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C++ instance_ruins_of_ahnqiraj类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中instance_ruins_of_ahnqiraj的典型用法代码示例。如果您正苦于以下问题:C++ instance_ruins_of_ahnqiraj类的具体用法?C++ instance_ruins_of_ahnqiraj怎么用?C++ instance_ruins_of_ahnqiraj使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了instance_ruins_of_ahnqiraj类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: DoSpawnNextCrystal

    void DoSpawnNextCrystal()
    {
        if (!m_pInstance)
            return;

        Creature* pOssirianTrigger = nullptr;
        if (m_uiCrystalPosition == 0)
        {
            // Respawn static spawned crystal trigger
            pOssirianTrigger = m_pInstance->GetSingleCreatureFromStorage(NPC_OSSIRIAN_TRIGGER);
            if (pOssirianTrigger && !pOssirianTrigger->isAlive())
                pOssirianTrigger->Respawn();
        }
        else
        {
            // Summon a new crystal trigger at some position depending on m_uiCrystalPosition
            // Note: the summon points seem to be very random; requires additional research
            float fX, fY, fZ;
            m_creature->GetRandomPoint(aCrystalSpawnPos[0], aCrystalSpawnPos[1], aCrystalSpawnPos[2], 100.0f, fX, fY, fZ);
            m_creature->SummonCreature(NPC_OSSIRIAN_TRIGGER, fX, fY, fZ, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
        }
        if (!pOssirianTrigger)
            return;

        // Respawn GO near crystal trigger
        if (GameObject* pCrystal = GetClosestGameObjectWithEntry(pOssirianTrigger, GO_OSSIRIAN_CRYSTAL, 10.0f))
            m_pInstance->DoRespawnGameObject(pCrystal->GetObjectGuid(), 5 * MINUTE);

        // Increase position
        ++m_uiCrystalPosition %= MAX_CRYSTAL_POSITIONS;
    }
开发者ID:killerwife,项目名称:mangos-classic,代码行数:31,代码来源:boss_ossirian.cpp


示例2: DoSpawnNextCrystal

    void DoSpawnNextCrystal()
    {
        if (!m_pInstance)
            return;

        Creature* pOssirianTrigger = NULL;
        if (m_uiCrystalPosition == 0)
        {
            // Respawn static spawned crystal trigger
            pOssirianTrigger = m_pInstance->GetSingleCreatureFromStorage(NPC_OSSIRIAN_TRIGGER);
            if (pOssirianTrigger && !pOssirianTrigger->isAlive())
                pOssirianTrigger->Respawn();
        }
        else
        {
            // Summon a new crystal trigger at some position depending on m_uiCrystalPosition
        }
        if (!pOssirianTrigger)
            return;

        // Respawn GO near crystal trigger
        if (GameObject* pCrystal = GetClosestGameObjectWithEntry(pOssirianTrigger, GO_OSSIRIAN_CRYSTAL, 10.0f))
            m_pInstance->DoRespawnGameObject(pCrystal->GetObjectGuid(), 5*MINUTE);

        // Increase position
        ++m_uiCrystalPosition %= MAX_CRYSTAL_POSITIONS;
    }
开发者ID:Bootz,项目名称:StrawberryCore,代码行数:27,代码来源:boss_ossirian.cpp


示例3: JustDidDialogueStep

 void JustDidDialogueStep(int32 iEntry) override
 {
     // Start the event when the dialogue is finished
     if (iEntry == SAY_ANDOROV_ATTACK_START)
     {
         if (m_pInstance)
             m_pInstance->SetData(TYPE_RAJAXX, IN_PROGRESS);
     }
 }
开发者ID:520lly,项目名称:mangos-classic,代码行数:9,代码来源:boss_rajaxx.cpp


示例4: MoveInLineOfSight

    void MoveInLineOfSight(Unit* pWho) override
    {
        // don't attack anything during the Ayamiss encounter
        if (m_pInstance)
        {
            if (m_pInstance->GetData(TYPE_AYAMISS) == IN_PROGRESS)
                return;
        }

        ScriptedAI::MoveInLineOfSight(pWho);
    }
开发者ID:MantisLord,项目名称:mangos-tbc,代码行数:11,代码来源:boss_ayamiss.cpp


示例5: JustDied

    void JustDied(Unit* pKiller) override
    {
        if (pKiller->GetEntry() != NPC_RAJAXX)
            return;

        // Yell when killed by Rajaxx
        if (m_pInstance)
        {
            if (Creature* pRajaxx = m_pInstance->GetSingleCreatureFromStorage(NPC_RAJAXX))
                DoScriptText(SAY_KILLS_ANDOROV, pRajaxx);
        }
    }
开发者ID:520lly,项目名称:mangos-classic,代码行数:12,代码来源:boss_rajaxx.cpp


示例6: UpdateAI

    void UpdateAI(const uint32 /*uiDiff*/) override
    {
        if (m_pInstance)
        {
            if (m_pInstance->GetData(TYPE_AYAMISS) == IN_PROGRESS)
                return;
        }

        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        DoMeleeAttackIfReady();
    }
开发者ID:MantisLord,项目名称:mangos-tbc,代码行数:13,代码来源:boss_ayamiss.cpp


示例7: DoInitializeFollowers

    // Wrapper to start initialize Kaldorei followers
    void DoInitializeFollowers()
    {
        if (!m_pInstance)
            return;

        GuidList m_lKaldoreiGuids;
        m_pInstance->GetKaldoreiGuidList(m_lKaldoreiGuids);

        for (GuidList::const_iterator itr = m_lKaldoreiGuids.begin(); itr != m_lKaldoreiGuids.end(); ++itr)
        {
            if (Creature* pKaldorei = m_creature->GetMap()->GetCreature(*itr))
                pKaldorei->GetMotionMaster()->MoveFollow(m_creature, pKaldorei->GetDistance(m_creature), pKaldorei->GetAngle(m_creature));
        }
    }
开发者ID:520lly,项目名称:mangos-classic,代码行数:15,代码来源:boss_rajaxx.cpp



注:本文中的instance_ruins_of_ahnqiraj类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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