本文整理汇总了C++中cCommandOutputCallback类的典型用法代码示例。如果您正苦于以下问题:C++ cCommandOutputCallback类的具体用法?C++ cCommandOutputCallback怎么用?C++ cCommandOutputCallback使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了cCommandOutputCallback类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: ExecuteConsoleCommand
void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
AStringVector split = StringSplit(a_Cmd, " ");
if (split.empty())
{
return;
}
// Special handling: "stop" and "restart" are built in
if ((split[0].compare("stop") == 0) || (split[0].compare("restart") == 0))
{
return;
}
// "help" and "reload" are to be handled by MCS, so that they work no matter what
if (split[0] == "help")
{
PrintHelp(split, a_Output);
return;
}
if (split[0] == "reload")
{
cPluginManager::Get()->ReloadPlugins();
return;
}
// There is currently no way a plugin can do these (and probably won't ever be):
if (split[0].compare("chunkstats") == 0)
{
cRoot::Get()->LogChunkStats(a_Output);
a_Output.Finished();
return;
}
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
if (split[0].compare("dumpmem") == 0)
{
LeakFinderXmlOutput Output("memdump.xml");
DumpUsedMemory(&Output);
return;
}
if (split[0].compare("killmem") == 0)
{
while (true)
{
new char[100 * 1024 * 1024]; // Allocate and leak 100 MiB in a loop -> fill memory and kill MCS
}
}
#endif
if (cPluginManager::Get()->ExecuteConsoleCommand(split, a_Output))
{
a_Output.Finished();
return;
}
a_Output.Out("Unknown command, type 'help' for all commands.");
a_Output.Finished();
}
开发者ID:JoeClacks,项目名称:MCServer,代码行数:59,代码来源:Server.cpp
示例2: ExecuteConsoleCommand
bool cPluginManager::ExecuteConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
{
if (a_Split.empty())
{
return false;
}
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
if (cmd == m_ConsoleCommands.end())
{
// Command not found
return false;
}
if (cmd->second.m_Plugin == NULL)
{
// This is a built-in command
return false;
}
// Ask plugins first if a command is okay to execute the console command:
if (CallHookExecuteCommand(NULL, a_Split))
{
a_Output.Out("Command \"%s\" was stopped by the HOOK_EXECUTE_COMMAND hook", a_Split[0].c_str());
return false;
}
return cmd->second.m_Plugin->HandleConsoleCommand(a_Split, a_Output);
}
开发者ID:Hillvith,项目名称:MCServer,代码行数:29,代码来源:PluginManager.cpp
示例3: PrintHelp
void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
{
UNUSED(a_Split);
typedef std::pair<AString, AString> AStringPair;
typedef std::vector<AStringPair> AStringPairs;
class cCallback :
public cPluginManager::cCommandEnumCallback
{
public:
cCallback(void) : m_MaxLen(0) {}
virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
{
UNUSED(a_Plugin);
UNUSED(a_Permission);
if (!a_HelpString.empty())
{
m_Commands.push_back(AStringPair(a_Command, a_HelpString));
if (m_MaxLen < a_Command.length())
{
m_MaxLen = a_Command.length();
}
}
return false;
}
AStringPairs m_Commands;
size_t m_MaxLen;
} Callback;
cPluginManager::Get()->ForEachConsoleCommand(Callback);
std::sort(Callback.m_Commands.begin(), Callback.m_Commands.end());
for (AStringPairs::const_iterator itr = Callback.m_Commands.begin(), end = Callback.m_Commands.end(); itr != end; ++itr)
{
const AStringPair & cmd = *itr;
a_Output.Out(Printf("%-*s%s\n", static_cast<int>(Callback.m_MaxLen), cmd.first.c_str(), cmd.second.c_str()));
} // for itr - Callback.m_Commands[]
a_Output.Finished();
}
开发者ID:Kortak,项目名称:MCServer,代码行数:39,代码来源:Server.cpp
示例4: HandleConsoleCommand
bool cPlugin_NewLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
{
ASSERT(!a_Split.empty());
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
if (cmd == m_ConsoleCommands.end())
{
LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
a_Split[0].c_str(), GetName().c_str()
);
return false;
}
cCSLock Lock(m_CriticalSection);
// Push the function to be called:
lua_rawgeti(m_LuaState, LUA_REGISTRYINDEX, cmd->second); // same as lua_getref()
// Push the split:
lua_createtable(m_LuaState, a_Split.size(), 0);
int newTable = lua_gettop(m_LuaState);
int index = 1;
std::vector<std::string>::const_iterator iter = a_Split.begin(), end = a_Split.end();
while(iter != end)
{
tolua_pushstring(m_LuaState, (*iter).c_str());
lua_rawseti(m_LuaState, newTable, index);
++iter;
++index;
}
// Call function:
int s = lua_pcall(m_LuaState, 1, 2, 0);
if (report_errors(m_LuaState, s))
{
LOGERROR("Lua error. Stack size: %i", lua_gettop(m_LuaState));
return false;
}
// Handle return values:
if (lua_isstring(m_LuaState, -1))
{
AString str = tolua_tocppstring(m_LuaState, -1, "");
a_Output.Out(str);
}
bool RetVal = (tolua_toboolean(m_LuaState, -2, 0) > 0);
lua_pop(m_LuaState, 2); // Pop return values
return RetVal;
}
开发者ID:l0ud,项目名称:MCServer,代码行数:49,代码来源:Plugin_NewLua.cpp
示例5: HandleConsoleCommand
bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand)
{
ASSERT(!a_Split.empty());
CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
if (cmd == m_ConsoleCommands.end())
{
LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
a_Split[0].c_str(), GetName().c_str()
);
return false;
}
cCSLock Lock(m_CriticalSection);
bool res = false;
AString str;
m_LuaState.Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str);
if (res && !str.empty())
{
a_Output.Out(str);
}
return res;
}
开发者ID:AddictXQ,项目名称:cuberite,代码行数:22,代码来源:PluginLua.cpp
示例6: LogChunkStats
void cRoot::LogChunkStats(cCommandOutputCallback & a_Output)
{
int SumNumValid = 0;
int SumNumDirty = 0;
int SumNumInLighting = 0;
int SumNumInGenerator = 0;
int SumMem = 0;
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
cWorld * World = itr->second;
int NumInGenerator = World->GetGeneratorQueueLength();
int NumInSaveQueue = (int)World->GetStorageSaveQueueLength();
int NumInLoadQueue = (int)World->GetStorageLoadQueueLength();
int NumValid = 0;
int NumDirty = 0;
int NumInLighting = 0;
World->GetChunkStats(NumValid, NumDirty, NumInLighting);
a_Output.Out("World %s:", World->GetName().c_str());
a_Output.Out(" Num loaded chunks: %d", NumValid);
a_Output.Out(" Num dirty chunks: %d", NumDirty);
a_Output.Out(" Num chunks in lighting queue: %d", NumInLighting);
a_Output.Out(" Num chunks in generator queue: %d", NumInGenerator);
a_Output.Out(" Num chunks in storage load queue: %d", NumInLoadQueue);
a_Output.Out(" Num chunks in storage save queue: %d", NumInSaveQueue);
int Mem = NumValid * sizeof(cChunk);
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (Mem + 1023) / 1024, (Mem + 1024 * 1024 - 1) / (1024 * 1024));
a_Output.Out(" Per-chunk memory size breakdown:");
a_Output.Out(" block types: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockTypes), (sizeof(cChunkDef::BlockTypes) + 1023) / 1024);
a_Output.Out(" block metadata: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BlockNibbles), (sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
a_Output.Out(" block lighting: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", 2 * sizeof(cChunkDef::BlockNibbles), (2 * sizeof(cChunkDef::BlockNibbles) + 1023) / 1024);
a_Output.Out(" heightmap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::HeightMap), (sizeof(cChunkDef::HeightMap) + 1023) / 1024);
a_Output.Out(" biomemap: " SIZE_T_FMT_PRECISION(6) " bytes (" SIZE_T_FMT_PRECISION(3) " KiB)", sizeof(cChunkDef::BiomeMap), (sizeof(cChunkDef::BiomeMap) + 1023) / 1024);
SumNumValid += NumValid;
SumNumDirty += NumDirty;
SumNumInLighting += NumInLighting;
SumNumInGenerator += NumInGenerator;
SumMem += Mem;
}
a_Output.Out("Totals:");
a_Output.Out(" Num loaded chunks: %d", SumNumValid);
a_Output.Out(" Num dirty chunks: %d", SumNumDirty);
a_Output.Out(" Num chunks in lighting queue: %d", SumNumInLighting);
a_Output.Out(" Num chunks in generator queue: %d", SumNumInGenerator);
a_Output.Out(" Memory used by chunks: %d KiB (%d MiB)", (SumMem + 1023) / 1024, (SumMem + 1024 * 1024 - 1) / (1024 * 1024));
}
开发者ID:36451,项目名称:MCServer,代码行数:45,代码来源:Root.cpp
示例7: ExecuteConsoleCommand
void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output)
{
AStringVector split = StringSplit(a_Cmd, " ");
if (split.empty())
{
return;
}
// "stop" and "restart" are handled in cRoot::ExecuteConsoleCommand, our caller, due to its access to controlling variables
// "help" and "reload" are to be handled by MCS, so that they work no matter what
if (split[0] == "help")
{
PrintHelp(split, a_Output);
a_Output.Finished();
return;
}
else if (split[0] == "reload")
{
cPluginManager::Get()->ReloadPlugins();
a_Output.Finished();
return;
}
else if (split[0] == "reloadplugins")
{
cPluginManager::Get()->ReloadPlugins();
a_Output.Out("Plugins reloaded");
a_Output.Finished();
return;
}
else if (split[0] == "load")
{
if (split.size() > 1)
{
cPluginManager::Get()->RefreshPluginList(); // Refresh the plugin list, so that if the plugin was added just now, it is loadable
a_Output.Out(cPluginManager::Get()->LoadPlugin(split[1]) ? "Plugin loaded" : "Error occurred loading plugin");
}
else
{
a_Output.Out("Usage: load <PluginFolder>");
}
a_Output.Finished();
return;
}
else if (split[0] == "unload")
{
if (split.size() > 1)
{
cPluginManager::Get()->UnloadPlugin(split[1]);
a_Output.Out("Plugin unload scheduled");
}
else
{
a_Output.Out("Usage: unload <PluginFolder>");
}
a_Output.Finished();
return;
}
if (split[0] == "destroyentities")
{
class WorldCallback : public cWorldListCallback
{
virtual bool Item(cWorld * a_World) override
{
class EntityCallback : public cEntityCallback
{
virtual bool Item(cEntity * a_Entity) override
{
if (!a_Entity->IsPlayer())
{
a_Entity->Destroy();
}
return false;
}
} EC;
a_World->ForEachEntity(EC);
return false;
}
} WC;
cRoot::Get()->ForEachWorld(WC);
a_Output.Out("Destroyed all entities");
a_Output.Finished();
return;
}
// There is currently no way a plugin can do these (and probably won't ever be):
else if (split[0].compare("chunkstats") == 0)
{
cRoot::Get()->LogChunkStats(a_Output);
a_Output.Finished();
return;
}
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
else if (split[0].compare("dumpmem") == 0)
{
LeakFinderXmlOutput Output("memdump.xml");
DumpUsedMemory(&Output);
return;
}
//.........这里部分代码省略.........
开发者ID:DjKiDD,项目名称:MCServer,代码行数:101,代码来源:Server.cpp
注:本文中的cCommandOutputCallback类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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