本文整理汇总了C++中cItem类的典型用法代码示例。如果您正苦于以下问题:C++ cItem类的具体用法?C++ cItem怎么用?C++ cItem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了cItem类的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: GetNumSlots
bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks)
{
int NumSlots = GetNumSlots();
for (int i = 0; i < NumSlots; i++)
{
const cItem & SlotItem = *GetSlot(i, a_Player);
if (!SlotItem.IsEqual(a_Dragging))
{
continue;
}
int ToMove = a_Dragging.GetMaxStackSize() - a_Dragging.m_ItemCount;
if (ToMove > SlotItem.m_ItemCount)
{
ToMove = SlotItem.m_ItemCount;
}
a_Dragging.m_ItemCount += ToMove;
cItem NewSlot(SlotItem);
NewSlot.m_ItemCount -= ToMove;
SetSlot(i, a_Player, NewSlot);
if (!NewSlot.IsEmpty())
{
// There are leftovers in the slot, so a_Dragging must be full
return true;
}
} // for i - Slots[]
// a_Dragging may be full if there were exactly the number of items needed to fill it
return a_Dragging.IsFullStack();
}
开发者ID:RedEnraged96,项目名称:MCServer-1,代码行数:28,代码来源:SlotArea.cpp
示例2: DistributeStack
void cSlotAreaArmor::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
{
if (ItemCategory::IsHelmet(a_ItemStack.m_ItemType) && GetSlot(0, a_Player)->IsEmpty())
{
if (a_ShouldApply)
{
SetSlot(0, a_Player, a_ItemStack.CopyOne());
}
a_ItemStack.m_ItemCount -= 1;
}
else if (ItemCategory::IsChestPlate(a_ItemStack.m_ItemType) && GetSlot(1, a_Player)->IsEmpty())
{
if (a_ShouldApply)
{
SetSlot(1, a_Player, a_ItemStack.CopyOne());
}
a_ItemStack.m_ItemCount -= 1;
}
else if (ItemCategory::IsLeggings(a_ItemStack.m_ItemType) && GetSlot(2, a_Player)->IsEmpty())
{
if (a_ShouldApply)
{
SetSlot(2, a_Player, a_ItemStack.CopyOne());
}
a_ItemStack.m_ItemCount -= 1;
}
else if (ItemCategory::IsBoots(a_ItemStack.m_ItemType) && GetSlot(3, a_Player)->IsEmpty())
{
if (a_ShouldApply)
{
SetSlot(3, a_Player, a_ItemStack.CopyOne());
}
a_ItemStack.m_ItemCount -= 1;
}
}
开发者ID:l0ud,项目名称:MCServer,代码行数:35,代码来源:SlotArea.cpp
示例3:
/*
\brief Check if two item are similar so pileable
\author Endymion
\todo add amx vars and events
\note if same item is compared, false is returned
*/
inline bool operator ==( cItem& a, cItem& b ) {
return ( a.pileable && b.pileable ) &&
( a.getSerial32() != b.getSerial32() ) &&
( a.getScriptID() == b.getScriptID() ) &&
( a.getId() == b.getId() ) &&
( a.getColor() == b.getColor() ) &&
( a.poisoned == b.poisoned );
}
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:14,代码来源:citem.cpp
示例4: ASSERT
void cProtocol125::WriteItem(const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
if (ItemType <= 0)
{
// Fix, to make sure no invalid values are sent.
ItemType = -1;
}
WriteShort(ItemType);
if (a_Item.IsEmpty())
{
return;
}
WriteChar (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
if (cItem::IsEnchantable(a_Item.m_ItemType))
{
// TODO: Implement enchantments
WriteShort(-1);
}
}
开发者ID:FX-Master,项目名称:MCServer,代码行数:25,代码来源:Protocol125.cpp
示例5: GetSlot
void cSlotAreaAnvil::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
{
for (int i = 0; i < 2; i++)
{
const cItem * Slot = GetSlot(i, a_Player);
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
{
// Different items
continue;
}
int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
if (NumFit <= 0)
{
// Full stack already
continue;
}
if (NumFit > a_ItemStack.m_ItemCount)
{
NumFit = a_ItemStack.m_ItemCount;
}
if (a_ShouldApply)
{
cItem NewSlot(a_ItemStack);
NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
SetSlot(i, a_Player, NewSlot);
}
a_ItemStack.m_ItemCount -= NumFit;
if (a_ItemStack.IsEmpty())
{
UpdateResult(a_Player);
return;
}
} // for i - Slots
UpdateResult(a_Player);
}
开发者ID:RedEnraged96,项目名称:MCServer-1,代码行数:35,代码来源:SlotArea.cpp
示例6: One
/// Moves one of the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
bool cHopperEntity::MoveItemsFromSlot(const cItem & a_ItemStack, bool a_AllowNewStacks)
{
cItem One(a_ItemStack.CopyOne());
if (m_Contents.AddItem(One, a_AllowNewStacks) > 0)
{
return true;
}
return false;
}
开发者ID:l0ud,项目名称:MCServer,代码行数:10,代码来源:HopperEntity.cpp
示例7: giveItem
void cHero::giveItem(cItem iItem)
{
if (iItem.getType() == item_weapon && mWeapon.getType() != item_armor)
{
mWeapon.setItem(iItem.getName(), iItem.getType(), iItem.getBonus());
}
else if (iItem.getType() == item_armor && mArmor.getType() != item_weapon)
{
mArmor.setItem(iItem.getName(), iItem.getType(), iItem.getBonus());
}
}
开发者ID:Brok9n,项目名称:iron,代码行数:11,代码来源:Hero.cpp
示例8: GetSlot
void cSlotAreaEnchanting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
{
const cItem * Slot = GetSlot(0, a_Player);
if (!Slot->IsEmpty())
{
return;
}
if (a_Apply)
{
SetSlot(0, a_Player, a_ItemStack.CopyOne());
}
a_ItemStack.m_ItemCount -= 1;
if (a_ItemStack.m_ItemCount <= 0)
{
a_ItemStack.Empty();
}
UpdateResult(a_Player);
}
开发者ID:MuhammadWang,项目名称:MCServer,代码行数:20,代码来源:SlotArea.cpp
示例9: ContainsType
bool cItems::ContainsType(const cItem & a_Item)
{
for (auto itr : *this)
{
if (a_Item.IsSameType(itr))
{
return true;
}
}
return false;
}
开发者ID:1285done,项目名称:cuberite,代码行数:11,代码来源:Item.cpp
示例10: Contains
bool cItems::Contains(const cItem & a_Item)
{
for (auto itr : *this)
{
if (a_Item.IsEqual(itr))
{
return true;
}
}
return false;
}
开发者ID:1285done,项目名称:cuberite,代码行数:11,代码来源:Item.cpp
示例11: HANDLE_PACKET_READ
int cProtocol125::ParseItem(cItem & a_Item)
{
HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
if (ItemType <= -1)
{
a_Item.Empty();
return PARSE_OK;
}
a_Item.m_ItemType = ItemType;
HANDLE_PACKET_READ(ReadChar, char, ItemCount);
HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
a_Item.m_ItemCount = ItemCount;
a_Item.m_ItemDamage = ItemDamage;
if (ItemCount <= 0)
{
a_Item.Empty();
}
if (!cItem::IsEnchantable(ItemType))
{
return PARSE_OK;
}
HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes);
if (EnchantNumBytes <= 0)
{
return PARSE_OK;
}
// TODO: Enchantment not implemented yet!
if (!m_ReceivedData.SkipRead((size_t)EnchantNumBytes))
{
return PARSE_INCOMPLETE;
}
return PARSE_OK;
}
开发者ID:FX-Master,项目名称:MCServer,代码行数:40,代码来源:Protocol125.cpp
示例12: DistributeStack
void cWindow::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply)
{
// Ask each slot area to take as much of the stack as it can.
// First ask only slots that already have the same kind of item
// Then ask any remaining slots
for (int Pass = 0; Pass < 2; ++Pass)
{
if (m_ShouldDistributeToHotbarFirst)
{
// First distribute into the hotbar:
if (a_ExcludeArea != m_SlotAreas.back())
{
m_SlotAreas.back()->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0));
if (a_ItemStack.IsEmpty())
{
// Distributed it all
return;
}
}
}
// The distribute to all other areas:
cSlotAreas::iterator end = m_ShouldDistributeToHotbarFirst ? (m_SlotAreas.end() - 1) : m_SlotAreas.end();
for (cSlotAreas::iterator itr = m_SlotAreas.begin(); itr != end; ++itr)
{
if (*itr == a_ExcludeArea)
{
continue;
}
(*itr)->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0));
if (a_ItemStack.IsEmpty())
{
// Distributed it all
return;
}
} // for itr - m_SlotAreas[]
} // for Pass - repeat twice
}
开发者ID:Solexid,项目名称:MCServer,代码行数:38,代码来源:Window.cpp
示例13: SetHorseArmor
void cHorse::SetHorseArmor(cItem a_Armor)
{
if (ItemCategory::IsHorseArmor(a_Armor.m_ItemType))
{
m_World->BroadcastSoundEffect("entity.horse.armor", GetPosition(), 1.0f, 0.8f);
}
else if (!a_Armor.IsEmpty())
{
return; // Invalid item
}
m_Armor = std::move(a_Armor);
m_World->BroadcastEntityMetadata(*this);
}
开发者ID:changyongGuo,项目名称:cuberite,代码行数:14,代码来源:Horse.cpp
示例14: AddItem
int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks, int a_PrioritarySlot)
{
int NumLeft = a_ItemStack.m_ItemCount;
int MaxStack = a_ItemStack.GetMaxStackSize();
// Try prioritarySlot first:
if (
(a_PrioritarySlot != -1) &&
(
m_Slots[a_PrioritarySlot].IsEmpty() ||
m_Slots[a_PrioritarySlot].IsEqual(a_ItemStack)
)
)
{
NumLeft -= AddItemToSlot(a_ItemStack, a_PrioritarySlot, NumLeft, MaxStack);
}
// Scan existing stacks:
for (int i = 0; i < m_NumSlots; i++)
{
if (m_Slots[i].IsEqual(a_ItemStack))
{
NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack);
}
if (NumLeft <= 0)
{
// All items fit
return a_ItemStack.m_ItemCount;
}
} // for i - m_Slots[]
if (!a_AllowNewStacks)
{
return (a_ItemStack.m_ItemCount - NumLeft);
}
for (int i = 0; i < m_NumSlots; i++)
{
if (m_Slots[i].IsEmpty())
{
NumLeft -= AddItemToSlot(a_ItemStack, i, NumLeft, MaxStack);
}
if (NumLeft <= 0)
{
// All items fit
return a_ItemStack.m_ItemCount;
}
} // for i - m_Slots[]
return (a_ItemStack.m_ItemCount - NumLeft);
}
开发者ID:1285done,项目名称:cuberite,代码行数:50,代码来源:ItemGrid.cpp
示例15: SetHorseSaddle
void cHorse::SetHorseSaddle(cItem a_Saddle)
{
if (a_Saddle.m_ItemType == E_ITEM_SADDLE)
{
m_World->BroadcastSoundEffect("entity.horse.saddle", GetPosition(), 1.0f, 0.8f);
}
else if (!a_Saddle.IsEmpty())
{
return; // Invalid item
}
m_Saddle = std::move(a_Saddle);
m_World->BroadcastEntityMetadata(*this);
}
开发者ID:changyongGuo,项目名称:cuberite,代码行数:14,代码来源:Horse.cpp
示例16: ParseItemMetadata
int cProtocol132::ParseItem(cItem & a_Item)
{
HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
if (ItemType <= -1)
{
a_Item.Empty();
return PARSE_OK;
}
a_Item.m_ItemType = ItemType;
HANDLE_PACKET_READ(ReadChar, char, ItemCount);
HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
a_Item.m_ItemCount = ItemCount;
a_Item.m_ItemDamage = ItemDamage;
if (ItemCount <= 0)
{
a_Item.Empty();
}
HANDLE_PACKET_READ(ReadBEShort, short, MetadataLength);
if (MetadataLength <= 0)
{
return PARSE_OK;
}
// Read the metadata
AString Metadata;
Metadata.resize((size_t)MetadataLength);
if (!m_ReceivedData.ReadBuf((void *)Metadata.data(), (size_t)MetadataLength))
{
return PARSE_INCOMPLETE;
}
return ParseItemMetadata(a_Item, Metadata);
}
开发者ID:wang108,项目名称:MCServer,代码行数:36,代码来源:Protocol132.cpp
示例17: DistributeStackToAreas
void cWindow::DistributeStackToAreas(cItem & a_ItemStack, cPlayer & a_Player, cSlotAreas & a_AreasInOrder, bool a_ShouldApply, bool a_BackFill)
{
/* Ask each slot area to take as much of the stack as it can.
First ask only slots that already have the same kind of item
Then ask any remaining slots */
for (size_t Pass = 0; Pass < 2; Pass++)
{
for (auto SlotArea : a_AreasInOrder)
{
SlotArea->DistributeStack(a_ItemStack, a_Player, a_ShouldApply, (Pass == 0), a_BackFill);
if (a_ItemStack.IsEmpty())
{
// Distributed it all
return;
}
}
}
}
开发者ID:UltraCoderRU,项目名称:MCServer,代码行数:18,代码来源:Window.cpp
示例18:
void cProtocol132::WriteItem(const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
if (ItemType <= 0)
{
// Fix, to make sure no invalid values are sent.
ItemType = -1;
}
if (a_Item.IsEmpty())
{
WriteShort(-1);
return;
}
WriteShort(ItemType);
WriteChar (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
if (a_Item.m_Enchantments.IsEmpty())
{
WriteShort(-1);
return;
}
// Send the enchantments:
cFastNBTWriter Writer;
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
Writer.Finish();
AString Compressed;
CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
WriteShort((short)Compressed.size());
SendData(Compressed.data(), Compressed.size());
}
开发者ID:wang108,项目名称:MCServer,代码行数:36,代码来源:Protocol132.cpp
注:本文中的cItem类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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