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C++ cChunkInterface类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中cChunkInterface的典型用法代码示例。如果您正苦于以下问题:C++ cChunkInterface类的具体用法?C++ cChunkInterface怎么用?C++ cChunkInterface使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了cChunkInterface类的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: OnUse

void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	if (a_WorldInterface.GetDimension() != dimOverworld)
	{
		Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
		a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
	}
	else
	{
		if (a_WorldInterface.GetTimeOfDay() > 13000)
		{
			NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
			if (Meta & 0x4)
			{
				a_Player->SendMessageFailure("This bed is occupied");
			}
			else
			{
				Vector3i PillowDirection(0, 0, 0);

				if (Meta & 0x8)
				{
					// Is pillow
					a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
				}
				else
				{
					// Is foot end
					VERIFY((Meta & 0x4) != 0x4);  // Occupied flag should never be set, else our compilator (intended) is broken

					PillowDirection = MetaDataToDirection(Meta & 0x7);
					if (a_ChunkInterface.GetBlock(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z) == E_BLOCK_BED)  // Must always use pillow location for sleeping
					{
						a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
					}
				}

				a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4);  // Where 0x4 = occupied bit
				a_Player->SetIsInBed(true);
				a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
				a_Player->SendMessageSuccess("Home position set successfully");

				cTimeFastForwardTester Tester;
				if (a_WorldInterface.ForEachPlayer(Tester))
				{
					cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface);
					a_WorldInterface.ForEachPlayer(Unsetter);
					a_WorldInterface.SetTimeOfDay(0);
					a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB);  // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset
				}
			}
		}
		else
		{
			a_Player->SendMessageFailure("You can only sleep at night");
		}
	}
}
开发者ID:cedeel,项目名称:MCServer,代码行数:58,代码来源:BlockBed.cpp


示例2: OnDestroyed

void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);

	// Get the extension of the piston
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z);
	blockPos += MetadataToOffset(OldMeta);

	if (a_ChunkInterface.GetBlock(blockPos) == E_BLOCK_PISTON_EXTENSION)
	{
		a_ChunkInterface.SetBlock(blockPos.x, blockPos.y, blockPos.z, E_BLOCK_AIR, 0);
	}
}
开发者ID:1285done,项目名称:cuberite,代码行数:13,代码来源:BlockPiston.cpp


示例3: OnDestroyed

void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	int newX = a_BlockX;
	int newY = a_BlockY;
	int newZ = a_BlockZ;
	AddPistonDir(newX, newY, newZ, OldMeta, 1);

	if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
	{
		a_ChunkInterface.SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0);
	}
}
开发者ID:cedeel,项目名称:MCServer,代码行数:14,代码来源:BlockPiston.cpp


示例4: NeighborChanged

void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor)
{
	if ((a_NeighborY >= 0) && (a_NeighborY < cChunkDef::Height))
	{
		cBlockInfo::GetHandler(a_ChunkInterface.GetBlock(a_NeighborX, a_NeighborY, a_NeighborZ))->OnNeighborChanged(a_ChunkInterface, a_NeighborX, a_NeighborY, a_NeighborZ, a_WhichNeighbor);
	}
}
开发者ID:1285done,项目名称:cuberite,代码行数:7,代码来源:BlockHandler.cpp


示例5: OnUse

bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	UNUSED(a_WorldInterface);
	UNUSED(a_BlockFace);
	UNUSED(a_CursorX);
	UNUSED(a_CursorY);
	UNUSED(a_CursorZ);

	switch (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))
	{
		default:
		{
			ASSERT(!"Unhandled door block type");
		}
		case E_BLOCK_ACACIA_DOOR:
		case E_BLOCK_BIRCH_DOOR:
		case E_BLOCK_DARK_OAK_DOOR:
		case E_BLOCK_JUNGLE_DOOR:
		case E_BLOCK_SPRUCE_DOOR:
		case E_BLOCK_OAK_DOOR:
		{
			ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
			a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
			break;
		}
		// Prevent iron door from opening on player click
		case E_BLOCK_IRON_DOOR:
		{
			OnCancelRightClick(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
			break;
		}
	}

	return true;
}
开发者ID:1285done,项目名称:cuberite,代码行数:35,代码来源:BlockDoor.cpp


示例6: OnDestroyed

void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	Vector3i ThisPos(a_BlockX, a_BlockY, a_BlockZ);
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(ThisPos);
	Vector3i Direction = MetaDataToDirection(OldMeta & 0x3);
	if (OldMeta & 0x8)
	{
		// Was pillow
		if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED)
		{
			// First replace the bed with air
			a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);

			// Then destroy the bed entity
			Vector3i PillowPos(ThisPos - Direction);
			a_ChunkInterface.SetBlock(PillowPos.x, PillowPos.y, PillowPos.z, E_BLOCK_AIR, 0);
		}
	}
	else
	{
		// Was foot end
		if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED)
		{
			// First replace the bed with air
			a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);

			// Then destroy the bed entity
			Vector3i FootPos(ThisPos + Direction);
			a_ChunkInterface.SetBlock(FootPos.x, FootPos.y, FootPos.z, E_BLOCK_AIR, 0);
		}
	}
}
开发者ID:ThuGie,项目名称:MCServer,代码行数:32,代码来源:BlockBed.cpp


示例7: OnDestroyed

void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	if (OldMeta & 8)
	{
		// Was upper part of door
		if (IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
		{
			a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
		}
	}
	else
	{
		// Was lower part
		if (IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
		{
			a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
		}
	}
}
开发者ID:1285done,项目名称:cuberite,代码行数:21,代码来源:BlockDoor.cpp


示例8: OnUse

void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	if (a_WorldInterface.GetDimension() != dimOverworld)
	{
		Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
		a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
	}
	else
	{
		if (a_WorldInterface.GetTimeOfDay() > 13000)
		{
			NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
			if (Meta & 0x4)
			{
				a_Player->SendMessageFailure("This bed is occupied.");
			}
			else
			{
				if (Meta & 0x8)
				{
					// Is pillow	
					a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
				}
				else
				{
					// Is foot end
					Vector3i Direction = MetaDataToDirection( Meta & 0x7 );
					if (a_ChunkInterface.GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) == E_BLOCK_BED) // Must always use pillow location for sleeping
					{
						a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z);
					}
				}
				a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, (Meta | (1 << 2)));
			}
			
		} else {
			a_Player->SendMessageFailure("You can only sleep at night");
		}
	}
}
开发者ID:Jothle12,项目名称:MCServer,代码行数:40,代码来源:BlockBed.cpp


示例9: OnPlacedByPlayer

void cBlockBedHandler::OnPlacedByPlayer(
	cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
	int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
	int a_CursorX, int a_CursorY, int a_CursorZ,
	BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
)
{
	if (a_BlockMeta < 8)
	{
		Vector3i Direction = MetaDataToDirection(a_BlockMeta);
		a_ChunkInterface.SetBlock(a_WorldInterface,a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8);
	}
}
开发者ID:Jothle12,项目名称:MCServer,代码行数:13,代码来源:BlockBed.cpp


示例10: OnDestroyedByPlayer

void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	Vector3i blockPos(a_BlockX, a_BlockY, a_BlockZ);

	// Get the base of the piston
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(blockPos.x, blockPos.y, blockPos.z);
	blockPos -= cBlockPistonHandler::MetadataToOffset(OldMeta);

	BLOCKTYPE Block = a_ChunkInterface.GetBlock(blockPos);
	if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
	{
		a_ChunkInterface.DigBlock(a_WorldInterface, blockPos.x, blockPos.y, blockPos.z);
		if (a_Player->IsGameModeCreative())
		{
			return;  // No pickups if creative
		}

		cItems Pickups;
		Pickups.push_back(cItem(Block, 1));
		a_WorldInterface.SpawnItemPickups(Pickups, blockPos.x + 0.5, blockPos.y + 0.5, blockPos.z + 0.5);
	}
}
开发者ID:1285done,项目名称:cuberite,代码行数:22,代码来源:BlockPiston.cpp


示例11: OnDestroyedByPlayer

void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	int newX = a_BlockX;
	int newY = a_BlockY;
	int newZ = a_BlockZ;
	AddPistonDir(newX, newY, newZ, OldMeta, -1);

	BLOCKTYPE Block = a_ChunkInterface.GetBlock(newX, newY, newZ);
	if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
	{
		a_ChunkInterface.DigBlock(a_WorldInterface, newX, newY, newZ);
		if (a_Player->IsGameModeCreative())
		{
			return;  // No pickups if creative
		}

		cItems Pickups;
		Pickups.push_back(cItem(Block, 1));
		a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5);
	}
}
开发者ID:cedeel,项目名称:MCServer,代码行数:23,代码来源:BlockPiston.cpp


示例12: OnDestroyed

void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	Vector3i ThisPos( a_BlockX, a_BlockY, a_BlockZ );
	Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
	if (OldMeta & 0x8)
	{
		// Was pillow
		if (a_ChunkInterface.GetBlock(ThisPos - Direction) == E_BLOCK_BED)
		{
			a_ChunkInterface.FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
		}
	}
	else
	{
		// Was foot end
		if (a_ChunkInterface.GetBlock(ThisPos + Direction) == E_BLOCK_BED)
		{
			a_ChunkInterface.FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
		}
	}
}
开发者ID:Jothle12,项目名称:MCServer,代码行数:23,代码来源:BlockBed.cpp


示例13: OnCancelRightClick

void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace)
{
	UNUSED(a_ChunkInterface);

	a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
	NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	if (Meta & 0x8)
	{
		// Current block is top of the door
		a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
	}
	else
	{
		// Current block is bottom of the door
		a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
	}
}
开发者ID:1285done,项目名称:cuberite,代码行数:18,代码来源:BlockDoor.cpp


示例14: DropBlock

void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop)
{
	cItems Pickups;
	NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	if (a_CanDrop)
	{
		if ((a_Digger != nullptr) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
		{
			switch (m_BlockType)
			{
				case E_BLOCK_ACACIA_DOOR:
				case E_BLOCK_ACTIVE_COMPARATOR:
				case E_BLOCK_BED:
				case E_BLOCK_BIRCH_DOOR:
				case E_BLOCK_BREWING_STAND:
				case E_BLOCK_CAKE:
				case E_BLOCK_CARROTS:
				case E_BLOCK_CAULDRON:
				case E_BLOCK_COCOA_POD:
				case E_BLOCK_CROPS:
				case E_BLOCK_DARK_OAK_DOOR:
				case E_BLOCK_DOUBLE_RED_SANDSTONE_SLAB:
				case E_BLOCK_DOUBLE_STONE_SLAB:
				case E_BLOCK_DOUBLE_WOODEN_SLAB:
				case E_BLOCK_FIRE:
				case E_BLOCK_FARMLAND:
				case E_BLOCK_FLOWER_POT:
				case E_BLOCK_HEAD:
				case E_BLOCK_INACTIVE_COMPARATOR:
				case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
				case E_BLOCK_IRON_DOOR:
				case E_BLOCK_JUNGLE_DOOR:
				case E_BLOCK_MELON_STEM:
				case E_BLOCK_MOB_SPAWNER:
				case E_BLOCK_NETHER_WART:
				case E_BLOCK_OAK_DOOR:
				case E_BLOCK_PISTON_EXTENSION:
				case E_BLOCK_POTATOES:
				case E_BLOCK_PUMPKIN_STEM:
				case E_BLOCK_REDSTONE_ORE_GLOWING:
				case E_BLOCK_REDSTONE_REPEATER_OFF:
				case E_BLOCK_REDSTONE_REPEATER_ON:
				case E_BLOCK_REDSTONE_TORCH_OFF:
				case E_BLOCK_REDSTONE_WIRE:
				case E_BLOCK_SIGN_POST:
				case E_BLOCK_SNOW:
				case E_BLOCK_SPRUCE_DOOR:
				case E_BLOCK_STANDING_BANNER:
				case E_BLOCK_SUGARCANE:
				case E_BLOCK_TALL_GRASS:
				case E_BLOCK_TRIPWIRE:
				case E_BLOCK_WALL_BANNER:
				case E_BLOCK_WALLSIGN:
				{
					// Silktouch can't be used for these blocks
					ConvertToPickups(Pickups, Meta);
					break;
				}
				default: Pickups.Add(m_BlockType, 1, Meta); break;
			}
		}
		else
		{
			ConvertToPickups(Pickups, Meta);
		}
	}

	// Allow plugins to modify the pickups:
	a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);

	if (!Pickups.empty())
	{
		MTRand r1;

		// Mid-block position first
		double MicroX, MicroY, MicroZ;
		MicroX = a_BlockX + 0.5;
		MicroY = a_BlockY + 0.5;
		MicroZ = a_BlockZ + 0.5;

		// Add random offset second
		MicroX += r1.rand(1) - 0.5;
		MicroZ += r1.rand(1) - 0.5;

		a_WorldInterface.SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
	}
}
开发者ID:1285done,项目名称:cuberite,代码行数:88,代码来源:BlockHandler.cpp


示例15: OnUse

bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
	Vector3i Coords(a_BlockX, a_BlockY, a_BlockZ);
	if (a_WorldInterface.GetDimension() != dimOverworld)
	{
		a_WorldInterface.DoExplosionAt(5, a_BlockX, a_BlockY, a_BlockZ, true, esBed, &Coords);
	}
	else if (!((a_WorldInterface.GetTimeOfDay() > 12541) && (a_WorldInterface.GetTimeOfDay() < 23458)))  // Source: https://minecraft.gamepedia.com/Bed#Sleeping
	{
		a_Player.SendMessageFailure("You can only sleep at night");
	}
	else
	{
		NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(Coords);
		if ((Meta & 0x4) == 0x4)
		{
			a_Player.SendMessageFailure("This bed is occupied");
		}
		else
		{
			auto FindMobs = [](cEntity & a_Entity)
			{
				return (
					(a_Entity.GetEntityType() == cEntity::etMonster) &&
					(static_cast<cMonster&>(a_Entity).GetMobFamily() == cMonster::mfHostile)
				);
			};

			if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
			{
				a_Player.SendMessageFailure("You may not rest now, there are monsters nearby");
			}
			else
			{
				Vector3i PillowDirection(0, 0, 0);

				if ((Meta & 0x8) == 0x8)
				{
					// Is pillow
					a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, { a_BlockX, a_BlockY, a_BlockZ });
				}
				else
				{
					// Is foot end
					VERIFY((Meta & 0x4) != 0x4);  // Occupied flag should never be set, else our compilator (intended) is broken

					PillowDirection = MetaDataToDirection(Meta & 0x3);
					if (a_ChunkInterface.GetBlock(Coords + PillowDirection) == E_BLOCK_BED)  // Must always use pillow location for sleeping
					{
						a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, Vector3i{ a_BlockX, a_BlockY, a_BlockZ } + PillowDirection);
					}
				}

				a_Player.SetBedPos(Coords);
				SetBedOccupationState(a_ChunkInterface, a_Player.GetLastBedPos(), true);
				a_Player.SetIsInBed(true);
				a_Player.SendMessageSuccess("Home position set successfully");

				auto TimeFastForwardTester = [](cPlayer & a_OtherPlayer)
				{
					if (!a_OtherPlayer.IsInBed())
					{
						return true;
					}
					return false;
				};

				if (a_WorldInterface.ForEachPlayer(TimeFastForwardTester))
				{
					a_WorldInterface.ForEachPlayer([&](cPlayer & a_OtherPlayer)
						{
							cBlockBedHandler::SetBedOccupationState(a_ChunkInterface, a_OtherPlayer.GetLastBedPos(), false);
							a_OtherPlayer.SetIsInBed(false);
							return false;
						}
					);
					a_WorldInterface.SetTimeOfDay(0);
					a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b);  // Clear the "occupied" bit of the bed's block
				}
			}
		}
	}
	return true;
}
开发者ID:ThuGie,项目名称:MCServer,代码行数:84,代码来源:BlockBed.cpp


示例16: DropBlock

void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop)
{
	cItems Pickups;
	NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);

	if (a_CanDrop)
	{
		if ((a_Digger != nullptr) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
		{
			switch (m_BlockType)
			{
				case E_BLOCK_CAKE:
				case E_BLOCK_CARROTS:
				case E_BLOCK_COCOA_POD:
				case E_BLOCK_DOUBLE_STONE_SLAB:
				case E_BLOCK_DOUBLE_WOODEN_SLAB:
				case E_BLOCK_FIRE:
				case E_BLOCK_FARMLAND:
				case E_BLOCK_MELON_STEM:
				case E_BLOCK_MOB_SPAWNER:
				case E_BLOCK_NETHER_WART:
				case E_BLOCK_POTATOES:
				case E_BLOCK_PUMPKIN_STEM:
				case E_BLOCK_SNOW:
				case E_BLOCK_SUGARCANE:
				case E_BLOCK_TALL_GRASS:
				case E_BLOCK_CROPS:
				{
					// Silktouch can't be used for these blocks
					ConvertToPickups(Pickups, Meta);
					break;
				}
				default: Pickups.Add(m_BlockType, 1, Meta); break;
			}
		}
		else
		{
			ConvertToPickups(Pickups, Meta);
		}
	}

	// Allow plugins to modify the pickups:
	a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
	
	if (!Pickups.empty())
	{
		MTRand r1;

		// Mid-block position first
		double MicroX, MicroY, MicroZ;
		MicroX = a_BlockX + 0.5;
		MicroY = a_BlockY + 0.5;
		MicroZ = a_BlockZ + 0.5;

		// Add random offset second
		MicroX += r1.rand(1) - 0.5;
		MicroZ += r1.rand(1) - 0.5;

		a_WorldInterface.SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
	}
}
开发者ID:hallucino,项目名称:cuberite,代码行数:61,代码来源:BlockHandler.cpp



注:本文中的cChunkInterface类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ cClientHandle类代码示例发布时间:2022-05-31
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C++ cChunkDesc类代码示例发布时间:2022-05-31
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