本文整理汇总了C++中UnitPointer类的典型用法代码示例。如果您正苦于以下问题:C++ UnitPointer类的具体用法?C++ UnitPointer怎么用?C++ UnitPointer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了UnitPointer类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: getSelectedChar
bool ChatHandler::HandleCastSpellCommand(const char* args, WorldSession *m_session)
{
UnitPointer caster = m_session->GetPlayer();
UnitPointer target = getSelectedChar(m_session, false);
if(!target)
target = getSelectedCreature(m_session, false);
if(!target)
{
RedSystemMessage(m_session, "Must select a char or creature.");
return false;
}
uint32 spellid = atol(args);
SpellEntry *spellentry = dbcSpell.LookupEntry(spellid);
if(!spellentry)
{
RedSystemMessage(m_session, "Invalid spell id!");
return false;
}
SpellPointer sp(new Spell(caster, spellentry, false, NULLAURA));
if(!sp)
{
RedSystemMessage(m_session, "Spell failed creation!");
sp->Destructor();
sp = NULLSPELL;
return false;
}
BlueSystemMessage(m_session, "Casting spell %d on target.", spellid);
SpellCastTargets targets;
targets.m_unitTarget = target->GetGUID();
sp->prepare(&targets);
return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:35,代码来源:Level2.cpp
示例2: HandleListAIAgentCommand
bool ChatHandler::HandleListAIAgentCommand(const char* args, WorldSession *m_session)
{
UnitPointer target = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(m_session->GetPlayer()->GetSelection()));
if(!target)
{
RedSystemMessage(m_session, "You have to select a Creature!");
return false;
}
std::stringstream sstext;
sstext << "agentlist of creature: " << target->GetGUID() << '\n';
std::stringstream ss;
ss << "SELECT * FROM ai_agents where entry=" << target->GetUInt32Value(OBJECT_FIELD_ENTRY);
QueryResult *result = WorldDatabase.Query( ss.str().c_str() );
if( !result )
return false;
do
{
Field *fields = result->Fetch();
sstext << "agent: " << fields[1].GetUInt16()
<< " | spellId: " << fields[5].GetUInt32()
<< " | Event: " << fields[2].GetUInt32()
<< " | chance: " << fields[3].GetUInt32()
<< " | count: " << fields[4].GetUInt32() << '\n';
} while( result->NextRow() );
delete result;
SendMultilineMessage(m_session, sstext.str().c_str());
return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:35,代码来源:Level2.cpp
示例3: Execute
bool Execute(uint32 i, SpellPointer pSpell)
{
//uint32 uSpellId = pSpell->m_spellInfo->Id;
uint32 base_dmg = pSpell->damage;
/*
Attempt to finish off a wounded foe, causing 125 damage and converting each extra point
of rage into 3 additional damage. Only usable on enemies that have less than 20% health.
*/
UnitPointer target = pSpell->GetUnitTarget();
if(!target || !pSpell->u_caster) return true;
// "Only usable on enemies that have less than 20% health."
if(target->GetHealthPct() > 20)
{
// send failed
pSpell->SendCastResult(SPELL_FAILED_BAD_TARGETS);
return true;
}
// get the caster's rage points, and convert them
// formula is 3 damage * spell rank * rage points
uint32 add_damage = (3 * pSpell->m_spellInfo->RankNumber);
add_damage *= pSpell->u_caster->GetUInt32Value(UNIT_FIELD_POWER2) / 10; // rage is *10 always
// send spell damage log
//pSpell->u_caster->SpellNonMeleeDamageLog(target, 20647, base_dmg + add_damage, false);
SpellEntry *sp_for_the_logs = dbcSpell.LookupEntry(20647);
pSpell->u_caster->Strike( target, MELEE, sp_for_the_logs, base_dmg + add_damage, 0, 0, true, true );
// zero rage
pSpell->u_caster->SetUInt32Value(UNIT_FIELD_POWER2, 0);
return true;
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:33,代码来源:WarriorSpells.cpp
示例4: HandleRangeCheckCommand
bool ChatHandler::HandleRangeCheckCommand( const char *args , WorldSession *m_session )
{
WorldPacket data;
uint64 guid = m_session->GetPlayer()->GetSelection();
m_session->SystemMessage( "=== RANGE CHECK ===" );
if (guid == 0)
{
m_session->SystemMessage("No selection imo.");
return true;
}
UnitPointer unit = m_session->GetPlayer()->GetMapMgr()->GetUnit( guid );
if(!unit)
{
m_session->SystemMessage("Invalid selection imo.");
return true;
}
float DistSq = unit->GetDistanceSq( TO_OBJECT(m_session->GetPlayer()) );
m_session->SystemMessage( "GetDistanceSq : %u" , FL2UINT( DistSq ) );
LocationVector locvec( m_session->GetPlayer()->GetPositionX() , m_session->GetPlayer()->GetPositionY() , m_session->GetPlayer()->GetPositionZ() );
float DistReal = unit->CalcDistance( locvec );
m_session->SystemMessage( "CalcDistance : %u" , FL2UINT( DistReal ) );
float Dist2DSq = unit->GetDistance2dSq( TO_OBJECT(m_session->GetPlayer()) );
m_session->SystemMessage( "GetDistance2dSq: %u" , FL2UINT( Dist2DSq ) );
return true;
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:26,代码来源:Level0.cpp
示例5: SpellCast
void SpellCast(float val)
{
if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget())
{
float comulativeperc = 0;
UnitPointer target = NULLUNIT;
for(int i=0;i<nrspells;i++)
{
if(!spells[i].perctrigger) continue;
if(m_spellcheck[i])
{
if (!spells[i].instant)
_unit->GetAIInterface()->StopMovement(1);
if (i == 3)
{
uint32 t = (uint32)time(NULL);
if (t > spells[2].casttime && RandomUInt(2) == 1)
{
_unit->CastSpell(_unit, spells[2].info, spells[2].instant);
spells[2].casttime = t + spells[2].cooldown;
}
}
target = _unit->GetAIInterface()->GetNextTarget();
switch(spells[i].targettype)
{
case TARGET_SELF:
case TARGET_VARIOUS:
_unit->CastSpell(_unit, spells[i].info, spells[i].instant); break;
case TARGET_ATTACKING:
_unit->CastSpell(target, spells[i].info, spells[i].instant); break;
case TARGET_DESTINATION:
_unit->CastSpellAoF(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), spells[i].info, spells[i].instant); break;
case TARGET_RANDOM_FRIEND:
case TARGET_RANDOM_SINGLE:
case TARGET_RANDOM_DESTINATION:
CastSpellOnRandomTarget(i, spells[i].mindist2cast, spells[i].maxdist2cast, spells[i].minhp2cast, spells[i].maxhp2cast); break;
}
m_spellcheck[i] = false;
return;
}
uint32 t = (uint32)time(NULL);
if(val > comulativeperc && val <= (comulativeperc + spells[i].perctrigger) && t > spells[i].casttime)
{
_unit->setAttackTimer(spells[i].attackstoptimer, false);
spells[i].casttime = t + spells[i].cooldown;
m_spellcheck[i] = true;
}
comulativeperc += spells[i].perctrigger;
}
}
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:58,代码来源:Instance_ManaTombs.cpp
示例6: getSelectedCreature
bool ChatHandler::HandleMonsterCastCommand(const char * args, WorldSession * m_session)
{
UnitPointer crt = getSelectedCreature(m_session, false);
if(!crt)
{
RedSystemMessage(m_session, "Please select a creature before using this command.");
return true;
}
uint32 spellId = (uint32)atoi(args);
crt->CastSpell(m_session->GetPlayer()->GetGUID(),spellId,true);
return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:12,代码来源:Level2.cpp
示例7: GuardsOnWave
void GuardsOnWave(PlayerPointer pPlayer, UnitPointer pUnit)
{
if ( pPlayer == NULLPLR || pUnit == NULLUNIT )
return;
// Check if we are friendly with our Guards (they will wave only when You are)
if (((pUnit->GetEntry() == 68 || pUnit->GetEntry() == 1976) && pPlayer->GetStandingRank(72) >= FRIENDLY) || (pUnit->GetEntry() == 3296 && pPlayer->GetStandingRank(76) >= FRIENDLY))
{
uint32 EmoteChance = RandomUInt(100);
if(EmoteChance < 33) // 1/3 chance to get Bow from Guard
pUnit->Emote(EMOTE_ONESHOT_WAVE);
}
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:13,代码来源:RandomScripts.cpp
示例8: HandleKillCommand
bool ChatHandler::HandleKillCommand(const char *args, WorldSession *m_session)
{
UnitPointer target = m_session->GetPlayer()->GetMapMgr()->GetUnit(m_session->GetPlayer()->GetSelection());
if(target == 0)
{
RedSystemMessage(m_session, "A valid selection is required.");
return true;
}
switch(target->GetTypeId())
{
case TYPEID_PLAYER:
sGMLog.writefromsession(m_session, "used kill command on PLAYER %s", TO_PLAYER( target )->GetName() );
break;
case TYPEID_UNIT:
sGMLog.writefromsession(m_session, "used kill command on CREATURE %s", TO_CREATURE( target )->GetCreatureName() ? TO_CREATURE( target )->GetCreatureName()->Name : "unknown");
break;
}
// If we're killing a player, send a message indicating a gm killed them.
if(target->IsPlayer())
{
PlayerPointer plr = TO_PLAYER(target);
m_session->GetPlayer()->DealDamage(plr, plr->GetUInt32Value(UNIT_FIELD_HEALTH),0,0,0);
//plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0);
plr->KillPlayer();
BlueSystemMessageToPlr(plr, "%s killed you with a GM command.", m_session->GetPlayer()->GetName());
}
else
{
// Cast insta-kill.
SpellEntry * se = dbcSpell.LookupEntry(5);
if(se == 0) return false;
SpellCastTargets targets(target->GetGUID());
SpellPointer sp(new Spell(m_session->GetPlayer(), se, true, NULLAURA));
sp->prepare(&targets);
/* SpellEntry * se = dbcSpell.LookupEntry(20479);
if(se == 0) return false;
SpellCastTargets targets(target->GetGUID());
SpellPointer sp(new Spell(target, se, true, NULLAURA));
sp->prepare(&targets);*/
}
return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:51,代码来源:Level2.cpp
示例9: SpellCast
void SpellCast(float val)
{
if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget())
{
float comulativeperc = 0;
UnitPointer target = NULLUNIT;
for(int i=0;i<nrspells;i++)
{
if(!spells[i].perctrigger) continue;
if(m_spellcheck[i])
{
target = _unit->GetAIInterface()->GetNextTarget();
switch(spells[i].targettype)
{
case TARGET_SELF:
case TARGET_VARIOUS:
_unit->CastSpell(_unit, spells[i].info, spells[i].instant);
break;
case TARGET_ATTACKING:
_unit->CastSpell(target, spells[i].info, spells[i].instant);
break;
case TARGET_DESTINATION:
_unit->CastSpellAoF(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), spells[i].info, spells[i].instant);
break;
}
if (spells[i].speech != "")
{
_unit->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, spells[i].speech.c_str());
_unit->PlaySoundToSet(spells[i].soundid);
}
m_spellcheck[i] = false;
return;
}
if(val > comulativeperc && val <= (comulativeperc + spells[i].perctrigger))
{
_unit->setAttackTimer(spells[i].attackstoptimer, false);
m_spellcheck[i] = true;
}
comulativeperc += spells[i].perctrigger;
}
}
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:50,代码来源:Instance_ScarletMonastery.cpp
示例10: DEBUG_LOG
void WorldSession::HandleAddDynamicTargetOpcode(WorldPacket & recvPacket)
{
DEBUG_LOG( "WORLD"," got CMSG_PET_CAST_SPELL." );
uint64 guid;
uint8 counter;
uint32 spellid;
uint8 flags;
UnitPointer caster;
SpellCastTargets targets;
SpellEntry *sp;
SpellPointer pSpell;
list<AI_Spell*>::iterator itr;
recvPacket >> guid >> counter >> spellid >> flags;
sp = dbcSpell.LookupEntry(spellid);
// Summoned Elemental's Freeze
if (spellid == 33395)
{
caster = _player->m_Summon;
if( caster && TO_PET(caster)->GetAISpellForSpellId(spellid) == NULL )
return;
}
else
{
caster = _player->m_CurrentCharm;
if( caster != NULL )
{
for(itr = caster->GetAIInterface()->m_spells.begin(); itr != caster->GetAIInterface()->m_spells.end(); ++itr)
{
if( (*itr)->spell->Id == spellid )
break;
}
if( itr == caster->GetAIInterface()->m_spells.end() )
return;
}
}
if( caster == NULL || guid != caster->GetGUID() )
return;
targets.read(recvPacket, _player->GetGUID());
pSpell = SpellPointer(new Spell(caster, sp, false, NULLAURA));
pSpell->prepare(&targets);
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:48,代码来源:SpellHandler.cpp
示例11: OnDied
void OnDied(UnitPointer mKiller)
{
if(!mKiller)
return;
if (mKiller->IsPlayer())
{
QuestLogEntry *en = NULL;
en = (TO_PLAYER(mKiller))->GetQuestLogForEntry(10703);
if (en == NULL)
{
en = (TO_PLAYER(mKiller))->GetQuestLogForEntry(10702);
if (en == NULL)
{
return;
}
}
if(en->GetMobCount(0) < en->GetQuest()->required_mobcount[0])
{
uint32 newcount = en->GetMobCount(0) + 1;
en->SetMobCount(0, newcount);
en->SendUpdateAddKill(0);
en->UpdatePlayerFields();
}
}
return;
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:28,代码来源:Shadowmoon.cpp
示例12: SpellFunc_CrystalSpikes
void SpellFunc_CrystalSpikes( SpellDesc* pThis, MoonScriptCreatureAI* pCreatureAI, UnitPointer pTarget, TargetType pType )
{
if(pCreatureAI != NULL)
{
if( pTarget == NULL )
return;
for (int i = -2; i < 2; i++)
{
float x = pTarget->GetPositionX() + ( i * 3.0 );
float y = pTarget->GetPositionY() + ( i * 3.0 );
pCreatureAI->GetUnit()->GetMapMgr()->GetInterface()->SpawnCreature( CN_CRYSTAL_SPIKE, x, y, pTarget->GetPositionZ(), pTarget->GetOrientation(), true, true, NULL, NULL );
};
pCreatureAI->Emote( "Bleed!", Text_Yell, 13332 );
};
};
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:17,代码来源:Instance_Nexus.cpp
示例13: OnCombatStart
void OnCombatStart(UnitPointer mTarget)
{
_unit->GetAIInterface()->m_canMove = false;
_unit->GetAIInterface()->disable_melee = true;
_unit->SetUInt64Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
UnitPointer antusul = NULLUNIT;
antusul = _unit->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(1815.030029f, 686.817017f, 14.519000f, 8127);
if(antusul)
{
if(antusul->isAlive())
{
antusul->GetAIInterface()->AttackReaction(mTarget, 0, 0);
antusul->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "Lunch has arrived, my beutiful childern. Tear them to pieces!");
}
}
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:17,代码来源:Instance_ZulFarrak.cpp
示例14: HookOnPlayerKill
void ArathiBasin::HookOnPlayerKill(PlayerPointer plr, UnitPointer pVictim)
{
if(pVictim->IsPlayer())
{
plr->m_bgScore.KillingBlows++;
UpdatePvPData();
}
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:8,代码来源:ArathiBasin.cpp
示例15: HookOnPlayerKill
void Arena::HookOnPlayerKill(PlayerPointer plr, UnitPointer pVictim)
{
if( !pVictim->IsPlayer() )
return;
plr->m_bgScore.KillingBlows++;
UpdatePlayerCounts();
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:8,代码来源:Arenas.cpp
示例16: OnDied
void OnDied( UnitPointer pKiller )
{
PlayerPointer QuestHolder = NULLPLR;
if ( pKiller->IsPlayer() )
QuestHolder = TO_PLAYER( pKiller );
else if ( pKiller->IsPet() && TO_PET( pKiller )->GetPetOwner() != NULLPLR )
QuestHolder = TO_PET( pKiller )->GetPetOwner();
if ( QuestHolder == NULLPLR )
return;
// M4ksiu: I don't think the method is correct, but it can stay the way it was until someone gives proper infos
QuestLogEntry* Quest = QuestHolder->GetQuestLogForEntry( 9670 );
CreaturePointer RandomCreature = NULLCREATURE;
if ( Quest == NULL )
{
// Creatures from Bloodmyst Isle
uint32 Id[ 51 ] = { 17681, 17887, 17550, 17323, 17338, 17341, 17333, 17340, 17353, 17320, 17339, 17337, 17715, 17322, 17494, 17654, 17342, 17328, 17331, 17325, 17321, 17330, 17522, 17329, 17524, 17327, 17661, 17352, 17334, 17326, 17324, 17673, 17336, 17346, 17589, 17609, 17608, 17345, 17527, 17344, 17347, 17525, 17713, 17523, 17348, 17606, 17604, 17607, 17610, 17358, 17588 };
RandomCreature = _unit->GetMapMgr()->GetInterface()->SpawnCreature( Id[ RandomUInt( 50 ) ], _unit->GetPositionX(), _unit->GetPositionY(), _unit->GetPositionZ(), _unit->GetOrientation(), true, false, 0, 0 );
if ( RandomCreature != NULLCREATURE )
{
RandomCreature->m_noRespawn = true;
RandomCreature->Despawn( 60000, 0 );
};
return;
}
else
{
uint32 Id[ 8 ] = { 17681, 17321, 17330, 17522, 17673, 17336, 17346, 17589 };
RandomCreature = _unit->GetMapMgr()->GetInterface()->SpawnCreature( Id[ RandomUInt( 7 ) ], _unit->GetPositionX(), _unit->GetPositionY(), _unit->GetPositionZ(), _unit->GetOrientation(), true, false, 0, 0 );
if ( RandomCreature != NULLCREATURE )
{
RandomCreature->m_noRespawn = true;
RandomCreature->Despawn( 60000, 0 );
if ( RandomCreature->GetEntry() == 17681 && Quest->GetMobCount( 0 ) < Quest->GetQuest()->required_mobcount[ 0 ] )
{
Quest->SetMobCount( 0, Quest->GetMobCount( 0 ) + 1 );
Quest->SendUpdateAddKill( 0 );
Quest->UpdatePlayerFields();
};
};
};
};
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:44,代码来源:BloodmystIsle.cpp
示例17: SpellCast
void SpellCast(uint32 val)
{
if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget())//_unit->getAttackTarget())
{
UnitPointer target = _unit->GetAIInterface()->GetNextTarget();
if(m_shadowbolt)
{
_unit->CastSpell(target, infoshadowbolt, true);
m_shadowbolt = false;
return;
}
if(m_gehennascurse)
{
_unit->CastSpell(_unit, infogehennascurse, false);
m_gehennascurse = false;
return;
}
if(m_rainoffire)
{
_unit->CastSpellAoF(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(), inforainoffire, false);
m_rainoffire = false;
return;
}
if(val >= 100 && val <= 180)
{
_unit->setAttackTimer(3000, false);
m_shadowbolt = true;
}
if(val > 180 && val <= 260)
{
_unit->setAttackTimer(1000, false);
m_gehennascurse = true;
}
if(val > 260 && val <= 300)
{
_unit->setAttackTimer(1000, false);
m_rainoffire = true;
}
}
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:43,代码来源:Raid_MoltenCore.cpp
示例18: AIUpdate
void AIUpdate()
{
if (!HasSummoned && _unit->GetHealthPct() <= 8)
{
UnitPointer Warchief = NULLUNIT;
Warchief =_unit->GetMapMgr()->GetInterface()->SpawnCreature(CN_REND_BLACKHAND, 157.366516f, -419.779358f, 110.472336f, 3.056772f, true, false, 0, 0);
if (Warchief != NULL)
{
if (_unit->GetAIInterface()->GetNextTarget() != NULL)
{
Warchief->GetAIInterface()->AttackReaction(_unit->GetAIInterface()->GetNextTarget(), 1, 0);
}
}
HasSummoned = true;
}
float val = (float)RandomFloat(100.0f);
SpellCast(val);
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:20,代码来源:Instance_BlackrockSpire.cpp
示例19: OnDamageTaken
void OnDamageTaken(UnitPointer mAttacker, float fAmount)
{
if( (int)( last_creation_hp - DISPARSE_HP ) >= _unit->GetHealthPct() )
{
switch(rand()%2)
{
case 0:
_unit->SendChatMessage( CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "The slightest spark shall be your undoing." );
break;
case 1:
_unit->SendChatMessage( CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, "No one is safe!" );
break;
}
spark_timer = getMSTime() + SPARK_PHASE_DURATION;
last_creation_hp = _unit->GetHealthPct();
_unit->CastSpell(_unit, 52770, true);//disperse, dummy
_unit->Root();
_unit->GetAIInterface()->disable_combat = false;
_unit->m_invisible = false;
_unit->UpdateVisibility();
//disparse
for( uint8 i=0; i<SPARKS_COUNT; i++)
if( sparks[i] != 0 )
{
UnitPointer Spark = _unit->GetMapMgr()->GetUnit( sparks[i] );
if( Spark )
{
uint32 spellid = heroic ? 59833 : 52667;
Spark->CastSpell(Spark, spellid, true);
Spark->UnRoot();
_unit->GetAIInterface()->disable_combat = false;
PlayerPointer p_target = GetRandomPlayerTarget();
if( p_target )
{
Spark->GetAIInterface()->MoveTo(p_target->GetPositionX(),p_target->GetPositionY(), p_target->GetPositionZ(), p_target->GetOrientation());
}
}
}
}
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:40,代码来源:Instance_HallsOfLightning.cpp
示例20: OnDied
void OnDied(UnitPointer mKiller)
{
if ( mKiller->IsPlayer() )
{
QuestLogEntry *pQuest = TO_PLAYER(mKiller)->GetQuestLogForEntry( 9573 );
if ( pQuest != NULL && pQuest->GetMobCount( 1 ) < pQuest->GetQuest()->required_mobcount[1] )
{
pQuest->SetMobCount( 1, pQuest->GetMobCount( 1 ) + 1 );
pQuest->SendUpdateAddKill( 1 );
pQuest->UpdatePlayerFields();
}
}
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:13,代码来源:Azuremyst_Isle.cpp
注:本文中的UnitPointer类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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