本文整理汇总了C++中idCmdArgs类的典型用法代码示例。如果您正苦于以下问题:C++ idCmdArgs类的具体用法?C++ idCmdArgs怎么用?C++ idCmdArgs使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了idCmdArgs类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: Set_f
/*
============
idCVarSystemLocal::Set_f
============
*/
void idCVarSystemLocal::Set_f( const idCmdArgs &args )
{
const char *str;
str = args.Args( 2, args.Argc() - 1 );
localCVarSystem.SetCVarString( args.Argv(1), str );
}
开发者ID:revelator,项目名称:Revelator-Doom3,代码行数:12,代码来源:CVarSystem.cpp
示例2: ParseOptions
/*
============
ParseOptions
============
*/
int ParseOptions( const idCmdArgs& args, idAASSettings& settings )
{
int i;
idStr str;
for( i = 1; i < args.Argc(); i++ )
{
str = args.Argv( i );
str.StripLeading( '-' );
if( str.Icmp( "usePatches" ) == 0 )
{
settings.usePatches = true;
common->Printf( "usePatches = true\n" );
}
else if( str.Icmp( "writeBrushMap" ) == 0 )
{
settings.writeBrushMap = true;
common->Printf( "writeBrushMap = true\n" );
}
else if( str.Icmp( "playerFlood" ) == 0 )
{
settings.playerFlood = true;
common->Printf( "playerFlood = true\n" );
}
else if( str.Icmp( "noOptimize" ) == 0 )
{
settings.noOptimize = true;
common->Printf( "noOptimize = true\n" );
}
}
return args.Argc() - 1;
}
开发者ID:BielBdeLuna,项目名称:RBDoom3BFG-mirrored,代码行数:39,代码来源:AASBuild.cpp
示例3: R_ModulateLights_f
/*
====================
R_ModulateLights_f
Modifies the shaderParms on all the lights so the level
designers can easily test different color schemes
====================
*/
void R_ModulateLights_f( const idCmdArgs& args )
{
if( !tr.primaryWorld )
{
return;
}
if( args.Argc() != 4 )
{
common->Printf( "usage: modulateLights <redFloat> <greenFloat> <blueFloat>\n" );
return;
}
float modulate[3];
for( int i = 0; i < 3; i++ )
{
modulate[i] = atof( args.Argv( i + 1 ) );
}
int count = 0;
for( int i = 0; i < tr.primaryWorld->lightDefs.Num(); i++ )
{
idRenderLightLocal* light = tr.primaryWorld->lightDefs[i];
if( light != NULL )
{
count++;
for( int j = 0; j < 3; j++ )
{
light->parms.shaderParms[j] *= modulate[j];
}
}
}
common->Printf( "modulated %i lights\n", count );
}
开发者ID:Yetta1,项目名称:OpenTechBFG,代码行数:41,代码来源:RenderWorld_defs.cpp
示例4: Wait_f
/*
============
idCmdSystemLocal::Wait_f
Causes execution of the remainder of the command buffer to be delayed until next frame.
============
*/
void idCmdSystemLocal::Wait_f( const idCmdArgs &args ) {
if ( args.Argc() == 2 ) {
cmdSystemLocal.SetWait( atoi( args.Argv( 1 ) ) );
} else {
cmdSystemLocal.SetWait( 1 );
}
}
开发者ID:ProfessorKaos64,项目名称:tdm,代码行数:14,代码来源:CmdSystem.cpp
示例5: ListByFlags
void idCmdSystemLocal::ListByFlags( const idCmdArgs &args, cmdFlags_t flags ) {
int i;
idStr match;
const commandDef_t *cmd;
idList<const commandDef_t *> cmdList;
if ( args.Argc() > 1 ) {
match = args.Args( 1, -1 );
match.Remove( ' ' );
} else {
match = "";
}
for ( cmd = cmdSystemLocal.GetCommands(); cmd; cmd = cmd->next ) {
if ( !( cmd->flags & flags ) ) {
continue;
}
if ( match.Length() && idStr( cmd->name ).Filter( match, false ) == 0 ) {
continue;
}
cmdList.Append( cmd );
}
cmdList.Sort();
for ( i = 0; i < cmdList.Num(); i++ ) {
cmd = cmdList[i];
common->Printf( " %-21s %s\n", cmd->name, cmd->description );
}
common->Printf( "%i commands\n", cmdList.Num() );
}
开发者ID:ProfessorKaos64,项目名称:tdm,代码行数:34,代码来源:CmdSystem.cpp
示例6: TestAnim
/*
================
idTestModel::TestAnim
================
*/
void idTestModel::TestAnim( const idCmdArgs &args ) {
idStr name;
int animNum;
if ( args.Argc() < 2 ) {
gameLocal.Printf( "usage: testanim <animname>\n" );
return;
}
name = args.Argv( 1 );
#if 0
const idAnim *newanim = NULL;
if ( strstr( name, ".ma" ) || strstr( name, ".mb" ) ) {
const idMD5Anim *md5anims[ ANIM_MaxSyncedAnims ];
idModelExport exporter;
exporter.ExportAnim( name );
name.SetFileExtension( MD5_ANIM_EXT );
md5anims[ 0 ] = animationLib.GetAnim( name );
if ( md5anims[ 0 ] ) {
customAnim.SetAnim( animator.ModelDef(), name, name, 1, md5anims );
newanim = &customAnim;
}
} else {
animNum = animator.GetAnim( name );
}
#else
animNum = animator.GetAnim( name );
#endif
if ( !animNum ) {
gameLocal.Printf( "Animation '%s' not found.\n", name.c_str() );
return;
}
anim = animNum;
starttime = gameLocal.time;
animtime = animator.AnimLength( anim );
headAnim = 0;
if ( headAnimator ) {
headAnimator->ClearAllAnims( gameLocal.time, 0 );
headAnim = headAnimator->GetAnim( animname );
if ( !headAnim ) {
headAnim = headAnimator->GetAnim( "idle" );
if ( !headAnim ) {
gameLocal.Printf( "Missing 'idle' anim for head.\n" );
}
}
if ( headAnim && ( headAnimator->AnimLength( headAnim ) > animtime ) ) {
animtime = headAnimator->AnimLength( headAnim );
}
}
animname = name;
gameLocal.Printf( "anim '%s', %d.%03d seconds, %d frames\n", animname.c_str(), animator.AnimLength( anim ) / 1000, animator.AnimLength( anim ) % 1000, animator.NumFrames( anim ) );
// reset the anim
mode = -1;
}
开发者ID:angjminer,项目名称:morpheus,代码行数:65,代码来源:Anim_Testmodel.cpp
示例7: Parse_f
/*
============
idCmdSystemLocal::Parse_f
This just prints out how the rest of the line was parsed, as a debugging tool.
============
*/
void idCmdSystemLocal::Parse_f( const idCmdArgs &args ) {
int i;
for ( i = 0; i < args.Argc(); i++ ) {
common->Printf( "%i: %s\n", i, args.Argv(i) );
}
}
开发者ID:ProfessorKaos64,项目名称:tdm,代码行数:14,代码来源:CmdSystem.cpp
示例8: RunReach_f
/*
============
RunReach_f
============
*/
void RunReach_f( const idCmdArgs &args ) {
int i;
idAASBuild aas;
idAASSettings settings;
if( args.Argc() <= 1 ) {
common->Printf( "runReach [options] <mapfile>\n" );
return;
}
common->ClearWarnings( "calculating AAS reachability" );
common->SetRefreshOnPrint( true );
// get the aas settings definitions
const idDict *dict = gameEdit->FindEntityDefDict( "aas_types", false );
if( !dict ) {
common->Error( "Unable to find entityDef for 'aas_types'" );
}
const idKeyValue *kv = dict->MatchPrefix( "type" );
while( kv != NULL ) {
const idDict *settingsDict = gameEdit->FindEntityDefDict( kv->GetValue(), false );
if( !settingsDict ) {
common->Warning( "Unable to find '%s' in def/aas.def", kv->GetValue().c_str() );
} else {
settings.FromDict( kv->GetValue(), settingsDict );
i = ParseOptions( args, settings );
aas.BuildReachability( idStr( "maps/" ) + args.Argv( i ), &settings );
}
kv = dict->MatchPrefix( "type", kv );
if( kv ) {
common->Printf( "=======================================================\n" );
}
}
common->SetRefreshOnPrint( false );
common->PrintWarnings();
}
开发者ID:SL987654,项目名称:The-Darkmod-Experimental,代码行数:38,代码来源:AASBuild.cpp
示例9: TestSkin_f
/*
=================
idTestModel::TestSkin_f
Sets a skin on an existing testModel
=================
*/
void idTestModel::TestSkin_f( const idCmdArgs& args )
{
idVec3 offset;
idStr name;
idPlayer* player;
idDict dict;
player = gameLocal.GetLocalPlayer();
if( !player || !gameLocal.CheatsOk() )
{
return;
}
// delete the testModel if active
if( !gameLocal.testmodel )
{
common->Printf( "No active testModel\n" );
return;
}
if( args.Argc() < 2 )
{
common->Printf( "removing testSkin.\n" );
gameLocal.testmodel->SetSkin( NULL );
return;
}
name = args.Argv( 1 );
gameLocal.testmodel->SetSkin( declManager->FindSkin( name ) );
}
开发者ID:BielBdeLuna,项目名称:RBDoom3BFG-mirrored,代码行数:37,代码来源:Anim_Testmodel.cpp
示例10: Exec_f
/*
===============
idCmdSystemLocal::Exec_f
===============
*/
void idCmdSystemLocal::Exec_f( const idCmdArgs& args )
{
char* f;
int len;
idStr filename;
if( args.Argc() != 2 )
{
common->Printf( "exec <filename> : execute a script file\n" );
return;
}
filename = args.Argv( 1 );
filename.DefaultFileExtension( ".cfg" );
len = fileSystem->ReadFile( filename, reinterpret_cast<void**>( &f ), NULL );
if( !f )
{
common->Printf( "couldn't exec %s\n", args.Argv( 1 ) );
return;
}
common->Printf( "execing %s\n", args.Argv( 1 ) );
cmdSystemLocal.BufferCommandText( CMD_EXEC_INSERT, f );
fileSystem->FreeFile( f );
}
开发者ID:cs121,项目名称:TECH4-BFG,代码行数:31,代码来源:CmdSystem.cpp
示例11: Command
/*
============
idCVarSystemLocal::Command
============
*/
bool idCVarSystemLocal::Command( const idCmdArgs &args )
{
idInternalCVar *internal;
internal = FindInternal( args.Argv( 0 ) );
if ( internal == NULL )
{
return false;
}
if ( args.Argc() == 1 )
{
// print the variable
common->Printf( "\"%s\" is:\"%s\"" S_COLOR_WHITE " default:\"%s\"\n",
internal->nameString.c_str(), internal->valueString.c_str(), internal->resetString.c_str() );
if ( idStr::Length( internal->GetDescription() ) > 0 )
{
common->Printf( S_COLOR_WHITE "%s\n", internal->GetDescription() );
}
}
else
{
// set the value
internal->Set( args.Args(), false, false );
}
return true;
}
开发者ID:revelator,项目名称:Revelator-Doom3,代码行数:33,代码来源:CVarSystem.cpp
示例12: RunAAS_f
/*
============
RunAAS_f
============
*/
void RunAAS_f( const idCmdArgs &args )
{
idAASBuild aas;
idAASSettings settings;
idStr mapName;
if( args.Argc() <= 1 )
{
common->Printf( "runAAS [options] <mapfile>\n"
"options:\n"
" -usePatches = use bezier patches for collision detection.\n"
" -writeBrushMap = write a brush map with the AAS geometry.\n"
" -playerFlood = use player spawn points as valid AAS positions.\n" );
return;
}
common->ClearWarnings( "compiling AAS" );
common->SetRefreshOnPrint( true );
// get the aas settings definitions
const idDict *dict = gameEdit->FindEntityDefDict( "aas_types", false );
if( !dict )
{
common->Error( "Unable to find entityDef for 'aas_types'" );
}
const idKeyValue *kv = dict->MatchPrefix( "type" );
while( kv != NULL )
{
const idDict *settingsDict = gameEdit->FindEntityDefDict( kv->GetValue(), false );
if( !settingsDict )
{
common->DWarning( "Unable to find '%s' in def/aas.def", kv->GetValue().c_str() );
}
else
{
settings.FromDict( kv->GetValue(), settingsDict );
int i = ParseOptions( args, settings );
mapName = args.Argv( i );
mapName.BackSlashesToSlashes();
if( mapName.Icmpn( "maps/", 4 ) != 0 )
{
mapName = "maps/" + mapName;
}
aas.Build( mapName, &settings );
}
kv = dict->MatchPrefix( "type", kv );
if( kv )
{
common->Printf( "=======================================================\n" );
}
}
common->SetRefreshOnPrint( false );
common->PrintWarnings();
}
开发者ID:revelator,项目名称:MHDoom,代码行数:65,代码来源:AASBuild.cpp
示例13: TestModel_f
/*
=================
idTestModel::TestModel_f
Creates a static modelDef in front of the current position, which
can then be moved around
=================
*/
void idTestModel::TestModel_f( const idCmdArgs &args ) {
idVec3 offset;
idStr name;
idPlayer * player;
const idDict * entityDef;
idDict dict;
player = gameLocal.GetLocalPlayer();
if ( !player || !gameLocal.CheatsOk() ) {
return;
}
// delete the testModel if active
if ( gameLocal.testmodel ) {
delete gameLocal.testmodel;
gameLocal.testmodel = NULL;
}
if ( args.Argc() < 2 ) {
return;
}
name = args.Argv( 1 );
entityDef = gameLocal.FindEntityDefDict( name, false );
if ( entityDef ) {
dict = *entityDef;
} else {
if ( declManager->FindType( DECL_MODELDEF, name, false ) ) {
dict.Set( "model", name );
} else {
// allow map models with underscore prefixes to be tested during development
// without appending an ase
if ( name[ 0 ] != '_' ) {
name.DefaultFileExtension( ".ase" );
}
if ( strstr( name, ".ma" ) || strstr( name, ".mb" ) ) {
idModelExport exporter;
exporter.ExportModel( name );
name.SetFileExtension( MD5_MESH_EXT );
}
if ( !renderModelManager->CheckModel( name ) ) {
gameLocal.Printf( "Can't register model\n" );
return;
}
dict.Set( "model", name );
}
}
offset = player->GetPhysics()->GetOrigin() + player->viewAngles.ToForward() * 100.0f;
dict.Set( "origin", offset.ToString() );
dict.Set( "angle", va( "%f", player->viewAngles.yaw + 180.0f ) );
dict.Set( "def_head", g_testModelHead.GetString());
gameLocal.testmodel = ( idTestModel * )gameLocal.SpawnEntityType( idTestModel::Type, &dict );
gameLocal.testmodel->renderEntity.shaderParms[SHADERPARM_TIMEOFFSET] = -MS2SEC( gameLocal.time );
}
开发者ID:dolanor,项目名称:TheDarkMod,代码行数:67,代码来源:Anim_Testmodel.cpp
示例14: Echo_f
/*
===============
idCmdSystemLocal::Echo_f
Just prints the rest of the line to the console
===============
*/
void idCmdSystemLocal::Echo_f( const idCmdArgs &args ) {
int i;
for ( i = 1; i < args.Argc(); i++ ) {
common->Printf( "%s ", args.Argv( i ) );
}
common->Printf( "\n" );
}
开发者ID:ProfessorKaos64,项目名称:tdm,代码行数:15,代码来源:CmdSystem.cpp
示例15: void
/*
============
idCmdSystemLocal::ArgCompletion_FolderExtension
============
*/
void idCmdSystemLocal::ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... ) {
int i;
idStr string;
const char *extension;
va_list argPtr;
string = args.Argv( 0 );
string += " ";
string += args.Argv( 1 );
common->FatalError("idCmdSystemLocal::ArgCompletion_FolderExtension TODO");
#ifdef TODO
if ( string.Icmp( completionString ) != 0 ) {
idStr parm, path;
idFileList *names;
completionString = string;
completionParms.Clear();
parm = args.Argv( 1 );
parm.ExtractFilePath( path );
if ( stripFolder || path.Length() == 0 ) {
path = folder + path;
}
path.StripTrailing( '/' );
// list folders
names = fileSystem->ListFiles( path, "/", true, true );
for ( i = 0; i < names->GetNumFiles(); i++ ) {
idStr name = names->GetFile( i );
if ( stripFolder ) {
name.Strip( folder );
} else {
name.Strip( "/" );
}
name = args.Argv( 0 ) + ( " " + name ) + "/";
completionParms.Append( name );
}
fileSystem->FreeFileList( names );
// list files
va_start( argPtr, stripFolder );
for ( extension = va_arg( argPtr, const char * ); extension; extension = va_arg( argPtr, const char * ) ) {
names = fileSystem->ListFiles( path, extension, true, true );
for ( i = 0; i < names->GetNumFiles(); i++ ) {
idStr name = names->GetFile( i );
if ( stripFolder ) {
name.Strip( folder );
} else {
name.Strip( "/" );
}
name = args.Argv( 0 ) + ( " " + name );
completionParms.Append( name );
}
fileSystem->FreeFileList( names );
}
va_end( argPtr );
}
开发者ID:sbrown345,项目名称:doom3_emscripten,代码行数:62,代码来源:CmdSystem.cpp
示例16: Test_f
/*
============
idSIMD::Test_f
============
*/
void idSIMD::Test_f( const idCmdArgs &args ) {
SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL );
p_simd = processor;
p_generic = generic;
if ( idStr::Length( args.Argv( 1 ) ) != 0 ) {
cpuid_t cpuid = idLib::sys->GetProcessorId();
idStr argString = args.Args();
argString.Replace( " ", "" );
if ( idStr::Icmp( argString, "SSE" ) == 0 ) {
if ( !( cpuid & CPUID_MMX ) || !( cpuid & CPUID_SSE ) ) {
common->Printf( "CPU does not support MMX & SSE\n" );
return;
}
p_simd = new (TAG_MATH) idSIMD_SSE;
} else {
common->Printf( "invalid argument, use: MMX, 3DNow, SSE, SSE2, SSE3, AltiVec\n" );
return;
}
}
idLib::common->SetRefreshOnPrint( true );
idLib::common->Printf( "using %s for SIMD processing\n", p_simd->GetName() );
GetBaseClocks();
TestMath();
TestMinMax();
TestMemcpy();
TestMemset();
idLib::common->Printf("====================================\n" );
TestBlendJoints();
TestBlendJointsFast();
TestConvertJointQuatsToJointMats();
TestConvertJointMatsToJointQuats();
TestTransformJoints();
TestUntransformJoints();
idLib::common->Printf("====================================\n" );
idLib::common->SetRefreshOnPrint( false );
if ( p_simd != processor ) {
delete p_simd;
}
p_simd = NULL;
p_generic = NULL;
SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_NORMAL );
}
开发者ID:MWisBest,项目名称:idTech4Prime,代码行数:62,代码来源:Simd.cpp
示例17: void
/*
===================
idKeyInput::ArgCompletion_KeyName
===================
*/
void idKeyInput::ArgCompletion_KeyName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
keyname_t *kn;
int i;
for( i = 0; i < sizeof( unnamedkeys ) - 1; i++ ) {
callback( va( "%s %c", args.Argv( 0 ), unnamedkeys[ i ] ) );
}
for ( kn = keynames; kn->name; kn++ ) {
callback( va( "%s %s", args.Argv( 0 ), kn->name ) );
}
}
开发者ID:CQiao,项目名称:DOOM-3,代码行数:17,代码来源:KeyInput.cpp
示例18: CompareGameState_f
/*
================
CompareGameState_f
================
*/
void CompareGameState_f( const idCmdArgs &args ) {
idStr fileName;
if ( args.Argc() > 1 ) {
fileName = args.Argv(1);
} else {
fileName = "GameState.txt";
}
fileName.SetFileExtension( "gameState.txt" );
idTypeInfoTools::CompareGameState( fileName );
}
开发者ID:iodoom-gitorious,项目名称:windowshasyous-dhewg-iodoom3,代码行数:17,代码来源:TypeInfo.cpp
示例19: Vstr_f
/*
===============
idCmdSystemLocal::Vstr_f
Inserts the current value of a cvar as command text
===============
*/
void idCmdSystemLocal::Vstr_f( const idCmdArgs &args ) {
const char *v;
if ( args.Argc () != 2 ) {
common->Printf( "vstr <variablename> : execute a variable command\n" );
return;
}
v = cvarSystem->GetCVarString( args.Argv( 1 ) );
cmdSystemLocal.BufferCommandText( CMD_EXEC_APPEND, va( "%s\n", v ) );
}
开发者ID:ProfessorKaos64,项目名称:tdm,代码行数:19,代码来源:CmdSystem.cpp
示例20: TestAnim
/*
================
idTestModel::TestAnim
================
*/
void idTestModel::TestAnim( const idCmdArgs& args )
{
idStr name;
int animNum;
const idAnim* newanim;
if( args.Argc() < 2 )
{
gameLocal.Printf( "usage: testanim <animname>\n" );
return;
}
newanim = NULL;
name = args.Argv( 1 );
animNum = animator.GetAnim( name );
if( !animNum )
{
gameLocal.Printf( "Animation '%s' not found.\n", name.c_str() );
return;
}
anim = animNum;
starttime = gameLocal.time;
animtime = animator.AnimLength( anim );
headAnim = 0;
if( headAnimator )
{
headAnimator->ClearAllAnims( gameLocal.time, 0 );
headAnim = headAnimator->GetAnim( animname );
if( !headAnim )
{
headAnim = headAnimator->GetAnim( "idle" );
if( !headAnim )
{
gameLocal.Printf( "Missing 'idle' anim for head.\n" );
}
}
if( headAnim && ( headAnimator->AnimLength( headAnim ) > animtime ) )
{
animtime = headAnimator->AnimLength( headAnim );
}
}
animname = name;
gameLocal.Printf( "anim '%s', %d.%03d seconds, %d frames\n", animname.c_str(), animator.AnimLength( anim ) / 1000, animator.AnimLength( anim ) % 1000, animator.NumFrames( anim ) );
// reset the anim
mode = -1;
}
开发者ID:BielBdeLuna,项目名称:RBDoom3BFG-mirrored,代码行数:57,代码来源:Anim_Testmodel.cpp
注:本文中的idCmdArgs类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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