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C++ UMetaData类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中UMetaData的典型用法代码示例。如果您正苦于以下问题:C++ UMetaData类的具体用法?C++ UMetaData怎么用?C++ UMetaData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了UMetaData类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Z_Construct_UClass_APickUp

	UClass* Z_Construct_UClass_APickUp()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AFRotating_Decoration();
			Z_Construct_UPackage_ProjectErwin();
			OuterClass = APickUp::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900080;

				OuterClass->LinkChild(Z_Construct_UFunction_APickUp_WasCollected());

				OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_APickUp_WasCollected()); // 1133678900
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("PickUp.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("PickUp.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:Golden-Lizard,项目名称:Project-A,代码行数:27,代码来源:ProjectErwin.generated.cpp


示例2: Z_Construct_UClass_AWeapon

	UClass* Z_Construct_UClass_AWeapon()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AActor();
			Z_Construct_UPackage_GAME2013();
			OuterClass = AWeapon::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900081;


PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp_AttackSpeed = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("AttackSpeed"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(AttackSpeed, AWeapon), 0x0000080000010001);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Weapon.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Weapon.h"));
				MetaData->SetValue(NewProp_AttackSpeed, TEXT("Category"), TEXT("Weapon"));
				MetaData->SetValue(NewProp_AttackSpeed, TEXT("ModuleRelativePath"), TEXT("Weapon.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:30,代码来源:GAME2013.generated.cpp


示例3: Z_Construct_UClass_AHammer

	UClass* Z_Construct_UClass_AHammer()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AWeaponMeleeBlunt();
			Z_Construct_UPackage_GAME2013();
			OuterClass = AHammer::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900080;


				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Hammer.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Hammer.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:25,代码来源:GAME2013.generated.cpp


示例4: Z_Construct_UClass_AMyPlayerState

	UClass* Z_Construct_UClass_AMyPlayerState()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_APlayerState();
			Z_Construct_UPackage_GAME2013();
			OuterClass = AMyPlayerState::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900280;


				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Input Movement Collision Rendering Utilities|Transformation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyPlayerState.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyPlayerState.h"));
				MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:27,代码来源:GAME2013.generated.cpp


示例5: Z_Construct_UClass_UMyPlayerHealthWidget

	UClass* Z_Construct_UClass_UMyPlayerHealthWidget()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_UUserWidget();
			Z_Construct_UPackage_GAME2013();
			OuterClass = UMyPlayerHealthWidget::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20901080;

				OuterClass->LinkChild(Z_Construct_UFunction_UMyPlayerHealthWidget_GetPlayerHealth());

				OuterClass->AddFunctionToFunctionMap(Z_Construct_UFunction_UMyPlayerHealthWidget_GetPlayerHealth()); // 1294304962
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MyPlayerHealthWidget.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MyPlayerHealthWidget.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:27,代码来源:GAME2013.generated.cpp


示例6: Z_Construct_UClass_UFindEnemyTask

	UClass* Z_Construct_UClass_UFindEnemyTask()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_UBTTask_BlackboardBase();
			Z_Construct_UPackage_GAME2013();
			OuterClass = UFindEnemyTask::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20100080;


				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FindEnemyTask.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FindEnemyTask.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:wahidshafique,项目名称:GAME2013,代码行数:25,代码来源:GAME2013.generated.cpp


示例7: Z_Construct_UClass_AFirstAidKit

	UClass* Z_Construct_UClass_AFirstAidKit()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_APickUp();
			Z_Construct_UPackage_ProjectErwin();
			OuterClass = AFirstAidKit::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900080;


				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FirstAidKit.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FirstAidKit.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:Golden-Lizard,项目名称:Project-A,代码行数:25,代码来源:ProjectErwin.generated.cpp


示例8: Z_Construct_UClass_AFPSHUD

	UClass* Z_Construct_UClass_AFPSHUD()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AHUD();
			Z_Construct_UPackage_FPSProject();
			OuterClass = AFPSHUD::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x2090028C;


				OuterClass->ClassConfigName = FName(TEXT("Game"));
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Rendering Actor Input Replication"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("FPSHUD.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("FPSHUD.h"));
				MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:sangmoonhwang,项目名称:FPS_Unreal,代码行数:28,代码来源:FPSProject.generated.cpp


示例9: Z_Construct_UFunction_USocketIOClientComponent_Emit

	UFunction* Z_Construct_UFunction_USocketIOClientComponent_Emit()
	{
		struct SocketIOClientComponent_eventEmit_Parms
		{
			FString Name;
			FString Data;
		};
		UObject* Outer=Z_Construct_UClass_USocketIOClientComponent();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Emit"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(SocketIOClientComponent_eventEmit_Parms));
			UProperty* NewProp_Data = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Data"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Data, SocketIOClientComponent_eventEmit_Parms), 0x0010000000000080);
			UProperty* NewProp_Name = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Name"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Name, SocketIOClientComponent_eventEmit_Parms), 0x0010000000000080);
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("SocketIO Functions"));
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/SocketIOClientComponent.h"));
			MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Emit a string event with a string action\n\[email protected] Name   Event name\[email protected] Data Data string"));
#endif
		}
		return ReturnFunction;
	}
开发者ID:tyleet,项目名称:Air-VRace,代码行数:25,代码来源:SocketIOClient.generated.cpp


示例10: Z_Construct_UFunction_AArenaShooterProjectile_OnHit

	UFunction* Z_Construct_UFunction_AArenaShooterProjectile_OnHit()
	{
		struct ArenaShooterProjectile_eventOnHit_Parms
		{
			AActor* OtherActor;
			UPrimitiveComponent* OtherComp;
			FVector NormalImpulse;
			FHitResult Hit;
		};
		UObject* Outer=Z_Construct_UClass_AArenaShooterProjectile();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnHit"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x00C20401, 65535, sizeof(ArenaShooterProjectile_eventOnHit_Parms));
			UProperty* NewProp_Hit = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Hit"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(Hit, ArenaShooterProjectile_eventOnHit_Parms), 0x0010008008000182, Z_Construct_UScriptStruct_FHitResult());
			UProperty* NewProp_NormalImpulse = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("NormalImpulse"), RF_Public|RF_Transient|RF_MarkAsNative) UStructProperty(CPP_PROPERTY_BASE(NormalImpulse, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000000080, Z_Construct_UScriptStruct_FVector());
			UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
			UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_MarkAsNative) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, ArenaShooterProjectile_eventOnHit_Parms), 0x0010000000000080, Z_Construct_UClass_AActor_NoRegister());
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("ArenaShooterProjectile.h"));
			MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("called when projectile hits something"));
			MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true"));
#endif
		}
		return ReturnFunction;
	}
开发者ID:Catguy1,项目名称:ArenaShooter,代码行数:29,代码来源:ArenaShooter.generated.cpp


示例11: Z_Construct_UClass_ASpawnScript

	UClass* Z_Construct_UClass_ASpawnScript()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AActor();
			Z_Construct_UPackage__Script_ArenaShooter();
			OuterClass = ASpawnScript::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900080;


				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SpawnScript.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SpawnScript.h"));
				MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT(""));
				MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("DECLARE_DYNAMIC_MULTICAST_DELEGATE(FSpawnDelegate);"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:Catguy1,项目名称:ArenaShooter,代码行数:27,代码来源:ArenaShooter.generated.cpp


示例12: Z_Construct_UClass_ABatteryPickup

	UClass* Z_Construct_UClass_ABatteryPickup()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_APickup();
			Z_Construct_UPackage_BatteryCollector();
			OuterClass = ABatteryPickup::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20900080;


PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp__batteryPower = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("_batteryPower"), RF_Public|RF_Transient|RF_Native) UFloatProperty(CPP_PROPERTY_BASE(_batteryPower, ABatteryPickup), 0x0000080000000005);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("BatteryPickup.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("BatteryPickup.h"));
				MetaData->SetValue(NewProp__batteryPower, TEXT("BlueprintProtected"), TEXT("true"));
				MetaData->SetValue(NewProp__batteryPower, TEXT("Category"), TEXT("Power"));
				MetaData->SetValue(NewProp__batteryPower, TEXT("ModuleRelativePath"), TEXT("BatteryPickup.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:benji011,项目名称:Battery-Collector,代码行数:31,代码来源:BatteryCollector.generated.cpp


示例13: Z_Construct_UFunction_ANPC_Prox

	UFunction* Z_Construct_UFunction_ANPC_Prox()
	{
		UObject* Outer=Z_Construct_UClass_ANPC();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Prox"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08420C00, 65535, sizeof(NPC_eventProx_Parms));
			UProperty* NewProp_SweepResult = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SweepResult"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SweepResult, NPC_eventProx_Parms), 0x0000008008000182, Z_Construct_UScriptStruct_FHitResult());
			CPP_BOOL_PROPERTY_BITMASK_STRUCT(bFromSweep, NPC_eventProx_Parms, bool);
			UProperty* NewProp_bFromSweep = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("bFromSweep"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(bFromSweep, NPC_eventProx_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(bFromSweep, NPC_eventProx_Parms), sizeof(bool), true);
			UProperty* NewProp_OtherBodyIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherBodyIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(OtherBodyIndex, NPC_eventProx_Parms), 0x0000000000000080);
			UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, NPC_eventProx_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
			UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, NPC_eventProx_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Collision"));
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("NPC.h"));
			MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("The corresponding body of this function is\nANPC::Prox_Implementation, __not__ ANPC::Prox()!\nThis is a bit weird and not what you'd expect,\nbut it happens because this is a BlueprintNativeEvent"));
			MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true"));
#endif
		}
		return ReturnFunction;
	}
开发者ID:dschmidl,项目名称:GE_Project,代码行数:25,代码来源:TheBeginning.generated.cpp


示例14: Z_Construct_UFunction_APickUpItem_Prox

	UFunction* Z_Construct_UFunction_APickUpItem_Prox()
	{
		UObject* Outer=Z_Construct_UClass_APickUpItem();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Prox"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x08420C00, 65535, sizeof(PickUpItem_eventProx_Parms));
			UProperty* NewProp_SweepResult = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("SweepResult"), RF_Public|RF_Transient|RF_Native) UStructProperty(CPP_PROPERTY_BASE(SweepResult, PickUpItem_eventProx_Parms), 0x0000008008000182, Z_Construct_UScriptStruct_FHitResult());
			CPP_BOOL_PROPERTY_BITMASK_STRUCT(bFromSweep, PickUpItem_eventProx_Parms, bool);
			UProperty* NewProp_bFromSweep = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("bFromSweep"), RF_Public|RF_Transient|RF_Native) UBoolProperty(FObjectInitializer(), EC_CppProperty, CPP_BOOL_PROPERTY_OFFSET(bFromSweep, PickUpItem_eventProx_Parms), 0x0000000000000080, CPP_BOOL_PROPERTY_BITMASK(bFromSweep, PickUpItem_eventProx_Parms), sizeof(bool), true);
			UProperty* NewProp_OtherBodyIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherBodyIndex"), RF_Public|RF_Transient|RF_Native) UIntProperty(CPP_PROPERTY_BASE(OtherBodyIndex, PickUpItem_eventProx_Parms), 0x0000000000000080);
			UProperty* NewProp_OtherComp = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherComp"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherComp, PickUpItem_eventProx_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
			UProperty* NewProp_OtherActor = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("OtherActor"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(OtherActor, PickUpItem_eventProx_Parms), 0x0000000000000080, Z_Construct_UClass_AActor_NoRegister());
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("Collision"));
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("PickUpItem.h"));
			MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("When something comes inside ProxSphere, this function runs"));
			MetaData->SetValue(NewProp_OtherComp, TEXT("EditInline"), TEXT("true"));
#endif
		}
		return ReturnFunction;
	}
开发者ID:dschmidl,项目名称:GE_Project,代码行数:25,代码来源:TheBeginning.generated.cpp


示例15: Z_Construct_UClass_ASAMChess_test3GameMode

	UClass* Z_Construct_UClass_ASAMChess_test3GameMode()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AGameMode();
			Z_Construct_UPackage_SAMChess_test3();
			OuterClass = ASAMChess_test3GameMode::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x2090028C;


				OuterClass->ClassConfigName = FName(TEXT("Game"));
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("SAMChess_test3GameMode.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("SAMChess_test3GameMode.h"));
				MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:iJunkie22,项目名称:SAMChess_test3,代码行数:28,代码来源:SAMChess_test3.generated.cpp


示例16: Z_Construct_UFunction_USocketIOClientComponent_Connect

	UFunction* Z_Construct_UFunction_USocketIOClientComponent_Connect()
	{
		struct SocketIOClientComponent_eventConnect_Parms
		{
			FString AddressAndPort;
			FString Namespace;
		};
		UObject* Outer=Z_Construct_UClass_USocketIOClientComponent();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("Connect"), RF_Public|RF_Transient|RF_MarkAsNative) UFunction(FObjectInitializer(), NULL, 0x04020401, 65535, sizeof(SocketIOClientComponent_eventConnect_Parms));
			UProperty* NewProp_Namespace = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("Namespace"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(Namespace, SocketIOClientComponent_eventConnect_Parms), 0x0010000000000080);
			UProperty* NewProp_AddressAndPort = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("AddressAndPort"), RF_Public|RF_Transient|RF_MarkAsNative) UStrProperty(CPP_PROPERTY_BASE(AddressAndPort, SocketIOClientComponent_eventConnect_Parms), 0x0010000000000080);
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("Category"), TEXT("SocketIO Functions"));
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Public/SocketIOClientComponent.h"));
			MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Connect to a socket.io server\n\[email protected] AddressAndPort the address in URL format with port\[email protected] Namespace SocketIO Namespace"));
#endif
		}
		return ReturnFunction;
	}
开发者ID:tyleet,项目名称:Air-VRace,代码行数:25,代码来源:SocketIOClient.generated.cpp


示例17: Z_Construct_UFunction_APuzzle2Block_OnFingerPressedBlock

	UFunction* Z_Construct_UFunction_APuzzle2Block_OnFingerPressedBlock()
	{
		struct Puzzle2Block_eventOnFingerPressedBlock_Parms
		{
			TEnumAsByte<ETouchIndex::Type> FingerIndex;
			UPrimitiveComponent* TouchedComponent;
		};
		UObject* Outer=Z_Construct_UClass_APuzzle2Block();
		static UFunction* ReturnFunction = NULL;
		if (!ReturnFunction)
		{
			ReturnFunction = new(EC_InternalUseOnlyConstructor, Outer, TEXT("OnFingerPressedBlock"), RF_Public|RF_Transient|RF_Native) UFunction(FObjectInitializer(), NULL, 0x00020401, 65535, sizeof(Puzzle2Block_eventOnFingerPressedBlock_Parms));
			UProperty* NewProp_TouchedComponent = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("TouchedComponent"), RF_Public|RF_Transient|RF_Native) UObjectProperty(CPP_PROPERTY_BASE(TouchedComponent, Puzzle2Block_eventOnFingerPressedBlock_Parms), 0x0000000000080080, Z_Construct_UClass_UPrimitiveComponent_NoRegister());
			UProperty* NewProp_FingerIndex = new(EC_InternalUseOnlyConstructor, ReturnFunction, TEXT("FingerIndex"), RF_Public|RF_Transient|RF_Native) UByteProperty(CPP_PROPERTY_BASE(FingerIndex, Puzzle2Block_eventOnFingerPressedBlock_Parms), 0x0000000000000080, Z_Construct_UEnum_InputCore_ETouchIndex());
			ReturnFunction->Bind();
			ReturnFunction->StaticLink();
#if WITH_METADATA
			UMetaData* MetaData = ReturnFunction->GetOutermost()->GetMetaData();
			MetaData->SetValue(ReturnFunction, TEXT("ModuleRelativePath"), TEXT("Puzzle2Block.h"));
			MetaData->SetValue(ReturnFunction, TEXT("ToolTip"), TEXT("Handle the block being touched"));
			MetaData->SetValue(NewProp_TouchedComponent, TEXT("EditInline"), TEXT("true"));
#endif
		}
		return ReturnFunction;
	}
开发者ID:burnsm,项目名称:Unreal-Puzzle,代码行数:25,代码来源:Puzzle2.generated.cpp


示例18: Z_Construct_UClass_APuzzle2PlayerController

	UClass* Z_Construct_UClass_APuzzle2PlayerController()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_APlayerController();
			Z_Construct_UPackage_Puzzle2();
			OuterClass = APuzzle2PlayerController::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20800284;


				OuterClass->ClassConfigName = FName(TEXT("Game"));
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Collision Rendering Utilities|Transformation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Puzzle2PlayerController.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Puzzle2PlayerController.h"));
				MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("PlayerController class used to enable cursor"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:burnsm,项目名称:Unreal-Puzzle,代码行数:28,代码来源:Puzzle2.generated.cpp


示例19: Z_Construct_UClass_UMonsterComponent

	UClass* Z_Construct_UClass_UMonsterComponent()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_UActorComponent();
			Z_Construct_UPackage__Script_ArenaShooter();
			OuterClass = UMonsterComponent::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= 0x20B00080;


PRAGMA_DISABLE_DEPRECATION_WARNINGS
				UProperty* NewProp_Health = new(EC_InternalUseOnlyConstructor, OuterClass, TEXT("Health"), RF_Public|RF_Transient|RF_MarkAsNative) UFloatProperty(CPP_PROPERTY_BASE(Health, UMonsterComponent), 0x0010000000000004);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("BlueprintSpawnableComponent"), TEXT(""));
				MetaData->SetValue(OuterClass, TEXT("ClassGroupNames"), TEXT("Custom"));
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("ComponentReplication"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("MonsterComponent.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("MonsterComponent.h"));
				MetaData->SetValue(OuterClass, TEXT("OnlyDefaultConstructorDeclared"), TEXT(""));
				MetaData->SetValue(OuterClass, TEXT("ToolTip"), TEXT("DECLARE_DELEGATE(TakeDamage)"));
				MetaData->SetValue(NewProp_Health, TEXT("Category"), TEXT("MonsterComponent"));
				MetaData->SetValue(NewProp_Health, TEXT("ModuleRelativePath"), TEXT("MonsterComponent.h"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:Catguy1,项目名称:ArenaShooter,代码行数:35,代码来源:ArenaShooter.generated.cpp


示例20: Z_Construct_UClass_AProject_Escape_roomGameModeBase

	UClass* Z_Construct_UClass_AProject_Escape_roomGameModeBase()
	{
		static UClass* OuterClass = NULL;
		if (!OuterClass)
		{
			Z_Construct_UClass_AGameModeBase();
			Z_Construct_UPackage__Script_Project_Escape_room();
			OuterClass = AProject_Escape_roomGameModeBase::StaticClass();
			if (!(OuterClass->ClassFlags & CLASS_Constructed))
			{
				UObjectForceRegistration(OuterClass);
				OuterClass->ClassFlags |= (EClassFlags)0x20900288u;


				static TCppClassTypeInfo<TCppClassTypeTraits<AProject_Escape_roomGameModeBase> > StaticCppClassTypeInfo;
				OuterClass->SetCppTypeInfo(&StaticCppClassTypeInfo);
				OuterClass->StaticLink();
#if WITH_METADATA
				UMetaData* MetaData = OuterClass->GetOutermost()->GetMetaData();
				MetaData->SetValue(OuterClass, TEXT("HideCategories"), TEXT("Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation"));
				MetaData->SetValue(OuterClass, TEXT("IncludePath"), TEXT("Project_Escape_roomGameModeBase.h"));
				MetaData->SetValue(OuterClass, TEXT("ModuleRelativePath"), TEXT("Project_Escape_roomGameModeBase.h"));
				MetaData->SetValue(OuterClass, TEXT("ShowCategories"), TEXT("Input|MouseInput Input|TouchInput"));
#endif
			}
		}
		check(OuterClass->GetClass());
		return OuterClass;
	}
开发者ID:jantkarl,项目名称:escaperoomfirstproject,代码行数:29,代码来源:Project_Escape_roomGameModeBase.gen.cpp



注:本文中的UMetaData类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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