本文整理汇总了C++中graphicsLib类的典型用法代码示例。如果您正苦于以下问题:C++ graphicsLib类的具体用法?C++ graphicsLib怎么用?C++ graphicsLib使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了graphicsLib类的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: show_animation
void sceneShow::show_animation(int n, int repeat_n, int repeat_mode)
{
int frame_n = 0;
CURRENT_FILE_FORMAT::file_scene_show_animation scene = animation_list.at(n);
long frame_timer = timer.getTimer() + scene.frame_delay;
long started_timer = timer.getTimer();
int repeat_times = 0;
graphicsLib_gSurface image;
graphLib.surfaceFromFile(FILEPATH + "images/scenes/animations/" + scene.filename, &image);
int max_frames = image.width / scene.frame_w;
graphicsLib_gSurface bg_image;
graphLib.initSurface(st_size(scene.frame_w, scene.frame_h), &bg_image);
graphLib.copy_gamescreen_area(st_rectangle(scene.x, scene.y, scene.frame_w, scene.frame_h), st_position(0, 0), &bg_image);
std::cout << "max_frames[" << max_frames << "], image.w[" << image.width << "], scene.frame_w[" << scene.frame_w << "]" << std::endl;
while (true) {
input.read_input();
int x = frame_n*scene.frame_w;
// stop condition
if (repeat_times > 0 && repeat_n <= 1) {
std::cout << "sceneShow::show_animation::LEAVE#1" << std::endl;
break;
} else {
if (repeat_mode == 0) { // time-mode
if ((timer.getTimer() - started_timer) > repeat_n) {
std::cout << "sceneShow::show_animation::LEAVE#2" << std::endl;
break;
}
} else { // repeat number mode
if (repeat_times > repeat_n) {
std::cout << "sceneShow::show_animation::LEAVE#3" << std::endl;
break;
}
}
}
graphLib.showSurfaceAt(&bg_image, st_position(scene.x, scene.y), false);
std::cout << "x[" << x << "], img.w[" << image.width << "], frame.w[" << scene.frame_w << "]" << std::endl;
graphLib.showSurfaceRegionAt(&image, st_rectangle(x, 0, scene.frame_w, scene.frame_h), st_position(scene.x, scene.y));
graphLib.updateScreen();
timer.delay(scene.frame_delay);
if (frame_timer < timer.getTimer()) {
frame_n++;
if (frame_n >= max_frames) {
frame_n = 0;
repeat_times++;
}
frame_timer = timer.getTimer() + scene.frame_delay;
}
}
// avoid leaving animation image trail if it is a repeating one
if (repeat_n > 1) {
graphLib.showSurfaceAt(&bg_image, st_position(scene.x, scene.y), false);
graphLib.updateScreen();
timer.delay(scene.frame_delay);
}
}
开发者ID:protoman,项目名称:rockbot,代码行数:65,代码来源:sceneshow.cpp
示例2: UNUSED
void draw::show_boss_intro_sprites(short boss_id, bool show_fall)
{
UNUSED(show_fall);
unsigned int intro_frames_n = 0;
//int intro_frames_rollback = 0;
st_position boss_pos(20, -37);
st_position sprite_size;
graphicsLib_gSurface bgCopy, boss_graphics;
std::string graph_filename = FILEPATH + "data/images/sprites/enemies/" + std::string(game_data.game_npcs[boss_id].graphic_filename);
sprite_size.x = game_data.game_npcs[boss_id].frame_size.width;
sprite_size.y = game_data.game_npcs[boss_id].frame_size.height;
graphLib.surfaceFromFile(graph_filename.c_str(), &boss_graphics);
graphLib.initSurface(st_size(RES_W, RES_H), &bgCopy);
graph_filename = FILEPATH + "data/images/backgrounds/stage_boss_intro.png";
graphLib.surfaceFromFile(graph_filename.c_str(), &bgCopy);
st_position bg_pos(0, (RES_H/2)-(bgCopy.height/2));
graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen);
update_screen();
int sprite_pos_y = RES_H/2 - sprite_size.y/2;
for (int i=0; i<ANIM_FRAMES_COUNT; i++) {
if (game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used == true) {
intro_frames_n++;
}
}
// fall into position
while (boss_pos.y < sprite_pos_y) {
boss_pos.y += 4;
graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen);
graphLib.copyArea(st_rectangle(0, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen);
graphLib.wait_and_update_screen(5);
}
graphLib.wait_and_update_screen(500);
// show intro sprites
if (intro_frames_n > 1) {
for (int i=0; i<ANIM_FRAMES_COUNT; i++) {
if (game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used == true) {
//std::cout << "i: " << i << ", used: " << game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].used << ", duration: " << game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].duration << std::endl;
graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen);
graphLib.copyArea(st_rectangle(sprite_size.x * game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].sprite_graphic_pos_x, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen);
graphLib.wait_and_update_screen(game_data.game_npcs[boss_id].sprites[ANIM_TYPE_INTRO][i].duration);
}
}
} else { // just frow first sprite
graphLib.copyArea(bg_pos, &bgCopy, &graphLib.gameScreen);
graphLib.copyArea(st_rectangle(0, 0, sprite_size.x, sprite_size.y), st_position(boss_pos.x, boss_pos.y), &boss_graphics, &graphLib.gameScreen);
graphLib.wait_and_update_screen(200);
}
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:57,代码来源:draw.cpp
示例3: create_credits_text
void draw::create_credits_text(graphicsLib_gSurface &surface)
{
if (credits_list.size() > 0) {
return;
}
credits_list.push_back("--- COPYRIGHT NOTICE ---");
credits_list.push_back("MEGAMAN AND ROCKMAN ARE TRADEMARKS");
credits_list.push_back("OF CAPCOM INC. SOME OF THE GRAPHICS");
credits_list.push_back("AND SOUND EFFECTS USED IN THIS GAME");
credits_list.push_back("ARE PROPERTY OF CAPCOM INC.");
credits_list.push_back("");
credits_list.push_back("THIS FANGAME IS A TRIBUTE TO MEGAMAN,");
credits_list.push_back("FREE AND OPEN-SOURCE");
credits_list.push_back("");
credits_list.push_back("WE THANK CAPCOM FOR CREATING MEGAMAN");
credits_list.push_back("AND ITS CLASSIC GAMES, ALSO FOR");
credits_list.push_back("BEING FRIENDLY TOWARDS FANGAMES.");
credits_list.push_back("");
credits_list.push_back("");
credits_list.push_back("");
credits_list.push_back("");
credits_list.push_back("");
credits_list.push_back("--- PLANNER ---");
credits_list.push_back("IURI FIEDORUK");
credits_list.push_back("");
credits_list.push_back("--- CHARACTER DESIGN ---");
credits_list.push_back("IURI FIEDORUK");
credits_list.push_back("ARIS KSF");
credits_list.push_back("");
credits_list.push_back("--- PIXEL GRAPHICS ---");
credits_list.push_back("IURI FIEDORUK");
credits_list.push_back("GIO AKIRA FAGANELLO");
credits_list.push_back("RODRIGO M. HAHN");
credits_list.push_back("HUNTER TRAMMELL");
credits_list.push_back("BOBERATU");
credits_list.push_back("PROF. CHRIS");
credits_list.push_back("");
credits_list.push_back("--- DERIVATED GRAPHICS ---");
credits_list.push_back("CAPCOM");
credits_list.push_back("");
credits_list.push_back("--- ILLUSTRATION ---");
credits_list.push_back("IURI FIEDORUK");
credits_list.push_back("ARIS KSF");
credits_list.push_back("");
credits_list.push_back("--- MUSIC COMPOSE ---");
credits_list.push_back("MODARCHIVE.ORG");
credits_list.push_back("");
credits_list.push_back("--- SOUND EFFECTS ---");
credits_list.push_back("CAPCOM");
credits_list.push_back("");
credits_list.push_back("--- PROGRAMMER ---");
credits_list.push_back("IURI FIEDORUK");
credits_list.push_back("DEMETRIO NETO");
credits_list.push_back("");
credits_list.push_back("--- PORTING ---");
credits_list.push_back("DINGUX: SHIN-NIL");
credits_list.push_back("PANDORA: SIGMA NL");
credits_list.push_back("PS2: RAGNAROK2040");
credits_list.push_back("PS2: WOON-YUNG LIU");
credits_list.push_back("PS2: SP193");
credits_list.push_back("ANDROID: PELYA");
credits_list.push_back("");
credits_list.push_back("--- TESTING ---");
credits_list.push_back("IURI FIEDORUK");
credits_list.push_back("ARIS KSF");
credits_list.push_back("LUIS AGUIRRE");
credits_list.push_back("BENOITREN (PSP)");
credits_list.push_back("BATANEN (PSP)");
credits_list.push_back("SAIYAN X (PSP)");
credits_list.push_back("AGENT 13 (PS2)");
credits_list.push_back("MK2ESCORT (PS2)");
credits_list.push_back("FOUADTJUHMASTER (ANDROID)");
credits_list.push_back("");
credits_list.push_back("--- SPECIAL THANKS ---");
credits_list.push_back("FREE SDK DEVELOPERS");
credits_list.push_back("LIBSDL PORTERS");
credits_list.push_back("DEVIANTART COMMUNITY");
credits_list.push_back("PIXELJOIN COMMUNITY");
credits_list.push_back("VENOM");
credits_list.push_back("JERONIMO");
credits_list.push_back("");
credits_list.push_back("--- DEVELOPMENT TOOLS ---");
credits_list.push_back("LIBSDL");
//.........这里部分代码省略.........
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:101,代码来源:draw.cpp
示例4: execute_ingame_menu
bool class_config::execute_ingame_menu()
{
st_position old_pos;
if (input.p1_input[BTN_START] == 1) {
input.clean();
input.waitTime(300);
// leaving menu, removes pause
if (ingame_menu_active == true) {
timer.unpause();
}
ingame_menu_active = !ingame_menu_active;
if (ingame_menu_active) {
timer.pause();
generate_weapons_matrix();
draw_ingame_menu();
} else {
// change player color/weapon
if (ingame_menu_pos.y != 6) {
player_ref->set_weapon(convert_menu_pos_to_weapon_n(ingame_menu_pos));
} else {
// use item
use_tank(ingame_menu_pos.x);
ingame_menu_active = !ingame_menu_active; // keep itself inside the menu
generate_weapons_matrix();
draw_ingame_menu();
}
}
}
if (ingame_menu_active) {
old_pos.x = ingame_menu_pos.x;
old_pos.y = ingame_menu_pos.y;
if (input.p1_input[BTN_UP] == 1) {
move_cursor(0, -1);
} else if (input.p1_input[BTN_DOWN] == 1) {
move_cursor(0, 1);
} else if (input.p1_input[BTN_LEFT] == 1) {
move_cursor(-1, 0);
} else if (input.p1_input[BTN_RIGHT] == 1) {
move_cursor(1, 0);
} else if (input.p1_input[BTN_R] == 1) {
if (gameControl.show_config(game_save.stages[gameControl.currentStage]) == true) { // player picked "leave stage" option
ingame_menu_active = false;
timer.unpause();
return true;
}
draw_ingame_menu();
}
if (old_pos.x != ingame_menu_pos.x || old_pos.y != ingame_menu_pos.y) {
//std::cout << ">> old_pos.y: " << old_pos.y << ", ingame_menu_pos.y: " << ingame_menu_pos.y << std::endl;
if (old_pos.y != 6) {
graphLib.draw_weapon_cursor(old_pos, player_ref->get_weapon_value(convert_menu_pos_to_weapon_n(old_pos)), -1);
graphLib.draw_weapon_icon(convert_menu_pos_to_weapon_n(old_pos), old_pos, false);
} else {
graphLib.erase_menu_item(old_pos.x);
}
if (ingame_menu_pos.y != 6) {
graphLib.draw_weapon_cursor(ingame_menu_pos, player_ref->get_weapon_value(convert_menu_pos_to_weapon_n(ingame_menu_pos)), player_ref->get_number());
graphLib.draw_weapon_icon(convert_menu_pos_to_weapon_n(ingame_menu_pos), ingame_menu_pos, true);
change_player_frame_color();
} else {
graphLib.draw_menu_item(ingame_menu_pos.x);
}
}
input.clean();
input.waitTime(MENU_CHANGE_DELAY);
}
return ingame_menu_active;
}
开发者ID:eduardok,项目名称:rockbot,代码行数:72,代码来源:class_config.cpp
示例5: draw_screen
void key_map::draw_screen()
{
bool finished = false;
st_position config_text_pos;
st_position cursor_pos;
short _pick_pos = 0;
config_text_pos.x = graphLib.get_config_menu_pos().x + 74;
config_text_pos.y = graphLib.get_config_menu_pos().y + 40;
cursor_pos = config_text_pos;
graphLib.clear_area(config_text_pos.x-1, config_text_pos.y-1, 180, 180, 0, 0, 0);
input.clean();
input.waitTime(300);
for (unsigned int i=0; i<_keys_list.size(); i++) {
graphLib.draw_text(config_text_pos.x, config_text_pos.y + i*CURSOR_SPACING, _keys_list[i].c_str());
redraw_line(i);
}
graphLib.draw_text(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING, "RETURN");
draw_lib.update_screen();
//cout << "scenesLib::option_picker::START\n";
graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
while (finished == false) {
input.readInput();
if (input.p1_input[BTN_START]) {
if (_pick_pos == (short)_keys_list.size()) {
std::cout << "key_map::draw_screen - FINISHED #1" << std::endl;
finished = true;
} else {
graphLib.draw_text(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING+CURSOR_SPACING*2, "PRESS NEW KEY/BUTTON"); //input code (number)
draw_lib.update_screen();
//CURRENT_FILE_FORMAT::st_key_config new_key = input.get_pressed_key();
graphLib.clear_area(config_text_pos.x, config_text_pos.y + _keys_list.size()*CURSOR_SPACING+CURSOR_SPACING*2-1, 180, CURSOR_SPACING+1, 0, 0, 0);
///@TODO - key_config[_pick_pos].key_type = new_key.key_type;
///@TODO - key_config[_pick_pos].key_number = new_key.key_number;
redraw_line(_pick_pos);
draw_lib.update_screen();
}
}
if (input.p1_input[BTN_DOWN]) {
soundManager.play_sfx(SFX_CURSOR);
graphLib.eraseCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
_pick_pos++;
if (_pick_pos >= (short)_keys_list.size()+1) {
_pick_pos = 0;
}
graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
}
if (input.p1_input[BTN_UP]) {
soundManager.play_sfx(SFX_CURSOR);
graphLib.eraseCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
_pick_pos--;
if (_pick_pos < 0) {
_pick_pos = _keys_list.size();
}
graphLib.drawCursor(st_position(cursor_pos.x-CURSOR_SPACING, cursor_pos.y+(_pick_pos*CURSOR_SPACING)));
}
if (input.p1_input[BTN_QUIT]) {
std::cout << "key_map::draw_screen - FINISHED #2" << std::endl;
finished = true;
}
input.clean();
input.waitTime(10);
draw_lib.update_screen();
}
}
开发者ID:farleyknight,项目名称:rockbot,代码行数:69,代码来源:key_map.cpp
示例6: use_tank
void class_config::use_tank(int tank_type)
{
int n = 0;
// check tank number
if (tank_type == TANK_ENERGY && game_save.items.energy_tanks == 0) {
return;
}
if (tank_type == TANK_WEAPON && game_save.items.weapon_tanks == 0) {
return;
}
if (tank_type == TANK_SPECIAL && game_save.items.special_tanks == 0) {
return;
}
// no need for tank usage
if (tank_type == TANK_ENERGY && player_ref->get_hp().current == player_ref->get_hp().total) {
return;
}
if (tank_type == TANK_ENERGY || tank_type == TANK_SPECIAL) {
while (player_ref->get_hp().current < player_ref->get_hp().total) {
player_ref->set_current_hp(1);
if (n == 0 || n % 6 == 0) {
soundManager.play_sfx(SFX_GOT_ENERGY);
}
n++;
//graphLib.draw_horizontal_hp_bar(WPN_COLUMN_Y, 2, player_ref->get_hp().current);
graphLib.draw_weapon_cursor(st_position(0, 0), player_ref->get_hp().current, -1);
draw_lib.update_screen();
input.waitTime(50);
}
}
if (tank_type == TANK_SPECIAL || tank_type == TANK_WEAPON) {
st_position weapon_pos(0, 0);
for (int i=0; i<WEAPON_COUNT; i++) {
n = 0;
short unsigned int value = player_ref->get_weapon_value(i);
if (value < player_ref->get_hp().total) {
while (value < player_ref->get_hp().total) {
value++;
player_ref->set_weapon_value(i, value);
if (n == 0 || n % 6 == 0) {
soundManager.play_sfx(SFX_GOT_ENERGY);
}
n++;
graphLib.draw_weapon_cursor(weapon_pos, player_ref->get_weapon_value(i), -1);
draw_lib.update_screen();
input.waitTime(50);
}
}
weapon_pos.y = weapon_pos.y+1;
if (weapon_pos.y > 5) {
weapon_pos.y = 1;
weapon_pos.x = 1;
}
}
}
// consume tank
if (tank_type == TANK_ENERGY) {
game_save.items.energy_tanks--;
}
if (tank_type == TANK_WEAPON) {
game_save.items.weapon_tanks--;
}
if (tank_type == TANK_SPECIAL) {
game_save.items.special_tanks--;
}
}
开发者ID:eduardok,项目名称:rockbot,代码行数:68,代码来源:class_config.cpp
示例7: loadMap
// ********************************************************************************************** //
// //
// ********************************************************************************************** //
void classMap::loadMap(std::map<std::string, object> &game_object_list)
{
if (stage_number == -1) {
cout << "ERROR::map::loadMap - stage number was not set, can't load it before setting the number.\n";
return;
}
if (number == -1) {
cout << "ERROR::map::loadMap - map number was not set, can't load it before setting the number.\n";
return;
}
game_data.stages[stage_number].maps[number].backgrounds[0].speed = 0.0; // background #1 is ALWAYS static
/*
//#ifdef DINGUX
game_data.stages[stage_number].maps[number].backgrounds[0].speed = 0.0;
game_data.stages[stage_number].maps[number].backgrounds[1].speed = 0.0;
//#endif
*/
clean_map();
//std::cout << "loading map[" << number << "] from stage[" << stage_number << "]" << std::endl;
for (int i=0; i<MAP_W; i++) {
for (int j=0; j<MAP_H; j++) {
map_tiles.tiles[i][j].locked = game_data.stages[stage_number].maps[number].tiles[i][j].locked;
map_tiles.tiles[i][j].tile1.x = game_data.stages[stage_number].maps[number].tiles[i][j].tile1.x;
map_tiles.tiles[i][j].tile1.y = game_data.stages[stage_number].maps[number].tiles[i][j].tile1.y;
map_tiles.tiles[i][j].tile2.x = game_data.stages[stage_number].maps[number].tiles[i][j].tile2.x;
map_tiles.tiles[i][j].tile2.y = game_data.stages[stage_number].maps[number].tiles[i][j].tile2.y;
map_tiles.tiles[i][j].tile3.x = game_data.stages[stage_number].maps[number].tiles[i][j].tile3.x;
map_tiles.tiles[i][j].tile3.y = game_data.stages[stage_number].maps[number].tiles[i][j].tile3.y;
}
}
bool column_locked = true;
for (int i=0; i<MAP_W; i++) {
column_locked = true;
for (int j=0; j<MAP_H; j++) {
if (map_tiles.tiles[i][j].locked != 1 && map_tiles.tiles[i][j].locked != TERRAIN_DOOR && map_tiles.tiles[i][j].locked != TERRAIN_SCROLL_LOCK) {
column_locked = false;
break;
}
}
wall_scroll_lock[i] = column_locked;
}
load_map_npcs();
load_map_objects(game_object_list);
if (strlen(game_data.stages[stage_number].maps[number].backgrounds[0].filename) > 0) {
std::string bg1_filename(FILEPATH+"data/images/map_backgrounds/" + game_data.stages[stage_number].maps[number].backgrounds[0].filename);
//std::cout << "stage_number: " << stage_number << ", map_number: " << number << ", bg1_filename: " << bg1_filename.c_str() << std::endl;
graphLib.surfaceFromFile(bg1_filename, &bg1_surface);
}
if (strlen(game_data.stages[stage_number].maps[number].backgrounds[1].filename) > 0) {
std::string bg2_filename(FILEPATH+"data/images/map_backgrounds/"+ game_data.stages[stage_number].maps[number].backgrounds[1].filename);
std::cout << "classmap::loadMap - loading bg2: '" << bg2_filename << std::endl;
std::cout << "bg2_filename: " << bg2_filename.c_str() << std::endl;
graphLib.surfaceFromFile(bg2_filename, &bg2_surface);
}
drawMap();
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:66,代码来源:classmap.cpp
示例8: config_input
void key_map::config_input()
{
CURRENT_FILE_FORMAT::st_game_config game_config_copy = game_config;
int selected_option = 0;
while (selected_option != -1) {
selected_option = draw_config_keys();
std::cout << "key_map::config_input - selected_option: " << selected_option << std::endl;
if (selected_option == 0) {
game_config.set_default_keys();
std::cout << "key_map::config_input - LEAVE #1" << std::endl;
} else if (selected_option == -1) {
std::cout << "key_map::config_input - LEAVE #2" << std::endl;
// apply changes to game-config
apply_key_codes_changes(game_config_copy);
return;
// -- NEW -- //
} else if (selected_option == 8) {
if (game_config.input_mode == INPUT_MODE_DIGITAL) {
game_config.input_mode = INPUT_MODE_ANALOG;
} else {
game_config.input_mode = INPUT_MODE_DIGITAL;
}
// -- NEW -- //
} else {
std::cout << "key_map::config_input - PICK KEY #1" << std::endl;
INPUT_COMMANDS selected_key = BTN_JUMP;
if (selected_option == 1) {
selected_key = BTN_JUMP;
} else if (selected_option == 2) {
selected_key = BTN_ATTACK;
} else if (selected_option == 3) {
selected_key = BTN_SHIELD;
} else if (selected_option == 4) {
selected_key = BTN_DASH;
} else if (selected_option == 5) {
selected_key = BTN_L;
} else if (selected_option == 6) {
selected_key = BTN_R;
} else if (selected_option == 7) {
selected_key = BTN_START;
} else if (selected_option == 9) {
selected_key = BTN_UP;
} else if (selected_option == 10) {
selected_key = BTN_DOWN;
} else if (selected_option == 11) {
selected_key = BTN_LEFT;
} else if (selected_option == 12) {
selected_key = BTN_RIGHT;
}
st_position menu_pos(graphLib.get_config_menu_pos().x + 74, graphLib.get_config_menu_pos().y + 40);
graphLib.clear_area(menu_pos.x, menu_pos.y, 180, 180, 0, 0, 0);
graphLib.draw_text(menu_pos.x, menu_pos.y, "PRESS A KEY OR BUTTON");
input.clean();
input.waitTime(20);
bool is_joystick = input.pick_key_or_button(game_config_copy, selected_key);
check_key_duplicates(game_config_copy, selected_key, is_joystick);
}
}
// apply changes to game-config
apply_key_codes_changes(game_config_copy);
}
开发者ID:farleyknight,项目名称:rockbot,代码行数:68,代码来源:key_map.cpp
示例9: main
int main(int argc, char *argv[])
#endif
{
#ifdef PSP
SetupCallbacks();
scePowerSetClockFrequency(333, 333, 166);
#endif
for (int i=0; i<FLAG_COUNT; i++) {
GAME_FLAGS[i] = false;
}
UNUSED(argc);
string argvString = "";
#ifndef WII
argvString = string(argv[0]);
#else
if (!fatInitDefault()) {
printf("fatInitDefault ERROR #1");
std::fflush(stdout);
timer.delay(500);
exit(-1);
}
#endif
get_filepath();
// fallback in case getcwd returns null
if (FILEPATH.size() == 0) {
std::cout << "Could not read path, fallback to using argv" << std::endl;
FILEPATH = argvString.substr(0, argvString.size()-EXEC_NAME.size());
}
std::cout << "main - argvString: '" << argvString << "', FILEPATH: '" << FILEPATH << "'" << std::endl; std::fflush(stdout);
#ifdef PLAYSTATION2
std::cout << "PS2.DEBUG #1" << std::endl; std::fflush(stdout);
#ifndef PS2LINK
SifIopReset(NULL, 0); // clean previous loading of irx by apps like ulaunchElf. Comment this line to get cout on ps2link
#endif
printf("DEBUG.PS2 #1.1\n");
/* SP193: Being creative (Do something while waiting for the slow IOP to be reset). =D */
int main_id = GetThreadId();
ChangeThreadPriority(main_id, 72);
std::cout << "PS2.DEBUG #1.1" << std::endl; std::fflush(stdout);
printf("DEBUG.PS2 #1.2\n");
#ifndef PS2LINK
while(SifIopSync()) {
std::cout << "PS2.SifIopSync()" << std::endl;
}
#endif
/* Initialize and connect to all SIF services on the IOP. */
SifInitRpc(0);
SifInitIopHeap();
SifLoadFileInit();
fioInit();
printf("DEBUG.PS2 #1.3\n");
/* Apply the SBV LMB patch to allow modules to be loaded from a buffer in EE RAM. */
sbv_patch_enable_lmb();
// --- DEBUG --- //
//FILEPATH = "cdfs:/";
// --- DEBUG --- //
std::cout << "PS2.DEBUG #2" << std::endl; std::fflush(stdout);
if (FILEPATH.find("mass:") != std::string::npos) {
printf("DEBUG.PS2 #1.4\n");
std::cout << "PS2.DEBUG Load USB" << std::endl; std::fflush(stdout);
PS2_load_USB();
}
if (FILEPATH.find("cdfs") != std::string::npos || FILEPATH.find("cdrom") != std::string::npos) {
printf("DEBUG.PS2 #1.5\n");
std::cout << "PS2.DEBUG Load CDROM" << std::endl; std::fflush(stdout);
FILEPATH = "cdfs:";
PS2_load_CDROM();
}
printf("DEBUG.PS2 #2\n");
std::cout << "PS2.DEBUG #3" << std::endl; std::fflush(stdout);
#endif
// check command-line paramethers
if (argc > 1) {
for (int i=1; i<argc; i++) {
//.........这里部分代码省略.........
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:101,代码来源:main.cpp
示例10: clear_screen
void sceneShow::clear_screen()
{
graphLib.clear_area(0, 0, RES_W, RES_H, 0, 0, 0);
graphLib.updateScreen();
}
开发者ID:eduardok,项目名称:rockbot,代码行数:5,代码来源:sceneshow.cpp
示例11: run_text
void sceneShow::run_text(CURRENT_FILE_FORMAT::file_scene_show_text text)
{
int lines_n = 0;
int max_line_w = 0;
// this part is used to calculate text/lines size for positioning
/// @TODO: optimize using a vector
std::vector<int> string_id_list;
for (int i=0; i<SCENE_TEXT_LINES_N; i++) {
string_id_list.push_back(text.line_string_id[i]);
}
std::vector<std::string> text_lines;
for (int i=0; i<SCENE_TEXT_LINES_N; i++) {
std::string line = fio_str.get_scenes_string(text.line_string_id[i]);
if (line.size() > 0) {
text_lines.push_back(line);
if (line.size() > max_line_w) {
max_line_w = line.size();
}
// only count as line if not empty
lines_n = i+1;
} else {
text_lines.push_back(std::string(" "));
}
}
int center_x = (RES_W * 0.5) - (max_line_w/2 * FONT_SIZE);
int center_y = (RES_H * 0.5) - (lines_n * (SCENES_LINE_H_DIFF * 0.5));
int pos_x = 0;
int pos_y = 0;
if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_dialogbottom) {
pos_x = 10;
pos_y = SCENES_TEXT_BOTTOM_POSY;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_dialogtop) {
pos_x = 10;
pos_y = 10;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_centered) {
pos_x = center_x;
pos_y = center_y;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_center_x) {
pos_x = center_x;
pos_y = text.y;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_center_y) {
pos_x = text.x;
pos_y = center_y;
} else if (text.position_type == CURRENT_FILE_FORMAT::text_position_type_user_defined) {
pos_x = text.x;
pos_y = text.y;
}
std::vector<std::string> lines;
int max_w = 0;
for (int i=0; i<text_lines.size(); i++) {
std::string line = std::string(text_lines.at(i));
if (line.length() < 1) {
break;
}
lines.push_back(line);
if (line.length() * FONT_SIZE > max_w) {
max_w = line.length() * (FONT_SIZE+5);
}
}
// clear text area
int max_h = lines.size()*SCENES_LINE_H_DIFF;
std::cout << "lines[" << lines.size() << "], max_w[" << max_w << "], max_h[" << max_h << "]" << std::endl;
graphLib.clear_area(pos_x, pos_y, max_w, max_h, 0, 0, 0);
for (int i=0; i<lines.size(); i++) {
if (input.p1_input[BTN_START] == 1) {
_interrupt_scene = true;
break;
}
std::string line = std::string(lines.at(i));
int adjusted_y = pos_y+(SCENES_LINE_H_DIFF*i);
graphLib.clear_area(pos_x, adjusted_y, line.length()*9, 8, 0, 0, 0);
if (graphLib.draw_progressive_text(pos_x, adjusted_y, line, false, 30) == 1) {
_interrupt_scene = true;
break;
}
}
std::cout << "run_text::DONE" << std::endl;
}
开发者ID:protoman,项目名称:rockbot,代码行数:91,代码来源:sceneshow.cpp
示例12: update_colorcycle
void draw::update_colorcycle() const
{
graphLib.execute_colorcycle();
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:4,代码来源:draw.cpp
示例13: show_teleport_small
void draw::show_teleport_small(int x, int y)
{
graphLib.showSurfaceAt(&_teleport_small_gfx, st_position(x+_teleport_small_gfx.width/2, y+_teleport_small_gfx.height/2), false);
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:4,代码来源:draw.cpp
示例14: set_teleport_small_colors
void draw::set_teleport_small_colors(st_color color1, st_color color2)
{
graphLib.change_surface_color(graphLib.get_colorkey_n(COLOR_KEY_GREEN), color1, &_teleport_small_gfx);
graphLib.change_surface_color(graphLib.get_colorkey_n(COLOR_KEY_PURPLE), color2, &_teleport_small_gfx);
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:5,代码来源:draw.cpp
示例15: reset_teleporter_colors
void draw::reset_teleporter_colors()
{
graphLib.reset_image_colormap(_teleport_small_gfx);
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:4,代码来源:draw.cpp
示例16: show_ready
void draw::show_ready()
{
st_position dest_pos((RES_W/2)-26, (RES_H/2)-6);
graphLib.copyArea(dest_pos, &ready_message, &graphLib.gameScreen);
graphLib.updateScreen();
}
开发者ID:DavidKnight247,项目名称:Rockbot-GCW0-port,代码行数:6,代码来源:draw.cpp
注:本文中的graphicsLib类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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