本文整理汇总了C++中idEditField类的典型用法代码示例。如果您正苦于以下问题:C++ idEditField类的具体用法?C++ idEditField怎么用?C++ idEditField使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了idEditField类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: tty_Hide
// clear the display of the line currently edited
// bring cursor back to beginning of line
void tty_Hide()
{
int len, buf_len;
if( !tty_enabled )
{
return;
}
if( input_hide )
{
input_hide++;
return;
}
// clear after cursor
len = strlen( input_field.GetBuffer() ) - input_field.GetCursor();
while( len > 0 )
{
tty_Right();
len--;
}
buf_len = strlen( input_field.GetBuffer() );
while( buf_len > 0 )
{
tty_Del();
buf_len--;
}
input_hide++;
}
开发者ID:bubble8773,项目名称:RBDOOM-3-BFG,代码行数:29,代码来源:posix_main.cpp
示例2: tty_Show
// show the current line
void tty_Show()
{
// int i;
if( !tty_enabled )
{
return;
}
assert( input_hide > 0 );
input_hide--;
if( input_hide == 0 )
{
char* buf = input_field.GetBuffer();
if( buf[0] )
{
write( STDOUT_FILENO, buf, strlen( buf ) );
// RB begin
#if defined(__ANDROID__)
//__android_log_print(ANDROID_LOG_DEBUG, "RBDoom3_DEBUG", "%s", buf);
#endif
// RB end
int back = strlen( buf ) - input_field.GetCursor();
while( back > 0 )
{
tty_Left();
back--;
}
}
}
}
开发者ID:bubble8773,项目名称:RBDOOM-3-BFG,代码行数:32,代码来源:posix_main.cpp
示例3: Init
/*
==============
idConsoleLocal::Init
==============
*/
void idConsoleLocal::Init()
{
int i;
keyCatching = false;
LOCALSAFE_LEFT = 32;
LOCALSAFE_RIGHT = 608;
LOCALSAFE_TOP = 24;
LOCALSAFE_BOTTOM = 456;
LOCALSAFE_WIDTH = LOCALSAFE_RIGHT - LOCALSAFE_LEFT;
LOCALSAFE_HEIGHT = LOCALSAFE_BOTTOM - LOCALSAFE_TOP;
LINE_WIDTH = ( ( LOCALSAFE_WIDTH / SMALLCHAR_WIDTH ) - 2 );
TOTAL_LINES = ( CON_TEXTSIZE / LINE_WIDTH );
lastKeyEvent = -1;
nextKeyEvent = CONSOLE_FIRSTREPEAT;
consoleField.Clear();
consoleField.SetWidthInChars( LINE_WIDTH );
for( i = 0 ; i < COMMAND_HISTORY ; i++ )
{
historyEditLines[i].Clear();
historyEditLines[i].SetWidthInChars( LINE_WIDTH );
}
cmdSystem->AddCommand( "clear", Con_Clear_f, CMD_FL_SYSTEM, "clears the console" );
cmdSystem->AddCommand( "conDump", Con_Dump_f, CMD_FL_SYSTEM, "dumps the console text to a file" );
}
开发者ID:bsmr-c-cpp,项目名称:RBDOOM-3-BFG,代码行数:36,代码来源:Console.cpp
示例4: tty_Show
// show the current line
void tty_Show() {
// int i;
if ( !tty_enabled ) {
return;
}
assert( input_hide > 0 );
input_hide--;
if ( input_hide == 0 ) {
char *buf = input_field.GetBuffer();
if ( buf[0] ) {
write( STDOUT_FILENO, buf, strlen( buf ) );
int back = strlen( buf ) - input_field.GetCursor();
while ( back > 0 ) {
tty_Left();
back--;
}
}
}
}
开发者ID:0culus,项目名称:Doom3-for-MacOSX-,代码行数:20,代码来源:posix_main.cpp
示例5: Init
/*
==============
idConsoleLocal::Init
==============
*/
void idConsoleLocal::Init( void ) {
int i;
keyCatching = false;
lastKeyEvent = -1;
nextKeyEvent = CONSOLE_FIRSTREPEAT;
consoleField.Clear();
consoleField.SetWidthInChars( LINE_WIDTH );
for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
historyEditLines[i].Clear();
historyEditLines[i].SetWidthInChars( LINE_WIDTH );
}
cmdSystem->AddCommand( "clear", Con_Clear_f, CMD_FL_SYSTEM, "clears the console" );
cmdSystem->AddCommand( "conDump", Con_Dump_f, CMD_FL_SYSTEM, "dumps the console text to a file" );
}
开发者ID:sbrown345,项目名称:doom3_emscripten,代码行数:25,代码来源:Console.cpp
示例6: tty_Show
// show the current line
void tty_Show() {
// int i;
if ( !tty_enabled ) {
return;
}
assert( input_hide > 0 );
input_hide--;
if ( input_hide == 0 ) {
char *buf = input_field.GetBuffer();
size_t len = strlen(buf);
if ( len < 1 )
return;
len = write( STDOUT_FILENO, buf, len );
if ( len < 1 )
return;
len -= input_field.GetCursor();
while ( len > 0 ) {
tty_Left();
len--;
}
}
}
开发者ID:iodoom-gitorious,项目名称:windowshasyous-dhewg-iodoom3,代码行数:25,代码来源:posix_main.cpp
示例7: DrawInput
/*
================
DrawInput
Draw the editline after a ] prompt
================
*/
void idConsoleLocal::DrawInput()
{
int y, autoCompleteLength;
y = vislines - ( SMALLCHAR_HEIGHT * 2 );
if( consoleField.GetAutoCompleteLength() != 0 )
{
autoCompleteLength = strlen( consoleField.GetBuffer() ) - consoleField.GetAutoCompleteLength();
if( autoCompleteLength > 0 )
{
renderSystem->DrawFilled( idVec4( 0.8f, 0.2f, 0.2f, 0.45f ),
LOCALSAFE_LEFT + 2 * SMALLCHAR_WIDTH + consoleField.GetAutoCompleteLength() * SMALLCHAR_WIDTH,
y + 2, autoCompleteLength * SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT - 2 );
}
}
renderSystem->SetColor( idStr::ColorForIndex( C_COLOR_CYAN ) );
renderSystem->DrawSmallChar( LOCALSAFE_LEFT + 1 * SMALLCHAR_WIDTH, y, ']' );
consoleField.Draw( LOCALSAFE_LEFT + 2 * SMALLCHAR_WIDTH, y, SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, true );
}
开发者ID:bsmr-c-cpp,项目名称:RBDOOM-3-BFG,代码行数:31,代码来源:Console.cpp
示例8: Posix_ConsoleInput
/*
================
Posix_ConsoleInput
Checks for a complete line of text typed in at the console.
Return NULL if a complete line is not ready.
================
*/
char* Posix_ConsoleInput()
{
if( tty_enabled )
{
int ret;
char key;
bool hidden = false;
while( ( ret = read( STDIN_FILENO, &key, 1 ) ) > 0 )
{
if( !hidden )
{
tty_Hide();
hidden = true;
}
switch( key )
{
case 1:
input_field.SetCursor( 0 );
break;
case 5:
input_field.SetCursor( strlen( input_field.GetBuffer() ) );
break;
case 127:
case 8:
input_field.CharEvent( K_BACKSPACE );
break;
case '\n':
idStr::Copynz( input_ret, input_field.GetBuffer(), sizeof( input_ret ) );
assert( hidden );
tty_Show();
write( STDOUT_FILENO, &key, 1 );
input_field.Clear();
if( history_count < COMMAND_HISTORY )
{
history[ history_count ] = input_ret;
history_count++;
}
else
{
history[ history_start ] = input_ret;
history_start++;
history_start %= COMMAND_HISTORY;
}
history_current = 0;
return input_ret;
case '\t':
input_field.AutoComplete();
break;
case 27:
{
// enter escape sequence mode
ret = read( STDIN_FILENO, &key, 1 );
if( ret <= 0 )
{
Sys_Printf( "dropping sequence: '27' " );
tty_FlushIn();
assert( hidden );
tty_Show();
return NULL;
}
switch( key )
{
case 79:
ret = read( STDIN_FILENO, &key, 1 );
if( ret <= 0 )
{
Sys_Printf( "dropping sequence: '27' '79' " );
tty_FlushIn();
assert( hidden );
tty_Show();
return NULL;
}
switch( key )
{
case 72:
// xterm only
input_field.SetCursor( 0 );
break;
case 70:
// xterm only
input_field.SetCursor( strlen( input_field.GetBuffer() ) );
break;
default:
Sys_Printf( "dropping sequence: '27' '79' '%d' ", key );
tty_FlushIn();
assert( hidden );
tty_Show();
return NULL;
}
break;
case 91:
{
ret = read( STDIN_FILENO, &key, 1 );
//.........这里部分代码省略.........
开发者ID:bubble8773,项目名称:RBDOOM-3-BFG,代码行数:101,代码来源:posix_main.cpp
示例9:
/*
==============
ProcessEvent
==============
*/
bool idConsoleLocal::ProcessEvent( const sysEvent_t* event, bool forceAccept )
{
const bool consoleKey = event->evType == SE_KEY && event->evValue == K_GRAVE && com_allowConsole.GetBool();
// we always catch the console key event
if( !forceAccept && consoleKey )
{
// ignore up events
if( event->evValue2 == 0 )
{
return true;
}
consoleField.ClearAutoComplete();
// a down event will toggle the destination lines
if( keyCatching )
{
Close();
Sys_GrabMouseCursor( true );
}
else
{
consoleField.Clear();
keyCatching = true;
if( idKeyInput::IsDown( K_LSHIFT ) || idKeyInput::IsDown( K_RSHIFT ) )
{
// if the shift key is down, don't open the console as much
SetDisplayFraction( 0.2f );
}
else
{
SetDisplayFraction( 0.5f );
}
}
return true;
}
// if we aren't key catching, dump all the other events
if( !forceAccept && !keyCatching )
{
return false;
}
// handle key and character events
if( event->evType == SE_CHAR )
{
// never send the console key as a character
if( event->evValue != '`' && event->evValue != '~' )
{
consoleField.CharEvent( event->evValue );
}
return true;
}
if( event->evType == SE_KEY )
{
// ignore up key events
if( event->evValue2 == 0 )
{
return true;
}
KeyDownEvent( event->evValue );
return true;
}
// we don't handle things like mouse, joystick, and network packets
return false;
}
开发者ID:bsmr-c-cpp,项目名称:RBDOOM-3-BFG,代码行数:75,代码来源:Console.cpp
示例10: KeyDownEvent
/*
====================
KeyDownEvent
Handles history and console scrollback
====================
*/
void idConsoleLocal::KeyDownEvent( int key )
{
// Execute F key bindings
if( key >= K_F1 && key <= K_F12 )
{
idKeyInput::ExecKeyBinding( key );
return;
}
// ctrl-L clears screen
if( key == K_L && ( idKeyInput::IsDown( K_LCTRL ) || idKeyInput::IsDown( K_RCTRL ) ) )
{
Clear();
return;
}
// enter finishes the line
if( key == K_ENTER || key == K_KP_ENTER )
{
common->Printf( "]%s\n", consoleField.GetBuffer() );
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, consoleField.GetBuffer() ); // valid command
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "\n" );
// copy line to history buffer
if( consoleField.GetBuffer()[ 0 ] != '\n' && consoleField.GetBuffer()[ 0 ] != '\0' )
{
consoleHistory.AddToHistory( consoleField.GetBuffer() );
}
consoleField.Clear();
consoleField.SetWidthInChars( LINE_WIDTH );
const bool captureToImage = false;
common->UpdateScreen( captureToImage );// force an update, because the command
// may take some time
return;
}
// command completion
if( key == K_TAB )
{
consoleField.AutoComplete();
return;
}
// command history (ctrl-p ctrl-n for unix style)
if( ( key == K_UPARROW ) ||
( key == K_P && ( idKeyInput::IsDown( K_LCTRL ) || idKeyInput::IsDown( K_RCTRL ) ) ) )
{
idStr hist = consoleHistory.RetrieveFromHistory( true );
if( !hist.IsEmpty() )
{
consoleField.SetBuffer( hist );
}
return;
}
if( ( key == K_DOWNARROW ) ||
( key == K_N && ( idKeyInput::IsDown( K_LCTRL ) || idKeyInput::IsDown( K_RCTRL ) ) ) )
{
idStr hist = consoleHistory.RetrieveFromHistory( false );
if( !hist.IsEmpty() )
{
consoleField.SetBuffer( hist );
}
else // DG: if no more lines are in the history, show a blank line again
{
consoleField.Clear();
} // DG end
return;
}
// console scrolling
if( key == K_PGUP )
{
PageUp();
lastKeyEvent = eventLoop->Milliseconds();
nextKeyEvent = CONSOLE_FIRSTREPEAT;
return;
}
if( key == K_PGDN )
{
PageDown();
lastKeyEvent = eventLoop->Milliseconds();
nextKeyEvent = CONSOLE_FIRSTREPEAT;
//.........这里部分代码省略.........
开发者ID:bsmr-c-cpp,项目名称:RBDOOM-3-BFG,代码行数:101,代码来源:Console.cpp
注:本文中的idEditField类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论