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C++ ZSList类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中ZSList的典型用法代码示例。如果您正苦于以下问题:C++ ZSList类的具体用法?C++ ZSList怎么用?C++ ZSList使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了ZSList类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: SendPacket

bool ClientList::SendPacket(const char* to, ServerPacket* pack) {
	if (to == 0 || to[0] == 0) {
		zoneserver_list.SendPacket(pack);
		return true;
	}
	else if (to[0] == '*') {
		// Cant send a packet to a console....
		return false;
	}
	else {
		ClientListEntry* cle = FindCharacter(to);
		if (cle != nullptr) {
			if (cle->Server() != nullptr) {
				cle->Server()->SendPacket(pack);
				return true;
			}
			return false;
		} else {
			ZoneServer* zs = zoneserver_list.FindByName(to);
			if (zs != nullptr) {
				zs->SendPacket(pack);
				return true;
			}
			return false;
		}
	}
	return false;
}
开发者ID:eqmactop,项目名称:Server,代码行数:28,代码来源:clientlist.cpp


示例2: handle_rc_relay

void handle_rc_relay(const std::string &method, const std::string &connection_id, const std::string &request_id, const std::vector<std::string> &params) {
	std::string error;
	std::map<std::string, std::string> res;
	uint32 zone_id = 0;
	uint32 instance_id = 0;
	ZoneServer *zs = nullptr;
	
	if(params.size() < 2) {
		error = "Missing zone relay params";
		RemoteCallResponse(connection_id, request_id, res, error);
		return;
	}
	
	zone_id = (uint32)atoi(params[0].c_str());
	instance_id = (uint32)atoi(params[1].c_str());
	if(!zone_id && !instance_id) {
		error = "Zone not booted";
		RemoteCallResponse(connection_id, request_id, res, error);
		return;
	}
	
	
	if(instance_id) {
		zs = zoneserver_list.FindByInstanceID(instance_id);
	} else {
		zs = zoneserver_list.FindByZoneID(zone_id);
	}
	
	if(!zs) {
		error = "Zone server not found";
		RemoteCallResponse(connection_id, request_id, res, error);
		return;
	}
	
	uint32 sz = (uint32)(request_id.size() + connection_id.size() + method.size() + 3 + 16);
	uint32 p_sz = (uint32)params.size() - 2;
	for(uint32 i = 0; i < p_sz; ++i) {
		auto &param = params[i + 2];
		sz += (uint32)param.size();
		sz += 5;
	}
	
	ServerPacket *pack = new ServerPacket(ServerOP_WIRemoteCall, sz);
	pack->WriteUInt32((uint32)request_id.size());
	pack->WriteString(request_id.c_str());
	pack->WriteUInt32((uint32)connection_id.size());
	pack->WriteString(connection_id.c_str());
	pack->WriteUInt32((uint32)method.size());
	pack->WriteString(method.c_str());
	pack->WriteUInt32(p_sz);
	
	for(uint32 i = 0; i < p_sz; ++i) {
		auto &param = params[i + 2];
		pack->WriteUInt32((uint32)param.size());
		pack->WriteString(param.c_str());
	}
	
	zs->SendPacket(pack);
	safe_delete(pack);
}
开发者ID:jcon321,项目名称:Server,代码行数:60,代码来源:remote_call.cpp


示例3: SetStatus

void Adventure::SetStatus(AdventureStatus new_status)
{
	if(new_status == AS_WaitingForPrimaryEndTime)
	{
		status = new_status;
		safe_delete(current_timer);
		current_timer = new Timer(adventure_template->duration * 1000);
		database.SetInstanceDuration(instance_id, adventure_template->duration + 60);
		ServerPacket *pack = new ServerPacket(ServerOP_InstanceUpdateTime, sizeof(ServerInstanceUpdateTime_Struct));
		ServerInstanceUpdateTime_Struct *ut = (ServerInstanceUpdateTime_Struct*)pack->pBuffer;
		ut->instance_id = instance_id;
		ut->new_duration = adventure_template->duration + 60;

		pack->Deflate();
		zoneserver_list.SendPacket(0, instance_id, pack);
		safe_delete(pack);
	}
	else if(new_status == AS_WaitingForSecondaryEndTime)
	{
		status = new_status;
		safe_delete(current_timer);
		current_timer = new Timer(1800000);
		database.SetInstanceDuration(instance_id, 1860);
		ServerPacket *pack = new ServerPacket(ServerOP_InstanceUpdateTime, sizeof(ServerInstanceUpdateTime_Struct));
		ServerInstanceUpdateTime_Struct *ut = (ServerInstanceUpdateTime_Struct*)pack->pBuffer;
		ut->instance_id = instance_id;
		ut->new_duration = 1860;

		pack->Deflate();
		zoneserver_list.SendPacket(0, instance_id, pack);
		safe_delete(pack);
	}
	else if(new_status == AS_Finished)
	{
		status = new_status;
		safe_delete(current_timer);
		current_timer = new Timer(1800000);
		database.SetInstanceDuration(instance_id, 1800);
		ServerPacket *pack = new ServerPacket(ServerOP_InstanceUpdateTime, sizeof(ServerInstanceUpdateTime_Struct));
		ServerInstanceUpdateTime_Struct *ut = (ServerInstanceUpdateTime_Struct*)pack->pBuffer;
		ut->instance_id = instance_id;
		ut->new_duration = 1860;

		pack->Deflate();
		zoneserver_list.SendPacket(0, instance_id, pack);
		safe_delete(pack);
	}
	else
	{
		return;
	}

	list<string>::iterator iter = players.begin();
	while(iter != players.end())
	{
		adventure_manager.GetAdventureData((*iter).c_str());
		iter++;
	}
}
开发者ID:Vaion,项目名称:Server,代码行数:59,代码来源:Adventure.cpp


示例4: itoa

map<string,string> EQW::GetZoneDetails(Const_char *zone_ref) {
	map<string,string> res;
	
	ZoneServer *zs = zoneserver_list.FindByID(atoi(zone_ref));
	if(zs == NULL) {
		res["error"] = "Invalid zone.";
		return(res);
	}
	
	res["type"] = zs->IsStaticZone()?"static":"dynamic";
	res["zone_id"] = itoa(zs->GetZoneID());
	res["launch_name"] = zs->GetLaunchName();
	res["launched_name"] = zs->GetLaunchedName();
	res["short_name"] = zs->GetZoneName();
	res["long_name"] = zs->GetZoneLongName();
	res["port"] = itoa(zs->GetCPort());
	res["player_count"] = itoa(zs->NumPlayers());
	
	//this isnt gunna work for dynamic zones...
	res["launcher"] = "";
	if(zs->GetZoneID() != 0) {
		LauncherLink *ll = launcher_list.FindByZone(zs->GetLaunchName());
		if(ll != NULL)
			res["launcher"] = ll->GetName();
	}
	
	return(res);
}
开发者ID:Xackery,项目名称:provztz,代码行数:28,代码来源:EQW.cpp


示例5: SendGroupIDs

void ZoneServer::SendGroupIDs() {
	ServerPacket* pack = new ServerPacket(ServerOP_GroupIDReply, sizeof(ServerGroupIDReply_Struct));
	ServerGroupIDReply_Struct* sgi = (ServerGroupIDReply_Struct*)pack->pBuffer;
	zoneserver_list.NextGroupIDs(sgi->start, sgi->end);
	SendPacket(pack);
	delete pack;
}
开发者ID:Vaion,项目名称:Server,代码行数:7,代码来源:zoneserver.cpp


示例6: handle_rc_get_zone_info

void handle_rc_get_zone_info(const std::string &method, const std::string &connection_id, const std::string &request_id, const std::vector<std::string> &params) {
	std::string error;
	std::map<std::string, std::string> res;
	if(params.size() != 1) {
		error = "Expected only one zone_id.";
		RemoteCallResponse(connection_id, request_id, res, error);
		return;
	}

	ZoneServer *zs = zoneserver_list.FindByID(atoi(params[0].c_str()));
	if(zs == nullptr) {
		error = "Invalid zone";
		RemoteCallResponse(connection_id, request_id, res, error);
		return;
	}

	res["type"] = zs->IsStaticZone() ? "static" : "dynamic";
	res["zone_id"] = itoa(zs->GetZoneID());
	res["instance_id"] = itoa(zs->GetInstanceID());
	res["launch_name"] = zs->GetLaunchName();
	res["launched_name"] = zs->GetLaunchedName();
	res["short_name"] = zs->GetZoneName();
	res["long_name"] = zs->GetZoneLongName();
	res["port"] = itoa(zs->GetCPort());
	res["player_count"] = itoa(zs->NumPlayers());
	RemoteCallResponse(connection_id, request_id, res, error);
}
开发者ID:jcon321,项目名称:Server,代码行数:27,代码来源:remote_call.cpp


示例7: SendGuildDelete

void WorldGuildManager::SendGuildDelete(uint32 guild_id) {
	Log(Logs::Detail, Logs::Guilds, "Broadcasting guild delete for guild %d to world", guild_id);
	auto pack = new ServerPacket(ServerOP_DeleteGuild, sizeof(ServerGuildID_Struct));
	ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
	s->guild_id = guild_id;
	zoneserver_list.SendPacket(pack);
	safe_delete(pack);
}
开发者ID:N0ctrnl,项目名称:VAServer,代码行数:8,代码来源:wguild_mgr.cpp


示例8: ChangeWID

void ZoneServer::ChangeWID(uint32 iCharID, uint32 iWID) {
	ServerPacket* pack = new ServerPacket(ServerOP_ChangeWID, sizeof(ServerChangeWID_Struct));
	ServerChangeWID_Struct* scw = (ServerChangeWID_Struct*) pack->pBuffer;
	scw->charid = iCharID;
	scw->newwid = iWID;
	zoneserver_list.SendPacket(pack);
	delete pack;
}
开发者ID:Vaion,项目名称:Server,代码行数:8,代码来源:zoneserver.cpp


示例9: SendCharRefresh

void WorldGuildManager::SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid) {
	Log(Logs::Detail, Logs::Guilds, "Broadcasting char refresh for %d from guild %d to world", charid, guild_id);
	auto pack = new ServerPacket(ServerOP_GuildCharRefresh, sizeof(ServerGuildCharRefresh_Struct));
	ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
	s->guild_id = guild_id;
	s->old_guild_id = old_guild_id;
	s->char_id = charid;
	zoneserver_list.SendPacket(pack);
	safe_delete(pack);
}
开发者ID:N0ctrnl,项目名称:VAServer,代码行数:10,代码来源:wguild_mgr.cpp


示例10: SendOnlineGuildMembers

void ClientList::SendOnlineGuildMembers(uint32 FromID, uint32 GuildID)
{
	int PacketLength = 8;

	uint32 Count = 0;
	ClientListEntry* from = this->FindCLEByCharacterID(FromID);

	if(!from)
	{
		_log(WORLD__CLIENT_ERR,"Invalid client. FromID=%i GuildID=%i", FromID, GuildID);
		return;
	}

	LinkedListIterator<ClientListEntry*> Iterator(clientlist);

	Iterator.Reset();

	while(Iterator.MoreElements())
	{
		ClientListEntry* CLE = Iterator.GetData();

		if(CLE && (CLE->GuildID() == GuildID))
		{
			PacketLength += (strlen(CLE->name()) + 5);
			++Count;
		}

		Iterator.Advance();

	}

	Iterator.Reset();

	ServerPacket* pack = new ServerPacket(ServerOP_OnlineGuildMembersResponse, PacketLength);

	char *Buffer = (char *)pack->pBuffer;

	VARSTRUCT_ENCODE_TYPE(uint32, Buffer, FromID);
	VARSTRUCT_ENCODE_TYPE(uint32, Buffer, Count);

	while(Iterator.MoreElements())
	{
		ClientListEntry* CLE = Iterator.GetData();

		if(CLE && (CLE->GuildID() == GuildID))
		{
			VARSTRUCT_ENCODE_STRING(Buffer, CLE->name());
			VARSTRUCT_ENCODE_TYPE(uint32, Buffer, CLE->zone());
		}

		Iterator.Advance();
	}
	zoneserver_list.SendPacket(from->zone(), from->instance(), pack);
	safe_delete(pack);
}
开发者ID:eqmactop,项目名称:Server,代码行数:55,代码来源:clientlist.cpp


示例11: SendGuildRefresh

void WorldGuildManager::SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation) {
	Log(Logs::Detail, Logs::Guilds, "Broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", guild_id, name, motd, rank, relation);
	auto pack = new ServerPacket(ServerOP_RefreshGuild, sizeof(ServerGuildRefresh_Struct));
	ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
	s->guild_id = guild_id;
	s->name_change = name;
	s->motd_change = motd;
	s->rank_change = rank;
	s->relation_change = relation;
	zoneserver_list.SendPacket(pack);
	safe_delete(pack);
}
开发者ID:N0ctrnl,项目名称:VAServer,代码行数:12,代码来源:wguild_mgr.cpp


示例12: handle_rc_list_zones

void handle_rc_list_zones(const std::string &method, const std::string &connection_id, const std::string &request_id, const std::vector<std::string> &params) {
	std::vector<uint32> zones;
	zoneserver_list.GetZoneIDList(zones);

	std::map<std::string, std::string> res;
	uint32 sz = (uint32)zones.size();
	for(uint32 i = 0; i < sz; ++i) {
		res[itoa(i)] = (itoa(zones[i]));
	}
	
	std::string error;
	RemoteCallResponse(connection_id, request_id, res, error);
}
开发者ID:jcon321,项目名称:Server,代码行数:13,代码来源:remote_call.cpp


示例13:

//returns an array of zone_refs (opaque)
vector<string> EQW::ListBootedZones() {
	vector<string> res;
	
	vector<int32> zones;
	zoneserver_list.GetZoneIDList(zones);
	
	vector<int32>::iterator cur, end;
	cur = zones.begin();
	end = zones.end();
	for(; cur != end; cur++) {
		res.push_back(itoa(*cur));
	}
	
	return(res);
}
开发者ID:Xackery,项目名称:provztz,代码行数:16,代码来源:EQW.cpp


示例14: WorldTCPConnection

ZoneServer::ZoneServer(EmuTCPConnection* itcpc) 
: WorldTCPConnection(), tcpc(itcpc), ls_zboot(5000) {
	ID = zoneserver_list.GetNextID();
	memset(zone_name, 0, sizeof(zone_name));
	memset(compiled, 0, sizeof(compiled));
	zoneID = 0;
	instanceID = 0;

	memset(clientaddress, 0, sizeof(clientaddress));
	clientport = 0;
	BootingUp = false;
	authenticated = false;
	staticzone = false;
	pNumPlayers = 0;
}
开发者ID:Vaion,项目名称:Server,代码行数:15,代码来源:zoneserver.cpp


示例15: EnforceSessionLimit

//Account Limiting Code to limit the number of characters allowed on from a single account at once.
void ClientList::EnforceSessionLimit(int32 iLSAccountID) {

	ClientListEntry* ClientEntry = 0;

	LinkedListIterator<ClientListEntry*> iterator(clientlist, BACKWARD);

	int CharacterCount = 0;

	iterator.Reset();

	while(iterator.MoreElements()) {

		ClientEntry = iterator.GetData();

		if ((ClientEntry->LSAccountID() == iLSAccountID) &&
		    ((ClientEntry->Admin() <= (RuleI(World, ExemptAccountLimitStatus))) || (RuleI(World, ExemptAccountLimitStatus) < 0))) {

			CharacterCount++;

			if (CharacterCount >= (RuleI(World, AccountSessionLimit))){
				// If we have a char name, they are in a zone, so send a kick to the zone server
				if(strlen(ClientEntry->name())) 
				
				{				
					
					ServerPacket* pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
					ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*) pack->pBuffer;
					strcpy(skp->adminname, "SessionLimit");
					strcpy(skp->name, ClientEntry->name());
					skp->adminrank = 255;
					zoneserver_list.SendPacket(pack);
					safe_delete(pack);
					
				}
				
				ClientEntry->SetOnline(CLE_Status_Offline);

				iterator.RemoveCurrent();

				continue;
			}
		}
		iterator.Advance();
	}
}
开发者ID:epicemu,项目名称:Server,代码行数:46,代码来源:clientlist.cpp


示例16: SendAdventureMessage

void Adventure::SendAdventureMessage(uint32 type, const char *msg)
{
	ServerPacket *pack = new ServerPacket(ServerOP_EmoteMessage, sizeof(ServerEmoteMessage_Struct) + strlen(msg) + 1);
	ServerEmoteMessage_Struct *sms = (ServerEmoteMessage_Struct*)pack->pBuffer;
	sms->type = type;
	strcpy(sms->message, msg);
	list<string>::iterator iter = players.begin();
	while(iter != players.end())
	{
		ClientListEntry *current = client_list.FindCharacter((*iter).c_str());
		if(current)
		{
			strcpy(sms->to, (*iter).c_str());
			zoneserver_list.SendPacket(current->zone(), current->instance(), pack);
		}
		iter++;
	}
	delete pack;
}
开发者ID:Vaion,项目名称:Server,代码行数:19,代码来源:Adventure.cpp


示例17: Connect

bool LoginServer::Connect() {
	char tmp[25];
	if(database.GetVariable("loginType",tmp,sizeof(tmp)) && strcasecmp(tmp,"MinILogin") == 0){
		minilogin = true;
		_log(WORLD__LS, "Setting World to MiniLogin Server type");
	}
	else
		minilogin = false;

	if (minilogin && WorldConfig::get()->WorldAddress.length()==0) {
		_log(WORLD__LS_ERR, "**** For minilogin to work, you need to set the <address> element in the <world> section.");
		return false;
	}

	char errbuf[TCPConnection_ErrorBufferSize];
	if ((LoginServerIP = ResolveIP(LoginServerAddress, errbuf)) == 0) {
		_log(WORLD__LS_ERR, "Unable to resolve '%s' to an IP.",LoginServerAddress);
		return false;
	}

	if (LoginServerIP == 0 || LoginServerPort == 0) {
		_log(WORLD__LS_ERR, "Connect info incomplete, cannot connect: %s:%d",LoginServerAddress,LoginServerPort);
		return false;
	}

	if (tcpc->ConnectIP(LoginServerIP, LoginServerPort, errbuf)) {
		_log(WORLD__LS, "Connected to Loginserver: %s:%d",LoginServerAddress,LoginServerPort);
		if (minilogin)
			SendInfo();
		else
			SendNewInfo();
		SendStatus();
		zoneserver_list.SendLSZones();
		return true;
	}
	else {
		_log(WORLD__LS_ERR, "Could not connect to login server: %s:%d %s",LoginServerAddress,LoginServerPort,errbuf);
		return false;
	}
}
开发者ID:Vaion,项目名称:Server,代码行数:40,代码来源:LoginServer.cpp


示例18: SendGuildPacket

void ClientList::SendGuildPacket(uint32 guild_id, ServerPacket* pack) {
	std::set<uint32> zone_ids;

	LinkedListIterator<ClientListEntry*> iterator(clientlist);

	iterator.Reset();
	while(iterator.MoreElements()) {
		if (iterator.GetData()->GuildID() == guild_id) {
			zone_ids.insert(iterator.GetData()->zone());
		}
		iterator.Advance();
	}

	//now we know all the zones, send it to each one... this is kinda a shitty way to do this
	//since its basically O(n^2)
	std::set<uint32>::iterator cur, end;
	cur = zone_ids.begin();
	end = zone_ids.end();
	for(; cur != end; cur++) {
		zoneserver_list.SendPacket(*cur, pack);
	}
}
开发者ID:eqmactop,项目名称:Server,代码行数:22,代码来源:clientlist.cpp


示例19: DisconnectByIP

void ClientList::DisconnectByIP(uint32 iIP) {
	ClientListEntry* countCLEIPs = 0;
	LinkedListIterator<ClientListEntry*> iterator(clientlist);
	iterator.Reset();

	while(iterator.MoreElements()) {
		countCLEIPs = iterator.GetData();
		if ((countCLEIPs->GetIP() == iIP)) {
			if(strlen(countCLEIPs->name())) {
				ServerPacket* pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
				ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*) pack->pBuffer;
				strcpy(skp->adminname, "SessionLimit");
				strcpy(skp->name, countCLEIPs->name());
				skp->adminrank = 255;
				zoneserver_list.SendPacket(pack);
				safe_delete(pack);
			}
			countCLEIPs->SetOnline(CLE_Status_Offline);
			iterator.RemoveCurrent();
		}
		iterator.Advance();
	}
}
开发者ID:eqmactop,项目名称:Server,代码行数:23,代码来源:clientlist.cpp


示例20: ProcessZonePacket

void WorldGuildManager::ProcessZonePacket(ServerPacket *pack) {
	switch(pack->opcode) {

	case ServerOP_RefreshGuild: {
		if(pack->size != sizeof(ServerGuildRefresh_Struct)) {
			Log(Logs::Detail, Logs::Guilds, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildRefresh_Struct));
			return;
		}
		ServerGuildRefresh_Struct *s = (ServerGuildRefresh_Struct *) pack->pBuffer;
		Log(Logs::Detail, Logs::Guilds, "Received and broadcasting guild refresh for %d, changes: name=%d, motd=%d, rank=d, relation=%d", s->guild_id, s->name_change, s->motd_change, s->rank_change, s->relation_change);

		//broadcast this packet to all zones.
		zoneserver_list.SendPacket(pack);

		//preform a local refresh.
		if(!RefreshGuild(s->guild_id)) {
			Log(Logs::Detail, Logs::Guilds, "Unable to preform local refresh on guild %d", s->guild_id);
			//can we do anything?
		}

		break;
	}

	case ServerOP_GuildCharRefresh: {
		if(pack->size != sizeof(ServerGuildCharRefresh_Struct)) {
			Log(Logs::Detail, Logs::Guilds, "Received ServerOP_RefreshGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildCharRefresh_Struct));
			return;
		}
		ServerGuildCharRefresh_Struct *s = (ServerGuildCharRefresh_Struct *) pack->pBuffer;
		Log(Logs::Detail, Logs::Guilds, "Received and broadcasting guild member refresh for char %d to all zones with members of guild %d", s->char_id, s->guild_id);

		//preform the local update
		client_list.UpdateClientGuild(s->char_id, s->guild_id);

		//broadcast this update to any zone with a member in this guild.
		//client_list.SendGuildPacket(s->guild_id, pack);
		//because im sick of this not working, sending it to all zones, just spends a bit more bandwidth.
		zoneserver_list.SendPacket(pack);

		break;
	}

	case ServerOP_DeleteGuild: {
		if(pack->size != sizeof(ServerGuildID_Struct)) {
			Log(Logs::Detail, Logs::Guilds, "Received ServerOP_DeleteGuild of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildID_Struct));
			return;
		}
		ServerGuildID_Struct *s = (ServerGuildID_Struct *) pack->pBuffer;
		Log(Logs::Detail, Logs::Guilds, "Received and broadcasting guild delete for guild %d", s->guild_id);

		//broadcast this packet to all zones.
		zoneserver_list.SendPacket(pack);

		//preform a local refresh.
		if(!LocalDeleteGuild(s->guild_id)) {
			Log(Logs::Detail, Logs::Guilds, "Unable to preform local delete on guild %d", s->guild_id);
			//can we do anything?
		}

		break;
	}

	case ServerOP_GuildMemberUpdate: {
		if(pack->size != sizeof(ServerGuildMemberUpdate_Struct))
		{
			Log(Logs::Detail, Logs::Guilds, "Received ServerOP_GuildMemberUpdate of incorrect size %d, expected %d", pack->size, sizeof(ServerGuildMemberUpdate_Struct));
			return;
		}

		zoneserver_list.SendPacket(pack);

		break;
	}

	default:
		Log(Logs::Detail, Logs::Guilds, "Unknown packet 0x%x received from zone??", pack->opcode);
		break;
	}
}
开发者ID:N0ctrnl,项目名称:VAServer,代码行数:79,代码来源:wguild_mgr.cpp



注:本文中的ZSList类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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