*>(refObj));
					}
				}
			}
		}

		// update scroll pages
		std::list<UIControlBase*> childScrollPages = pLayer->getAllChildEndsWithName("ScrollPage");
		for(std::list<UIControlBase*>::iterator it = childScrollPages.begin();
			it != childScrollPages.end(); it++)
		{
			if(dynamic_cast<UIScrollPage*>(*it) != NULL)
			{
				UIScrollPage *tmp = static_cast<UIScrollPage*>(*it);
				tmp->addPagesByChildren();
			}
		}

		float scaleFactor = UIManager::sharedManager()->getScaleFactor();
		//float scaleFactorX = UIManager::sharedManager()->getScaleFactorX();
		//float scaleFactorY = UIManager::sharedManager()->getScaleFactorY();
		pLayer->setScale(scaleFactor);
		//pLayer->setScale(scaleFactorX, scaleFactorY);

        return pLayer;
    }
开发者ID:niuzb,项目名称:hellopet,代码行数:55,代码来源:UICreator.cpp


示例3: Object

SampleSelector::SampleSelector(Context* context) :
    Object(context)
{
    UIView* view = FeatureExamples::GetUIView();

    UILayout* rootLayout = new UILayout(context_);
    rootLayout->SetAxis(UI_AXIS_Y);
    rootLayout->SetRect(view->GetRect());
    view->AddChild(rootLayout);

    const char* examples[] = {
        "Hello World",
        "Hello GUI",
        "Render to Texture",
        "2D Sprite",
        "2D Physics",
        "2D Constraints",
        "2D Rope",
        "2D Spriter Animation",
        "3D Static Scene",
        "3D Animating Scene",
        "3D Light Animation",
        "3D Billboards",
        "3D Particles",
        "3D Physics",
        "3D Skeletal Animation",
        "3D Decals",
        "3D Character",
        "3D Dynamic Geometry",
        "3D Ragdolls",
        "3D Vehicle Demo",
        "3D Crowd Navigation",
        "3D Water",
        "3D Multiple Viewports"
    };

    for (size_t i = 0; i < sizeof(examples) / sizeof(examples[0]); i++)
    {
        UIButton* button = new UIButton(context_);
        button->SetLayoutMinWidth(128);
        button->SetText(examples[i]);
        button->SetId(examples[i]);
        button->SubscribeToEvent(button, E_WIDGETEVENT, ATOMIC_HANDLER(SampleSelector, HandleWidgetEvent));
        rootLayout->AddChild(button);
    }

    Input* input = GetSubsystem<Input>();
    input->SetMouseVisible(true);
    input->SetMouseMode(MM_FREE);

    // Subscribe key up event
    SubscribeToEvent(E_KEYUP, ATOMIC_HANDLER(SampleSelector, HandleKeyUp));

    context->RegisterSubsystem(this);
}
开发者ID:LumaDigital,项目名称:AtomicExamples,代码行数:55,代码来源:SampleSelector.cpp


示例4: UILayout

UILayout* UILayout::create()
{
    UILayout* layout = new UILayout();
    if (layout && layout->init())
    {
        layout->autorelease();
        return layout;
    }
    CC_SAFE_DELETE(layout);
    return NULL;
}
开发者ID:ShortTailLab,项目名称:cocos2d-x,代码行数:11,代码来源:UILayout.cpp


示例5: init

bool UIScrollViewTest_ScrollToPercentBothDirection_Bounce::init()
{
    if (UIScene::init())
    {
        CCSize widgetSize = m_pWidget->getSize();
        
        // Add a label in which the dragpanel events will be displayed
        m_pDisplayValueLabel = UILabel::create();
//        m_pDisplayValueLabel->setText("No Event");
        m_pDisplayValueLabel->setFontName("Marker Felt");
        m_pDisplayValueLabel->setFontSize(32);
        m_pDisplayValueLabel->setAnchorPoint(ccp(0.5f, -1));
        m_pDisplayValueLabel->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f + m_pDisplayValueLabel->getSize().height * 1.5));
        m_pUiLayer->addWidget(m_pDisplayValueLabel);
        
        // Add the alert
        UILabel *alert = UILabel::create();
        alert->setText("ScrollView scroll to percent both directrion bounce");
        alert->setFontName("Marker Felt");
        alert->setFontSize(20);
        alert->setColor(ccc3(159, 168, 176));
        alert->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 4.5));
        m_pUiLayer->addWidget(alert);
        
        UILayout* background = dynamic_cast<UILayout*>(m_pUiLayer->getWidgetByName("background_Panel"));
        
        UIScrollView* sc = UIScrollView::create();
        sc->setBackGroundColor(ccGREEN);
        sc->setBackGroundColorType(LAYOUT_COLOR_SOLID);
        sc->setBounceEnabled(true);
        sc->setDirection(SCROLLVIEW_DIR_BOTH);
        sc->setInnerContainerSize(CCSizeMake(480, 320));
        sc->setSize(CCSizeMake(100,100));
        CCSize backgroundSize = background->getContentSize();
        sc->setPosition(ccp((widgetSize.width - backgroundSize.width) / 2 +
                            (backgroundSize.width - sc->getSize().width) / 2,
                            (widgetSize.height - backgroundSize.height) / 2 +
                            (backgroundSize.height - sc->getSize().height) / 2));
        sc->scrollToPercentBothDirection(ccp(50, 50), 1, true);
        UIImageView* iv = UIImageView::create();
        iv->loadTexture("cocosgui/Hello.png");
        iv->setPosition(ccp(240, 160));
        sc->addChild(iv);
        m_pUiLayer->addWidget(sc);
        return true;
    }
    
    return false;
}
开发者ID:a494008974,项目名称:cocos2d-x,代码行数:49,代码来源:UIScrollViewTest.cpp


示例6: SendEvent

void UI::HandleUpdate(StringHash eventType, VariantMap& eventData)
{
    if (exitRequested_) {
        SendEvent(E_EXITREQUESTED);
        exitRequested_ = false;
        return;
    }
    
    tooltipHoverTime_ += eventData[Update::P_TIMESTEP].GetFloat();

    if (tooltipHoverTime_ >= 0.5f)
    {
        UIWidget* hoveredWidget = GetHoveredWidget();
        if (hoveredWidget && !tooltip_ && (hoveredWidget->GetShortened() || hoveredWidget->GetTooltip().Length() > 0))
        {
            tooltip_ = new UIPopupWindow(context_, true, hoveredWidget, "tooltip");
            UILayout* tooltipLayout = new UILayout(context_, UI_AXIS_Y, true);
            if (hoveredWidget->GetShortened())
            {
                UITextField* fullTextField = new UITextField(context_, true);
                fullTextField->SetText(hoveredWidget->GetText());
                tooltipLayout->AddChild(fullTextField);
            }
            if (hoveredWidget->GetTooltip().Length() > 0)
            {
                UITextField* tooltipTextField = new UITextField(context_, true);
                tooltipTextField->SetText(hoveredWidget->GetTooltip());
                tooltipLayout->AddChild(tooltipTextField);
            }
            Input* input = GetSubsystem<Input>();
            IntVector2 mousePosition = input->GetMousePosition();
            tooltip_->AddChild(tooltipLayout);
            tooltip_->Show(mousePosition.x_ + 8, mousePosition.y_ + 8);
        }
    }
    else 
    {
        if (tooltip_) tooltip_->Close();
    }

    SendEvent(E_UIUPDATE);
    TBMessageHandler::ProcessMessages();
}
开发者ID:marynate,项目名称:AtomicGameEngine,代码行数:43,代码来源:UI.cpp


示例7: getParent

bool UIWidget::clippingParentAreaContainPoint(const cocos2d::Point &pt)
{
    m_bAffectByClipping = false;
    UIWidget* parent = getParent();
    UIWidget* clippingParent = nullptr;
    while (parent)
    {
        UILayout* layoutParent = dynamic_cast<UILayout*>(parent);
        if (layoutParent)
        {
            if (layoutParent->isClippingEnabled())
            {
                m_bAffectByClipping = true;
                clippingParent = layoutParent;
                break;
            }
        }
        parent = parent->getParent();
    }
    
    if (!m_bAffectByClipping)
    {
        return true;
    }
    
    
    if (clippingParent)
    {
        bool bRet = false;
        if (clippingParent->hitTest(pt))
        {
            bRet = true;
        }
        if (bRet)
        {
            return clippingParent->clippingParentAreaContainPoint(pt);
        }
        return false;
    }
    return true;
}
开发者ID:mcodegeeks,项目名称:OpenKODE-Framework,代码行数:41,代码来源:UIWidget.cpp


示例8: init

bool UIPageViewTest::init()
{
    if (UIScene::init())
    {
        CCSize widgetSize = m_pWidget->getSize();
        
        // Add a label in which the dragpanel events will be displayed
        m_pDisplayValueLabel = UILabel::create();
        m_pDisplayValueLabel->setText("Move by horizontal direction");
        m_pDisplayValueLabel->setFontName("Marker Felt");
        m_pDisplayValueLabel->setFontSize(32);
        m_pDisplayValueLabel->setAnchorPoint(ccp(0.5f, -1));
        m_pDisplayValueLabel->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f + m_pDisplayValueLabel->getContentSize().height * 1.5));
        m_pUiLayer->addWidget(m_pDisplayValueLabel);
        
        // Add the black background
        UILabel *alert = UILabel::create();
        alert->setText("PageView");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
        alert->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 3.075));
        m_pUiLayer->addWidget(alert);
        
        UILayout *background = dynamic_cast<UILayout*>(m_pUiLayer->getWidgetByName("background_Panel"));
        
        // Create the page view
        UIPageView* pageView = UIPageView::create();
        pageView->setTouchEnabled(true);
        pageView->setSize(CCSizeMake(240, 130));
        CCSize backgroundSize = background->getContentSize();
        pageView->setPosition(ccp((widgetSize.width - backgroundSize.width) / 2 +
                                  (backgroundSize.width - pageView->getSize().width) / 2,
                                  (widgetSize.height - backgroundSize.height) / 2 +
                                  (backgroundSize.height - pageView->getSize().height) / 2));
        
        for (int i = 0; i < 3; ++i)
        {
            UILayout* layout = UILayout::create();
            layout->setSize(CCSizeMake(240, 130));
            
            UIImageView* imageView = UIImageView::create();
            imageView->setTouchEnabled(true);
            imageView->setScale9Enabled(true);
            imageView->loadTexture("cocosgui/scrollviewbg.png");
            imageView->setSize(CCSizeMake(240, 130));
            imageView->setPosition(ccp(layout->getSize().width / 2, layout->getSize().height / 2));
            layout->addChild(imageView);
            
            UILabel* label = UILabel::create();
            label->setText(CCString::createWithFormat("page %d", (i + 1))->getCString());
            label->setFontName("Marker Felt");
            label->setFontSize(30);
            label->setColor(ccc3(192, 192, 192));
            label->setPosition(ccp(layout->getSize().width / 2, layout->getSize().height / 2));
            layout->addChild(label);
            
            pageView->addPage(layout);
        }        
        pageView->addEventListenerPageView(this, pagevieweventselector(UIPageViewTest::pageViewEvent));
        
        m_pUiLayer->addWidget(pageView);
        
        return true;
    }
    return false;
}
开发者ID:1901,项目名称:cocos2d-x,代码行数:67,代码来源:UIPageViewTest.cpp


示例9: init

bool UILayoutTest_Color::init()
{
    if (UIScene::init())
    {
        CCSize widgetSize = m_pWidget->getSize();
        
        // Add the alert
        UILabel* alert = UILabel::create();
        alert->setText("Layout color render");
        alert->setFontName("Marker Felt");
        alert->setFontSize(30);
        alert->setColor(ccc3(159, 168, 176));
        alert->setPosition(ccp(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert->getSize().height * 3.075));
        m_pUiLayer->addWidget(alert);
        
        UILayout *background = dynamic_cast<UILayout*>(m_pUiLayer->getWidgetByName("background_Panel"));
        
        // Create the layout with color render
        UILayout* layout = UILayout::create();
        layout->setBackGroundColorType(LAYOUT_COLOR_SOLID);
        layout->setBackGroundColor(ccc3(128, 128, 128));
        layout->setSize(CCSizeMake(280, 150));
        CCSize backgroundSize = background->getContentSize();
        layout->setPosition(ccp((widgetSize.width - backgroundSize.width) / 2 +
                                (backgroundSize.width - layout->getSize().width) / 2,
                                (widgetSize.height - backgroundSize.height) / 2 +
                                (backgroundSize.height - layout->getSize().height) / 2));
        m_pUiLayer->addWidget(layout);
        
        UIButton* button = UIButton::create();
        button->setTouchEnabled(true);
        button->loadTextures("cocosui/animationbuttonnormal.png", "cocosui/animationbuttonpressed.png", "");
        button->setPosition(ccp(button->getSize().width / 2, layout->getSize().height - button->getSize().height / 2));
        layout->addChild(button);
        
        UIButton* titleButton = UIButton::create();
        titleButton->setTouchEnabled(true);
        titleButton->loadTextures("cocosui/backtotopnormal.png", "cocosui/backtotoppressed.png", "");
        titleButton->setTitleText("Title Button");
        titleButton->setPosition(ccp(layout->getSize().width / 2, layout->getSize().height / 2));
        layout->addChild(titleButton);
        
        UIButton* button_scale9 = UIButton::create();
        button_scale9->setTouchEnabled(true);
        button_scale9->loadTextures("cocosui/button.png", "cocosui/buttonHighlighted.png", "");
        button_scale9->setScale9Enabled(true);
        button_scale9->setSize(CCSizeMake(100, button_scale9->getContentSize().height));
        button_scale9->setPosition(ccp(layout->getSize().width - button_scale9->getSize().width / 2, button_scale9->getSize().height / 2));
        layout->addChild(button_scale9);        
        
        return true;
    }
    return false;
}
开发者ID:aboduo,项目名称:cocos2dx-classical,代码行数:54,代码来源:UILayoutTest.cpp


示例10: CCSize

bool SelectMenuView::init()
{
	char tmp[32];
	UILayer::init();

	// background
	UIImageView* background = UIImageView::create();
	background->loadTexture("level_bg.jpg",UI_TEX_TYPE_PLIST);
	background->setAnchorPoint(CCPoint(0,0));
	this->addWidget(background);

	// Beauty Card
	UIPageView* scrollView = UIPageView::create();
	scrollView->setTouchEnabled(true);
	scrollView->setSize( CCSize( GAME_WIDTH, GAME_HEIGHT * 3 / 4 ) );
	scrollView->setPosition(CCPoint( 0, GAME_HEIGHT/8 ));
	scrollView->setName("scrollView");

	UILayout* widgetBeautyCard = (UILayout*)GUIReader::shareReader()->widgetFromJsonFile("BeautyCard.ExportJson");

	for( int i = 0; i < MAX_BEAUTY_NUM; i++ )
	{
		Layout* layout = Layout::create();
		layout->setSize(CCSize(GAME_WIDTH, GAME_HEIGHT * 3 / 4));

		ScrollButton* button = ScrollButton::create();
		button->setSize(CCSize(160,200));

		UILayout* widget = NULL;
		if(i == 0)
		{
			widget = widgetBeautyCard;
		}
		else
		{
			widget =  static_cast<UILayout*>(widgetBeautyCard->clone());
		}

		widget->setAnchorPoint(CCPoint( 0.5f, 0.5f));
		button->setPosition(CCPoint(GAME_WIDTH/2,GAME_HEIGHT* 3 / 8));
		sprintf(tmp,"beautyCard%d",i);
		button->setName(tmp);
		//widget->setPosition( Point( GAME_WIDTH * i, 0 ) );
		button->setTag( i + CARD_TAG );

		button->addChild(widget);
		layout->addChild( button );
		scrollView->addPage( layout );
	}

	//CC_SAFE_DELETE(widgetTree);
	//CC_SAFE_DELETE(jsonDict);
	//CC_SAFE_DELETE_ARRAY(des);

	scrollView->addEventListener(this, pagevieweventselector(SelectMenuView::onPageViewMove));
	this->addWidget( scrollView );
	
	// bottom 
	UIWidget* bottomWidget = (UIWidget*)GUIReader::shareReader()->widgetFromJsonFile("SelectUI.ExportJson");
	bottomWidget->setName("bottomUIWidget");
	this->addWidget( bottomWidget );

	// buttton
	UIButton* button_back = static_cast<UIButton*>( bottomWidget->getChildByName("Button_back") );
	UIButton* button_seal = static_cast<UIButton*>( bottomWidget->getChildByName("Button_seal") );
	button_back->addTouchEventListener(this,toucheventselector(SelectMenuView::onTouchButton));
	button_back->setTouchEnabled(true);
	button_back->setPressedActionEnabled(true);
	button_seal->addTouchEventListener(this,toucheventselector(SelectMenuView::onTouchButton));
	button_seal->setTouchEnabled(true);
	button_seal->setPressedActionEnabled(true);

	// Evil Mask panel
	_panelEvil = (UIWidget*)GUIReader::shareReader()->widgetFromJsonFile("PanelEvil.ExportJson");
	_panelEvil->retain();

	// unlock panel
	_panelUnlock = (UIWidget*)GUIReader::shareReader()->widgetFromJsonFile("PanelSelectLock.ExportJson");
	_panelUnlock->retain();

	return true;
}
开发者ID:pplasto,项目名称:SleepBeauty,代码行数:82,代码来源:SelectMenuView.cpp


示例11: UIPopupWindow


//.........这里部分代码省略.........

    if (widget->IsOfType<TBTextField>())
    {
        UITextField* textfield = new UITextField(context_, false);
        textfield->SetWidget(widget);
        widgetWrap_[widget] = textfield;
        return textfield;
    }

    if (widget->IsOfType<TBEditField>())
    {
        UIEditField* editfield = new UIEditField(context_, false);
        editfield->SetWidget(widget);
        widgetWrap_[widget] = editfield;
        return editfield;
    }

    if (widget->IsOfType<TBSkinImage>())
    {
        UISkinImage* skinimage = new UISkinImage(context_, "", false);
        skinimage->SetWidget(widget);
        widgetWrap_[widget] = skinimage;
        return skinimage;
    }

    if (widget->IsOfType<TBImageWidget>())
    {
        UIImageWidget* imagewidget = new UIImageWidget(context_, false);
        imagewidget->SetWidget(widget);
        widgetWrap_[widget] = imagewidget;
        return imagewidget;
    }
    if (widget->IsOfType<TBClickLabel>())
    {
        UIClickLabel* nwidget = new UIClickLabel(context_, false);
        nwidget->SetWidget(widget);
        widgetWrap_[widget] = nwidget;
        return nwidget;
    }

    if (widget->IsOfType<TBCheckBox>())
    {
        UICheckBox* nwidget = new UICheckBox(context_, false);
        nwidget->SetWidget(widget);
        widgetWrap_[widget] = nwidget;
        return nwidget;
    }

    if (widget->IsOfType<TBSelectList>())
    {
        UISelectList* nwidget = new UISelectList(context_, false);
        nwidget->SetWidget(widget);
        widgetWrap_[widget] = nwidget;
        return nwidget;
    }

    if (widget->IsOfType<TBMessageWindow>())
    {
        UIMessageWindow* nwidget = new UIMessageWindow(context_, NULL, "", false);
        nwidget->SetWidget(widget);
        widgetWrap_[widget] = nwidget;
        return nwidget;
    }

    if (widget->IsOfType<TBTabContainer>())
    {
        UITabContainer* nwidget = new UITabContainer(context_, false);
        nwidget->SetWidget(widget);
        widgetWrap_[widget] = nwidget;
        return nwidget;
    }

    if (widget->IsOfType<SceneViewWidget>())
    {
        UISceneView* nwidget = new UISceneView(context_, false);
        nwidget->SetWidget(widget);
        widgetWrap_[widget] = nwidget;
        return nwidget;
    }


    if (widget->IsOfType<TBLayout>())
    {
        UILayout* layout = new UILayout(context_, (UI_AXIS) widget->GetAxis(), false);
        layout->SetWidget(widget);
        widgetWrap_[widget] = layout;
        return layout;
    }

    if (widget->IsOfType<TBWidget>())
    {
        UIWidget* nwidget = new UIWidget(context_, false);
        nwidget->SetWidget(widget);
        widgetWrap_[widget] = nwidget;
        return nwidget;
    }


    return 0;
}
开发者ID:marynate,项目名称:AtomicGameEngine,代码行数:101,代码来源:UI.cpp


示例12: UIPopupWindow


//.........这里部分代码省略.........
    if (widget->IsOfType<TBClickLabel>())
    {
        UIClickLabel* nwidget = new UIClickLabel(context_, false);
        nwidget->SetWidget(widget);
        WrapWidget(nwidget, widget);
        return nwidget;
    }

    if (widget->IsOfType<TBCheckBox>())
    {
        UICheckBox* nwidget = new UICheckBox(context_, false);
        nwidget->SetWidget(widget);
        WrapWidget(nwidget, widget);
        return nwidget;
    }

    if (widget->IsOfType<TBRadioButton>())
    {
        UIRadioButton* nwidget = new UIRadioButton(context_, false);
        nwidget->SetWidget(widget);
        WrapWidget(nwidget, widget);
        return nwidget;
    }

    if (widget->IsOfType<TBBarGraph>())
    {
        UIBargraph* nwidget = new UIBargraph(context_, false);
        nwidget->SetWidget(widget);
        WrapWidget(nwidget, widget);
        return nwidget;
    }

    if (widget->IsOfType<TBSelectList>())
    {
        UISelectList* nwidget = new UISelectList(context_, false);
        nwidget->SetWidget(widget);
        WrapWidget(nwidget, widget);
        return nwidget;
    }

    if (widget->IsOfType<TBMessageWindow>())
    {
        UIMessageWindow* nwidget = new UIMessageWindow(context_, NULL, "", false);
        nwidget->SetWidget(widget);
        WrapWidget(nwidget, widget);
        return nwidget;
    }

    if (widget->IsOfType<TBPromptWindow>())
    {
        UIPromptWindow* nwidget = new UIPromptWindow(context_, NULL, "", false);
        nwidget->SetWidget(widget);
        WrapWidget(nwidget, widget);
        return nwidget;
    }

    if (widget->IsOfType<TBFinderWindow>())
    {
        UIFinderWindow* nwidget = new UIFinderWindow(context_, NULL, "", false);
        nwidget->SetWidget(widget);
        WrapWidget(nwidget, widget);
        return nwidget;
    }

    if (widget->IsOfType<TBTabContainer>())
    {
        UITabContainer* nwidget = new UITabContainer(context_, false);
        nwidget->SetWidget(widget);
        WrapWidget(nwidget, widget);
        return nwidget;
    }

    if (widget->IsOfType<SceneViewWidget>())
    {
        UISceneView* nwidget = new UISceneView(context_, false);
        nwidget->SetWidget(widget);
        WrapWidget(nwidget, widget);
        return nwidget;
    }


    if (widget->IsOfType<TBLayout>())
    {
        UILayout* layout = new UILayout(context_, (UI_AXIS) widget->GetAxis(), false);
        layout->SetWidget(widget);
        WrapWidget(layout, widget);
        return layout;
    }

    if (widget->IsOfType<TBWidget>())
    {
        UIWidget* nwidget = new UIWidget(context_, false);
        nwidget->SetWidget(widget);
        WrapWidget(nwidget, widget);
        return nwidget;
    }


    return 0;
}
开发者ID:abandonrules,项目名称:AtomicGameEngine,代码行数:101,代码来源:UI.cpp



注:本文中的UILayout类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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