• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C++ ValueBuffer类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ValueBuffer的典型用法代码示例。如果您正苦于以下问题:C++ ValueBuffer类的具体用法?C++ ValueBuffer怎么用?C++ ValueBuffer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了ValueBuffer类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: return

bool BassBoosterEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
{
	if( !isEnabled() || !isRunning () )
	{
		return( false );
	}
	// check out changed controls
	if( m_frequencyChangeNeeded || m_bbControls.m_freqModel.isValueChanged() )
	{
		changeFrequency();
		m_frequencyChangeNeeded = false;
	}
	if( m_bbControls.m_gainModel.isValueChanged() ) { changeGain(); }
	if( m_bbControls.m_ratioModel.isValueChanged() ) { changeRatio(); }

	float gain = m_bbControls.m_gainModel.value();
	ValueBuffer *gainBuffer = m_bbControls.m_gainModel.valueBuffer();
	int gainInc = gainBuffer ? 1 : 0;
	float *gainPtr = gainBuffer ? &( gainBuffer->values()[ 0 ] ) : &gain;

	double outSum = 0.0;
	const float d = dryLevel();
	const float w = wetLevel();
	if( gainBuffer )
	{
		//process period using sample exact data
		for( fpp_t f = 0; f < frames; ++f )
		{
			m_bbFX.leftFX().setGain( *gainPtr );
			m_bbFX.rightFX().setGain( *gainPtr );
			outSum += buf[f][0]*buf[f][0] + buf[f][1]*buf[f][1];

			sample_t s[2] = { buf[f][0], buf[f][1] };
			m_bbFX.nextSample( s[0], s[1] );

			buf[f][0] = d * buf[f][0] + w * s[0];
			buf[f][1] = d * buf[f][1] + w * s[1];
			gainPtr += gainInc;
		}
	} else
	{
		//process period without sample exact data
		m_bbFX.leftFX().setGain( *gainPtr );
		m_bbFX.rightFX().setGain( *gainPtr );
		for( fpp_t f = 0; f < frames; ++f )
		{
			outSum += buf[f][0]*buf[f][0] + buf[f][1]*buf[f][1];

			sample_t s[2] = { buf[f][0], buf[f][1] };
			m_bbFX.nextSample( s[0], s[1] );

			buf[f][0] = d * buf[f][0] + w * s[0];
			buf[f][1] = d * buf[f][1] + w * s[1];
		}
	}

	checkGate( outSum / frames );

	return isRunning();
}
开发者ID:DanielAeolusLaude,项目名称:lmms,代码行数:60,代码来源:BassBooster.cpp


示例2: unqlite_kv_cursor_key_callback

ValueBuffer*
UnqliteCursor::get_key(int key_len, pyunqlite::UserCallback* callback)
{
	ValueBuffer* value = 0;
	int rc;
	if (callback)
	{
		rc = unqlite_kv_cursor_key_callback(
			this->_cursor,
			callback->get_unqlite_callback_function(),
			callback->get_unqlite_callback_data()
		);
	}
	else
	{
		int nBytes = 0;
		unqlite_kv_cursor_key(this->_cursor, 0, &nBytes);

		// create the buffer
		value = new ValueBuffer(false, nBytes);
		if (!value)
			throw UnqliteException(UNQLITE_NOMEM);

		rc = unqlite_kv_cursor_key(this->_cursor, value->get_data(), &nBytes);
	}

	if (callback && (rc == UNQLITE_ABORT))
		callback->process_exception();
	else if (rc != UNQLITE_OK)
		throw UnqliteException(rc, this->_db);

	return value;
}
开发者ID:,项目名称:,代码行数:33,代码来源:


示例3: if

ValueBuffer*
UnqliteCursor::get_data(
	bool as_binary,
	sxi64 value_len,
	pyunqlite::UserCallback* callback,
	pyunqlite::ValueBuffer* direct_buffer
)
{
	ValueBuffer* value = 0;

	// setup the buffer for retrieving data
	if (direct_buffer) {
		if (value_len < 0)
			value_len = direct_buffer->get_data_len();
		else if (direct_buffer->get_data_len() < value_len)
			throw UnqliteException(UNQLITE_INVALID);

		value = new ValueBuffer(*direct_buffer);
	}
	else if (!callback) {
		// determine the size of the stored data if it is unknown
		if (value_len < 0)
			value_len = get_data_len();

		// create a new buffer
		value = new ValueBuffer(as_binary, value_len);
		if (!value)
			throw UnqliteException(UNQLITE_NOMEM);
	}

	int rc;
	if (callback) {
		rc = unqlite_kv_cursor_data_callback(
			this->_cursor,
			callback->get_unqlite_callback_function(),
			callback->get_unqlite_callback_data()
		);
	}
	else {
		rc = unqlite_kv_cursor_data(this->_cursor, value->get_data(), &value_len);
	}

	if (callback && (rc == UNQLITE_ABORT))
		callback->process_exception();
	else if (rc != UNQLITE_OK)
		throw UnqliteException(rc, this->_db);

	return value;
}
开发者ID:,项目名称:,代码行数:49,代码来源:


示例4: foreach

void AudioPort::doProcessing()
{
    if( m_mutedModel && m_mutedModel->value() )
    {
        return;
    }

    const fpp_t fpp = Engine::mixer()->framesPerPeriod();

    m_portBuffer = BufferManager::acquire(); // get buffer for processing

    Engine::mixer()->clearAudioBuffer( m_portBuffer, fpp ); // clear the audioport buffer so we can use it

    //qDebug( "Playhandles: %d", m_playHandles.size() );
    foreach( PlayHandle * ph, m_playHandles ) // now we mix all playhandle buffers into the audioport buffer
    {
        if( ph->buffer() )
        {
            if( ph->usesBuffer() )
            {
                m_bufferUsage = true;
                MixHelpers::add( m_portBuffer, ph->buffer(), fpp );
            }
            ph->releaseBuffer(); 	// gets rid of playhandle's buffer and sets
            // pointer to null, so if it doesn't get re-acquired we know to skip it next time
        }
    }

    if( m_bufferUsage )
    {
        // handle volume and panning
        // has both vol and pan models
        if( m_volumeModel && m_panningModel )
        {
            ValueBuffer * volBuf = m_volumeModel->valueBuffer();
            ValueBuffer * panBuf = m_panningModel->valueBuffer();

            // both vol and pan have s.ex.data:
            if( volBuf && panBuf )
            {
                for( f_cnt_t f = 0; f < fpp; ++f )
                {
                    float v = volBuf->values()[ f ] * 0.01f;
                    float p = panBuf->values()[ f ] * 0.01f;
                    m_portBuffer[f][0] *= ( p <= 0 ? 1.0f : 1.0f - p ) * v;
                    m_portBuffer[f][1] *= ( p >= 0 ? 1.0f : 1.0f + p ) * v;
                }
            }

            // only vol has s.ex.data:
            else if( volBuf )
            {
                float p = m_panningModel->value() * 0.01f;
                float l = ( p <= 0 ? 1.0f : 1.0f - p );
                float r = ( p >= 0 ? 1.0f : 1.0f + p );
                for( f_cnt_t f = 0; f < fpp; ++f )
                {
                    float v = volBuf->values()[ f ] * 0.01f;
                    m_portBuffer[f][0] *= v * l;
                    m_portBuffer[f][1] *= v * r;
                }
            }

            // only pan has s.ex.data:
            else if( panBuf )
            {
                float v = m_volumeModel->value() * 0.01f;
                for( f_cnt_t f = 0; f < fpp; ++f )
                {
                    float p = panBuf->values()[ f ] * 0.01f;
                    m_portBuffer[f][0] *= ( p <= 0 ? 1.0f : 1.0f - p ) * v;
                    m_portBuffer[f][1] *= ( p >= 0 ? 1.0f : 1.0f + p ) * v;
                }
            }

            // neither has s.ex.data:
            else
            {
                float p = m_panningModel->value() * 0.01f;
                float v = m_volumeModel->value() * 0.01f;
                for( f_cnt_t f = 0; f < fpp; ++f )
                {
                    m_portBuffer[f][0] *= ( p <= 0 ? 1.0f : 1.0f - p ) * v;
                    m_portBuffer[f][1] *= ( p >= 0 ? 1.0f : 1.0f + p ) * v;
                }
            }
        }

        // has vol model only
        else if( m_volumeModel )
        {
            ValueBuffer * volBuf = m_volumeModel->valueBuffer();

            if( volBuf )
            {
                for( f_cnt_t f = 0; f < fpp; ++f )
                {
                    float v = volBuf->values()[ f ] * 0.01f;
                    m_portBuffer[f][0] *= v;
                    m_portBuffer[f][1] *= v;
//.........这里部分代码省略.........
开发者ID:SnakeSolidNL,项目名称:lmms,代码行数:101,代码来源:AudioPort.cpp


示例5: return

bool DelayEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
{
	if( !isEnabled() || !isRunning () )
	{
		return( false );
	}
	double outSum = 0.0;
	const float sr = Engine::mixer()->processingSampleRate();
	const float d = dryLevel();
	const float w = wetLevel();
	sample_t dryS[2];
	float lPeak = 0.0;
	float rPeak = 0.0;
	float length = m_delayControls.m_delayTimeModel.value();
	float amplitude = m_delayControls.m_lfoAmountModel.value() * sr;
	float lfoTime = 1.0 / m_delayControls.m_lfoTimeModel.value();
	float feedback =  m_delayControls.m_feedbackModel.value();
	ValueBuffer *lengthBuffer = m_delayControls.m_delayTimeModel.valueBuffer();
	ValueBuffer *feedbackBuffer = m_delayControls.m_feedbackModel.valueBuffer();
	ValueBuffer *lfoTimeBuffer = m_delayControls.m_lfoTimeModel.valueBuffer();
	ValueBuffer *lfoAmountBuffer = m_delayControls.m_lfoAmountModel.valueBuffer();
	int lengthInc = lengthBuffer ? 1 : 0;
	int amplitudeInc = lfoAmountBuffer ? 1 : 0;
	int lfoTimeInc = lfoTimeBuffer ? 1 : 0;
	int feedbackInc = feedbackBuffer ? 1 : 0;
	float *lengthPtr = lengthBuffer ? &( lengthBuffer->values()[ 0 ] ) : &length;
	float *amplitudePtr = lfoAmountBuffer ? &( lfoAmountBuffer->values()[ 0 ] ) : &amplitude;
	float *lfoTimePtr = lfoTimeBuffer ? &( lfoTimeBuffer->values()[ 0 ] ) : &lfoTime;
	float *feedbackPtr = feedbackBuffer ? &( feedbackBuffer->values()[ 0 ] ) : &feedback;

	if( m_delayControls.m_outGainModel.isValueChanged() )
	{
		m_outGain = dbfsToAmp( m_delayControls.m_outGainModel.value() );
	}
	int sampleLength;
	for( fpp_t f = 0; f < frames; ++f )
	{
		dryS[0] = buf[f][0];
		dryS[1] = buf[f][1];

		m_delay->setFeedback( *feedbackPtr );
		m_lfo->setFrequency( *lfoTimePtr );
		sampleLength = *lengthPtr * Engine::mixer()->processingSampleRate();
		m_currentLength = sampleLength;
		m_delay->setLength( m_currentLength + ( *amplitudePtr * ( float )m_lfo->tick() ) );
		m_delay->tick( buf[f] );

		buf[f][0] *= m_outGain;
		buf[f][1] *= m_outGain;

		lPeak = buf[f][0] > lPeak ? buf[f][0] : lPeak;
		rPeak = buf[f][1] > rPeak ? buf[f][1] : rPeak;

		buf[f][0] = ( d * dryS[0] ) + ( w * buf[f][0] );
		buf[f][1] = ( d * dryS[1] ) + ( w * buf[f][1] );
		outSum += buf[f][0]*buf[f][0] + buf[f][1]*buf[f][1];

		lengthPtr += lengthInc;
		amplitudePtr += amplitudeInc;
		lfoTimePtr += lfoTimeInc;
		feedbackPtr += feedbackInc;
	}
	checkGate( outSum / frames );
	m_delayControls.m_outPeakL = lPeak;
	m_delayControls.m_outPeakR = rPeak;

	return isRunning();
}
开发者ID:BaraMGB,项目名称:lmms,代码行数:68,代码来源:DelayEffect.cpp


示例6: if

void FxMixer::masterMix( sampleFrame * _buf )
{
	const int fpp = Engine::mixer()->framesPerPeriod();

	if( m_sendsMutex.tryLock() )
	{
		// add the channels that have no dependencies (no incoming senders, ie. no receives)
		// to the jobqueue. The channels that have receives get added when their senders get processed, which
		// is detected by dependency counting.
		// also instantly add all muted channels as they don't need to care about their senders, and can just increment the deps of
		// their recipients right away.
		MixerWorkerThread::resetJobQueue( MixerWorkerThread::JobQueue::Dynamic );
		for( FxChannel * ch : m_fxChannels )
		{
			ch->m_muted = ch->m_muteModel.value();
			if( ch->m_muted ) // instantly "process" muted channels
			{
				ch->processed();
				ch->done();
			}
			else if( ch->m_receives.size() == 0 )
			{
				ch->m_queued = true;
				MixerWorkerThread::addJob( ch );
			}
		}
		while( m_fxChannels[0]->state() != ThreadableJob::Done )
		{
			MixerWorkerThread::startAndWaitForJobs();
		}
		m_sendsMutex.unlock();
	}

	// handle sample-exact data in master volume fader
	ValueBuffer * volBuf = m_fxChannels[0]->m_volumeModel.valueBuffer();

	if( volBuf )
	{
		for( int f = 0; f < fpp; f++ )
		{
			m_fxChannels[0]->m_buffer[f][0] *= volBuf->values()[f];
			m_fxChannels[0]->m_buffer[f][1] *= volBuf->values()[f];
		}
	}

	const float v = volBuf
		? 1.0f
		: m_fxChannels[0]->m_volumeModel.value();
	MixHelpers::addSanitizedMultiplied( _buf, m_fxChannels[0]->m_buffer, v, fpp );

	// clear all channel buffers and
	// reset channel process state
	for( int i = 0; i < numChannels(); ++i)
	{
		BufferManager::clear( m_fxChannels[i]->m_buffer, 
				Engine::mixer()->framesPerPeriod() );
		m_fxChannels[i]->reset();
		m_fxChannels[i]->m_queued = false;
		// also reset hasInput
		m_fxChannels[i]->m_hasInput = false;
		m_fxChannels[i]->m_dependenciesMet = 0;
	}
}
开发者ID:NeiroNext,项目名称:lmms,代码行数:63,代码来源:FxMixer.cpp


示例7: return

bool AmplifierEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
{
	if( !isEnabled() || !isRunning () )
	{
		return( false );
	}

	double outSum = 0.0;
	const float d = dryLevel();
	const float w = wetLevel();
	
	ValueBuffer * volBuf = m_ampControls.m_volumeModel.valueBuffer();
	ValueBuffer * panBuf = m_ampControls.m_panModel.valueBuffer();
	ValueBuffer * leftBuf = m_ampControls.m_leftModel.valueBuffer();
	ValueBuffer * rightBuf = m_ampControls.m_rightModel.valueBuffer();

	for( fpp_t f = 0; f < frames; ++f )
	{
//		qDebug( "offset %d, value %f", f, m_ampControls.m_volumeModel.value( f ) );
		
		sample_t s[2] = { buf[f][0], buf[f][1] };

		// vol knob
		if( volBuf )
		{
			s[0] *= volBuf->values()[ f ] * 0.01f;
			s[1] *= volBuf->values()[ f ] * 0.01f;
		}
		else
		{
			s[0] *= m_ampControls.m_volumeModel.value() * 0.01f;
			s[1] *= m_ampControls.m_volumeModel.value() * 0.01f;
		}

		// convert pan values to left/right values
		const float pan = panBuf 
			? panBuf->values()[ f ] 
			: m_ampControls.m_panModel.value();
		const float left1 = pan <= 0
			? 1.0
			: 1.0 - pan * 0.01f;
		const float right1 = pan >= 0
			? 1.0
			: 1.0 + pan * 0.01f;

		// second stage amplification
		const float left2 = leftBuf
			? leftBuf->values()[ f ] 
			: m_ampControls.m_leftModel.value();
		const float right2 = rightBuf
			? rightBuf->values()[ f ] 
			: m_ampControls.m_rightModel.value();
			
		s[0] *= left1 * left2 * 0.01;
		s[1] *= right1 * right2 * 0.01;

		buf[f][0] = d * buf[f][0] + w * s[0];
		buf[f][1] = d * buf[f][1] + w * s[1];
		outSum += buf[f][0]*buf[f][0] + buf[f][1]*buf[f][1];
	}

	checkGate( outSum / frames );

	return isRunning();
}
开发者ID:CallisteHanriat,项目名称:lmms,代码行数:65,代码来源:Amplifier.cpp


示例8: processAudioBuffer

bool EqEffect::processAudioBuffer( sampleFrame *buf, const fpp_t frames )
{
	// setup sample exact controls
	float hpRes = m_eqControls.m_hpResModel.value();
	float lowShelfRes = m_eqControls.m_lowShelfResModel.value();
	float para1Bw = m_eqControls.m_para1BwModel.value();
	float para2Bw = m_eqControls.m_para2BwModel.value();
	float para3Bw = m_eqControls.m_para3BwModel.value();
	float para4Bw = m_eqControls.m_para4BwModel.value();
	float highShelfRes = m_eqControls.m_highShelfResModel.value();
	float lpRes = m_eqControls.m_lpResModel.value();

	float hpFreq = m_eqControls.m_hpFeqModel.value();
	float lowShelfFreq = m_eqControls.m_lowShelfFreqModel.value();
	float para1Freq = m_eqControls.m_para1FreqModel.value();
	float para2Freq = m_eqControls.m_para2FreqModel.value();
	float para3Freq = m_eqControls.m_para3FreqModel.value();
	float para4Freq = m_eqControls.m_para4FreqModel.value();
	float highShelfFreq = m_eqControls.m_highShelfFreqModel.value();
	float lpFreq = m_eqControls.m_lpFreqModel.value();

	ValueBuffer *hpResBuffer = m_eqControls.m_hpResModel.valueBuffer();
	ValueBuffer *lowShelfResBuffer = m_eqControls.m_lowShelfResModel.valueBuffer();
	ValueBuffer *para1BwBuffer = m_eqControls.m_para1BwModel.valueBuffer();
	ValueBuffer *para2BwBuffer = m_eqControls.m_para2BwModel.valueBuffer();
	ValueBuffer *para3BwBuffer = m_eqControls.m_para3BwModel.valueBuffer();
	ValueBuffer *para4BwBuffer = m_eqControls.m_para4BwModel.valueBuffer();
	ValueBuffer *highShelfResBuffer = m_eqControls.m_highShelfResModel.valueBuffer();
	ValueBuffer *lpResBuffer = m_eqControls.m_lpResModel.valueBuffer();

	ValueBuffer *hpFreqBuffer = m_eqControls.m_hpFeqModel.valueBuffer();
	ValueBuffer *lowShelfFreqBuffer = m_eqControls.m_lowShelfFreqModel.valueBuffer();
	ValueBuffer *para1FreqBuffer = m_eqControls.m_para1FreqModel.valueBuffer();
	ValueBuffer *para2FreqBuffer = m_eqControls.m_para2FreqModel.valueBuffer();
	ValueBuffer *para3FreqBuffer = m_eqControls.m_para3FreqModel.valueBuffer();
	ValueBuffer *para4FreqBuffer = m_eqControls.m_para4FreqModel.valueBuffer();
	ValueBuffer *highShelfFreqBuffer = m_eqControls.m_highShelfFreqModel.valueBuffer();
	ValueBuffer *lpFreqBuffer = m_eqControls.m_lpFreqModel.valueBuffer();

	int hpResInc = hpResBuffer ? 1 : 0;
	int lowShelfResInc = lowShelfResBuffer ? 1 : 0;
	int para1BwInc = para1BwBuffer ? 1 : 0;
	int para2BwInc = para2BwBuffer ? 1 : 0;
	int para3BwInc = para3BwBuffer ? 1 : 0;
	int para4BwInc = para4BwBuffer ? 1 : 0;
	int highShelfResInc = highShelfResBuffer ? 1 : 0;
	int lpResInc = lpResBuffer ? 1 : 0;

	int hpFreqInc = hpFreqBuffer ? 1 : 0;
	int lowShelfFreqInc = lowShelfFreqBuffer ? 1 : 0;
	int para1FreqInc = para1FreqBuffer ? 1 : 0;
	int para2FreqInc = para2FreqBuffer ? 1 : 0;
	int para3FreqInc = para3FreqBuffer ? 1 : 0;
	int para4FreqInc = para4FreqBuffer ? 1 : 0;
	int highShelfFreqInc = highShelfFreqBuffer ? 1 : 0;
	int lpFreqInc = lpFreqBuffer ? 1 : 0;

	float *hpResPtr = hpResBuffer ? &( hpResBuffer->values()[ 0 ] ) : &hpRes;
	float *lowShelfResPtr = lowShelfResBuffer ? &( lowShelfResBuffer->values()[ 0 ] ) : &lowShelfRes;
	float *para1BwPtr = para1BwBuffer ? &( para1BwBuffer->values()[ 0 ] ) : &para1Bw;
	float *para2BwPtr = para2BwBuffer ? &( para2BwBuffer->values()[ 0 ] ) : &para2Bw;
	float *para3BwPtr = para3BwBuffer ? &( para3BwBuffer->values()[ 0 ] ) : &para3Bw;
	float *para4BwPtr = para4BwBuffer ? &( para4BwBuffer->values()[ 0 ] ) : &para4Bw;
	float *highShelfResPtr = highShelfResBuffer ? &( highShelfResBuffer->values()[ 0 ] ) : &highShelfRes;
	float *lpResPtr = lpResBuffer ? &( lpResBuffer->values()[ 0 ] ) : &lpRes;

	float *hpFreqPtr = hpFreqBuffer ? &( hpFreqBuffer->values()[ 0 ] ) : &hpFreq;
	float *lowShelfFreqPtr = lowShelfFreqBuffer ? &( lowShelfFreqBuffer->values()[ 0 ] ) : &lowShelfFreq;
	float *para1FreqPtr = para1FreqBuffer ? &(para1FreqBuffer->values()[ 0 ] ) : &para1Freq;
	float *para2FreqPtr = para2FreqBuffer ? &(para2FreqBuffer->values()[ 0 ] ) : &para2Freq;
	float *para3FreqPtr = para3FreqBuffer ? &(para3FreqBuffer->values()[ 0 ] ) : &para3Freq;
	float *para4FreqPtr = para4FreqBuffer ? &(para4FreqBuffer->values()[ 0 ] ) : &para4Freq;
	float *hightShelfFreqPtr = highShelfFreqBuffer ? &(highShelfFreqBuffer->values()[ 0 ] ) : &highShelfFreq;
	float *lpFreqPtr = lpFreqBuffer ? &(lpFreqBuffer ->values()[ 0 ] ) : &lpFreq;

	bool hpActive = m_eqControls.m_hpActiveModel.value();
	bool hp24Active = m_eqControls.m_hp24Model.value();
	bool hp48Active = m_eqControls.m_hp48Model.value();
	bool lowShelfActive = m_eqControls.m_lowShelfActiveModel.value();
	bool para1Active = m_eqControls.m_para1ActiveModel.value();
	bool para2Active = m_eqControls.m_para2ActiveModel.value();
	bool para3Active = m_eqControls.m_para3ActiveModel.value();
	bool para4Active = m_eqControls.m_para4ActiveModel.value();
	bool highShelfActive = m_eqControls.m_highShelfActiveModel.value();
	bool lpActive = m_eqControls.m_lpActiveModel.value();
	bool lp24Active = m_eqControls.m_lp24Model.value();
	bool lp48Active = m_eqControls.m_lp48Model.value();

	float lowShelfGain = m_eqControls.m_lowShelfGainModel.value();
	float para1Gain = m_eqControls.m_para1GainModel.value();
	float para2Gain = m_eqControls.m_para2GainModel.value();
	float para3Gain = m_eqControls.m_para3GainModel.value();
	float para4Gain = m_eqControls.m_para4GainModel.value();
	float highShelfGain = m_eqControls.m_highShelfGainModel.value();

	if( !isEnabled() || !isRunning () )
	{
		return( false );
	}

//.........这里部分代码省略.........
开发者ID:Umcaruje,项目名称:lmms,代码行数:101,代码来源:EqEffect.cpp


示例9: getVolume

void InstrumentTrack::processAudioBuffer( sampleFrame* buf, const fpp_t frames, NotePlayHandle* n )
{
	// we must not play the sound if this InstrumentTrack is muted...
	if( isMuted() || ( n && n->isBbTrackMuted() ) || ! m_instrument )
	{
		return;
	}

	// Test for silent input data if instrument provides a single stream only (i.e. driven by InstrumentPlayHandle)
	// We could do that in all other cases as well but the overhead for silence test is bigger than
	// what we potentially save. While playing a note, a NotePlayHandle-driven instrument will produce sound in
	// 99 of 100 cases so that test would be a waste of time.
	if( m_instrument->flags().testFlag( Instrument::IsSingleStreamed ) &&
		MixHelpers::isSilent( buf, frames ) )
	{
		// at least pass one silent buffer to allow
		if( m_silentBuffersProcessed )
		{
			// skip further processing
			return;
		}
		m_silentBuffersProcessed = true;
	}
	else
	{
		m_silentBuffersProcessed = false;
	}

	// if effects "went to sleep" because there was no input, wake them up
	// now
	m_audioPort.effects()->startRunning();

	// get volume knob data
	static const float DefaultVolumeRatio = 1.0f / DefaultVolume;
	ValueBuffer * volBuf = m_volumeModel.valueBuffer();
	float v_scale = volBuf
		? 1.0f
		: getVolume() * DefaultVolumeRatio;

	// instruments using instrument-play-handles will call this method
	// without any knowledge about notes, so they pass NULL for n, which
	// is no problem for us since we just bypass the envelopes+LFOs
	if( m_instrument->flags().testFlag( Instrument::IsSingleStreamed ) == false && n != NULL )
	{
		const f_cnt_t offset = n->noteOffset();
		m_soundShaping.processAudioBuffer( buf + offset, frames - offset, n );
		v_scale *= ( (float) n->getVolume() * DefaultVolumeRatio );
	}

	m_audioPort.setNextFxChannel( m_effectChannelModel.value() );
	
	// get panning knob data
	ValueBuffer * panBuf = m_panningModel.valueBuffer();
	int panning = panBuf
		? 0
		: m_panningModel.value();

	if( n )
	{
		panning += n->getPanning();
		panning = tLimit<int>( panning, PanningLeft, PanningRight );
	}

	// apply sample-exact volume/panning data
	if( volBuf )
	{
		for( f_cnt_t f = 0; f < frames; ++f )
		{
			float v = volBuf->values()[ f ] * 0.01f;
			buf[f][0] *= v;
			buf[f][1] *= v;
		}
	}
	if( panBuf )
	{
		for( f_cnt_t f = 0; f < frames; ++f )
		{
			float p = panBuf->values()[ f ] * 0.01f;
			buf[f][0] *= ( p <= 0 ? 1.0f : 1.0f - p );
			buf[f][1] *= ( p >= 0 ? 1.0f : 1.0f + p );
		}
	}

	engine::mixer()->bufferToPort( buf, frames, panningToVolumeVector( panning, v_scale ), &m_audioPort );
}
开发者ID:,项目名称:,代码行数:85,代码来源:


示例10: return

bool DualFilterEffect::processAudioBuffer( sampleFrame* buf, const fpp_t frames )
{
	if( !isEnabled() || !isRunning () )
	{
		return( false );
	}

	double outSum = 0.0;
	const float d = dryLevel();
	const float w = wetLevel();

    if( m_dfControls.m_filter1Model.isValueChanged() || m_filter1changed )
	{
		m_filter1->setFilterType( m_dfControls.m_filter1Model.value() );
		m_filter1changed = true;
	}
    if( m_dfControls.m_filter2Model.isValueChanged() || m_filter2changed )
	{
		m_filter2->setFilterType( m_dfControls.m_filter2Model.value() );
		m_filter2changed = true;
	}

	float cut1 = m_dfControls.m_cut1Model.value();
	float res1 = m_dfControls.m_res1Model.value();
	float gain1 = m_dfControls.m_gain1Model.value();
	float cut2 = m_dfControls.m_cut2Model.value();
	float res2 = m_dfControls.m_res2Model.value();
	float gain2 = m_dfControls.m_gain2Model.value();
	float mix = m_dfControls.m_mixModel.value();

	ValueBuffer *cut1Buffer = m_dfControls.m_cut1Model.valueBuffer();
	ValueBuffer *res1Buffer = m_dfControls.m_res1Model.valueBuffer();
	ValueBuffer *gain1Buffer = m_dfControls.m_gain1Model.valueBuffer();
	ValueBuffer *cut2Buffer = m_dfControls.m_cut2Model.valueBuffer();
	ValueBuffer *res2Buffer = m_dfControls.m_res2Model.valueBuffer();
	ValueBuffer *gain2Buffer = m_dfControls.m_gain2Model.valueBuffer();
	ValueBuffer *mixBuffer = m_dfControls.m_mixModel.valueBuffer();

	int cut1Inc = cut1Buffer ? 1 : 0;
	int res1Inc = res1Buffer ? 1 : 0;
	int gain1Inc = gain1Buffer ? 1 : 0;
	int cut2Inc = cut2Buffer ? 1 : 0;
	int res2Inc = res2Buffer ? 1 : 0;
	int gain2Inc = gain2Buffer ? 1 : 0;
	int mixInc = mixBuffer ? 1 : 0;

	float *cut1Ptr = cut1Buffer ? &( cut1Buffer->values()[ 0 ] ) : &cut1;
	float *res1Ptr = res1Buffer ? &( res1Buffer->values()[ 0 ] ) : &res1;
	float *gain1Ptr = gain1Buffer ? &( gain1Buffer->values()[ 0 ] ) : &gain1;
	float *cut2Ptr = cut2Buffer ? &( cut2Buffer->values()[ 0 ] ) : &cut2;
	float *res2Ptr = res2Buffer ? &( res2Buffer->values()[ 0 ] ) : &res2;
	float *gain2Ptr = gain2Buffer ? &( gain2Buffer->values()[ 0 ] ) : &gain2;
	float *mixPtr = mixBuffer ? &( mixBuffer->values()[ 0 ] ) : &mix;

	const bool enabled1 = m_dfControls.m_enabled1Model.value();
	const bool enabled2 = m_dfControls.m_enabled2Model.value();

	
	

	// buffer processing loop
	for( fpp_t f = 0; f < frames; ++f )
	{
		// get mix amounts for wet signals of both filters
		const float mix2 = ( ( *mixPtr + 1.0f ) * 0.5f );
		const float mix1 = 1.0f - mix2;
		const float gain1 = *gain1Ptr * 0.01f;
		const float gain2 = *gain2Ptr * 0.01f;
		sample_t s[2] = { 0.0f, 0.0f };	// mix
		sample_t s1[2] = { buf[f][0], buf[f][1] };	// filter 1
		sample_t s2[2] = { buf[f][0], buf[f][1] };	// filter 2

		// update filter 1
		if( enabled1 )
		{
			//update filter 1 params here
			// recalculate only when necessary: either cut/res is changed, or the changed-flag is set (filter type or samplerate changed)
			if( ( ( *cut1Ptr != m_currentCut1 ||
				*res1Ptr != m_currentRes1 ) ) || m_filter1changed )
			{
				m_filter1->calcFilterCoeffs( *cut1Ptr, *res1Ptr );
				m_filter1changed = false;
				m_currentCut1 = *cut1Ptr;
				m_currentRes1 = *res1Ptr;
			}
			s1[0] = m_filter1->update( s1[0], 0 );
			s1[1] = m_filter1->update( s1[1], 1 );

			// apply gain
			s1[0] *= gain1;
			s1[1] *= gain1;

			// apply mix
			s[0] += ( s1[0] * mix1 );
			s[1] += ( s1[1] * mix1 );
		}

		// update filter 2
		if( enabled2 )
		{
//.........这里部分代码省略.........
开发者ID:JohannesLorenz,项目名称:lmms,代码行数:101,代码来源:DualFilter.cpp


示例11: m

ValueBuffer * AutomatableModel::valueBuffer()
{
	// if we've already calculated the valuebuffer this period, return the cached buffer
	if( m_lastUpdatedPeriod == s_periodCounter )
	{
		return m_hasSampleExactData
			? &m_valueBuffer
			: NULL;
	}
	QMutexLocker m( &m_valueBufferMutex );
	if( m_lastUpdatedPeriod == s_periodCounter )
	{
		return m_hasSampleExactData
			? &m_valueBuffer
			: NULL;
	}

	float val = m_value; // make sure our m_value doesn't change midway

	ValueBuffer * vb;
	if( m_controllerConnection && m_controllerConnection->getController()->isSampleExact() )
	{
		vb = m_controllerConnection->valueBuffer();
		if( vb )
		{
			float * values = vb->values();
			float * nvalues = m_valueBuffer.values();
			switch( m_scaleType )
			{
			case Linear:
				for( int i = 0; i < m_valueBuffer.length(); i++ )
				{
					nvalues[i] = minValue<float>() + ( range() * values[i] );
				}
				break;
			case Logarithmic:
				for( int i = 0; i < m_valueBuffer.length(); i++ )
				{
					nvalues[i] = logToLinearScale( values[i] );
				}
				break;
			default:
				qFatal("AutomatableModel::valueBuffer() "
					"lacks implementation for a scale type");
				break;
			}
			m_lastUpdatedPeriod = s_periodCounter;
			m_hasSampleExactData = true;
			return &m_valueBuffer;
		}
	}
	AutomatableModel* lm = NULL;
	if( m_hasLinkedModels )
	{
		lm = m_linkedModels.first();
	}
	if( lm && lm->controllerConnection() && lm->controllerConnection()->getController()->isSampleExact() )
	{
		vb = lm->valueBuffer();
		float * values = vb->values();
		float * nvalues = m_valueBuffer.values();
		for( int i = 0; i < vb->length(); i++ )
		{
			nvalues[i] = fittedValue( values[i] );
		}
		m_lastUpdatedPeriod = s_periodCounter;
		m_hasSampleExactData = true;
		return &m_valueBuffer;
	}

	if( m_oldValue != val )
	{
		m_valueBuffer.interpolate( m_oldValue, val );
		m_oldValue = val;
		m_lastUpdatedPeriod = s_periodCounter;
		m_hasSampleExactData = true;
		return &m_valueBuffer;
	}

	// if we have no sample-exact source for a ValueBuffer, return NULL to signify that no data is available at the moment
	// in which case the recipient knows to use the static value() instead
	m_lastUpdatedPeriod = s_periodCounter;
	m_hasSampleExactData = false;
	return NULL;
}
开发者ID:BaraMGB,项目名称:lmms,代码行数:85,代码来源:AutomatableModel.cpp


示例12: return

bool LadspaEffect::processAudioBuffer( sampleFrame * _buf, 
							const fpp_t _frames )
{
	m_pluginMutex.lock();
	if( !isOkay() || dontRun() || !isRunning() || !isEnabled() )
	{
		m_pluginMutex.unlock();
		return( false );
	}

	int frames = _frames;
	sampleFrame * o_buf = NULL;
	sampleFrame sBuf [_frames];

	if( m_maxSampleRate < Engine::mixer()->processingSampleRate() )
	{
		o_buf = _buf;
		_buf = &sBuf[0];
		sampleDown( o_buf, _buf, m_maxSampleRate );
		frames = _frames * m_maxSampleRate /
				Engine::mixer()->processingSampleRate();
	}

	// Copy the LMMS audio buffer to the LADSPA input buffer and initialize
	// the control ports.  
	ch_cnt_t channel = 0;
	for( ch_cnt_t proc = 0; proc < processorCount(); ++proc )
	{
		for( int port = 0; port < m_portCount; ++port )
		{
			port_desc_t * pp = m_ports.at( proc ).at( port );
			switch( pp->rate )
			{
				case CHANNEL_IN:
					for( fpp_t frame = 0; 
						frame < frames; ++frame )
					{
						pp->buffer[frame] = 
							_buf[frame][channel];
					}
					++channel;
					break;
				case AUDIO_RATE_INPUT:
				{
					ValueBuffer * vb = pp->control->valueBuffer();
					if( vb )
					{
						memcpy( pp->buffer, vb->values(), frames * sizeof(float) );
					}
					else
					{
						pp->value = static_cast<LADSPA_Data>( 
											pp->control->value() / pp->scale );
						// This only supports control rate ports, so the audio rates are
						// treated as though they were control rate by setting the
						// port buffer to all the same value.
						for( fpp_t frame = 0; 
							frame < frames; ++frame )
						{
							pp->buffer[frame] = 
								pp->value;
						}
					}
					break;
				}
				case CONTROL_RATE_INPUT:
					if( pp->control == NULL )
					{
						break;
					}
					pp->value = static_cast<LADSPA_Data>( 
										pp->control->value() / pp->scale );
					pp->buffer[0] = 
						pp->value;
					break;
				case CHANNEL_OUT:
				case AUDIO_RATE_OUTPUT:
				case CONTROL_RATE_OUTPUT:
					break;
				default:
					break;
			}
		}
	}


	// Process the buffers.
	for( ch_cnt_t proc = 0; proc < processorCount(); ++proc )
	{
		(m_descriptor->run)( m_handles[proc], frames );
	}

	// Copy the LADSPA output buffers to the LMMS buffer.
	double out_sum = 0.0;
	channel = 0;
	const float d = dryLevel();
	const float w = wetLevel();
	for( ch_cnt_t proc = 0; proc < processorCount(); ++proc )
	{
		for( int port = 0; port < m_portCount; ++port )
//.........这里部分代码省略.........
开发者ID:Penguinum,项目名称:lmms,代码行数:101,代码来源:LadspaEffect.cpp



注:本文中的ValueBuffer类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C++ ValueDecl类代码示例发布时间:2022-05-31
下一篇:
C++ ValueBase类代码示例发布时间:2022-05-31
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap