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C++ UniformParameterPtr类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中UniformParameterPtr的典型用法代码示例。如果您正苦于以下问题:C++ UniformParameterPtr类的具体用法?C++ UniformParameterPtr怎么用?C++ UniformParameterPtr使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了UniformParameterPtr类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: writeUniformParameter

//-----------------------------------------------------------------------
void HLSLProgramWriter::writeUniformParameter(std::ostream& os, UniformParameterPtr parameter)
{
	bool isHlsl4 = Ogre::RTShader::ShaderGenerator::getSingletonPtr()->IsHlsl4();

	GpuConstantType paramType = parameter->getType();

	if (isHlsl4 && paramType >= GCT_SAMPLER1D && paramType <= GCT_SAMPLERCUBE)
		os<<mGpuConstTypeMapV4[paramType];
	else
		os<<mGpuConstTypeMap[paramType];

	os << "\t" << parameter->getName();

	if (parameter->isArray() == true)
	{
		os << "[" << parameter->getSize() << "]";	
	}
	if (parameter->isSampler())
	{
		if (isHlsl4)
			os << " : register(t" << parameter->getIndex() << ")";		
		else
			os << " : register(s" << parameter->getIndex() << ")";		

	}
	else if (parameter->getType() == GCT_SAMPLER_STATE)
	{
		os << " : register(s" << parameter->getIndex() << ")";		
	}

}
开发者ID:j-rivero,项目名称:ogre-acornacorn,代码行数:32,代码来源:OgreShaderHLSLProgramWriter.cpp


示例2: addParameter

//-----------------------------------------------------------------------------
void Program::addParameter(UniformParameterPtr parameter)
{
	if (getParameterByName(parameter->getName()).get() != NULL)
	{
		OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, 
			"Parameter <" + parameter->getName() + "> already declared in program.", 
			"Program::addParameter" );
	}

	mParameters.push_back(parameter);
}
开发者ID:JobsSteve,项目名称:gamekit-2,代码行数:12,代码来源:OgreShaderProgram.cpp


示例3: writeUniformParameter

//-----------------------------------------------------------------------
void HLSLProgramWriter::writeUniformParameter(std::ostream& os, UniformParameterPtr parameter)
{
	os << mGpuConstTypeMap[parameter->getType()];
	os << "\t";	
	os << parameter->getName();	

	if (parameter->isSampler())
	{
		os << " : register(s" << parameter->getIndex() << ")";		
	}

}
开发者ID:dodong471520,项目名称:pap,代码行数:13,代码来源:OgreShaderHLSLProgramWriter.cpp


示例4: bindTextureSamplers

//-----------------------------------------------------------------------------
void GLSLESProgramProcessor::bindTextureSamplers(Program* pCpuProgram, GpuProgramPtr pGpuProgram)
{
	GpuProgramParametersSharedPtr pGpuParams = pGpuProgram->getDefaultParameters();
	const UniformParameterList& progParams = pCpuProgram->getParameters();
	UniformParameterConstIterator itParams;

	// Bind the samplers.
	for (itParams = progParams.begin(); itParams != progParams.end(); ++itParams)
	{
		const UniformParameterPtr pCurParam = *itParams;
		
		if (pCurParam->isSampler())
		{		
			pGpuParams->setNamedConstant(pCurParam->getName(), pCurParam->getIndex());						
		}		
	}
}
开发者ID:dschaefer,项目名称:dasEngine,代码行数:18,代码来源:OgreShaderGLSLESProgramProcessor.cpp


示例5: bindTextureSamplers

//-----------------------------------------------------------------------------
void GLSLESProgramProcessor::bindTextureSamplers(Program* pCpuProgram, GpuProgramPtr pGpuProgram)
{
	GpuProgramParametersSharedPtr pGpuParams = pGpuProgram->getDefaultParameters();
	const UniformParameterList& progParams = pCpuProgram->getParameters();
	UniformParameterConstIterator itParams;

	// Bind the samplers.
	for (itParams = progParams.begin(); itParams != progParams.end(); ++itParams)
	{
		const UniformParameterPtr pCurParam = *itParams;
		
		if (pCurParam->isSampler())
		{
            // The optimizer may remove some unnecessary parameters, so we should ignore them
            pGpuParams->setIgnoreMissingParams(true);

            pGpuParams->setNamedConstant(pCurParam->getName(), pCurParam->getIndex());
		}
	}
}
开发者ID:mcodegeeks,项目名称:OpenKODE-Framework,代码行数:21,代码来源:OgreShaderGLSLESProgramProcessor.cpp


示例6: resolveParameter

//-----------------------------------------------------------------------------
UniformParameterPtr Program::resolveParameter(GpuConstantType type, 
									int index, uint16 variability,
									const String& suggestedName,
									size_t size)
{
	UniformParameterPtr param;

	if (index == -1)
	{
		index = 0;

		// Find the next available index of the target type.
		UniformParameterIterator it;

		for (it = mParameters.begin(); it != mParameters.end(); ++it)
		{
			if ((*it)->getType() == type &&
				(*it)->isAutoConstantParameter() == false)
			{
				index++;
			}
		}
	}
	else
	{
		// Check if parameter already exists.
		param = getParameterByType(type, index);
		if (param.get() != NULL)
		{		
			return param;		
		}
	}
	
	// Create new parameter.
	param = ParameterFactory::createUniform(type, index, variability, suggestedName, size);
	addParameter(param);

	return param;
}
开发者ID:JobsSteve,项目名称:gamekit-2,代码行数:40,代码来源:OgreShaderProgram.cpp


示例7: createCpuSubPrograms

//-----------------------------------------------------------------------
bool FFPTransform::createCpuSubPrograms(ProgramSet* programSet)
{
	Program* vsProgram = programSet->getCpuVertexProgram();
	
	// Resolve World View Projection Matrix.
	UniformParameterPtr wvpMatrix = vsProgram->resolveAutoParameterInt(GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX, 0);
	if (wvpMatrix.get() == NULL)
		return false;
		
	Function* vsEntry = vsProgram->getEntryPointFunction();
	assert(vsEntry != NULL);

	// Resolve input position parameter.
	ParameterPtr positionIn = vsEntry->resolveInputParameter(Parameter::SPS_POSITION, 0, Parameter::SPC_POSITION_OBJECT_SPACE, GCT_FLOAT4);	
	if (positionIn.get() == NULL)
		return false;
	

	// Resolve output position parameter.
	ParameterPtr positionOut = vsEntry->resolveOutputParameter(Parameter::SPS_POSITION, 0, Parameter::SPC_POSITION_PROJECTIVE_SPACE, GCT_FLOAT4);
	if (positionOut.get() == NULL)
		return false;
	

	// Add dependency.
	vsProgram->addDependency(FFP_LIB_TRANSFORM);

	FunctionInvocation* transformFunc = OGRE_NEW FunctionInvocation(FFP_FUNC_TRANSFORM,  FFP_VS_TRANSFORM, 0); 

	transformFunc->pushOperand(wvpMatrix, Operand::OPS_IN);
	transformFunc->pushOperand(positionIn, Operand::OPS_IN);
	transformFunc->pushOperand(positionOut, Operand::OPS_OUT);

	vsEntry->addAtomInstace(transformFunc);

	return true;
}
开发者ID:dodong471520,项目名称:pap,代码行数:38,代码来源:OgreShaderFFPTransform.cpp


示例8: writeUniformParameter

//-----------------------------------------------------------------------
void CGProgramWriter::writeUniformParameter(std::ostream& os, UniformParameterPtr parameter)
{
	os << mGpuConstTypeMap[parameter->getType()];
	os << "\t";	
	os << parameter->getName();	
	if (parameter->isArray() == true)
	{
		os << "[" << parameter->getSize() << "]";	
	}
	
	if (parameter->isSampler())
	{
		os << " : register(s" << parameter->getIndex() << ")";		
	}

}
开发者ID:changsin,项目名称:ogre,代码行数:17,代码来源:OgreShaderCGProgramWriter.cpp


示例9: getParameterByAutoType

//-----------------------------------------------------------------------------
UniformParameterPtr Program::resolveAutoParameterInt(GpuProgramParameters::AutoConstantType autoType, GpuConstantType type, 
										   size_t data, size_t size)
{
	UniformParameterPtr param;

	// Check if parameter already exists.
	param = getParameterByAutoType(autoType);
	if (param.get() != NULL)
	{
		if (param->isAutoConstantIntParameter() &&
			param->getAutoConstantIntData() == data)
		{
			param->setSize(std::max(size, param->getSize()));
			return param;
		}
	}

	// Create new parameter.
	param = UniformParameterPtr(OGRE_NEW UniformParameter(autoType, data, size, type));
	addParameter(param);

	return param;
}
开发者ID:JobsSteve,项目名称:gamekit-2,代码行数:24,代码来源:OgreShaderProgram.cpp


示例10: operator

	bool operator()( const UniformParameterPtr& uniform, const String& name ) const 
	{
        return uniform->getName() == name;
	}
开发者ID:cartesio88,项目名称:Aura_libs,代码行数:4,代码来源:OgreShaderGLSLProgramWriter.cpp


示例11: bindAutoParameters

//-----------------------------------------------------------------------------
void ProgramProcessor::bindAutoParameters(Program* pCpuProgram, GpuProgramPtr pGpuProgram)
{
	GpuProgramParametersSharedPtr pGpuParams = pGpuProgram->getDefaultParameters();
	const UniformParameterList& progParams = pCpuProgram->getParameters();
	UniformParameterConstIterator itParams;

	for (itParams=progParams.begin(); itParams != progParams.end(); ++itParams)
	{
		const UniformParameterPtr pCurParam = *itParams;
		const GpuConstantDefinition* gpuConstDef = pGpuParams->_findNamedConstantDefinition(pCurParam->getName());
	
		if (gpuConstDef != NULL)
		{
			// Handle auto parameters.
			if (pCurParam->isAutoConstantParameter())
			{
				if (pCurParam->isAutoConstantRealParameter())
				{					
					pGpuParams->setNamedAutoConstantReal(pCurParam->getName(), 
						pCurParam->getAutoConstantType(), 
						pCurParam->getAutoConstantRealData());
										
				}
				else if (pCurParam->isAutoConstantIntParameter())
				{					
					pGpuParams->setNamedAutoConstant(pCurParam->getName(), 
						pCurParam->getAutoConstantType(), 
						pCurParam->getAutoConstantIntData());									
				}						
			}

			// Case this is not auto constant - we have to update its variability ourself.
			else
			{							
				gpuConstDef->variability |= pCurParam->getVariability();

				// Update variability in the float map.
				if (gpuConstDef->isSampler() == false)
				{
					GpuLogicalBufferStructPtr floatLogical = pGpuParams->getFloatLogicalBufferStruct();
					if (floatLogical.get())
					{
						for (GpuLogicalIndexUseMap::const_iterator i = floatLogical->map.begin(); i != floatLogical->map.end(); ++i)
						{
							if (i->second.physicalIndex == gpuConstDef->physicalIndex)
							{
								i->second.variability |= gpuConstDef->variability;
								break;
							}
						}
					}
				}											
			}		
		}			
	}
}
开发者ID:changsin,项目名称:ogre,代码行数:57,代码来源:OgreShaderProgramProcessor.cpp



注:本文中的UniformParameterPtr类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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