本文整理汇总了C++中cIniFile类的典型用法代码示例。如果您正苦于以下问题:C++ cIniFile类的具体用法?C++ cIniFile怎么用?C++ cIniFile使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了cIniFile类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: InitBiomeGen
void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
{
bool CacheOffByDefault = false;
m_BiomeGen = cBiomeGen::CreateBiomeGen(a_IniFile, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
// Add a cache, if requested:
// The default is 16 * 128 caches, which is 2 MiB of RAM. Reasonable, for the amount of work this is saving.
int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 16);
if (CacheSize <= 0)
{
return;
}
int MultiCacheLength = a_IniFile.GetValueSetI("Generator", "BiomeGenMultiCacheLength", 128);
if (CacheSize < 4)
{
LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
CacheSize, 4
);
CacheSize = 4;
}
LOGD("Using a cache for biomegen of size %d.", CacheSize);
if (MultiCacheLength > 0)
{
LOGD("Enabling multicache for biomegen of length %d.", MultiCacheLength);
m_BiomeGen = std::make_shared<cBioGenMulticache>(m_BiomeGen, static_cast<size_t>(CacheSize), static_cast<size_t>(MultiCacheLength));
}
else
{
m_BiomeGen = std::make_shared<cBioGenCache>(m_BiomeGen, static_cast<size_t>(CacheSize));
}
}
开发者ID:1285done,项目名称:cuberite,代码行数:31,代码来源:ComposableGenerator.cpp
示例2: InitializeBiomeGen
void cBioGenDistortedVoronoi::InitializeBiomeGen(cIniFile & a_IniFile)
{
super::InitializeBiomeGen(a_IniFile);
m_CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96);
m_Voronoi.SetCellSize(m_CellSize);
InitializeBiomes(a_IniFile.GetValueSet("Generator", "DistortedVoronoiBiomes", ""));
}
开发者ID:FX-Master,项目名称:MCServer,代码行数:7,代码来源:BioGen.cpp
示例3: Start
bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
{
MTRand rnd;
m_World = a_World;
m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
{
m_Generator = new cNoise3DGenerator(*this);
}
else
{
if (NoCaseCompare(GeneratorName, "composable") != 0)
{
LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str());
}
m_Generator = new cComposableGenerator(*this);
}
if (m_Generator == NULL)
{
LOGERROR("Generator could not start, aborting the server");
return false;
}
m_Generator->Initialize(a_World, a_IniFile);
return super::Start();
}
开发者ID:JoeClacks,项目名称:MCServer,代码行数:30,代码来源:ChunkGenerator.cpp
示例4: InitBiomeGen
void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile)
{
bool CacheOffByDefault = false;
m_BiomeGen = cBiomeGen::CreateBiomeGen(a_IniFile, m_ChunkGenerator.GetSeed(), CacheOffByDefault);
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64);
if (CacheSize <= 0)
{
return;
}
int MultiCacheLength = a_IniFile.GetValueSetI("Generator", "BiomeGenMultiCacheLength", 4);
if (CacheSize < 4)
{
LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d",
CacheSize, 4
);
CacheSize = 4;
}
LOGD("Using a cache for biomegen of size %d.", CacheSize);
m_UnderlyingBiomeGen = m_BiomeGen;
if (MultiCacheLength > 0)
{
LOGD("Enabling multicache for biomegen of length %d.", MultiCacheLength);
m_BiomeGen = new cBioGenMulticache(m_UnderlyingBiomeGen, CacheSize, MultiCacheLength);
}
else
{
m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize);
}
}
开发者ID:Floppy012,项目名称:MCServer,代码行数:33,代码来源:ComposableGenerator.cpp
示例5: Start
void cMojangAPI::Start(cIniFile & a_SettingsIni)
{
m_NameToUUIDServer = a_SettingsIni.GetValueSet("MojangAPI", "NameToUUIDServer", DEFAULT_NAME_TO_UUID_SERVER);
m_NameToUUIDAddress = a_SettingsIni.GetValueSet("MojangAPI", "NameToUUIDAddress", DEFAULT_NAME_TO_UUID_ADDRESS);
m_UUIDToProfileServer = a_SettingsIni.GetValueSet("MojangAPI", "UUIDToProfileServer", DEFAULT_UUID_TO_PROFILE_SERVER);
m_UUIDToProfileAddress = a_SettingsIni.GetValueSet("MojangAPI", "UUIDToProfileAddress", DEFAULT_UUID_TO_PROFILE_ADDRESS);
LoadCachesFromDisk();
}
开发者ID:TigerHix,项目名称:MCServer,代码行数:8,代码来源:MojangAPI.cpp
示例6: InitializeHeightGen
void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile)
{
m_HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
m_HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
m_HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
m_HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
m_HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
m_HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
}
开发者ID:JABirchall,项目名称:MCServer,代码行数:9,代码来源:HeiGen.cpp
示例7:
cFireSimulator::cFireSimulator(cWorld & a_World, cIniFile & a_IniFile) :
cSimulator(a_World)
{
// Read params from the ini file:
m_BurnStepTimeFuel = static_cast<unsigned>(a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeFuel", 500));
m_BurnStepTimeNonfuel = static_cast<unsigned>(a_IniFile.GetValueSetI("FireSimulator", "BurnStepTimeNonfuel", 100));
m_Flammability = a_IniFile.GetValueSetI("FireSimulator", "Flammability", 50);
m_ReplaceFuelChance = a_IniFile.GetValueSetI("FireSimulator", "ReplaceFuelChance", 50000);
}
开发者ID:Haxi52,项目名称:cuberite,代码行数:9,代码来源:FireSimulator.cpp
示例8: GenerateDefaultUsersIni
void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile)
{
LOGWARN("Regenerating users.ini, all users will be reset");
a_IniFile.AddHeaderComment(" This file stores the players' groups.");
a_IniFile.AddHeaderComment(" The format is:");
a_IniFile.AddHeaderComment(" [PlayerName]");
a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ...");
a_IniFile.WriteFile("users.ini");
}
开发者ID:RedEnraged96,项目名称:MCServer-1,代码行数:10,代码来源:GroupManager.cpp
示例9: ReloadPluginsNow
void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni)
{
LOG("-- Loading Plugins --");
m_bReloadPlugins = false;
UnloadPluginsNow();
FindPlugins();
cServer::BindBuiltInConsoleCommands();
// Check if the Plugins section exists.
int KeyNum = a_SettingsIni.FindKey("Plugins");
// If it does, how many plugins are there?
int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0);
if (KeyNum == -1)
{
InsertDefaultPlugins(a_SettingsIni);
}
else if (NumPlugins > 0)
{
for (int i = 0; i < NumPlugins; i++)
{
AString ValueName = a_SettingsIni.GetValueName(KeyNum, i);
if (ValueName.compare("Plugin") == 0)
{
AString PluginFile = a_SettingsIni.GetValue(KeyNum, i);
if (!PluginFile.empty())
{
if (m_Plugins.find(PluginFile) != m_Plugins.end())
{
LoadPlugin(PluginFile);
}
}
}
}
}
size_t NumLoadedPlugins = GetNumPlugins();
if (NumLoadedPlugins == 0)
{
LOG("-- No Plugins Loaded --");
}
else if (NumLoadedPlugins > 1)
{
LOG("-- Loaded %i Plugins --", (int)NumLoadedPlugins);
}
else
{
LOG("-- Loaded 1 Plugin --");
}
CallHookPluginsLoaded();
}
开发者ID:FX-Master,项目名称:MCServer,代码行数:54,代码来源:PluginManager.cpp
示例10: InitializeBiomeGen
void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile)
{
super::InitializeBiomeGen(a_IniFile);
int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 128);
int JitterSize = a_IniFile.GetValueSetI("Generator", "VoronoiJitterSize", CellSize);
int OddRowOffset = a_IniFile.GetValueSetI("Generator", "VoronoiOddRowOffset", 0);
m_Voronoi.SetCellSize(CellSize);
m_Voronoi.SetJitterSize(JitterSize);
m_Voronoi.SetOddRowOffset(OddRowOffset);
InitializeBiomes(a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", ""));
}
开发者ID:cheryl0047,项目名称:MCServer,代码行数:11,代码来源:BioGen.cpp
示例11: InitFinishGens
void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
{
int Seed = m_ChunkGenerator.GetSeed();
eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld"));
AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator");
AStringVector Str = StringSplitAndTrim(Finishers, ",");
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
// Finishers, alpha-sorted:
if (NoCaseCompare(*itr, "BottomLava") == 0)
{
int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10;
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);
m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel));
}
else if (NoCaseCompare(*itr, "DeadBushes") == 0)
{
m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, biDesert, 2, E_BLOCK_SAND, E_BLOCK_SAND));
}
else if (NoCaseCompare(*itr, "Ice") == 0)
{
m_FinishGens.push_back(new cFinishGenIce);
}
else if (NoCaseCompare(*itr, "LavaSprings") == 0)
{
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension));
}
else if (NoCaseCompare(*itr, "Lilypads") == 0)
{
m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER));
}
else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0)
{
m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed));
}
else if (NoCaseCompare(*itr, "PreSimulator") == 0)
{
m_FinishGens.push_back(new cFinishGenPreSimulator);
}
else if (NoCaseCompare(*itr, "Snow") == 0)
{
m_FinishGens.push_back(new cFinishGenSnow);
}
else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0)
{
m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed));
}
else if (NoCaseCompare(*itr, "WaterSprings") == 0)
{
m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension));
}
} // for itr - Str[]
}
开发者ID:arekinath,项目名称:MCServer,代码行数:54,代码来源:ComposableGenerator.cpp
示例12: InitializeCompoGen
void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile)
{
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", m_SeaLevel);
m_BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", m_BeachHeight);
m_BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", m_BeachDepth);
m_BlockTop = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType);
m_BlockMiddle = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt").m_ItemType);
m_BlockBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBottom", "stone").m_ItemType);
m_BlockBeach = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeach", "sand").m_ItemType);
m_BlockBeachBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone").m_ItemType);
m_BlockSea = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater").m_ItemType);
}
开发者ID:Solexid,项目名称:MCServer,代码行数:12,代码来源:CompoGen.cpp
示例13: Initialize
void cDistortedHeightmap::Initialize(cIniFile & a_IniFile)
{
if (m_IsInitialized)
{
return;
}
// Read the params from the INI file:
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62);
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10);
m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10);
m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10);
m_IsInitialized = true;
}
开发者ID:stpinker,项目名称:MCServer,代码行数:15,代码来源:DistortedHeightmap.cpp
示例14: ReloadPluginsNow
void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni)
{
LOG("-- Loading Plugins --");
m_bReloadPlugins = false;
UnloadPluginsNow();
FindPlugins();
cServer::BindBuiltInConsoleCommands();
unsigned int KeyNum = a_SettingsIni.FindKey("Plugins");
unsigned int NumPlugins = ((KeyNum != -1) ? (a_SettingsIni.GetNumValues(KeyNum)) : 0);
if (KeyNum == -1)
{
InsertDefaultPlugins(a_SettingsIni);
}
else if (NumPlugins > 0)
{
for(unsigned int i = 0; i < NumPlugins; i++)
{
AString ValueName = a_SettingsIni.GetValueName(KeyNum, i);
if (ValueName.compare("Plugin") == 0)
{
AString PluginFile = a_SettingsIni.GetValue(KeyNum, i);
if (!PluginFile.empty())
{
if (m_Plugins.find(PluginFile) != m_Plugins.end())
{
LoadPlugin( PluginFile );
}
}
}
}
}
if (GetNumPlugins() == 0)
{
LOG("-- No Plugins Loaded --");
}
else if (GetNumPlugins() > 1)
{
LOG("-- Loaded %i Plugins --", GetNumPlugins());
}
else
{
LOG("-- Loaded 1 Plugin --");
}
}
开发者ID:Hillvith,项目名称:MCServer,代码行数:48,代码来源:PluginManager.cpp
示例15: Initialize
void cEndGen::Initialize(cIniFile & a_IniFile)
{
m_IslandSizeX = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeX", m_IslandSizeX);
m_IslandSizeY = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeY", m_IslandSizeY);
m_IslandSizeZ = a_IniFile.GetValueSetI("Generator", "EndGenIslandSizeZ", m_IslandSizeZ);
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX);
m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY);
m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ);
// Recalculate the min and max chunk coords of the island
m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width;
m_MinChunkX = -m_MaxChunkX;
m_MaxChunkZ = (m_IslandSizeZ + cChunkDef::Width - 1) / cChunkDef::Width;
m_MinChunkZ = -m_MaxChunkZ;
}
开发者ID:stpinker,项目名称:MCServer,代码行数:16,代码来源:EndGen.cpp
示例16: animals
cFinishGenPassiveMobs::cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension) :
m_Noise(a_Seed)
{
AString SectionName = "Animals";
int DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT;
switch (a_Dimension)
{
case dimOverworld:
{
DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT;
break;
}
case dimNether:
case dimEnd: // No nether or end animals (currently)
{
DefaultAnimalSpawnChunkPercentage = DEF_NO_ANIMALS;
break;
}
default:
{
ASSERT(!"Unhandled world dimension");
DefaultAnimalSpawnChunkPercentage = DEF_NO_ANIMALS;
break;
}
} // switch (dimension)
m_AnimalProbability = a_IniFile.GetValueSetI(SectionName, "AnimalSpawnChunkPercentage", DefaultAnimalSpawnChunkPercentage);
if ((m_AnimalProbability < 0) || (m_AnimalProbability > 100))
{
LOGWARNING("[Animals]: AnimalSpawnChunkPercentage is invalid, using the default of \"%d\".", DefaultAnimalSpawnChunkPercentage);
m_AnimalProbability = DefaultAnimalSpawnChunkPercentage;
}
}
开发者ID:jammet,项目名称:MCServer,代码行数:32,代码来源:FinishGen.cpp
示例17:
void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile)
{
// Params:
// The defaults generate extreme hills terrain
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", 62);
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyX", 40);
m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyY", 40);
m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyZ", 40);
m_BaseFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyX", 40);
m_BaseFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyZ", 40);
m_ChoiceFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyX", 40);
m_ChoiceFrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyY", 80);
m_ChoiceFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyZ", 40);
m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DAirThreshold", 0);
int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumChoiceOctaves", 4);
int NumDensityOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumDensityOctaves", 6);
int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumBaseOctaves", 6);
NOISE_DATATYPE BaseNoiseAmplitude = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseAmplitude", 1);
// Add octaves for the choice noise:
NOISE_DATATYPE wavlen = 1, ampl = 0.5;
for (int i = 0; i < NumChoiceOctaves; i++)
{
m_ChoiceNoise.AddOctave(wavlen, ampl);
wavlen = wavlen * 2;
ampl = ampl / 2;
}
// Add octaves for the density noises:
wavlen = 1, ampl = 1;
for (int i = 0; i < NumDensityOctaves; i++)
{
m_DensityNoiseA.AddOctave(wavlen, ampl);
m_DensityNoiseB.AddOctave(wavlen, ampl);
wavlen = wavlen * 2;
ampl = ampl / 2;
}
// Add octaves for the base noise:
wavlen = 1, ampl = BaseNoiseAmplitude;
for (int i = 0; i < NumBaseOctaves; i++)
{
m_BaseNoise.AddOctave(wavlen, ampl);
wavlen = wavlen * 2;
ampl = ampl / 2;
}
}
开发者ID:DjKiDD,项目名称:MCServer,代码行数:47,代码来源:Noise3DGenerator.cpp
示例18: switch
cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension) :
m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other
m_HeightDistribution(255),
m_Fluid(a_Fluid)
{
bool IsWater = (a_Fluid == E_BLOCK_WATER);
AString SectionName = IsWater ? "WaterSprings" : "LavaSprings";
AString DefaultHeightDistribution;
int DefaultChance = 0;
switch (a_Dimension)
{
case dimNether:
{
DefaultHeightDistribution = IsWater ? DEF_NETHER_WATER_SPRINGS : DEF_NETHER_LAVA_SPRINGS;
DefaultChance = IsWater ? 0 : 15;
break;
}
case dimOverworld:
{
DefaultHeightDistribution = IsWater ? DEF_OVERWORLD_WATER_SPRINGS : DEF_OVERWORLD_LAVA_SPRINGS;
DefaultChance = IsWater ? 24 : 9;
break;
}
case dimEnd:
{
DefaultHeightDistribution = IsWater ? DEF_END_WATER_SPRINGS : DEF_END_LAVA_SPRINGS;
DefaultChance = 0;
break;
}
default:
{
ASSERT(!"Unhandled world dimension");
break;
}
} // switch (dimension)
AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution);
if (!m_HeightDistribution.SetDefString(HeightDistribution) || (m_HeightDistribution.GetSum() <= 0))
{
LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".",
(a_Fluid == E_BLOCK_WATER) ? "Water" : "Lava",
DefaultHeightDistribution.c_str()
);
m_HeightDistribution.SetDefString(DefaultHeightDistribution);
}
m_Chance = a_IniFile.GetValueSetI(SectionName, "Chance", DefaultChance);
}
开发者ID:jammet,项目名称:MCServer,代码行数:46,代码来源:FinishGen.cpp
示例19: InsertDefaultPlugins
void cPluginManager::InsertDefaultPlugins(cIniFile & a_SettingsIni)
{
a_SettingsIni.AddKeyName("Plugins");
a_SettingsIni.AddKeyComment("Plugins", " Plugin=Debuggers");
a_SettingsIni.AddKeyComment("Plugins", " Plugin=HookNotify");
a_SettingsIni.AddKeyComment("Plugins", " Plugin=ChunkWorx");
a_SettingsIni.AddKeyComment("Plugins", " Plugin=APIDump");
a_SettingsIni.SetValue("Plugins", "Plugin", "Core");
a_SettingsIni.SetValue("Plugins", "Plugin", "TransAPI");
a_SettingsIni.SetValue("Plugins", "Plugin", "ChatLog");
}
开发者ID:Hillvith,项目名称:MCServer,代码行数:11,代码来源:PluginManager.cpp
示例20: Start
bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile)
{
m_PluginInterface = &a_PluginInterface;
m_ChunkSink = &a_ChunkSink;
// Get the seed; create a new one and log it if not found in the INI file:
if (a_IniFile.HasValue("Seed", "Seed"))
{
m_Seed = a_IniFile.GetValueI("Seed", "Seed");
}
else
{
MTRand rnd;
m_Seed = rnd.randInt();
LOGINFO("Chosen a new random seed for world: %d", m_Seed);
a_IniFile.SetValueI("Seed", "Seed", m_Seed);
}
// Get the generator engine based on the INI file settings:
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
{
m_Generator = new cNoise3DGenerator(*this);
}
else
{
if (NoCaseCompare(GeneratorName, "composable") != 0)
{
LOGWARN("[Generator]::Generator value \"%s\" not recognized, using \"Composable\".", GeneratorName.c_str());
}
m_Generator = new cComposableGenerator(*this);
}
if (m_Generator == nullptr)
{
LOGERROR("Generator could not start, aborting the server");
return false;
}
m_Generator->Initialize(a_IniFile);
return super::Start();
}
开发者ID:hallucino,项目名称:cuberite,代码行数:43,代码来源:ChunkGenerator.cpp
注:本文中的cIniFile类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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