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C++ csArray类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中csArray的典型用法代码示例。如果您正苦于以下问题:C++ csArray类的具体用法?C++ csArray怎么用?C++ csArray使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了csArray类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: SetVerify

void pawsSummaryWindow::SetVerify( csArray<psCharVerificationMesg::Attribute> stats,
                                   csArray<psCharVerificationMesg::Attribute> skills )
{
    statsList->Clear();
    skillsList->Clear();
    
    for ( size_t x = 0; x < skills.GetSize(); x++ )
    {       
        if (skills[x].value)
        {
            pawsListBoxRow* row = skillsList->NewRow();
            pawsTextBox* name = (pawsTextBox*)row->GetColumn(0);
            name->SetText( skills[x].name );

            pawsTextBox* val = (pawsTextBox*)row->GetColumn(1);
            val->FormatText( "%d", skills[x].value );
        }
    }
    
    for ( size_t x = 0; x < stats.GetSize(); x++ )
    {       
        if (stats[x].value)
        {
            pawsListBoxRow* row = statsList->NewRow();
            pawsTextBox* name = (pawsTextBox*)row->GetColumn(0);
            name->SetText( stats[x].name );
                       
            pawsTextBox* val = (pawsTextBox*)row->GetColumn(1);
            val->FormatText( "%d", stats[x].value );
        }
    }
     
    serverStatus->SetText(PawsManager::GetSingleton().Translate("Verification complete"));     
}
开发者ID:garinh,项目名称:planeshift,代码行数:34,代码来源:pawssummary.cpp


示例2: LoadChildWidgets

bool PawsManager::LoadChildWidgets( const char* widgetFile, csArray<pawsWidget *> &loadedWidgets )
{
    bool errors=false;
    loadedWidgets.DeleteAll();
    csString fullPath = localization->FindLocalizedFile(widgetFile);

    csRef<iDocumentNode> topNode = ParseWidgetFile( fullPath );
    if (!topNode) return false;
    csRef<iDocumentNodeIterator> iter = topNode->GetNodes();

    while ( iter->HasNext() )
    {
        csRef<iDocumentNode> node = iter->Next();

        if ( node->GetType() != CS_NODE_ELEMENT )
            continue;

        // This is a widget so read it's factory to create it.
        pawsWidget * widget = LoadWidget(node);
        if (widget)
            loadedWidgets.Push(widget);
        else
            errors = true;
    }
    return (!errors);
}
开发者ID:garinh,项目名称:planeshift,代码行数:26,代码来源:pawsmanager.cpp


示例3: CS_ASSERT

void csBSPTree::Build (csTriangle* triangles, csPlane3* planes,
	size_t num_triangles, const csVector3* vertices,
	const csArray<int>& triidx)
{
  CS_ASSERT (triidx.GetSize () > 0);
  if (triidx.GetSize () == 1)
  {
    splitters.Push (triidx[0]);
    return;
  }

  size_t idx = FindBestSplitter (triangles, planes, num_triangles, vertices,
  	triidx);
  CS_ASSERT (idx != (size_t)-1);
  splitters.Push (triidx[idx]);

  csArray<int> left;
  csArray<int> right;
  size_t i;
  split_plane = planes[triidx[idx]];
  for (i = 0 ; i < triidx.GetSize () ; i++)
    if (i != idx)
    {
      int idxi = triidx[i];
      csTriangle& trj = triangles[idxi];
      int cla = ClassifyPlane (split_plane, vertices[trj.a]);
      int clb = ClassifyPlane (split_plane, vertices[trj.b]);
      int clc = ClassifyPlane (split_plane, vertices[trj.c]);
      if ((cla == -clb && cla != 0) ||
	  (cla == -clc && cla != 0) ||
	  (clb == -clc && clb != 0))
      {
	// There is a split.
	left.Push (idxi);
	right.Push (idxi);
      }
      else
      {
	if (cla == -1 || clb == -1 || clc == -1)
	  left.Push (idxi);
	else if (cla == 1 || clb == 1 || clc == 1)
	  right.Push (idxi);
        else
	  splitters.Push (idxi);
      }
    }
  if (left.GetSize () > 0)
  {
    child1 = TreeNodes()->Alloc ();
    child1->Build (triangles, planes, num_triangles, vertices, left);
  }
  if (right.GetSize () > 0)
  {
    child2 = TreeNodes()->Alloc ();
    child2->Build (triangles, planes, num_triangles, vertices, right);
  }
}
开发者ID:GameLemur,项目名称:Crystal-Space,代码行数:57,代码来源:bsptree.cpp


示例4: AddEnoughRecords

void psNetMsgProfiles::AddEnoughRecords(csArray<psOperProfile*> & arr, int neededIndex, const char * desc)
{
    while (neededIndex >= (int)arr.GetSize())
    {
        csStringFast<100> fullDesc = GetMsgTypeName((int)arr.GetSize()) + "-" + csStringFast<100>(desc);
        psOperProfile * newProf = new psOperProfile(fullDesc);
        arr.Push(newProf);
        profs.Push(newProf);
    }
}
开发者ID:diana-coman,项目名称:Eulora-client,代码行数:10,代码来源:netprofile.cpp


示例5: GetAllGMEventsForPlayer

int GMEventManager::GetAllGMEventsForPlayer (PID playerID,
                                             csArray<int>& completedEvents,
                                             int& runningEventAsGM,
                                             csArray<int>& completedEventsAsGM)
{
    int runningEvent = -1, id, index=0;
    GMEvent* gmEvent;

    completedEvents.DeleteAll();
    completedEventsAsGM.DeleteAll();

    if ((gmEvent = GetGMEventByGM(playerID, RUNNING, index)))
    {
        runningEventAsGM = gmEvent->id;
    }
    else
    {
        runningEventAsGM = -1;
    }

    index = 0;
    do
    {
        gmEvent = GetGMEventByGM(playerID, COMPLETED, index);
        if (gmEvent)
        {
            id = gmEvent->id;
            completedEventsAsGM.Push(id);
        }
    }
    while (gmEvent);

    index = 0;
    gmEvent = GetGMEventByPlayer(playerID, RUNNING, index);
    if (gmEvent)
        runningEvent = gmEvent->id;

    index = 0;
    do
    {
        gmEvent = GetGMEventByPlayer(playerID, COMPLETED, index);
        if (gmEvent)
        {
            id = gmEvent->id;
            completedEvents.Push(id);
        }
    }
    while (gmEvent);

    return (runningEvent);
}
开发者ID:garinh,项目名称:planeshift,代码行数:51,代码来源:gmeventmanager.cpp


示例6: WriteProgram

void csPixelShaderParser::WriteProgram (
	const csArray<csPSProgramInstruction>& instrs, 
	csString& str) const
{
  for(size_t i = 0; i < instrs.GetSize (); i++)
  {
    const csPSProgramInstruction& instr = instrs.Get (i);

    csString line;
    GetInstructionLine (instr, line);
    str << line;
    str << '\n';
  }
}
开发者ID:GameLemur,项目名称:Crystal-Space,代码行数:14,代码来源:ps1_parser.cpp


示例7: SetUV

  void csFurStrand::SetUV( const csArray<csGuideFur> &guideFurs,
    const csArray<csGuideFurLOD> &guideFursLOD )
  {
    csVector2 strandUV(0);

    for ( size_t j = 0 ; j < GUIDE_HAIRS_COUNT ; j ++ )
      if (guideHairsRef[j].index < guideFurs.GetSize() )
        strandUV += guideHairsRef[j].distance * 
          guideFurs.Get(guideHairsRef[j].index).uv;
      else
        strandUV += guideHairsRef[j].distance * 
          guideFursLOD.Get(guideHairsRef[j].index - guideFurs.GetSize()).uv;

    uv = strandUV;
  }
开发者ID:GameLemur,项目名称:Crystal-Space,代码行数:15,代码来源:furdata.cpp


示例8: ParseMaterialPalette

bool csTerrainObjectLoader::ParseMaterialPalette (iDocumentNode *node,
       iLoaderContext *ldr_context, csArray<iMaterialWrapper*>& palette)
{
  csRef<iDocumentNodeIterator> it = node->GetNodes ();
  while (it->HasNext ())
  {
    csRef<iDocumentNode> child = it->Next ();
    if (child->GetType () != CS_NODE_ELEMENT) continue;
    const char *value = child->GetValue ();
    csStringID id = xmltokens.Request (value);
    switch (id)
    {
      case XMLTOKEN_MATERIAL:
      {
        const char* matname = child->GetContentsValue ();
        csRef<iMaterialWrapper> mat = ldr_context->FindMaterial (matname);
        if (!mat)
        {
          synldr->ReportError (
            "crystalspace.terrain.object.loader.materialpalette",
            child, "Couldn't find material '%s'!", matname);
          return false;
        }
        palette.Push (mat);
        break;
      }
      default:
        synldr->ReportError (
          "crystalspace.terrain.object.loader.materialpalette",
          child, "Unknown token in materials list!");
    }
  }
  return true;
}
开发者ID:garinh,项目名称:cs,代码行数:34,代码来源:terrainldr.cpp


示例9: Update

  void csFurStrand::Update( const csArray<csGuideFur> &guideFurs,
    const csArray<csGuideFurLOD> &guideFursLOD, float controlPointsLOD)
  {
    for ( size_t i = 0 ; i < GetControlPointsCount(controlPointsLOD); i++ )
    {
      controlPoints[i] = csVector3(0);

      for ( size_t j = 0 ; j < GUIDE_HAIRS_COUNT ; j ++ )
        if ( guideHairsRef[j].index < guideFurs.GetSize() )
          controlPoints[i] += guideHairsRef[j].distance * 
            (guideFurs.Get(guideHairsRef[j].index).controlPoints[i]);
        else
          controlPoints[i] += guideHairsRef[j].distance * (guideFursLOD.Get
            (guideHairsRef[j].index - guideFurs.GetSize()).controlPoints[i]);
    }
  }
开发者ID:GameLemur,项目名称:Crystal-Space,代码行数:16,代码来源:furdata.cpp


示例10: CalculatePointSegment

bool csBox3::ProjectOutline (const csVector3& origin,
                             int axis, float where, csArray<csVector2>& poly) const
{
    int idx = CalculatePointSegment (origin);
    const Outline &ol = outlines[idx];
    int num_array = MIN (ol.num, 6);

    int i;
    for (i = 0 ; i < num_array ; i++)
    {
        csVector3 isect;
        if (!csIntersect3::SegmentAxisPlane (origin, GetCorner (ol.vertices[i]),
                                             axis, where, isect))
            return false;
        csVector2 v;
        switch (axis)
        {
        case CS_AXIS_X:
            v.x = isect.y;
            v.y = isect.z;
            break;
        case CS_AXIS_Y:
            v.x = isect.x;
            v.y = isect.z;
            break;
        case CS_AXIS_Z:
            v.x = isect.x;
            v.y = isect.y;
            break;
        }
        poly.Push (v);
    }
    return true;
}
开发者ID:garinh,项目名称:cs,代码行数:34,代码来源:box.cpp


示例11: FindBestSplitter

size_t csBSPTree::FindBestSplitter (csTriangle* triangles, csPlane3* planes,
	size_t /*num_triangles*/, const csVector3* vertices,
	const csArray<int>& triidx)
{
  size_t i, j;
  float mincost = 1000000.0;
  size_t minidx = (size_t)-1;
  for (i = 0 ; i < triidx.GetSize () ; i++)
  {
    int cnt_splits = 0;
    int cnt_left = 0;
    int cnt_right = 0;
    csPlane3& pl = planes[triidx[i]];
    for (j = 0 ; j < triidx.GetSize () ; j++)
      if (i != j)
      {
        csTriangle& trj = triangles[triidx[j]];
	int cla = ClassifyPlane (pl, vertices[trj.a]);
	int clb = ClassifyPlane (pl, vertices[trj.b]);
	int clc = ClassifyPlane (pl, vertices[trj.c]);
	if ((cla == -clb && cla != 0) ||
	    (cla == -clc && cla != 0) ||
	    (clb == -clc && clb != 0))
	{
	  // There is a split.
	  cnt_splits++;
	}
	else
	{
	  if (cla == -1 || clb == -1 || clc == -1)
	    cnt_left++;
	  else if (cla == 1 || clb == 1 || clc == 1)
	    cnt_right++;
	}
      }
    float split = float (cnt_splits) / float (triidx.GetSize ());
    float balance = float (ABS (cnt_left-cnt_right)) / float (triidx.GetSize ());
    float cost = 10.0 * split + balance;
    if (cost < mincost)
    {
      minidx = i;
      mincost = cost;
    }
  }
  return minidx;
}
开发者ID:GameLemur,项目名称:Crystal-Space,代码行数:46,代码来源:bsptree.cpp


示例12: GetModifiers

bool LootRandomizer::GetModifiers(uint32_t itemID,
                                  csArray<psGMSpawnMods::ItemModifier>& mods)
{
    csHash<LootModifier*, uint32_t>::GlobalIterator it =
        LootModifiersById.GetIterator();
    while(it.HasNext())
    {
        LootModifier* lootModifier = it.Next();
        if(!lootModifier->IsAllowed(itemID))
        {
            continue;
        }

        psGMSpawnMods::ItemModifier mod;
        mod.name = lootModifier->name;
        mod.id = lootModifier->id;
        mod.type = lootModifier->mod_id;
        mods.Push(mod);
    }

    return mods.GetSize() != 0;
}
开发者ID:huigou,项目名称:planeshift,代码行数:22,代码来源:lootrandomizer.cpp


示例13: Generate

  void csFurStrand::Generate( size_t controlPointsCount,
    const csArray<csGuideFur> &guideFurs, 
    const csArray<csGuideFurLOD> &guideFursLOD )
  {
    // Allocate control points
    this -> controlPointsCount = controlPointsCount;

    controlPoints = new csVector3[ controlPointsCount ];

    for ( size_t i = 0 ; i < controlPointsCount ; i ++ )
    {
      controlPoints[i] = csVector3(0);

      for ( size_t j = 0 ; j < GUIDE_HAIRS_COUNT ; j ++ )
        if ( guideHairsRef[j].index < guideFurs.GetSize() )
          controlPoints[i] += guideHairsRef[j].distance *
            guideFurs.Get(guideHairsRef[j].index).controlPoints[i];
        else
          controlPoints[i] += guideHairsRef[j].distance *
            guideFursLOD.Get(guideHairsRef[j].index - 
            guideFurs.GetSize()).controlPoints[i];
    }
  }
开发者ID:GameLemur,项目名称:Crystal-Space,代码行数:23,代码来源:furdata.cpp


示例14: CalculateCPLife

int CharCreationManager::CalculateCPLife(csArray<uint32_t> &events)
{
    int cpCost = 0;
    for(size_t li = 0; li < events.GetSize(); li++)
    {
        CharCreationManager::LifeEventChoiceServer* event;
        event = psserver->charCreationManager->FindLifeEvent(events[li]);

        if(event)
        {
            cpCost+=event->cpCost;
        }
    }

    return cpCost;
}
开发者ID:huigou,项目名称:planeshift,代码行数:16,代码来源:creationmanager.cpp


示例15: Multicast

void NetManager::Multicast (MsgEntry* me, const csArray<PublishDestination>& multi, int except, float range)
{
    for (size_t i=0; i<multi.GetSize(); i++)
    {
        if (multi[i].client==except)  // skip the exception client to avoid circularity
            continue;

        Client *c = clients.Find(multi[i].client);
        if (c && c->IsReady() )
        {
            if (range == 0 || multi[i].dist < range)
            {
                me->clientnum = multi[i].client;
                SendMessage(me);      // This copies the mem block, so we can reuse.
            }
        }
    }
}
开发者ID:garinh,项目名称:planeshift,代码行数:18,代码来源:netmanager.cpp


示例16: UpdateAssets

bool AssetManager::UpdateAssets (const csArray<BaseAsset>& update)
{
  // @@@ Removing assets is not yet supported. At least they will not get unloaded.
  // The assets table will be updated however. So a Save/Load will remove the asset.
  csRefArray<iAsset> newassets;

  // @@@ Remove the collection for removed assets!

  for (size_t i = 0 ; i < update.GetSize () ; i++)
  {
    const BaseAsset& a = update[i];
    iAsset* currentAsset = HasAsset (a);
    if (currentAsset)
    {
      newassets.Push (currentAsset);
    }
    else
    {
      csString normpath = a.GetNormalizedPath ();
      csString file = a.GetFile ();
      csString mount = a.GetMountPoint ();
      csString colName;
      colName.Format ("__col__%d__", colCounter++);
      iCollection* collection = engine->CreateCollection (colName);
      if (!LoadAsset (normpath, file, mount, collection))
	return false;

      RegisterModification ();

      csRef<IntAsset> asset;
      asset.AttachNew (new IntAsset (file, a.IsWritable ()));
      asset->SetMountPoint (mount);
      asset->SetNormalizedPath (normpath);
      asset->SetCollection (collection);
      newassets.Push (asset);
    }
  }
  assets = newassets;

  return true;
}
开发者ID:Dracophoenix1,项目名称:ares,代码行数:41,代码来源:assetmanager.cpp


示例17: CalculateCPChoices

int CharCreationManager::CalculateCPChoices(csArray<uint32_t> &choices, int fatherMod, int motherMod)
{
    int cpCost = 0;
    for(size_t ci = 0; ci < choices.GetSize(); ci++)
    {
        CharCreationManager::CreationChoice* choice = FindChoice(choices[ci]);
        if(choice)
        {
            if(choice->choiceArea == FATHER_JOB)
            {
                cpCost+= choice->cpCost*fatherMod;
            }
            else if(choice->choiceArea == MOTHER_JOB)
            {
                cpCost+= choice->cpCost*motherMod;
            }
            else
                cpCost+= choice->cpCost;
        }
    }

    return cpCost;
}
开发者ID:huigou,项目名称:planeshift,代码行数:23,代码来源:creationmanager.cpp


示例18: strlen

      void CanvasCommonBase::csGLPixelFormatPicker::ReadPickerValue (
        const char* valuesStr, csArray<int>& values)
      {
        if ((valuesStr != 0) && (*valuesStr != 0))
        {
          CS_ALLOC_STACK_ARRAY(char, myValues, strlen (valuesStr) + 1);
          strcpy (myValues, valuesStr);

          char* currentVal = myValues;
          while ((currentVal != 0) && (*currentVal != 0))
          {
            char* comma = strchr (currentVal, ',');
            if (comma != 0) *comma = 0;

            char dummy;
            int val;
            if (sscanf (currentVal, "%d%c", &val, &dummy) == 1)
            {
                values.Push (val);
            }
            currentVal = comma ? comma + 1 : 0;
          }
        }
开发者ID:GameLemur,项目名称:Crystal-Space,代码行数:23,代码来源:glcanvascommon.cpp


示例19: MsgEntry

psCharUploadMessage::psCharUploadMessage(bool verify,  const char* name, const char* lastname, int race, int gender,
        csArray<uint32_t> choices, int motherMod, int fatherMod, csArray<uint32_t> lifeEvents,
        int selectedFace, int selectedHairStyle, int selectedBeardStyle,
        int selectedHairColour, int selectedSkinColour, const char* bio, const char* path )
{
    msg.AttachNew(new MsgEntry( sizeof(bool) +
                                strlen(name) * sizeof(char) + 1 +
                                strlen(lastname) * sizeof(char) + 1 +
                                sizeof(int32_t) * 11 +
                                sizeof(int32_t) * choices.GetSize() +
                                sizeof(int32_t) * lifeEvents.GetSize() +
                                strlen(bio) * sizeof(char) + 1 +
                                strlen(path) * sizeof(char) + 1));


    msg->SetType(MSGTYPE_CHAR_CREATE_UPLOAD);
    msg->Add( verify );
    msg->Add( name );
    msg->Add( lastname );
    msg->Add( (int32_t)race );
    msg->Add( (int32_t)gender );

    msg->Add( (int32_t)selectedFace );
    msg->Add( (int32_t)selectedHairStyle );
    msg->Add( (int32_t)selectedBeardStyle );
    msg->Add( (int32_t)selectedHairColour );
    msg->Add( (int32_t)selectedSkinColour );

    msg->Add( (int32_t) choices.GetSize() );
    for ( size_t choiceIndex = 0; choiceIndex < choices.GetSize(); choiceIndex++ )
        msg->Add( (int32_t)choices[choiceIndex] );

    msg->Add( (int32_t) lifeEvents.GetSize() );
    for ( size_t lifeIndex = 0; lifeIndex < lifeEvents.GetSize(); lifeIndex++ )
        msg->Add( (int32_t)lifeEvents[lifeIndex] );

    msg->Add( (int32_t) motherMod );
    msg->Add( (int32_t) fatherMod );
    msg->Add( bio );
    msg->Add( path );

    valid = !(msg->overrun);
}
开发者ID:Chettie,项目名称:Eulora-client,代码行数:43,代码来源:charmessages.cpp


示例20: AddPetitions

void pawsPetitionGMWindow::AddPetitions(csArray<psPetitionInfo> &petitions)
{
    // figure out the selected petition


    if (petitionList->GetRowCount() <= 0)
        petitionList->Select(NULL);

    int selRow = petitionList->GetSelectedRowNum();
    if (selRow != -1)
    {
        csString escalation = petitionList->GetTextCellValue(selRow, PGMCOL_LVL);
        if (escalation.GetData() != NULL)
            selectedPet.escalation = atoi(escalation.GetData());
        else
            selectedPet.escalation = -1;
        selectedPet.assignedgm =      petitionList->GetTextCellValue(selRow, PGMCOL_GM);
        selectedPet.player =          petitionList->GetTextCellValue(selRow, PGMCOL_PLAYER);
        selectedPet.status =          petitionList->GetTextCellValue(selRow, PGMCOL_STATUS);
        selectedPet.created =         petitionList->GetTextCellValue(selRow, PGMCOL_CREATED);
        selectedPet.petition =        petitionList->GetTextCellValue(selRow, PGMCOL_PETITION);
        selectedPet.online =          petitionList->GetTextCellValue(selRow, PGMCOL_ONLINE) == "yes";
    }
    else
    {
        selectedPet.escalation = -1;
    }
    petitionList->Select(NULL);

    // Clear the list box and add the user's petitions
    petitionList->Clear();
    psPetitionInfo info;
    petCount = 0;
    for (size_t i = 0; i < petitions.GetSize(); i++)
    {
        info = petitions.Get(i);
        petCount++;

        // Set the data for this row:
        petitionList->NewRow(i);
        SetText(i, PGMCOL_LVL, "%d", info.escalation);
        SetText(i, PGMCOL_GM, "%s", info.assignedgm.GetDataSafe());
        SetText(i, PGMCOL_PLAYER, "%s", info.player.GetData());
        SetText(i, PGMCOL_ONLINE, "%s", (info.online ? "yes" : "no"));
        SetText(i, PGMCOL_STATUS, "%s", info.status.GetData());
        SetText(i, PGMCOL_CREATED, "%s", info.created.GetData());
        SetText(i, PGMCOL_PETITION, "%s", info.petition.GetData());

        // reselect the petition
        if (selectedPet.escalation != -1)
        {
            if (selectedPet.created == info.created
             && selectedPet.player == info.player)
            {
                petitionList->Select(petitionList->GetRow(i));
            }
        }
    }
    // make absolutely sure that there are petitions
    if (petCount <= 0)
    {
        petitionList->NewRow(0);
        SetText(0, 1, PawsManager::GetSingleton().Translate("No Petitions"));
    }
}
开发者ID:randomcoding,项目名称:PlaneShift-PSAI,代码行数:65,代码来源:pawspetitiongmwindow.cpp



注:本文中的csArray类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C++ csRef类代码示例发布时间:2022-05-31
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C++ cpputils类代码示例发布时间:2022-05-31
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