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C++ menu类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中menu的典型用法代码示例。如果您正苦于以下问题:C++ menu类的具体用法?C++ menu怎么用?C++ menu使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了menu类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: switch

void menu::style::draw_row_bg(menu& menu_ref, const size_t /*row_index*/, const SDL_Rect& rect, ROW_TYPE type)
{
	menu_ref.bg_restore(rect);

	int rgb = 0;
	double alpha = 0.0;

	switch(type) {
	case NORMAL_ROW:
		rgb = normal_rgb_;
		alpha = normal_alpha_;
		break;
	case SELECTED_ROW:
		rgb = selected_rgb_;
		alpha = selected_alpha_;
		break;
	case HEADING_ROW:
		rgb = heading_rgb_;
		alpha = heading_alpha_;
		break;
	}

	draw_solid_tinted_rectangle(rect.x, rect.y, rect.w, rect.h,
				    (rgb&0xff0000) >> 16,(rgb&0xff00) >> 8,rgb&0xff,alpha,
				    menu_ref.video().getSurface());
}
开发者ID:oys0317,项目名称:opensanguo,代码行数:26,代码来源:menu.cpp


示例2: begin

void begin(menu& m)
{
	ClearDrawScreen();
	const unsigned int x=0;
	const unsigned int y=195;
	const unsigned int Green=GetColor(0,255,0);
	unsigned int counter=0;

	m.load_max_v();
	
	DrawFormatString(520,450,GetColor(255,255,255),"Loading ...");
	for(unsigned int count_down=3;
			!ScreenFlip()&&!ProcessMessage()&&!ClearDrawScreen()&&count_down>0;
			--count_down){
				m.effectiving();
				DrawStringToHandle(x+260,y,boost::lexical_cast<std::string>(count_down).c_str(),
					Green,m.font_Handle[1]);
				
				std::this_thread::sleep_for(std::chrono::seconds(1));
	}
	std::this_thread::sleep_for(std::chrono::seconds(1));

	std::chrono::system_clock::time_point start=std::chrono::system_clock::now();
	while(!ScreenFlip()&&!ProcessMessage()&&!ClearDrawScreen()){
		m.effectiving();

		DrawStringToHandle(x+100,y,"残り",Green,m.font_Handle[0]);
		DrawStringToHandle(x+235,y,boost::lexical_cast<std::string>(m.max_v-counter).c_str(),
							Green,m.font_Handle[1]);
		DrawStringToHandle(x,0,
			(std::string("回数: ")+=boost::lexical_cast<std::string>(m.max_v)).c_str(),
			Green,m.font_Handle[2]);
		DrawStringToHandle(x,45,
			(std::string("現在: ")+=boost::lexical_cast<std::string>(counter)).c_str(),
			Green,m.font_Handle[2]);
		DrawStringToHandle(x,90,
			(std::string("時間: ")+=boost::lexical_cast<std::string>(
				std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now()-start).count()
			)).c_str(),
			Green,m.font_Handle[2]);
		DrawStringToHandle(x,135,"Q: 中止",Green,m.font_Handle[2]);
		
		count(counter);
		if(counter==m.max_v)break;
		if(CheckHitKey(KEY_INPUT_Q))break;
	}

	Rank(std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now()-start),m);
}
开发者ID:falgon,项目名称:Udetate,代码行数:49,代码来源:start.cpp


示例3: autoRestore

void autoRestore(menu m)
{
    //This still needs user input.
    for(unsigned i = 0; i < m.getSize(); i++)
    {
        FS_Archive saveArch;
        if(m.optSelected(i) && openSaveArch(&saveArch, sdTitle[i], false))
            restoreData(sdTitle[i], saveArch, MODE_SAVE);
        FSUSER_CloseArchive(&saveArch);

        FS_Archive extArch;
        if(m.optSelected(i) && openExtdata(&extArch, sdTitle[i], false))
            restoreData(sdTitle[i], extArch, MODE_EXTDATA);
        FSUSER_CloseArchive(&extArch);
    }
}
开发者ID:Shadowtrance,项目名称:JKSM,代码行数:16,代码来源:auto.cpp


示例4: autoBackup

void autoBackup(menu m)
{
    showMessage("This can take a few minutes depending on how many titles are selected.");


    progressBar autoDump((float)m.getSelectCount(), "Copying saves...");
    //Keep track of what's done
    float dumpCount = 0;
    for(unsigned i = 0; i < m.getSize(); i++)
    {
        //This is for titles with no save archive ex. Fantasy Life
        bool dumped = false;
        FS_Archive saveArch;
        if(m.optSelected(i) && openSaveArch(&saveArch, sdTitle[i], false))//if it's selected and we can open save archive
        {
            createTitleDir(sdTitle[i], MODE_SAVE);
            backupData(sdTitle[i], saveArch, MODE_SAVE, true);
            dumpCount++;
            dumped = true;
        }
        FSUSER_CloseArchive(&saveArch);

        FS_Archive extArch;
        if(m.optSelected(i) && openExtdata(&extArch, sdTitle[i], false))
        {
            createTitleDir(sdTitle[i], MODE_EXTDATA);
            backupData(sdTitle[i], extArch, MODE_EXTDATA, true);

            //check first to make sure we don't count it twice because no save arch
            if(!dumped)
                dumpCount++;
        }
        FSUSER_CloseArchive(&extArch);

        sf2d_start_frame(GFX_BOTTOM, GFX_LEFT);
            autoDump.draw(i);
        sf2d_end_frame();
        sf2d_swapbuffers();
    }

    showMessage("Complete!");
}
开发者ID:Shadowtrance,项目名称:JKSM,代码行数:42,代码来源:auto.cpp


示例5: main

int main(int argc, char** argv)
{
    glutInit(&argc,argv);
    glutInitWindowPosition(0,0);
    glutInitWindowSize(800,600);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);
    glutCreateWindow("PewPew");
    //glEnable(GL_LIGHTING);
    glEnable(GL_LINE_SMOOTH);
    glEnable(GL_BLEND);
    //glShadeModel(GL_SMOOTH);
    //glEnable(GL_LIGHT0);
    glMatrixMode(GL_PROJECTION);

    open_joystick();

    mn.add_option(std::string("INFO"),(&info_action));
    mn.add_option(std::string("PLAY"),(&run));
    mn.add_option(std::string("NEW GAME"),(&new_game));
    mn.add_option(std::string("OPTIONS"),(&option_action));
    mn.add_option(std::string("QUIT"),(&end_0));

    menu_pages.push(&mn);

    opt.add_option(std::string("BACK"),(&back));
    opt.add_option(std::string("SCORES"),(&scores_action));
    opt.add_option(std::string("SOUNDS ON"),(&sound_off),std::string("SOUNDS OFF"),(&sound_on));

    scores.add_option(std::string("BACK"), (&back));

    info.add_option(std::string("BACK"),(&back));

    //GLfloat filter[11] = {0.3,0.28,0.26,0.24,0.22,0.20,0.22,0.24,0.26,0.28,0.3};	//GOOD
    //glSeparableFilter2D(GL_SEPARABLE_2D, GL_LUMINANCE, 11, 11, GL_LUMINANCE, GL_FLOAT, filter,filter); //<< segfault !!!

    //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
    //glutIdleFunc(mytimer);
    glutTimerFunc(20,mytimer,1);

    glutIgnoreKeyRepeat(1);
    glutKeyboardUpFunc(kbRelF);
    glutSpecialFunc(skbF);
    glutKeyboardFunc(kbF);
    glutPassiveMotionFunc(mIdleF);
    glutMouseFunc(mF);
    glutMainLoop();

    return 0;
}
开发者ID:mastergreg,项目名称:pewpew,代码行数:52,代码来源:pewpew.cpp


示例6: init_speedo

void init_speedo(void) {
	Millis.init();
	Serial.init(USART1, 115200L);
	Serial.init(USART2, 115200L);
	Serial.init(USART3, 115200L);

	Serial.puts_ln(USART1, "=== Speedoino ===");
	Serial.puts(USART1, GIT_REV);                // print Software release
	Serial.puts(USART1, " HW:");
	Serial.puts_ln(USART1, Config.get_hw_version());   // print Hardware release

	// first, set all variables to a zero value
	Sensors.init();
	Speedo.clear_vars();        // refresh cycle
	// read configuration file from sd card
	SD.init();                 // try open SD Card
	SD.open();

	Config.read(CONFIG_FOLDER, "BASE.TXT", READ_MODE_CONFIGFILE, ""); // load base config
	Config.read(CONFIG_FOLDER, "SPEEDO.TXT", READ_MODE_CONFIGFILE, ""); // speedovalues, avg,max,time
	Config.read(CONFIG_FOLDER, "GANG.TXT", READ_MODE_CONFIGFILE, "");   // gang
	Config.read(CONFIG_FOLDER, "TEMPER.TXT", READ_MODE_CONFIGFILE, ""); // Temperatur
	Config.read_skin();        // skinning
	//	check if read SD read was okay, if not: load your default backup values
	Aktors.check_vars();        // check if color of outer LED are OK
	Sensors.check_vars();        // check if config read was successful
	Speedo.check_vars(); // rettet das Skinning wenn SD_failed von den sensoren auf true gesetzt wird
	Sensors.single_read(); // read all sensor values once to ensure we are ready to show them
	Aktors.init(); // Start outer LEDs // ausschlag des zeigers // Motorausschlag und block bis motor voll ausgeschlagen, solange das letzte intro bild halten
	TFT.init();

//	SD.prefetched_animation(37); // 37

	Menu.init();    // Start butons // adds the connection between pins and vars
	Menu.display(); // execute this AFTER pOLED.init_speedo!! this will show the menu and, if state==11, draws speedosymbols
	Speedo.reset_bak(); // reset all storages, to force the redraw of the speedo
	Config.ram_info();
	Serial.puts_ln(USART1, "=== Setup finished ===");
}
开发者ID:KoljaWindeler,项目名称:speedoino,代码行数:39,代码来源:main.cpp


示例7: Setting

void Setting(menu& m)
{
	unsigned int Green=GetColor(255,255,255);
	int max_f=-1;
	
	m.effectiving();

	DrawStringToHandle(0,145,"測定回数設定:",Green,m.font_Handle[2]);
	max_f=KeyInputNumber(0,200,640,0,false);

	std::ofstream ofs("data/max_v.dat");
	if(!ofs.is_open())assert(0);
	ofs<<max_f;
	ofs.close();
}
开发者ID:falgon,项目名称:Udetate,代码行数:15,代码来源:start.cpp


示例8: draw_row_bg

void menu::style::draw_row(menu& menu_ref, const size_t row_index, const SDL_Rect& rect, ROW_TYPE type)
{
	if(rect.w == 0 || rect.h == 0) {
		return;
	}
	draw_row_bg(menu_ref, row_index, rect, type);

	SDL_Rect minirect = rect;
	if(type != HEADING_ROW) {
		minirect.x += thickness_;
		minirect.y += thickness_;
		minirect.w -= 2*thickness_;
		minirect.h -= 2*thickness_;
	}
	menu_ref.draw_row(row_index, minirect, type);
}
开发者ID:oys0317,项目名称:opensanguo,代码行数:16,代码来源:menu.cpp


示例9: scale_surface

void menu::imgsel_style::draw_row_bg(menu& menu_ref, const size_t row_index, const SDL_Rect& rect, ROW_TYPE type)
{
	if(type == SELECTED_ROW && has_background_ && !load_failed_) {
		if(bg_cache_.width != rect.w || bg_cache_.height != rect.h)
		{
			//draw scaled background image
			//scale image each time (to prevent loss of quality)
			bg_cache_.surf = scale_surface(img_map_["background"], rect.w, rect.h);
			bg_cache_.width = rect.w;
			bg_cache_.height = rect.h;
		}
		SDL_Rect clip = rect;
		menu_ref.video().blit_surface(rect.x,rect.y,bg_cache_.surf,nullptr,&clip);
	}
	else {
		style::draw_row_bg(menu_ref, row_index, rect, type);
	}
}
开发者ID:fluffbeast,项目名称:wesnoth-old,代码行数:18,代码来源:menu_style.cpp


示例10: while

void menu::imgsel_style::draw_row(menu& menu_ref, const size_t row_index, const SDL_Rect& rect, ROW_TYPE type)
{
	if(!load_failed_) {
		//draw item inside
		style::draw_row(menu_ref, row_index, rect, type);

		if(type == SELECTED_ROW) {
			// draw border
			surface image;
			SDL_Rect area;
			SDL_Rect clip = rect;
			area.x = rect.x;
			area.y = rect.y;

			image = img_map_["border-top"];
			area.x = rect.x;
			area.y = rect.y;
			do {
				menu_ref.video().blit_surface(area.x,area.y,image,nullptr,&clip);
				area.x += image->w;
			} while( area.x < rect.x + rect.w );

			image = img_map_["border-left"];
			area.x = rect.x;
			area.y = rect.y;
			do {
				menu_ref.video().blit_surface(area.x,area.y,image,nullptr,&clip);
				area.y += image->h;
			} while( area.y < rect.y + rect.h );

			image = img_map_["border-right"];
			area.x = rect.x + rect.w - thickness_;
			area.y = rect.y;
			do {
				menu_ref.video().blit_surface(area.x,area.y,image,nullptr,&clip);
				area.y += image->h;
			} while( area.y < rect.y + rect.h );

			image = img_map_["border-bottom"];
			area.x = rect.x;
			area.y = rect.y + rect.h - thickness_;
			do {
				menu_ref.video().blit_surface(area.x,area.y,image,nullptr,&clip);
				area.x += image->w;
			} while( area.x < rect.x + rect.w );

			image = img_map_["border-topleft"];
			area.x = rect.x;
			area.y = rect.y;
			menu_ref.video().blit_surface(area.x,area.y,image);

			image = img_map_["border-topright"];
			area.x = rect.x + rect.w - image->w;
			area.y = rect.y;
			menu_ref.video().blit_surface(area.x,area.y,image);

			image = img_map_["border-botleft"];
			area.x = rect.x;
			area.y = rect.y + rect.h - image->h;
			menu_ref.video().blit_surface(area.x,area.y,image);

			image = img_map_["border-botright"];
			area.x = rect.x + rect.w - image->w;
			area.y = rect.y + rect.h - image->h;
			menu_ref.video().blit_surface(area.x,area.y,image);
		}
	}
		else {
		//default drawing
		style::draw_row(menu_ref, row_index, rect, type);
	}
}
开发者ID:fluffbeast,项目名称:wesnoth-old,代码行数:72,代码来源:menu_style.cpp


示例11: main

int main(void) {
	SystemInit(); // Quarz Einstellungen aktivieren
	init_speedo();

	//	SD.prefetched_animation(37); // 37
	//	Speedo.initial_draw_screen(); // draw symbols
	/******************** setup procedure ********************************************
	 * all initialisations must been made before the main loop, before THIS
	 ******************** setup procedure ********************************************/
	unsigned long previousMillis = 0;
#ifdef LOAD_CALC
	unsigned long load_calc=0;
	unsigned long lasttime_calc=0;
#endif

	for (;;) {
		Sensors.mCAN.check_message();
		//////////////////////////////////////////////////
		//		Sensors.m_reset->set_deactive(false,false);
		//		Serial3.end();
		//		Serial3.begin(115200);
		//		while(true){
		//			while(Serial3.available()>0){
		//				Serial.print(Serial3.read(),BYTE);
		//			}
		//			while(Serial.available()>0){
		//				Serial3.print(Serial.read(),BYTE);
		//			}
		//		}
		//////////////////////////////////////////////////
		Sensors.mReset.toggle(); // toggle pin, if we don't toggle it, the ATmega8 will reset us, kind of watchdog<
		Debug.speedo_loop(21, 1, 0, " "); // intensive debug= EVERY loop access reports the Menustate
		Sensors.mGPS.check_flag();    	// check if a GPS sentence is ready
		//		pAktors.check_flag(); 				// updated expander
		Sensors.pull_values();	// very important, updates all the sensor values

		/************************* timer *********************/
		Timer.every_sec();		// 1000 ms
		Timer.every_qsec();			// 250  ms
		Timer.every_custom(); // one custom timer, redrawing the speedo, time is defined by "refresh_cycle" in the base.txt
		/************************* push buttons *********************
		 * using true as argument, this will activate bluetooth input as well
		 ************************* push buttons*********************/
		//Menu.button_test(true,false);     // important!! if we have a pushed button we will draw something, depending on the menustate
		if (Menu.button_test(true, false)) { // important!! if we have a pushed button we will draw something, depending on the menustate
			Serial.puts(USART1, "Menustate:");
			Serial.puts_ln(USART1, Menu.state);
		}
		/************************ every deamon activity is clear, now draw speedo ********************
		 * we are round about 0000[1]1 - 0000[1]9
		 ************************ every deamon activity is clear, now draw speedo ********************/
		Sensors.mCAN.check_message();

		if ((Menu.state / 10) == 1 || Menu.state == 7311111) {
			Speedo.loop(previousMillis);
		}
		//////////////////// Sprint Speedo ///////////////////
		else if (Menu.state == MENU_SPRINT * 10 + 1) {
			Sprint.loop();
		}
		////////////////// Clock Mode ////////////////////////
		else if (Menu.state == 291) {
			Sensors.mClock.loop();
		}
		////////////////// Speed Cam Check - Mode ////////////////////////
		else if (Menu.state
				== BMP(0, 0, 0, 0, M_TOUR_ASSISTS,
						SM_TOUR_ASSISTS_SPEEDCAM_STATUS, 1)) {
			//			SpeedCams.calc();
			//			SpeedCams.interface();
		}
		////////////////// race mode ////////////////////
		else if (Menu.state == M_LAP_T * 100 + 11) {
			LapTimer.waiting_on_speed_up();
		} else if (Menu.state == M_LAP_T * 1000 + 111) {
			LapTimer.race_loop();
		}
		////////////////// set gps point ////////////////////
		else if (Menu.state == M_LAP_T * 10000L + 3111) {
			LapTimer.gps_capture_loop();
		}
		//////////////////// voltage mode ///////////////////
		else if (Menu.state == 531) {
			Sensors.addinfo_show_loop();
		}
		//////////////////// stepper mode ///////////////////
		else if (Menu.state == 541) {
			//			Aktors.mStepper.loop();
		}
		//////////////////// gps scan ///////////////////
		else if (Menu.state == 511) {
			Sensors.mGPS.loop();
		}
		//////////////////// outline scan ///////////////////
		else if (Menu.state == 721) {
			Sensors.mSpeed.check_umfang();
		}
		////////////////// gear scan ///////////////
		else if (floor(Menu.state / 100) == 71) {
			Sensors.mGear.calibrate();
//.........这里部分代码省略.........
开发者ID:KoljaWindeler,项目名称:speedoino,代码行数:101,代码来源:main.cpp


示例12: display

void display(void)
{
	
	if (!ingame )
	{
		Menu.drawMenu();
	}
	else 
	{
	//movements handling
	playerMovement();//player collisons handled inside this function
	enemyMovement();

	//player drawing
	glPushAttrib(GL_CURRENT_BIT);//keeps players color from changing
	glColor4f(0.0, 1.0, 0.0,1.0); 
	drawPlayer();

	//enemy drawing
	for (int x=0; x<enemy_size; x++)
		drawEnemy(enemy[x].getPosition().x, enemy[x].getPosition().y,enemy[x].getRadius());
	}	

	
	glutSwapBuffers();//swap bufferes!!!! Important for animation
//	glFlush();
}
开发者ID:rellena,项目名称:GERMSV1.0,代码行数:27,代码来源:GLfuncs.cpp


示例13: update

		//Update() is where the magic happens,
		//It Draws everything to the screen
		void update(vector<character> *objects)
		{
			drawRect(0, 0, camera.size.x, camera.size.y, 0,150,0);
			//drawRect(loc.x, loc.y, size.x, size.y, r, g, b);
			SDL_Rect square;
			//SDL_Rect* clip = NULL;
			for(unsigned int i = 0; i < objects->size(); i++)
			{
				if(collide(camera, objects->at(i)))
				{
					//dim size = objects->at(i).size;;
					dim loc = objects->at(i).loc;
					loc.x-=camera.loc.x;
					loc.y-=camera.loc.y;

					square.x = loc.x;
					square.y = loc.y;

					int index = 0;
					if (objects->at(i).type == green)
						index = 1;
					if (objects->at(i).type == blue)
						index = 3;
					if (objects->at(i).type == purple)
						index = 5;
					if (objects->at(i).selected)
						index--;
					if (objects->at(i).type == red)
						index = 6;
					if (objects->at(i).type == rock)
						index = 7;
					if (objects->at(i).type == rock2)
						index = 8;
					
					SDL_BlitSurface(images[index], NULL, mainframe, &square);
				}
			}
			if (dragBox.on && (dragBox.size.x <= camera.size.x && dragBox.size.y <= camera.size.y))
				drawRect(dragBox.loc.x, dragBox.loc.y, dragBox.size.x, dragBox.size.y, 0, 255, 255);
			drawRect(bottomMenu.getLoc().x, bottomMenu.getLoc().y, bottomMenu.getSize().x, bottomMenu.getSize().y, 100, 100, 100);

			SDL_Flip(mainframe);

			return;
		}
开发者ID:micahh2,项目名称:Time-Travel,代码行数:47,代码来源:game.cpp


示例14: moveCamera

		void moveCamera(dim move)
		{
			while(camera.loc.x+camera.size.x>currentMap->length-move.x)
				move.x--;
			while(camera.loc.y+camera.size.y>currentMap->length-move.y+bottomMenu.getSize().y)
				move.y--;
			while(camera.loc.x+move.x<0)
				move.x++;
			while(camera.loc.y+move.y<0)
				move.y++;
			camera.loc.x += move.x;
			camera.loc.y += move.y;

		}
开发者ID:micahh2,项目名称:Time-Travel,代码行数:14,代码来源:game.cpp



注:本文中的menu类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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