本文整理汇总了C++中WaypointBehavior类的典型用法代码示例。如果您正苦于以下问题:C++ WaypointBehavior类的具体用法?C++ WaypointBehavior怎么用?C++ WaypointBehavior使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了WaypointBehavior类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: Cleanup
void WaypointManager::Load()
{
Cleanup();
uint32 total_paths = 0;
uint32 total_nodes = 0;
uint32 total_behaviors = 0;
QueryResult *result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id");
if(result)
{
total_paths = result->GetRowCount();
barGoLink bar( total_paths );
do
{
Field *fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
uint32 count = fields[1].GetUInt32();
m_pathMap[id].resize(count);
total_nodes += count;
bar.step();
} while( result->NextRow() );
delete result;
}
result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id, point FROM creature_movement");
if(result)
{
barGoLink bar( result->GetRowCount() );
do
{
Field *fields = result->Fetch();
uint32 point = fields[15].GetUInt32();
uint32 id = fields[14].GetUInt32();
WaypointPath &path = m_pathMap[id];
// the cleanup queries make sure the following is true
assert(point >= 1 && point <= path.size());
WaypointNode &node = path[point-1];
node.x = fields[0].GetFloat();
node.y = fields[1].GetFloat();
node.z = fields[2].GetFloat();
node.orientation = fields[3].GetFloat();
node.delay = fields[6].GetUInt16();
// prevent using invalid coordinates
if(!MaNGOS::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
{
QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
if(result1)
sLog.outErrorDb("ERROR: Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
else
sLog.outErrorDb("ERROR: Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
id, point, node.x, node.y);
MaNGOS::NormalizeMapCoord(node.x);
MaNGOS::NormalizeMapCoord(node.y);
if(result1)
{
node.z = MapManager::Instance ().GetBaseMap(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z);
delete result1;
}
WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point);
}
WaypointBehavior be;
be.model1 = fields[4].GetUInt32();
be.model2 = fields[5].GetUInt32();
be.emote = fields[7].GetUInt32();
be.spell = fields[8].GetUInt32();
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
{
be.textid[i] = fields[9+i].GetUInt32();
if(be.textid[i])
{
if (be.textid[i] < MIN_DB_SCRIPT_STRING_ID || be.textid[i] >= MAX_DB_SCRIPT_STRING_ID)
{
sLog.outErrorDb( "Table `db_script_string` not have string id %u", be.textid[i]);
continue;
}
}
}
// save memory by not storing empty behaviors
if(!be.isEmpty())
{
node.behavior = new WaypointBehavior(be);
++total_behaviors;
}
else
node.behavior = NULL;
bar.step();
} while( result->NextRow() );
delete result;
}
sLog.outString( ">> Loaded %u paths, %u nodes and %u behaviors", total_paths, total_nodes, total_behaviors);
//.........这里部分代码省略.........
开发者ID:Anderss,项目名称:mangos,代码行数:101,代码来源:WaypointManager.cpp
示例2: Cleanup
//.........这里部分代码省略.........
QueryResult* result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
if (result1)
sLog.outErrorDb("Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
else
sLog.outErrorDb("Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
id, point, node.x, node.y);
MaNGOS::NormalizeMapCoord(node.x);
MaNGOS::NormalizeMapCoord(node.y);
if (result1)
{
node.z = sTerrainMgr.LoadTerrain(result1->Fetch()[1].GetUInt32())->GetHeightStatic(node.x, node.y, node.z);
delete result1;
}
WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point);
}
if (node.script_id)
{
if (sCreatureMovementScripts.second.find(node.script_id) == sCreatureMovementScripts.second.end())
{
sLog.outErrorDb("Table creature_movement for id %u, point %u have script_id %u that does not exist in `dbscripts_on_creature_movement`, ignoring", id, point, node.script_id);
continue;
}
movementScriptSet.erase(node.script_id);
}
// WaypointBehavior can be dropped in time. Script_id added may 2010 and can handle all the below behavior.
WaypointBehavior be;
be.model1 = fields[15].GetUInt32();
be.model2 = fields[16].GetUInt32();
be.emote = fields[12].GetUInt32();
be.spell = fields[13].GetUInt32();
for (int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
{
be.textid[i] = fields[7 + i].GetInt32();
if (be.textid[i])
{
if (be.textid[i] < MIN_DB_SCRIPT_STRING_ID || be.textid[i] >= MAX_DB_SCRIPT_STRING_ID)
{
sLog.outErrorDb("Table `creature_movement` Id %u, point %u has textid%u has value %d out of range. Must be in %u-%u", id, point, i + 1, be.textid[i], MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID - 1);
be.textid[i] = 0;
}
}
}
if (be.spell && ! sSpellStore.LookupEntry(be.spell))
{
sLog.outErrorDb("Table creature_movement references unknown spellid %u. Skipping id %u with point %u.", be.spell, id, point);
be.spell = 0;
}
if (be.emote)
{
if (!sEmotesStore.LookupEntry(be.emote))
sLog.outErrorDb("Waypoint path %u (Point %u) are using emote %u, but emote does not exist.", id, point, be.emote);
}
// save memory by not storing empty behaviors
开发者ID:Celtus,项目名称:portalone,代码行数:67,代码来源:WaypointManager.cpp
示例3: Cleanup
void WaypointManager::Load()
{
Cleanup();
uint32 total_paths = 0;
uint32 total_nodes = 0;
uint32 total_behaviors = 0;
QueryResult *result = WorldDatabase.Query("SELECT id, COUNT(point) FROM creature_movement GROUP BY id");
if(!result)
{
barGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString( ">> Loaded 0 paths. DB table `creature_movement` is empty." );
return;
} else {
total_paths = result->GetRowCount();
barGoLink bar( total_paths );
do
{
bar.step();
Field *fields = result->Fetch();
uint32 id = fields[0].GetUInt32();
uint32 count = fields[1].GetUInt32();
m_pathMap[id].resize(count);
total_nodes += count;
} while( result->NextRow() );
delete result;
sLog.outString();
sLog.outString( ">> Paths loaded" );
}
// 0 1 2 3 4 5
result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2,"
// 6 7 8 9 10 11 12 13 14 15
"waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id, point FROM creature_movement");
barGoLink bar( result->GetRowCount() );
do
{
bar.step();
Field *fields = result->Fetch();
uint32 point = fields[15].GetUInt32();
uint32 id = fields[14].GetUInt32();
if (!sObjectMgr.GetCreatureData(id))
{
sLog.outErrorDb("Table creature_movement references unknown creature %u. Deleted.", id);
WorldDatabase.PExecute("DELETE FROM creature_movement where id=%u",id);
continue;
}
WaypointPath &path = m_pathMap[id];
// the cleanup queries make sure the following is true
ASSERT(point >= 1 && point <= path.size());
WaypointNode &node = path[point-1];
node.x = fields[0].GetFloat();
node.y = fields[1].GetFloat();
node.z = fields[2].GetFloat();
node.orientation = fields[3].GetFloat();
node.delay = fields[6].GetUInt32();
// prevent using invalid coordinates
if(!MaNGOS::IsValidMapCoord(node.x, node.y, node.z, node.orientation))
{
QueryResult *result1 = WorldDatabase.PQuery("SELECT id, map FROM creature WHERE guid = '%u'", id);
if(result1)
sLog.outErrorDb("Creature (guidlow %d, entry %d) have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
id, result1->Fetch()[0].GetUInt32(), point, node.x, node.y);
else
sLog.outErrorDb("Waypoint path %d, have invalid coordinates in his waypoint %d (X: %f, Y: %f).",
id, point, node.x, node.y);
MaNGOS::NormalizeMapCoord(node.x);
MaNGOS::NormalizeMapCoord(node.y);
if(result1)
{
node.z = MapManager::Instance ().CreateBaseMap(result1->Fetch()[1].GetUInt32())->GetHeight(node.x, node.y, node.z);
delete result1;
}
WorldDatabase.PExecute("UPDATE creature_movement SET position_x = '%f', position_y = '%f', position_z = '%f' WHERE id = '%u' AND point = '%u'", node.x, node.y, node.z, id, point);
}
WaypointBehavior be;
be.model1 = fields[4].GetUInt32();
be.model2 = fields[5].GetUInt32();
be.emote = fields[7].GetUInt32();
be.spell = fields[8].GetUInt32();
for(int i = 0; i < MAX_WAYPOINT_TEXT; ++i)
{
be.textid[i] = fields[9+i].GetUInt32();
if(be.textid[i])
{
if (be.textid[i] < MIN_DB_SCRIPT_STRING_ID || be.textid[i] >= MAX_DB_SCRIPT_STRING_ID)
{
sLog.outErrorDb( "Table `db_script_string` not have string id %u", be.textid[i]);
continue;
}
//.........这里部分代码省略.........
开发者ID:AwkwardDev,项目名称:MangosFX,代码行数:101,代码来源:WaypointManager.cpp
注:本文中的WaypointBehavior类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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