本文整理汇总了C++中UserHeapPtr类的典型用法代码示例。如果您正苦于以下问题:C++ UserHeapPtr类的具体用法?C++ UserHeapPtr怎么用?C++ UserHeapPtr使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了UserHeapPtr类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: readRAW
//---------------------------------------------------------------------------
long File::readRAW (unsigned long * &buffer, UserHeapPtr heap)
{
long result = 0;
if (fastFile && heap && fastFile->isLZCompressed())
{
long lzSizeNeeded = fastFile->lzSizeFast(fastFileHandle);
buffer = (unsigned long *)heap->Malloc(lzSizeNeeded);
result = fastFile->readFastRAW(fastFileHandle,buffer,lzSizeNeeded);
logicalPosition += result;
}
return result;
}
开发者ID:wolfman-x,项目名称:mechcommander2,代码行数:16,代码来源:file.cpp
示例2: destroy
void SensorSystemManager::destroy (void) {
if (sensorPool)
{
for (long i = 0; i < MAX_SENSORS; i++)
{
delete sensorPool[i];
sensorPool[i] = NULL;
}
missionHeap->Free(sensorPool);
sensorPool = NULL;
}
freeSensors = 0;
freeList = NULL;
for (long i = 0; i < Team::numTeams; i++)
{
delete teamSensors[i];
teamSensors[i] = NULL;
}
if (SensorSystem::sortList)
{
delete SensorSystem::sortList;
SensorSystem::sortList = NULL;
}
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:29,代码来源:Contact.cpp
示例3: TerminateGameEngine
void __stdcall TerminateGameEngine()
{
if(pMechlopedia)
delete pMechlopedia;
if(userInput)
delete userInput;
if(soundSystem)
delete soundSystem;
if(pLogData)
delete pLogData;
//------------------------------------------------
// shutdown the MC Texture Manager.
if(mcTextureManager)
{
mcTextureManager->destroy();
delete mcTextureManager;
mcTextureManager = nullptr;
}
//--------------------------------------------------------------
// End the SystemHeap and globalHeapList
if(systemHeap)
{
systemHeap->destroy();
delete systemHeap;
systemHeap = nullptr;
}
if(globalHeapList)
{
globalHeapList->destroy();
delete globalHeapList;
globalHeapList = nullptr;
}
//----------------------------------------------------
// Shutdown the MLR and associated stuff libraries
//----------------------------------------------------
gos_PushCurrentHeap(gosFX::Heap);
delete effectStream;
delete gosFX::LightManager::Instance;
gos_PopCurrentHeap();
//
//-------------------
// Turn off libraries
//-------------------
//
gosFX::TerminateClasses();
MidLevelRenderer::TerminateClasses();
Stuff::TerminateClasses();
//Redundant. Something else is shutting this down.
//GOS sure does think its bad to delete something multiple times though.
//Even though it simply never is!
//gos_DeleteFont(gosFontHandle);
gos_CloseResourceDLL(gosResourceHandle);
//
//--------------------------
// Turn off the fast Files
//--------------------------
//
FastFileFini();
}
开发者ID:BobrDobr69,项目名称:mechcommander2,代码行数:59,代码来源:view.cpp
示例4: destroy
void GoalManager::destroy (void) {
if (goalObjectPool) {
missionHeap->Free(goalObjectPool);
goalObjectPool = NULL;
}
numGoalObjects = 0;
goalObjectPoolSize = 0;
}
开发者ID:Jacic,项目名称:MechCommander2,代码行数:9,代码来源:goal.cpp
示例5: setup
void GoalManager::setup (long poolSize) {
goalObjectPoolSize = poolSize;
if (goalObjectPoolSize < 10)
Fatal(0, " GoalManager.setup: goalObjectPoolSize must be greater than 10 ");
goalObjectPool = (GoalObjectPtr)missionHeap->Malloc(sizeof(GoalObject) * goalObjectPoolSize);
clear();
}
开发者ID:Jacic,项目名称:MechCommander2,代码行数:9,代码来源:goal.cpp
示例6: init
long SensorSystemManager::init (bool debug) {
if (MAX_SENSORS < 2)
Fatal(0, " Way too few sensors in Sensor System Manager! ");
sensorPool = (SensorSystemPtr*)missionHeap->Malloc(MAX_SENSORS * sizeof(SensorSystemPtr));
gosASSERT(sensorPool!=NULL);
for (long i = 0; i < MAX_SENSORS; i++)
sensorPool[i] = new SensorSystem;
//-----------------------------------------------------
// This assumes we have at least 2 sensors in the pool
// when initializing the pool...
sensorPool[0]->id = 0;
sensorPool[0]->prev = NULL;
sensorPool[0]->next = sensorPool[1];
for (i = 1; i < (MAX_SENSORS - 1); i++) {
sensorPool[i]->id = i;
sensorPool[i]->prev = sensorPool[i - 1];
sensorPool[i]->next = sensorPool[i + 1];
}
sensorPool[MAX_SENSORS - 1]->id = MAX_SENSORS - 1;
sensorPool[MAX_SENSORS - 1]->prev = sensorPool[MAX_SENSORS - 2];
sensorPool[MAX_SENSORS - 1]->next = NULL;
//------------------------------
// All start on the free list...
freeList = sensorPool[0];
freeSensors = MAX_SENSORS;
for (i = 0; i < MAX_TEAMS; i++)
teamSensors[i] = NULL;
Assert (!debug || (Team::numTeams > 0), 0, " SensorSystemManager.init: 0 teams ");
for (i = 0; i < Team::numTeams; i++) {
teamSensors[i] = new TeamSensorSystem;
teamSensors[i]->teamId = i;
}
SensorSystem::numSensors = 0;
return(NO_ERR);
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:47,代码来源:Contact.cpp
示例7: addLink
void GoalObject::addLink (GoalObjectPtr gobject, GoalLinkType type) {
GoalLinkPtr newLink = (GoalLink*)missionHeap->Malloc(sizeof(GoalLink));
}
开发者ID:Jacic,项目名称:MechCommander2,代码行数:5,代码来源:goal.cpp
示例8: delete
void GoalObject::operator delete (void* us) {
missionHeap->Free(us);
}
开发者ID:Jacic,项目名称:MechCommander2,代码行数:4,代码来源:goal.cpp
示例9: new
void* GoalObject::operator new (size_t ourSize) {
void *result = missionHeap->Malloc(ourSize);
return(result);
}
开发者ID:Jacic,项目名称:MechCommander2,代码行数:5,代码来源:goal.cpp
示例10: delete
void WorldChunk::operator delete(PVOID us)
{
systemHeap->Free(us);
}
开发者ID:BobrDobr69,项目名称:mechcommander2,代码行数:4,代码来源:multplyr.cpp
示例11: delete
void GameDebugWindow::operator delete(PVOID us)
{
systemHeap->Free(us);
}
开发者ID:BobrDobr69,项目名称:mechcommander2,代码行数:4,代码来源:debugging.cpp
示例12: delete
void SensorSystem::operator delete (void* us) {
missionHeap->Free(us);
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:4,代码来源:Contact.cpp
示例13: new
PVOID MultiPlayer::operator new(size_t ourSize)
{
PVOID result = systemHeap->Malloc(ourSize);
return(result);
}
开发者ID:BobrDobr69,项目名称:mechcommander2,代码行数:5,代码来源:multplyr.cpp
示例14: InitializeGameEngine
//---------------------------------------------------------------------------
void __stdcall InitializeGameEngine()
{
gosResourceHandle = gos_OpenResourceDLL("mc2res.dll");
char temp[256];
cLoadString(IDS_FLOAT_HELP_FONT, temp, 255);
PSTR pStr = strstr(temp, ",");
if(pStr)
{
gosFontScale = atoi(pStr + 2);
*pStr = 0;
}
char path [256];
strcpy(path, "assets\\graphics\\");
strcat(path, temp);
gosFontHandle = gos_LoadFont(path);
//-------------------------------------------------------------
// Find the CDPath in the registry and save it off so I can
// look in CD Install Path for files.
//Changed for the shared source release, just set to current directory
//uint32_t maxPathLength = 1023;
//gos_LoadDataFromRegistry("CDPath", CDInstallPath, &maxPathLength);
//if (!maxPathLength)
// strcpy(CDInstallPath,"..\\");
strcpy(CDInstallPath, ".\\");
cLoadString(IDS_MC2_FILEMISSING, FileMissingString, 511);
cLoadString(IDS_MC2_CDMISSING, CDMissingString, 1023);
cLoadString(IDS_MC2_MISSING_TITLE, MissingTitleString, 255);
//--------------------------------------------------------------
// Start the SystemHeap and globalHeapList
globalHeapList = new HeapList;
gosASSERT(globalHeapList != nullptr);
globalHeapList->init();
globalHeapList->update(); //Run Instrumentation into GOS Debugger Screen
systemHeap = new UserHeap;
gosASSERT(systemHeap != nullptr);
systemHeap->init(systemHeapSize, "SYSTEM");
float doubleClickThreshold = 0.2f;
int32_t dragThreshold = .016667;
//--------------------------------------------------------------
// Read in System.CFG
FitIniFile systemFile;
#ifdef _DEBUG
int32_t systemOpenResult =
#endif
systemFile.open("system.cfg");
#ifdef _DEBUG
if(systemOpenResult != NO_ERROR)
{
char Buffer[256];
gos_GetCurrentPath(Buffer, 256);
STOP(("Cannot find \"system.cfg\" file in %s", Buffer));
}
#endif
{
#ifdef _DEBUG
int32_t systemBlockResult =
#endif
systemFile.seekBlock("systemHeap");
gosASSERT(systemBlockResult == NO_ERROR);
{
int32_t result = systemFile.readIdULong("systemHeapSize", systemHeapSize);
result;
gosASSERT(result == NO_ERROR);
}
#ifdef _DEBUG
int32_t systemPathResult =
#endif
systemFile.seekBlock("systemPaths");
gosASSERT(systemPathResult == NO_ERROR);
{
int32_t result = systemFile.readIdString("terrainPath", terrainPath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("artPath", artPath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("fontPath", fontPath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("savePath", savePath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("spritePath", spritePath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("shapesPath", shapesPath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("soundPath", soundPath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("objectPath", objectPath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("cameraPath", cameraPath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("tilePath", tilePath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("missionPath", missionPath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("warriorPath", warriorPath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("profilePath", profilePath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("interfacepath", interfacePath, 79);
gosASSERT(result == NO_ERROR);
result = systemFile.readIdString("moviepath", moviePath, 79);
//.........这里部分代码省略.........
开发者ID:BobrDobr69,项目名称:mechcommander2,代码行数:101,代码来源:view.cpp
示例15: delete
void TeamSensorSystem::operator delete(PVOID us)
{
missionHeap->Free(us);
}
开发者ID:BobrDobr69,项目名称:mechcommander2,代码行数:4,代码来源:contact.cpp
示例16: new
PVOID TeamSensorSystem::operator new(size_t mySize)
{
PVOID result = missionHeap->Malloc(mySize);
return(result);
}
开发者ID:BobrDobr69,项目名称:mechcommander2,代码行数:5,代码来源:contact.cpp
示例17: new
void* ContactInfo::operator new (size_t ourSize) {
void* result;
result = missionHeap->Malloc(ourSize);
return(result);
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:6,代码来源:Contact.cpp
示例18: InitializeGameEngine
//---------------------------------------------------------------------------
void InitializeGameEngine()
{
//---------------------------------------------------------------------
float doubleClickThreshold = 0.2f;
long dragThreshold = 10;
Environment.Key_Exit=-1; // so escape doesn't kill your app
//--------------------------------------------------------------
// Read in System.CFG
FitIniFilePtr systemFile = new FitIniFile;
#ifdef _DEBUG
long systemOpenResult =
#endif
systemFile->open("system.cfg");
#ifdef _DEBUG
if( systemOpenResult != NO_ERR)
{
char Buffer[256];
gos_GetCurrentPath( Buffer, 256 );
STOP(( "Cannot find \"system.cfg\" file in %s",Buffer ));
}
#endif
{
#ifdef _DEBUG
long systemBlockResult =
#endif
systemFile->seekBlock("systemHeap");
gosASSERT(systemBlockResult == NO_ERR);
{
long result = systemFile->readIdULong("systemHeapSize",systemHeapSize);
gosASSERT(result == NO_ERR);
result = systemFile->readIdULong("guiHeapSize",guiHeapSize);
gosASSERT(result == NO_ERR);
result = systemFile->readIdULong("logisticsHeapSize",logisticsHeapSize);
gosASSERT(result == NO_ERR);
}
#ifdef _DEBUG
long systemPathResult =
#endif
systemFile->seekBlock("systemPaths");
gosASSERT(systemPathResult == NO_ERR);
{
long result = systemFile->readIdString("terrainPath",terrainPath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("artPath",artPath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("fontPath",fontPath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("savePath",savePath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("spritePath",spritePath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("shapesPath",shapesPath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("soundPath",soundPath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("objectPath",objectPath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("cameraPath",cameraPath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("tilePath",tilePath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("missionPath",missionPath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("warriorPath",warriorPath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("profilePath",profilePath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("interfacepath",interfacePath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("moviepath",moviePath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("CDsoundPath",CDsoundPath,79);
gosASSERT(result == NO_ERR);
result = systemFile->readIdString("CDmoviepath",CDmoviePath,79);
gosASSERT(result == NO_ERR);
//.........这里部分代码省略.........
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:101,代码来源:logmain.cpp
示例19: TerminateGameEngine
void TerminateGameEngine()
{
gosScript_ShutdownProcessor();
//---------------------------------------------------------
// End the Mission, Operation and Logistics classes here
if (logistics)
{
logistics->destroy();
delete logistics;
logistics = NULL;
}
//-------------------------------------------------------------
// Shut down the soundSytem for a change!
//if (soundSystem)
//{
// soundSystem->destroy();
//
// delete soundSystem;
// soundSystem = NULL;
//}
//------------------------------------------------
// shutdown the MC Texture Manager.
if (mcTextureManager)
{
mcTextureManager->destroy();
delete mcTextureManager;
mcTextureManager = NULL;
}
//--------------------------------------------------------------
// End the SystemHeap and globalHeapList
if (systemHeap)
{
systemHeap->destroy();
delete systemHeap;
systemHeap = NULL;
}
if (globalHeapList)
{
globalHeapList->destroy();
delete globalHeapList;
globalHeapList = NULL;
}
//----------------------------------------------------
// Shutdown the MLR and associated stuff libraries
//----------------------------------------------------
//
//-------------------
// Turn off libraries
//-------------------
//
Stuff::TerminateClasses();
//Redundant. Something else is shutting this down.
//GOS sure does think its bad to delete something multiple times though.
//Even though it simply never is!
//gos_DeleteFont(gosFontHandle);
gos_CloseResourceDLL(gosResourceHandle);
//
//--------------------------
// Turn off the fast Files
//--------------------------
//
FastFileFini();
}
开发者ID:Ariemeth,项目名称:MechCommander2HD,代码行数:76,代码来源:logmain.cpp
示例20: new
PVOID GameDebugWindow::operator new(size_t ourSize)
{
PVOID result = systemHeap->Malloc(ourSize);
return(result);
}
开发者ID:BobrDobr69,项目名称:mechcommander2,代码行数:5,代码来源:debugging.cpp
注:本文中的UserHeapPtr类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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