本文整理汇总了C++中local类的典型用法代码示例。如果您正苦于以下问题:C++ local类的具体用法?C++ local怎么用?C++ local使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了local类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: Initialize
func Initialize()
{
leftcharge = CreateObject(Compensator_ChargeShower, 7 * GetCalcDir(), 10, NO_OWNER);
leftcharge->Init(this);
rightcharge = CreateObject(Compensator_ChargeShower, -6 * GetCalcDir(), 10, NO_OWNER);
rightcharge->Init(this);
AddTimer("EnergyCheck", 100);
return _inherited(...);
}
开发者ID:notprathap,项目名称:openclonk-5.4.1-src,代码行数:9,代码来源:Script.c
示例2: RefreshAnimationPosition
func RefreshAnimationPosition()
{
var charge = (power_seconds * 100) / Compensator_max_seconds;
/*var current = GetAnimationPosition(anim);
var len = GetAnimationLength("Charge");
SetAnimationPosition(anim, Anim_Linear(current, current, len - (charge * len) / 100, 35, ANIM_Hold));*/
leftcharge->To(Min(charge, 50)*2);
rightcharge->To(Max(0, charge-50)*2);
}
开发者ID:notprathap,项目名称:openclonk-5.4.1-src,代码行数:9,代码来源:Script.c
示例3: HomeCall
func HomeCall()
{
ClearEffects();
Sound("Ball::ball_call", false, 20);
var eff = AddEffect("HomeCall", this, 1, 1, this);
eff.x = master->GetX();
eff.y = master->GetY();
var angle = Angle(GetX(), GetY(), eff.x, eff.y, 10);
SetVelocity(angle, Speed, 10);
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:13,代码来源:Script.c
示例4: AttackOrder
func AttackOrder(x, y)
{
ClearEffects();
Sound("Ball::ball_order", false, 20);
var eff = AddEffect("MoveTo", this, 1, 1, this);
eff.x = master->GetX() + x;
eff.y = master->GetY() + y;
var angle = Angle(GetX(), GetY(), eff.x, eff.y, 10);
SetVelocity(angle, Speed, 10);
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:13,代码来源:Script.c
示例5: Destruction
func Destruction()
{
if(partner)
partner->LoseConnection();
if(elevator)
elevator->LostCase();
for(var i = 0; i < 3; ++i)
{
var wood = CreateObject(Wood, 0, 0, NO_OWNER);
wood->Incinerate();
wood->SetXDir(RandomX(-10, 10));
wood->SetYDir(RandomX(-2, 0));
}
}
开发者ID:Meowtimer,项目名称:openclonk,代码行数:15,代码来源:Script.c
示例6: FxFollowMasterTimer
func FxFollowMasterTimer(object target, proplist effect, int time)
{
if(!master)
{
KillBall();
return -1;
}
MoveToPos(master->GetX(), master->GetY() - 15);
DrawParticleLine("Flash", 0, 0, ox-GetX(), oy-GetY(), 1, 0, 0, 15, followtrailparticles);
ox=GetX();
oy=GetY();
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:15,代码来源:Script.c
示例7: KillBall
func KillBall()
{
Sound("Ball::ball_die", false, 50);
if(rangedummy)
rangedummy->RemoveObject();
RemoveObject();
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:7,代码来源:Script.c
示例8: FxParticlesDamage
func FxParticlesDamage(object target, proplist effect, int damage, int cause)
{
if(Master)
Master->GotDamage(damage);
return 0;
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:7,代码来源:Script.c
示例9: Initialize
func Initialize()
{
AddEffect("CheckAutoMoveTo", this, 1, 30, this);
AddEffect("ElevatorUpperLimitCheck", this, 1, 1, this);
AddEffect("FetchVehicles", this, 1, 10, this);
case_speed = ElevatorCase_move_speed;
case_speed_automatic = 2 * case_speed;
partner_was_synced = false;
front = CreateObject(Elevator_Case_Front, 0,13, GetOwner());
back = CreateObject(Elevator_Case_Back, 0,13, GetOwner());
front->SetAction("Attach", this);
back->SetAction("Attach", this);
}
开发者ID:Meowtimer,项目名称:openclonk,代码行数:17,代码来源:Script.c
示例10: Timer
func Timer()
{
var pDead2, pNewTarget;
if(!pTarget)
{
for(var pDead in FindObjects(Find_Action("Dead"), Find_Distance(100)))
{
if(GetPhase(pDead) < 4)
if(PathFree(GetX(), GetY(), pDead->GetX(), pDead->GetY()))
{
pDead2 = pDead;
break;
}
}
pDead = pDead2;
if(pDead)
{
for(pNewTarget in FindObjects(Find_OCF(OCF_Alive), Find_Distance(100), Find_Hostile(GetOwner(pDead))))
{
if(PathFree(GetX(), GetY(), pNewTarget->GetX(), pNewTarget->GetY()))
{
iTimer = 0;
pTarget = pNewTarget;
}
}
}
}
if(pTarget)
{
iTimer++;
if(iTimer%10 != 0) return;
if(iTimer > 100) pTarget = 0;
else if(!PathFree(GetX(), GetY(), pTarget->GetX(), pTarget->GetY()) && !pTarget->Contained()) pTarget = 0;
if(!pTarget) return;
Message("Töte niemanden an diesem heiligen Ort!", this);
DrawLightning(GetX(),GetY(),pTarget->GetX(), pTarget->GetY());
Punch(pTarget, 5);
}
}
开发者ID:Froggit,项目名称:Data_Project1_Repos2,代码行数:39,代码来源:Script.c
示例11: Check
func Check()
{
if(!target) return RemoveObject();
if(!update)
{
if(temp > 100)
{
Break();
}
}
else
{
if(temp > 200)
{
Break();
}
}
SetPosition(target->GetX()+55,target->GetY()+40);
if(target->~IsPegasusGate() && !update)
{
Update();
}
return(1);
}
开发者ID:maxmitti,项目名称:SGGP,代码行数:24,代码来源:Script.c
示例12: EditCursorDeselection
func EditCursorDeselection(object new_selection)
{
// If new selection is neither this nor the taget object, ensure target removes any editor markers
if (cb_obj && new_selection != cb_obj) cb_obj->EditCursorDeselection(new_selection);
return true;
}
开发者ID:TheBlackJokerDevil,项目名称:openclonk,代码行数:6,代码来源:Script.c
示例13: OnMoved
func OnMoved()
{
lx = GetX(); ly = GetY();
if (!cb_obj) return RemoveObject();
return cb_obj->Call(cb_fn, cb_par, lx, ly);
}
开发者ID:TheBlackJokerDevil,项目名称:openclonk,代码行数:6,代码来源:Script.c
示例14: Initialize
func Initialize()
{
SetAction("Travel");
SetRDir(10);
SetObjectLayer(nil);
//AddEffect("MoveTo", this, 1, 1, this);
ox=GetX();
oy=GetY();
rangedummy = CreateObject(Dummy, 0, 0, GetOwner());
rangedummy.Visibility = VIS_Owner;
rangedummy->SetAction("HangOnto", this);
var props =
{
R = 255,
G = 0,
B = 0,
Alpha = 40,
Size = 70,
BlitMode = GFX_BLIT_Additive,
Rotation = PV_Step(10, 0, 1),
Attach = ATTACH_Back | ATTACH_MoveRelative
};
rangedummy->CreateParticle("Shockwave2", 0, 0, 0, 0, 0, props, 1);
moveparticle =
{
Alpha = 100,
Size = AttackSize * 2,
R = pR,
G = pG,
B = pB,
Rotation = PV_Random(0,360),
BlitMode = GFX_BLIT_Additive,
};
moveparticle2 =
{
Size = PV_Linear(2,0),
BlitMode = GFX_BLIT_Additive,
R = pR,
G = pG,
B = pB,
Attach=ATTACH_Back,
};
movetrailparticles =
{
Size = PV_Linear(5,0),
BlitMode = GFX_BLIT_Additive,
R = pR,
G = pG,
B = pB,
Attach=ATTACH_Back,
};
followtrailparticles =
{
Size = PV_Linear(5,0),
BlitMode = GFX_BLIT_Additive,
R = 50,
G = 50,
B = 50,
Attach=ATTACH_Back,
};
hometrailparticles =
{
Size = PV_Linear(5,0),
BlitMode = GFX_BLIT_Additive,
R = 0,
G = 255,
B = 255,
Attach=ATTACH_Back,
};
hometrailparticles2 =
{
Size = PV_Linear(2,0),
BlitMode = GFX_BLIT_Additive,
R = 0,
G = 255,
B = 255,
Attach=ATTACH_Back,
};
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:90,代码来源:Script.c
示例15: FxHomeCallTimer
func FxHomeCallTimer(object target, proplist fx, int time)
{
if(!master)
{
KillBall();
return -1;
}
if(GetEffect("Blocked", this))
{
ox=GetX();
oy=GetY();
return;
}
DrawParticleLine("Flash", 0, 0, ox-GetX(), oy-GetY(), 1, 0, 0, 15, hometrailparticles);
if(time%7 == 0)
{
for(var i = 0; i < 360; i+=5)
{
CreateParticle("Flash", Sin(i, 3), -Cos(i, 5), 0, 0, 10, hometrailparticles2, 2);
}
}
fx.x = master->GetX();
fx.y = master->GetY();
var angle = Angle(GetX(), GetY(), fx.x, fx.y, 10);
var txdir = Sin(angle, Speed + 12, 10);
var tydir = -Cos(angle, Speed + 12, 10);
SetXDir((GetXDir() + (txdir - GetXDir())/2));
SetYDir((GetYDir() + (tydir - GetYDir())/2));
CheckForEnemies(HomeCallSize);
ox=GetX();
oy=GetY();
var dst = Distance(GetX(), GetY(), fx.x, fx.y);
if(dst < 8)
{
AddShield(master);
Sound("Ball::ball_shield", false, 20);
var particles =
{
Prototype = Particles_Glimmer(),
R = pR,
G = pG,
B = pB,
Alpha = 255,
Size = PV_Linear(10, 0),
OnCollision = PC_Bounce(),
};
CreateParticle("StarSpark", 0, 0, PV_Random(-60,60), PV_Random(-60, 60), 25, particles, 5);
var particle =
{
Alpha = PV_Linear(255, 0),
Size = 50,
R = pR,
G = pG,
B = pB,
BlitMode = GFX_BLIT_Additive,
};
master->CreateParticle("StarSpark", 0, 0, 0, 0, 7, particle, 4);
FollowMaster();
return -1;
}
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:71,代码来源:Script.c
注:本文中的local类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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