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C++ idStrList类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中idStrList的典型用法代码示例。如果您正苦于以下问题:C++ idStrList类的具体用法?C++ idStrList怎么用?C++ idStrList使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了idStrList类的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: Sys_ListFiles

/*
================
Sys_ListFiles
================
*/
int Sys_ListFiles( const char *directory, const char *extension, idStrList &list ) {
	struct dirent *d;
	DIR *fdir;
	bool dironly = false;
	char search[MAX_OSPATH];
	struct stat st;
	bool debug;

	list.Clear();

	debug = cvarSystem->GetCVarBool( "fs_debug" );

	if (!extension)
		extension = "";

	// passing a slash as extension will find directories
	if (extension[0] == '/' && extension[1] == 0) {
		extension = "";
		dironly = true;
	}

	// search
	// NOTE: case sensitivity of directory path can screw us up here
	if ((fdir = opendir(directory)) == NULL) {
		if (debug) {
			common->Printf("Sys_ListFiles: opendir %s failed\n", directory);
		}
		return -1;
	}

	while ((d = readdir(fdir)) != NULL) {
		idStr::snPrintf(search, sizeof(search), "%s/%s", directory, d->d_name);
		if (stat(search, &st) == -1)
			continue;
		if (!dironly) {
			idStr look(search);
			idStr ext;
			look.ExtractFileExtension(ext);
			if (extension[0] != '\0' && ext.Icmp(&extension[1]) != 0) {
				continue;
			}
		}
		if ((dironly && !(st.st_mode & S_IFDIR)) ||
			(!dironly && (st.st_mode & S_IFDIR)))
			continue;

		list.Append(d->d_name);
	}

	closedir(fdir);

	if ( debug ) {
		common->Printf( "Sys_ListFiles: %d entries in %s\n", list.Num(), directory );
	}

	return list.Num();
}
开发者ID:iodoom-gitorious,项目名称:windowshasyous-dhewg-iodoom3,代码行数:62,代码来源:posix_main.cpp


示例2: CheckForEntities

/*
============
idAASBuild::CheckForEntities
============
*/
bool idAASBuild::CheckForEntities( const idMapFile *mapFile, idStrList &entityClassNames ) const {
	int		i;
	idStr	classname;
	com_editors |= EDITOR_AAS;
	for( i = 0; i < mapFile->GetNumEntities(); i++ ) {
		if( !mapFile->GetEntity( i )->epairs.GetString( "classname", "", classname ) ) {
			continue;
		}
		if( aasSettings->ValidEntity( classname ) ) {
			entityClassNames.AddUnique( classname );
		}
	}
	com_editors &= ~EDITOR_AAS;
	return ( entityClassNames.Num() != 0 );
}
开发者ID:SL987654,项目名称:The-Darkmod-Experimental,代码行数:20,代码来源:AASBuild.cpp


示例3: TestGuiParm

bool TestGuiParm(const char* parm, const char* value, idStrList& excludeList) {

	idStr testVal = value;

	//Already Localized?
	if(testVal.Find("#str_") != -1) {
		return false;
	}

	//Numeric
	if(testVal.IsNumeric()) {
		return false;
	}

	//Contains ::
	if(testVal.Find("::") != -1) {
		return false;
	}

	//Contains /
	if(testVal.Find("/") != -1) {
		return false;
	}

	if(excludeList.Find(testVal)) {
		return false;
	}

	return true;
}
开发者ID:Deepfreeze32,项目名称:taken,代码行数:30,代码来源:Common_localize.cpp


示例4: GetSaveGameList

/*
===============
idSessionLocal::GetSaveGameList
===============
*/
void idSessionLocal::GetSaveGameList( idStrList &fileList, idList<fileTIME_T> &fileTimes ) {
	int i;
	idFileList *files;

	// NOTE: no fs_game_base for savegames
	idStr game = cvarSystem->GetCVarString( "fs_game" );
	if( game.Length() ) {
		files = fileSystem->ListFiles( "savegames", ".save", false, false, game );
	} else {
		files = fileSystem->ListFiles( "savegames", ".save" );
	}
	
	fileList = files->GetList();
	fileSystem->FreeFileList( files );

	for ( i = 0; i < fileList.Num(); i++ ) {
		ID_TIME_T timeStamp;

		fileSystem->ReadFile( "savegames/" + fileList[i], NULL, &timeStamp );
		fileList[i].StripLeading( '/' );
		fileList[i].StripFileExtension();

		fileTIME_T ft;
		ft.index = i;
		ft.timeStamp = timeStamp;
		fileTimes.Append( ft );
	}

	fileTimes.Sort( idListSaveGameCompare );
}
开发者ID:anonreclaimer,项目名称:morpheus,代码行数:35,代码来源:Session_menu.cpp


示例5: ReadManifestFile

/*
========================
idResourceContainer::ReadManifestFile
========================
*/
int idResourceContainer::ReadManifestFile( const char* name, idStrList& list )
{
	idFile* inFile = fileSystem->OpenFileRead( name );
	if( inFile != NULL )
	{
		list.SetGranularity( 16384 );
		idStr str;
		int num;
		list.Clear();
		inFile->ReadBig( num );
		for( int i = 0; i < num; i++ )
		{
			inFile->ReadString( str );
			list.Append( str );
		}
		delete inFile;
	}
	return list.Num();
}
开发者ID:Yetta1,项目名称:OpenTechBFG,代码行数:24,代码来源:File_Resource.cpp


示例6: Sys_ListFiles

/*
==============
Sys_ListFiles
==============
*/
int Sys_ListFiles(const char *directory, const char *extension, idStrList &list)
{
	idStr		search;
	struct _finddata_t findinfo;
	int			findhandle;
	int			flag;

	if (!extension) {
		extension = "";
	}

	// passing a slash as extension will find directories
	if (extension[0] == '/' && extension[1] == 0) {
		extension = "";
		flag = 0;
	} else {
		flag = _A_SUBDIR;
	}

	sprintf(search, "%s\\*%s", directory, extension);

	// search
	list.Clear();

	findhandle = _findfirst(search, &findinfo);

	if (findhandle == -1) {
		return -1;
	}

	do {
		if (flag ^(findinfo.attrib & _A_SUBDIR)) {
			list.Append(findinfo.name);
		}
	} while (_findnext(findhandle, &findinfo) != -1);

	_findclose(findhandle);

	return list.Num();
}
开发者ID:AreaScout,项目名称:dante-doom3-odroid,代码行数:45,代码来源:win_main.cpp


示例7: WriteManifestFile

/*
========================
idResourceContainer::WriteManifestFile
========================
*/
void idResourceContainer::WriteManifestFile( const char* name, const idStrList& list )
{
	idStr filename( name );
	filename.SetFileExtension( "manifest" );
	filename.Insert( "maps/", 0 );
	idFile* outFile = fileSystem->OpenFileWrite( filename );
	if( outFile != NULL )
	{
		int num = list.Num();
		outFile->WriteBig( num );
		for( int i = 0; i < num; i++ )
		{
			outFile->WriteString( list[ i ] );
		}
		delete outFile;
	}
}
开发者ID:Yetta1,项目名称:OpenTechBFG,代码行数:22,代码来源:File_Resource.cpp


示例8: GetFileList

void GetFileList(const char* dir, const char* ext, idStrList& list) {

	//Recurse Subdirectories
	idStrList dirList;
	Sys_ListFiles(dir, "/", dirList);
	for(int i = 0; i < dirList.Num(); i++) {
		if(dirList[i] == "." || dirList[i] == "..") {
			continue;
		}
		idStr fullName = va("%s/%s", dir, dirList[i].c_str());
		GetFileList(fullName, ext, list);
	}

	idStrList fileList;
	Sys_ListFiles(dir, ext, fileList);
	for(int i = 0; i < fileList.Num(); i++) {
		idStr fullName = va("%s/%s", dir, fileList[i].c_str());
		list.Append(fullName);
	}
}
开发者ID:Deepfreeze32,项目名称:taken,代码行数:20,代码来源:Common_localize.cpp


示例9: LoadGuiParmExcludeList

void LoadGuiParmExcludeList(idStrList& list) {

	idStr fileName = "guiparm_exclude.cfg";
	const char *buffer = NULL;
	idLexer src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );

	if ( fileSystem->ReadFile( fileName, (void**)&buffer ) > 0 ) {
		src.LoadMemory( buffer, strlen(buffer), fileName );
		if ( src.IsLoaded() ) {
			idStr classname;
			idToken token;



			while ( src.ReadToken( &token ) ) {
				list.Append(token);
			}
		}
		fileSystem->FreeFile( (void*)buffer );
	}
}
开发者ID:Deepfreeze32,项目名称:taken,代码行数:21,代码来源:Common_localize.cpp


示例10: addStrList

void CDialogTextures::addStrList( const char *root, const idStrList &list, int id ) {
    idStr		out, path;

    HTREEITEM base = m_treeTextures.GetRootItem();
    while (base) {
        out = m_treeTextures.GetItemText(base);
        if (stricmp(root, out) == 0) {
            break;
        }
        base = m_treeTextures.GetNextSiblingItem(base);
    }

    if (base == NULL) {
        base = m_treeTextures.InsertItem(root);
    }

    HTREEITEM	item = base;
    HTREEITEM	add;

    int		count = list.Num();

    idStr	last, qt;
    for (int i = 0; i < count; i++) {
        idStr name = list[i];

        // now break the name down convert to slashes
        name.BackSlashesToSlashes();
        name.Strip(' ');

        int index;
        int len = last.Length();
        if (len == 0) {
            index = name.Last('/');
            if (index >= 0) {
                name.Left(index, last);
            }
        }
        else if (idStr::Icmpn(last, name, len) == 0 && name.Last('/') <= len) {
            name.Right(name.Length() - len - 1, out);
            add = m_treeTextures.InsertItem(out, item);
            qt = root;
            qt += "/";
            qt += name;
            quickTree.Set(qt, add);
            m_treeTextures.SetItemData(add, id);
            m_treeTextures.SetItemImage(add, 2, 2);
            continue;
        }
        else {
            last.Empty();
        }

        index = 0;
        item = base;
        path = "";
        while (index >= 0) {
            index = name.Find('/');
            if (index >= 0) {
                HTREEITEM newItem = NULL;
                HTREEITEM *check = NULL;
                name.Left( index, out );
                path += out;
                qt = root;
                qt += "/";
                qt += path;
                if (quickTree.Get(qt, &check)) {
                    newItem = *check;
                }
                //HTREEITEM	newItem = FindTreeItem(&m_treeTextures, item, name.Left(index, out), item);
                if (newItem == NULL) {
                    newItem = m_treeTextures.InsertItem(out, item);
                    qt = root;
                    qt += "/";
                    qt += path;
                    quickTree.Set(qt, newItem);
                    m_treeTextures.SetItemImage(newItem, 0, 1);
                }

                assert(newItem);
                item = newItem;
                name.Right( name.Length() - index - 1, out );
                name = out;
                path += "/";
            }
            else {
                add = m_treeTextures.InsertItem(name, item);
                qt = root;
                qt += "/";
                qt += path;
                qt += name;
                quickTree.Set(qt, add);
                m_treeTextures.SetItemData(add, id);
                m_treeTextures.SetItemImage(add, 2, 2);
                path = "";
            }
        }
    }

}
开发者ID:CQiao,项目名称:DOOM-3,代码行数:99,代码来源:DialogTextures.cpp


示例11: Sys_ListFiles

/*
================
Sys_ListFiles
================
*/
int Sys_ListFiles( const char* directory, const char* extension, idStrList& list )
{
	struct dirent* d;
	DIR* fdir;
	bool dironly = false;
	char search[MAX_OSPATH];
	struct stat st;
	bool debug;
	
	list.Clear();
	
	debug = cvarSystem->GetCVarBool( "fs_debug" );
	// DG: we use fnmatch for shell-style pattern matching
	// so the pattern should at least contain "*" to match everything,
	// the extension will be added behind that (if !dironly)
	idStr pattern( "*" );
	
	// passing a slash as extension will find directories
	if( extension[0] == '/' && extension[1] == 0 )
	{
		dironly = true;
	}
	else
	{
		// so we have *<extension>, the same as in the windows code basically
		pattern += extension;
	}
	// DG end
	
	// NOTE: case sensitivity of directory path can screw us up here
	if( ( fdir = opendir( directory ) ) == NULL )
	{
		if( debug )
		{
			common->Printf( "Sys_ListFiles: opendir %s failed\n", directory );
		}
		return -1;
	}
	
	// DG: use readdir_r instead of readdir for thread safety
	// the following lines are from the readdir_r manpage.. fscking ugly.
	int nameMax = pathconf( directory, _PC_NAME_MAX );
	if( nameMax == -1 )
		nameMax = 255;
	int direntLen = offsetof( struct dirent, d_name ) + nameMax + 1;
	
	struct dirent* entry = ( struct dirent* )Mem_Alloc( direntLen, TAG_CRAP );
	
	if( entry == NULL )
	{
		common->Warning( "Sys_ListFiles: Mem_Alloc for entry failed!" );
		closedir( fdir );
		return 0;
	}
	
	while( readdir_r( fdir, entry, &d ) == 0 && d != NULL )
	{
		// DG end
		idStr::snPrintf( search, sizeof( search ), "%s/%s", directory, d->d_name );
		if( stat( search, &st ) == -1 )
			continue;
		if( !dironly )
		{
			// DG: the original code didn't work because d3 bfg abuses the extension
			// to match whole filenames and patterns in the savegame-code, not just file extensions...
			// so just use fnmatch() which supports matching shell wildcard patterns ("*.foo" etc)
			// if we should ever need case insensitivity, use FNM_CASEFOLD as third flag
			if( fnmatch( pattern.c_str(), d->d_name, 0 ) != 0 )
				continue;
			// DG end
		}
		if( ( dironly && !( st.st_mode & S_IFDIR ) ) ||
				( !dironly && ( st.st_mode & S_IFDIR ) ) )
			continue;
			
		list.Append( d->d_name );
	}
	
	closedir( fdir );
	Mem_Free( entry );
	
	if( debug )
	{
		common->Printf( "Sys_ListFiles: %d entries in %s\n", list.Num(), directory );
	}
	
	return list.Num();
}
开发者ID:bubble8773,项目名称:RBDOOM-3-BFG,代码行数:93,代码来源:posix_main.cpp


示例12: AddStrList

HTREEITEM CDialogSound::AddStrList(const char *root, const idStrList &list, int id) {
	idStr		out;

	HTREEITEM	base = treeSounds.InsertItem(root);
	HTREEITEM	item = base;
	HTREEITEM	add;

	int count = list.Num();

	idStr	last, path, path2;
	for (int i = 0; i < count; i++) {
		idStr name = list[i];

		// now break the name down convert to slashes
		name.BackSlashesToSlashes();
		name.Strip(' ');

		int index;
		int len = last.Length();
		if (len == 0) {
			index = name.Last('/');
			if (index >= 0) {
				name.Left(index, last);
			}
		}
		else if (idStr::Icmpn(last, name, len) == 0 && name.Last('/') <= len) {
			name.Right(name.Length() - len - 1, out);
			add = treeSounds.InsertItem(out, item);
			quickTree.Set(name, add);
			treeSounds.SetItemData(add, id);
			treeSounds.SetItemImage(add, 2, 2);
			continue;
		}
		else {
			last.Empty();
		}

		index = 0;
		item = base;
		path = "";
		path2 = "";
		while (index >= 0) {
			index = name.Find('/');
			if (index >= 0) {
				HTREEITEM newItem = NULL;
				HTREEITEM *check = NULL;
				name.Left( index, out );
				path += out;
				if (quickTree.Get(path, &check)) {
					newItem = *check;
				}

				//HTREEITEM newItem = FindTreeItem(&treeSounds, item, name.Left(index, out), item);
				if (newItem == NULL) {
					newItem = treeSounds.InsertItem(out, item);
					quickTree.Set(path, newItem);
					treeSounds.SetItemData(newItem, WAVEDIR);
					treeSounds.SetItemImage(newItem, 0, 1);
				}

				assert(newItem);
				item = newItem;
				name.Right( name.Length() - index - 1, out );
				name = out;
				path += "/";
			}
			else {
				add = treeSounds.InsertItem(name, item);
				treeSounds.SetItemData(add, id);
				treeSounds.SetItemImage(add, 2, 2);
				path = "";
			}
		}
	}
	return base;
}
开发者ID:janisl,项目名称:doom3.gpl,代码行数:76,代码来源:DialogSound.cpp


示例13: WriteResourceFile

/*
========================
idResourceContainer::Open
========================
*/
void idResourceContainer::WriteResourceFile( const char* manifestName, const idStrList& manifest, const bool& _writeManifest )
{

	if( manifest.Num() == 0 )
	{
		return;
	}
	
	idLib::Printf( "Writing resource file %s\n", manifestName );
	
	// build multiple output files at 1GB each
	idList < idStrList > outPutFiles;
	
	idFileManifest outManifest;
	int64 size = 0;
	idStrList flist;
	flist.SetGranularity( 16384 );
	for( int i = 0; i < manifest.Num(); i++ )
	{
		flist.Append( manifest[ i ] );
		size += fileSystem->GetFileLength( manifest[ i ] );
		if( size > 1024 * 1024 * 1024 )
		{
			outPutFiles.Append( flist );
			size = 0;
			flist.Clear();
		}
		outManifest.AddFile( manifest[ i ] );
	}
	
	outPutFiles.Append( flist );
	
	if( _writeManifest )
	{
		idStr temp = manifestName;
		temp.Replace( "maps/", "manifests/" );
		temp.StripFileExtension();
		temp.SetFileExtension( "manifest" );
		outManifest.WriteManifestFile( temp );
	}
	
	for( int idx = 0; idx < outPutFiles.Num(); idx++ )
	{
	
		idStrList& fileList = outPutFiles[ idx ];
		if( fileList.Num() == 0 )
		{
			continue;
		}
		
		idStr fileName = manifestName;
		if( idx > 0 )
		{
			fileName = va( "%s_%02d", manifestName, idx );
		}
		fileName.SetFileExtension( "resources" );
		
		idFile* resFile = fileSystem->OpenFileWrite( fileName );
		
		if( resFile == NULL )
		{
			idLib::Warning( "Cannot open %s for writing.\n", fileName.c_str() );
			return;
		}
		
		idLib::Printf( "Writing resource file %s\n", fileName.c_str() );
		
		int	tableOffset = 0;
		int	tableLength = 0;
		int	tableNewLength = 0;
		uint32	resourceFileMagic = RESOURCE_FILE_MAGIC;
		
		resFile->WriteBig( resourceFileMagic );
		resFile->WriteBig( tableOffset );
		resFile->WriteBig( tableLength );
		
		idList< idResourceCacheEntry > entries;
		
		entries.Resize( fileList.Num() );
		
		for( int i = 0; i < fileList.Num(); i++ )
		{
			idResourceCacheEntry ent;
			
			ent.filename = fileList[ i ];
			ent.length = 0;
			ent.offset = 0;
			
			idFile* file = fileSystem->OpenFileReadMemory( ent.filename, false );
			idFile_Memory* fm = dynamic_cast< idFile_Memory* >( file );
			if( fm == NULL )
			{
				continue;
			}
			// if the entry is uncompressed, align the file pointer to a 16 byte boundary
//.........这里部分代码省略.........
开发者ID:Yetta1,项目名称:OpenTechBFG,代码行数:101,代码来源:File_Resource.cpp


示例14: ArgCompletion_FolderExtension

/*
============
idCmdSystemLocal::ArgCompletion_FolderExtension
============
*/
void idCmdSystemLocal::ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... ) {
    int i;
    idStr string;
    const char *extension;
    va_list argPtr;

    string = args.Argv( 0 );
    string += " ";
    string += args.Argv( 1 );
    common->FatalError("idCmdSystemLocal::ArgCompletion_FolderExtension TODO");
#ifdef TODO
    if ( string.Icmp( completionString ) != 0 ) {
        idStr parm, path;
        idFileList *names;

        completionString = string;
        completionParms.Clear();

        parm = args.Argv( 1 );
        parm.ExtractFilePath( path );
        if ( stripFolder || path.Length() == 0 ) {
            path = folder + path;
        }
        path.StripTrailing( '/' );

        // list folders
        names = fileSystem->ListFiles( path, "/", true, true );
        for ( i = 0; i < names->GetNumFiles(); i++ ) {
            idStr name = names->GetFile( i );
            if ( stripFolder ) {
                name.Strip( folder );
            } else {
                name.Strip( "/" );
            }
            name = args.Argv( 0 ) + ( " " + name ) + "/";
            completionParms.Append( name );
        }
        fileSystem->FreeFileList( names );

        // list files
        va_start( argPtr, stripFolder );
        for ( extension = va_arg( argPtr, const char * ); extension; extension = va_arg( argPtr, const char * ) ) {
            names = fileSystem->ListFiles( path, extension, true, true );
            for ( i = 0; i < names->GetNumFiles(); i++ ) {
                idStr name = names->GetFile( i );
                if ( stripFolder ) {
                    name.Strip( folder );
                } else {
                    name.Strip( "/" );
                }
                name = args.Argv( 0 ) + ( " " + name );
                completionParms.Append( name );
            }
            fileSystem->FreeFileList( names );
        }
        va_end( argPtr );
    }
开发者ID:sbrown345,项目名称:doom3_emscripten,代码行数:62,代码来源:CmdSystem.cpp


示例15: Shutdown

/*
============
idCmdSystemLocal::Shutdown
============
*/
void idCmdSystemLocal::Shutdown( void ) {
	commandDef_t *cmd;

	for ( cmd = commands; cmd; cmd = commands ) {
		commands = commands->next;
		Mem_Free( cmd->name );
		Mem_Free( cmd->description );
		delete cmd;
	}

	completionString.Clear();
	completionParms.Clear();
	tokenizedCmds.Clear();
	postReload.Clear();
}
开发者ID:ProfessorKaos64,项目名称:tdm,代码行数:20,代码来源:CmdSystem.cpp


示例16: ArgCompletion_FolderExtension

/*
============
idCmdSystemLocal::ArgCompletion_FolderExtension
============
*/
void idCmdSystemLocal::ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... ) {
	int i;
	idStr string;
	const char *extension;
	va_list argPtr;

	string = args.Argv( 0 );
	string += " ";
	string += args.Argv( 1 );

    // taaaki: ensure that we clear the auto-complete list for the (d)map commands in case missions are
    //         installed/uninstalled while the game is running
	if ( string.Icmp( completionString ) != 0 || string.Icmp( "map " ) == 0 || string.Icmp( "dmap " ) == 0 ) {
		idStr parm, path;
		idFileList *names;
        const char* gamedir = NULL;

        // check if a fan mission has been set and that the "map" or "dmap" command is being used
        idStr currFm = cvarSystem->GetCVarString("fs_currentfm");
        if ( currFm.Icmp( "darkmod" ) != 0 && ( string.Icmp( "map " ) == 0 || string.Icmp( "dmap " ) == 0 ) ) {
            gamedir = currFm.c_str();
        }

		completionString = string;
		completionParms.Clear();

		parm = args.Argv( 1 );
		parm.ExtractFilePath( path );
		if ( stripFolder || path.Length() == 0 ) {
			path = folder + path;
		}
		path.StripTrailing( '/' );

        // taaaki: don't include folders if we are looking for the currentfm .map file
        //         this is a bit of a hack :/
        if ( !gamedir ) {
            names = fileSystem->ListFiles( path, "/", true, true, gamedir );

		    for ( i = 0; i < names->GetNumFiles(); i++ ) {
			    idStr name = names->GetFile( i );
			    if ( stripFolder ) {
				    name.Strip( folder );
			    } else {
				    name.Strip( "/" );
			    }
			    name = args.Argv( 0 ) + ( " " + name ) + "/";
			    completionParms.Append( name );
		    }
		    fileSystem->FreeFileList( names );
        }

		// list files
		va_start( argPtr, stripFolder );
		for ( extension = va_arg( argPtr, const char * ); extension; extension = va_arg( argPtr, const char * ) ) {
			names = fileSystem->ListFiles( path, extension, true, true, gamedir );
			for ( i = 0; i < names->GetNumFiles(); i++ ) {
				idStr name = names->GetFile( i );
				if ( stripFolder ) {
					name.Strip( folder );
				} else {
					name.Strip( "/" );
				}
				name = args.Argv( 0 ) + ( " " + name );
				completionParms.Append( name );
			}
			fileSystem->FreeFileList( names );
		}
		va_end( argPtr );
	}
开发者ID:ProfessorKaos64,项目名称:tdm,代码行数:74,代码来源:CmdSystem.cpp



注:本文中的idStrList类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ idTypeDef类代码示例发布时间:2022-05-31
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