本文整理汇总了C++中instance_karazhan类的典型用法代码示例。如果您正苦于以下问题:C++ instance_karazhan类的具体用法?C++ instance_karazhan怎么用?C++ instance_karazhan使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了instance_karazhan类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: WaypointReached
void WaypointReached(uint32 uiPointId) override
{
if (!m_pInstance)
return;
switch (uiPointId)
{
case 0:
DoCastSpellIfCan(m_creature, SPELL_TUXEDO);
m_pInstance->DoUseDoorOrButton(GO_STAGE_DOOR_LEFT);
break;
case 4:
switch (m_pInstance->GetData(TYPE_OPERA_PERFORMANCE))
{
case OPERA_EVENT_WIZARD_OZ:
StartNextDialogueText(SAY_BARNES_OZ_1);
break;
case OPERA_EVENT_RED_RIDING_HOOD:
StartNextDialogueText(SAY_BARNES_HOOD_1);
break;
case OPERA_EVENT_ROMULO_AND_JUL:
StartNextDialogueText(SAY_BARNES_RAJ_1);
break;
}
SetEscortPaused(true);
m_creature->SummonCreature(NPC_SPOTLIGHT, 0, 0, 0, 0, TEMPSUMMON_DEAD_DESPAWN, 0);
break;
case 8:
m_pInstance->DoUseDoorOrButton(GO_STAGE_DOOR_LEFT);
break;
case 9:
m_pInstance->DoPrepareOperaStage(m_creature);
break;
}
}
开发者ID:mynew4,项目名称:RustEmu-Core,代码行数:35,代码来源:karazhan.cpp
示例2: DoMoveToClosestTrigger
// Wrapper to handle movement to the closest trigger
void DoMoveToClosestTrigger(bool bGround)
{
if (!m_pInstance)
return;
Unit* pChosenTrigger = NULL;
GuidList lTriggersList;
float fX, fY, fZ;
// get the list of wanted triggers
m_pInstance->GetNightbaneTriggers(lTriggersList, bGround);
// calculate the closest trigger from the list
for (GuidList::const_iterator itr = lTriggersList.begin(); itr != lTriggersList.end(); ++itr)
{
if (Creature* pTrigger = m_creature->GetMap()->GetCreature(*itr))
{
if (!pChosenTrigger || m_creature->GetDistanceOrder(pTrigger, pChosenTrigger, false))
pChosenTrigger = pTrigger;
}
}
// Move to trigger position
if (pChosenTrigger)
{
pChosenTrigger->GetPosition(fX, fY, fZ);
m_creature->GetMotionMaster()->MovePoint(bGround ? POINT_ID_GROUND : POINT_ID_AIR, fX, fY, fZ);
}
}
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:30,代码来源:boss_nightbane.cpp
示例3: EnterEvadeMode
void EnterEvadeMode() override
{
if (m_pInstance)
m_pInstance->SetData(TYPE_NIGHTBANE, FAIL);
// reset boss on evade
m_creature->ForcedDespawn();
}
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:8,代码来源:boss_nightbane.cpp
示例4: CorpseRemoved
void CorpseRemoved(uint32& respawnDelay) override
{
npc_escortAI::CorpseRemoved(respawnDelay);
if (m_pInstance)
{
if (m_pInstance->GetData(TYPE_NIGHTBANE) == FAIL)
respawnDelay = 30; // respawn after 30 seconds on failure
}
}
开发者ID:krullgor,项目名称:mangos-wotlk,代码行数:9,代码来源:boss_nightbane.cpp
示例5: EnterEvadeMode
void EnterEvadeMode() override
{
if (m_pInstance)
m_pInstance->SetData(TYPE_NIGHTBANE, FAIL);
for (ObjectGuid& guid : m_skeletons)
if (Creature* skeleton = m_creature->GetMap()->GetCreature(guid))
skeleton->ForcedDespawn();
// reset boss on evade
m_creature->ForcedDespawn();
}
开发者ID:krullgor,项目名称:mangos-wotlk,代码行数:12,代码来源:boss_nightbane.cpp
示例6: JustDidDialogueStep
void JustDidDialogueStep(int32 iEntry) override
{
if (!m_pInstance)
return;
switch (iEntry)
{
case SAY_ARCANAGOS_6:
if (Creature* pDragon = m_pInstance->GetSingleCreatureFromStorage(NPC_IMAGE_OF_ARCANAGOS))
DoCastSpellIfCan(pDragon, SPELL_FIREBALL);
break;
case EMOTE_CAST_SPELL:
DoCastSpellIfCan(m_creature, SPELL_EVOCATION);
break;
case SPELL_CONFLAG_BLAST:
m_creature->RemoveAurasDueToSpell(SPELL_EVOCATION);
if (Creature* pDragon = m_pInstance->GetSingleCreatureFromStorage(NPC_IMAGE_OF_ARCANAGOS))
{
DoCastSpellIfCan(pDragon, SPELL_CONFLAG_BLAST, CAST_TRIGGERED);
pDragon->GetMotionMaster()->MovePoint(POINT_ID_DESPAWN, afArcanagosFleeLoc[0], afArcanagosFleeLoc[1], afArcanagosFleeLoc[2]);
}
break;
}
}
开发者ID:mynew4,项目名称:RustEmu-Core,代码行数:24,代码来源:karazhan.cpp
示例7: JustDied
void JustDied(Unit* /*pKiller*/) override
{
if (m_pInstance)
m_pInstance->SetData(TYPE_NIGHTBANE, DONE);
}
开发者ID:AwkwardDev,项目名称:mangos-d3,代码行数:5,代码来源:boss_nightbane.cpp
注:本文中的instance_karazhan类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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