本文整理汇总了C++中UMetaData类的典型用法代码示例。如果您正苦于以下问题:C++ UMetaData类的具体用法?C++ UMetaData怎么用?C++ UMetaData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了UMetaData类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: Z_Construct_UClass_APickUp
UClass* Z_Construct_UClass_APickUp()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AFRotating_Decoration();
Z_Construct_UPackage_ProjectErwin();
OuterClass = APickUp::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900080;
OuterClass->LinkChild(Z_Construct_UFunction_APickUp_WasCollected());
OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_APickUp_WasCollected()); // 1133678900
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("PickUp.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("PickUp.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:Golden-Lizard,项目名称:Project-A,代码行数:27,代码来源:ProjectErwin.generated.cpp
示例2: Z_Construct_UClass_AWeapon
UClass* Z_Construct_UClass_AWeapon()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AActor();
Z_Construct_UPackage_GAME2013();
OuterClass = AWeapon::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900081;
PRAGMA_DISABLE_DEPRECATION_WARNINGS
UProperty* NewProp_AttackSpeed = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("AttackSpeed"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(AttackSpeed, AWeapon), 0x0000080000010001);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Weapon.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Weapon.h"));
MetaData->SetValue(NewProp_AttackSpeed, TEXT("Category"), TEXT("Weapon"));
MetaData->SetValue(NewProp_AttackSpeed, TEXT("ModuleRelativePath"), TEXT("Weapon.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:30,代码来源:GAME2013.generated.cpp
示例3: Z_Construct_UClass_AHammer
UClass* Z_Construct_UClass_AHammer()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AWeaponMeleeBlunt();
Z_Construct_UPackage_GAME2013();
OuterClass = AHammer::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900080;
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Hammer.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Hammer.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:25,代码来源:GAME2013.generated.cpp
示例4: Z_Construct_UClass_AMyPlayerState
UClass* Z_Construct_UClass_AMyPlayerState()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_APlayerState();
Z_Construct_UPackage_GAME2013();
OuterClass = AMyPlayerState::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900280;
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Input Movement Collision Rendering Utilities|Transformation"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyPlayerState.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyPlayerState.h"));
MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:27,代码来源:GAME2013.generated.cpp
示例5: Z_Construct_UClass_UMyPlayerHealthWidget
UClass* Z_Construct_UClass_UMyPlayerHealthWidget()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_UUserWidget();
Z_Construct_UPackage_GAME2013();
OuterClass = UMyPlayerHealthWidget::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20901080;
OuterClass->LinkChild(Z_Construct_UFunction_UMyPlayerHealthWidget_GetPlayerHealth());
OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UMyPlayerHealthWidget_GetPlayerHealth()); // 1294304962
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyPlayerHealthWidget.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyPlayerHealthWidget.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:27,代码来源:GAME2013.generated.cpp
示例6: Z_Construct_UClass_UFindEnemyTask
UClass* Z_Construct_UClass_UFindEnemyTask()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_UBTTask_BlackboardBase();
Z_Construct_UPackage_GAME2013();
OuterClass = UFindEnemyTask::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20100080;
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FindEnemyTask.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FindEnemyTask.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:25,代码来源:GAME2013.generated.cpp
示例7: Z_Construct_UClass_AFirstAidKit
UClass* Z_Construct_UClass_AFirstAidKit()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_APickUp();
Z_Construct_UPackage_ProjectErwin();
OuterClass = AFirstAidKit::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900080;
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FirstAidKit.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FirstAidKit.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:Golden-Lizard,项目名称:Project-A,代码行数:25,代码来源:ProjectErwin.generated.cpp
示例8: Z_Construct_UClass_AFPSHUD
UClass* Z_Construct_UClass_AFPSHUD()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AHUD();
Z_Construct_UPackage_FPSProject();
OuterClass = AFPSHUD::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x2090028C;
OuterClass->ClassConfigName = FName(TEXT("Game"));
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Rendering Actor Input Replication"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FPSHUD.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FPSHUD.h"));
MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:sangmoonhwang,项目名称:FPS_Unreal,代码行数:28,代码来源:FPSProject.generated.cpp
示例9: Z_Construct_UFunction_USocketIOClientComponent_Emit
UFunction* Z_Construct_UFunction_USocketIOClientComponent_Emit()
{
struct SocketIOClientComponent_eventEmit_Parms
{
FString Name;
FString Data;
};
UObject* Outer=Z_Construct_UClass_USocketIOClientComponent();
static UFunction* ReturnFunction = NULL;
if (!ReturnFunction)
{
ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Emit"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(SocketIOClientComponent_eventEmit_Parms));
UProperty* NewProp_Data = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Data"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Data, SocketIOClientComponent_eventEmit_Parms), 0x0010000000000080);
UProperty* NewProp_Name = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Name"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Name, SocketIOClientComponent_eventEmit_Parms), 0x0010000000000080);
ReturnFunction->Bind();
ReturnFunction->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("SocketIO Functions"));
MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/SocketIOClientComponent.h"));
MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Emit a string event with a string action\n\[email protected] Name Event name\[email protected] Data Data string"));
#endif
}
return ReturnFunction;
}
开发者ID:tyleet,项目名称:Air-VRace,代码行数:25,代码来源:SocketIOClient.generated.cpp
示例10: Z_Construct_UFunction_AArenaShooterProjectile_OnHit
UFunction* Z_Construct_UFunction_AArenaShooterProjectile_OnHit()
{
struct ArenaShooterProjectile_eventOnHit_Parms
{
AActor* OtherActor;
UPrimitiveComponent* OtherComp;
FVector NormalImpulse;
FHitResult Hit;
};
UObject* Outer=Z_Construct_UClass_AArenaShooterProjectile();
static UFunction* ReturnFunction = NULL;
if (!ReturnFunction)
{
ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnHit"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x00C20401, 65535, sizeof(ArenaShooterProjectile_eventOnHit_Parms));
UProperty* NewProp_Hit = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Hit"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(Hit, ArenaShooterProjectile_eventOnHit_Parms), 0x0010008008000182, Z_Construct_UScriptStruct_FHitResult());
UProperty* NewProp_NormalImpulse = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NormalImpulse"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(NormalImpulse, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000000080, Z_Construct_UScriptStruct_FVector());
UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000000080, Z_Construct_UClass_AActor_NoRegister());
ReturnFunction->Bind();
ReturnFunction->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("ArenaShooterProjectile.h"));
MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called when projectile hits something"));
MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true"));
#endif
}
return ReturnFunction;
}
开发者ID:Catguy1,项目名称:ArenaShooter,代码行数:29,代码来源:ArenaShooter.generated.cpp
示例11: Z_Construct_UClass_ASpawnScript
UClass* Z_Construct_UClass_ASpawnScript()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AActor();
Z_Construct_UPackage__Script_ArenaShooter();
OuterClass = ASpawnScript::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900080;
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SpawnScript.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SpawnScript.h"));
MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT(""));
MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("DECLARE_DYNAMIC_MULTICAST_DELEGATE(FSpawnDelegate);"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:Catguy1,项目名称:ArenaShooter,代码行数:27,代码来源:ArenaShooter.generated.cpp
示例12: Z_Construct_UClass_ABatteryPickup
UClass* Z_Construct_UClass_ABatteryPickup()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_APickup();
Z_Construct_UPackage_BatteryCollector();
OuterClass = ABatteryPickup::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20900080;
PRAGMA_DISABLE_DEPRECATION_WARNINGS
UProperty* NewProp__batteryPower = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("_batteryPower"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(_batteryPower, ABatteryPickup), 0x0000080000000005);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("BatteryPickup.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("BatteryPickup.h"));
MetaData->SetValue(NewProp__batteryPower, TEXT("BlueprintProtected"), TEXT("true"));
MetaData->SetValue(NewProp__batteryPower, TEXT("Category"), TEXT("Power"));
MetaData->SetValue(NewProp__batteryPower, TEXT("ModuleRelativePath"), TEXT("BatteryPickup.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:benji011,项目名称:Battery-Collector,代码行数:31,代码来源:BatteryCollector.generated.cpp
示例13: Z_Construct_UFunction_ANPC_Prox
UFunction* Z_Construct_UFunction_ANPC_Prox()
{
UObject* Outer=Z_Construct_UClass_ANPC();
static UFunction* ReturnFunction = NULL;
if (!ReturnFunction)
{
ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Prox"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08420C00, 65535, sizeof(NPC_eventProx_Parms));
UProperty* NewProp_SweepResult = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SweepResult"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SweepResult, NPC_eventProx_Parms), 0x0000008008000182, Z_Construct_UScriptStruct_FHitResult());
CPP_BOOL_PROPERTY_BITMASK_STRUCT(bFromSweep, NPC_eventProx_Parms, bool);
UProperty* NewProp_bFromSweep = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("bFromSweep"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(bFromSweep, NPC_eventProx_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(bFromSweep, NPC_eventProx_Parms), sizeof(bool), true);
UProperty* NewProp_OtherBodyIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherBodyIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(OtherBodyIndex, NPC_eventProx_Parms), 0x0000000000000080);
UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, NPC_eventProx_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, NPC_eventProx_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
ReturnFunction->Bind();
ReturnFunction->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Collision"));
MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("NPC.h"));
MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("The corresponding body of this function is\nANPC::Prox_Implementation, __not__ ANPC::Prox()!\nThis is a bit weird and not what you'd expect,\nbut it happens because this is a BlueprintNativeEvent"));
MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true"));
#endif
}
return ReturnFunction;
}
开发者ID:dschmidl,项目名称:GE_Project,代码行数:25,代码来源:TheBeginning.generated.cpp
示例14: Z_Construct_UFunction_APickUpItem_Prox
UFunction* Z_Construct_UFunction_APickUpItem_Prox()
{
UObject* Outer=Z_Construct_UClass_APickUpItem();
static UFunction* ReturnFunction = NULL;
if (!ReturnFunction)
{
ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Prox"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08420C00, 65535, sizeof(PickUpItem_eventProx_Parms));
UProperty* NewProp_SweepResult = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SweepResult"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SweepResult, PickUpItem_eventProx_Parms), 0x0000008008000182, Z_Construct_UScriptStruct_FHitResult());
CPP_BOOL_PROPERTY_BITMASK_STRUCT(bFromSweep, PickUpItem_eventProx_Parms, bool);
UProperty* NewProp_bFromSweep = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("bFromSweep"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(bFromSweep, PickUpItem_eventProx_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(bFromSweep, PickUpItem_eventProx_Parms), sizeof(bool), true);
UProperty* NewProp_OtherBodyIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherBodyIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(OtherBodyIndex, PickUpItem_eventProx_Parms), 0x0000000000000080);
UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, PickUpItem_eventProx_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, PickUpItem_eventProx_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
ReturnFunction->Bind();
ReturnFunction->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Collision"));
MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("PickUpItem.h"));
MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("When something comes inside ProxSphere, this function runs"));
MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true"));
#endif
}
return ReturnFunction;
}
开发者ID:dschmidl,项目名称:GE_Project,代码行数:25,代码来源:TheBeginning.generated.cpp
示例15: Z_Construct_UClass_ASAMChess_test3GameMode
UClass* Z_Construct_UClass_ASAMChess_test3GameMode()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AGameMode();
Z_Construct_UPackage_SAMChess_test3();
OuterClass = ASAMChess_test3GameMode::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x2090028C;
OuterClass->ClassConfigName = FName(TEXT("Game"));
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SAMChess_test3GameMode.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SAMChess_test3GameMode.h"));
MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:iJunkie22,项目名称:SAMChess_test3,代码行数:28,代码来源:SAMChess_test3.generated.cpp
示例16: Z_Construct_UFunction_USocketIOClientComponent_Connect
UFunction* Z_Construct_UFunction_USocketIOClientComponent_Connect()
{
struct SocketIOClientComponent_eventConnect_Parms
{
FString AddressAndPort;
FString Namespace;
};
UObject* Outer=Z_Construct_UClass_USocketIOClientComponent();
static UFunction* ReturnFunction = NULL;
if (!ReturnFunction)
{
ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Connect"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(SocketIOClientComponent_eventConnect_Parms));
UProperty* NewProp_Namespace = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Namespace"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Namespace, SocketIOClientComponent_eventConnect_Parms), 0x0010000000000080);
UProperty* NewProp_AddressAndPort = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("AddressAndPort"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(AddressAndPort, SocketIOClientComponent_eventConnect_Parms), 0x0010000000000080);
ReturnFunction->Bind();
ReturnFunction->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("SocketIO Functions"));
MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/SocketIOClientComponent.h"));
MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Connect to a socket.io server\n\[email protected] AddressAndPort the address in URL format with port\[email protected] Namespace SocketIO Namespace"));
#endif
}
return ReturnFunction;
}
开发者ID:tyleet,项目名称:Air-VRace,代码行数:25,代码来源:SocketIOClient.generated.cpp
示例17: Z_Construct_UFunction_APuzzle2Block_OnFingerPressedBlock
UFunction* Z_Construct_UFunction_APuzzle2Block_OnFingerPressedBlock()
{
struct Puzzle2Block_eventOnFingerPressedBlock_Parms
{
TEnumAsByte<ETouchIndex::Type> FingerIndex;
UPrimitiveComponent* TouchedComponent;
};
UObject* Outer=Z_Construct_UClass_APuzzle2Block();
static UFunction* ReturnFunction = NULL;
if (!ReturnFunction)
{
ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnFingerPressedBlock"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020401, 65535, sizeof(Puzzle2Block_eventOnFingerPressedBlock_Parms));
UProperty* NewProp_TouchedComponent = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TouchedComponent"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(TouchedComponent, Puzzle2Block_eventOnFingerPressedBlock_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
UProperty* NewProp_FingerIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("FingerIndex"), RF_Public|RF_Transient|RF_Native) UByteProperty(CPP_PROPERTY_BASE(FingerIndex, Puzzle2Block_eventOnFingerPressedBlock_Parms), 0x0000000000000080, Z_Construct_UEnum_InputCore_ETouchIndex());
ReturnFunction->Bind();
ReturnFunction->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h"));
MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Handle the block being touched"));
MetaData->SetValue(NewProp_TouchedComponent, TEXT("EditInline"), TEXT("true"));
#endif
}
return ReturnFunction;
}
开发者ID:burnsm,项目名称:Unreal-Puzzle,代码行数:25,代码来源:Puzzle2.generated.cpp
示例18: Z_Construct_UClass_APuzzle2PlayerController
UClass* Z_Construct_UClass_APuzzle2PlayerController()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_APlayerController();
Z_Construct_UPackage_Puzzle2();
OuterClass = APuzzle2PlayerController::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20800284;
OuterClass->ClassConfigName = FName(TEXT("Game"));
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Collision Rendering Utilities|Transformation"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Puzzle2PlayerController.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Puzzle2PlayerController.h"));
MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("PlayerController class used to enable cursor"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:burnsm,项目名称:Unreal-Puzzle,代码行数:28,代码来源:Puzzle2.generated.cpp
示例19: Z_Construct_UClass_UMonsterComponent
UClass* Z_Construct_UClass_UMonsterComponent()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_UActorComponent();
Z_Construct_UPackage__Script_ArenaShooter();
OuterClass = UMonsterComponent::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= 0x20B00080;
PRAGMA_DISABLE_DEPRECATION_WARNINGS
UProperty* NewProp_Health = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Health"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(Health, UMonsterComponent), 0x0010000000000004);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("BlueprintSpawnableComponent"), TEXT(""));
MetaData->SetValue(OuterClass, TEXT("ClassGroupNames"), TEXT("Custom"));
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("ComponentReplication"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MonsterComponent.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MonsterComponent.h"));
MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT(""));
MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("DECLARE_DELEGATE(TakeDamage)"));
MetaData->SetValue(NewProp_Health, TEXT("Category"), TEXT("MonsterComponent"));
MetaData->SetValue(NewProp_Health, TEXT("ModuleRelativePath"), TEXT("MonsterComponent.h"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:Catguy1,项目名称:ArenaShooter,代码行数:35,代码来源:ArenaShooter.generated.cpp
示例20: Z_Construct_UClass_AProject_Escape_roomGameModeBase
UClass* Z_Construct_UClass_AProject_Escape_roomGameModeBase()
{
static UClass* OuterClass = NULL;
if (!OuterClass)
{
Z_Construct_UClass_AGameModeBase();
Z_Construct_UPackage__Script_Project_Escape_room();
OuterClass = AProject_Escape_roomGameModeBase::StaticClass();
if (!(OuterClass->ClassFlags & CLASS_Constructed))
{
UObjectForceRegistration(OuterClass);
OuterClass->ClassFlags |= (EClassFlags)0x20900288u;
static TCppClassTypeInfo<TCppClassTypeTraits<AProject_Escape_roomGameModeBase> > StaticCppClassTypeInfo;
OuterClass->SetCppTypeInfo(&StaticCppClassTypeInfo);
OuterClass->StaticLink();
#if WITH_METADATA
UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Project_Escape_roomGameModeBase.h"));
MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Project_Escape_roomGameModeBase.h"));
MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
}
}
check(OuterClass->GetClass());
return OuterClass;
}
开发者ID:jantkarl,项目名称:escaperoomfirstproject,代码行数:29,代码来源:Project_Escape_roomGameModeBase.gen.cpp
注:本文中的UMetaData类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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