本文整理汇总了C++中npc类的典型用法代码示例。如果您正苦于以下问题:C++ npc类的具体用法?C++ npc怎么用?C++ npc使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了npc类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: equip_shooter
static void equip_shooter( npc &shooter, std::vector<std::string> apparel )
{
tripoint shooter_pos( 60, 60, 0 );
shooter.setpos( shooter_pos );
shooter.worn.clear();
shooter.inv.clear();
for( const std::string article : apparel ) {
shooter.wear_item( item( article ) );
}
}
开发者ID:BrianLefler,项目名称:Cataclysm-DDA,代码行数:10,代码来源:ranged_balance.cpp
示例2: set_crew
bool vehicle_part::set_crew( const npc &who )
{
if( who.is_dead_state() || !who.is_friend() ) {
return false;
}
if( is_broken() || ( !is_seat() && !is_turret() ) ) {
return false;
}
crew_id = who.getID();
return true;
}
开发者ID:OzoneH3,项目名称:Cataclysm-DDA,代码行数:11,代码来源:vehicle_part.cpp
示例3: test_needs
void test_needs( const npc &who, const numeric_interval<int> &hunger,
const numeric_interval<int> &thirst,
const numeric_interval<int> &fatigue )
{
CHECK( who.get_hunger() <= hunger.max );
CHECK( who.get_hunger() >= hunger.min );
CHECK( who.get_thirst() <= thirst.max );
CHECK( who.get_thirst() >= thirst.min );
CHECK( who.get_fatigue() <= fatigue.max );
CHECK( who.get_fatigue() >= fatigue.min );
}
开发者ID:BevapDin,项目名称:Cataclysm-DDA,代码行数:11,代码来源:npc_test.cpp
示例4: npc_thankful
void talk_function::npc_thankful( npc &p )
{
if( p.get_attitude() == NPCATT_MUG || p.get_attitude() == NPCATT_WAIT_FOR_LEAVE ||
p.get_attitude() == NPCATT_FLEE || p.get_attitude() == NPCATT_KILL ||
p.get_attitude() == NPCATT_FLEE_TEMP ) {
p.set_attitude( NPCATT_NULL );
}
if( p.chatbin.first_topic != "TALK_FRIEND" ) {
p.chatbin.first_topic = "TALK_STRANGER_FRIENDLY";
}
p.personality.aggression -= 1;
}
开发者ID:KrazyTheFox,项目名称:Cataclysm-DDA,代码行数:13,代码来源:npctalk_funcs.cpp
示例5: arm_shooter
static void arm_shooter( npc &shooter, std::string gun_type, std::vector<std::string> mods = {} )
{
shooter.remove_weapon();
itype_id gun_id( gun_type );
// Give shooter a loaded gun of the requested type.
item &gun = shooter.i_add( item( gun_id ) );
const itype_id ammo_id = gun.ammo_default();
if( gun.magazine_integral() ) {
item &ammo = shooter.i_add( item( ammo_id, calendar::turn, gun.ammo_capacity() ) );
REQUIRE( gun.is_reloadable_with( ammo_id ) );
REQUIRE( shooter.can_reload( gun, ammo_id ) );
gun.reload( shooter, item_location( shooter, &ammo ), gun.ammo_capacity() );
} else {
const itype_id magazine_id = gun.magazine_default();
item &magazine = shooter.i_add( item( magazine_id ) );
item &ammo = shooter.i_add( item( ammo_id, calendar::turn, magazine.ammo_capacity() ) );
REQUIRE( magazine.is_reloadable_with( ammo_id ) );
REQUIRE( shooter.can_reload( magazine, ammo_id ) );
magazine.reload( shooter, item_location( shooter, &ammo ), magazine.ammo_capacity() );
gun.reload( shooter, item_location( shooter, &magazine ), magazine.ammo_capacity() );
}
for( auto mod : mods ) {
gun.contents.push_back( item( itype_id( mod ) ) );
}
shooter.wield( gun );
}
开发者ID:alapazam,项目名称:Cataclysm-DDA,代码行数:27,代码来源:ranged_balance.cpp
示例6: hostile
void talk_function::hostile( npc &p )
{
if( p.get_attitude() == NPCATT_KILL ) {
return;
}
if( p.sees( g->u ) ) {
add_msg( _( "%s turns hostile!" ), p.name );
}
g->u.add_memorial_log( pgettext( "memorial_male", "%s became hostile." ),
pgettext( "memorial_female", "%s became hostile." ),
p.name );
p.set_attitude( NPCATT_KILL );
}
开发者ID:KrazyTheFox,项目名称:Cataclysm-DDA,代码行数:15,代码来源:npctalk_funcs.cpp
示例7: give_equipment
void talk_function::give_equipment( npc &p )
{
std::vector<item_pricing> giving = init_selling( p );
int chosen = -1;
while( chosen == -1 && giving.size() > 1 ) {
int index = rng( 0, giving.size() - 1 );
if( giving[index].price < p.op_of_u.owed ) {
chosen = index;
}
giving.erase( giving.begin() + index );
}
if( giving.empty() ) {
popup( _( "%s has nothing to give!" ), p.name );
return;
}
if( chosen == -1 ) {
chosen = 0;
}
item it = *giving[chosen].loc.get_item();
giving[chosen].loc.remove_item();
popup( _( "%1$s gives you a %2$s" ), p.name, it.tname() );
g->u.i_add( it );
p.op_of_u.owed -= giving[chosen].price;
p.add_effect( effect_asked_for_item, 3_hours );
}
开发者ID:KrazyTheFox,项目名称:Cataclysm-DDA,代码行数:26,代码来源:npctalk_funcs.cpp
示例8: morale_chat_activity
void talk_function::morale_chat_activity( npc &p )
{
g->u.assign_activity( activity_id( "ACT_SOCIALIZE" ), 10000 );
g->u.activity.str_values.push_back( p.name );
add_msg( m_good, _( "That was a pleasant conversation with %s." ), p.disp_name() );
g->u.add_morale( MORALE_CHAT, rng( 3, 10 ), 10, 200_minutes, 5_minutes / 2 );
}
开发者ID:KrazyTheFox,项目名称:Cataclysm-DDA,代码行数:7,代码来源:npctalk_funcs.cpp
示例9: debugmsg
void talk_function::buy_100_logs( npc &p )
{
std::vector<tripoint> places = overmap_buffer.find_all(
g->u.global_omt_location(), "ranch_camp_67", 1, false );
if( places.empty() ) {
debugmsg( "Couldn't find %s", "ranch_camp_67" );
return;
}
const auto &cur_om = g->get_cur_om();
std::vector<tripoint> places_om;
for( auto &i : places ) {
if( &cur_om == overmap_buffer.get_existing_om_global( i ) ) {
places_om.push_back( i );
}
}
const tripoint site = random_entry( places_om );
tinymap bay;
bay.load( site.x * 2, site.y * 2, site.z, false );
bay.spawn_item( 7, 15, "log", 100 );
bay.save();
p.add_effect( effect_currently_busy, 7_days );
add_msg( m_good, _( "%s drops the logs off in the garage..." ), p.name );
}
开发者ID:KrazyTheFox,项目名称:Cataclysm-DDA,代码行数:25,代码来源:npctalk_funcs.cpp
示例10: lead_to_safety
void talk_function::lead_to_safety( npc &p )
{
const auto mission = mission::reserve_new( mission_type_id( "MISSION_REACH_SAFETY" ), -1 );
mission->assign( g->u );
p.goal = mission->get_target();
p.set_attitude( NPCATT_LEAD );
}
开发者ID:KrazyTheFox,项目名称:Cataclysm-DDA,代码行数:7,代码来源:npctalk_funcs.cpp
示例11: get_dispersion
static dispersion_sources get_dispersion( npc &shooter, int aim_time )
{
item &gun = shooter.weapon;
dispersion_sources dispersion = shooter.get_weapon_dispersion( gun );
shooter.moves = aim_time;
shooter.recoil = MAX_RECOIL;
// Aim as well as possible within the provided time.
shooter.aim();
if( aim_time > 0 ) {
REQUIRE( shooter.recoil < MAX_RECOIL );
}
dispersion.add_range( shooter.recoil );
return dispersion;
}
开发者ID:alapazam,项目名称:Cataclysm-DDA,代码行数:16,代码来源:ranged_balance.cpp
示例12: assert_encumbrance
void assert_encumbrance( npc &shooter, int encumbrance )
{
for( body_part bp : bp_aBodyPart ) {
INFO( "Body Part: " << body_part_name( bp ) );
REQUIRE( shooter.encumb( bp ) == encumbrance );
}
}
开发者ID:alapazam,项目名称:Cataclysm-DDA,代码行数:7,代码来源:ranged_balance.cpp
示例13: string_format
void talk_function::goto_location( npc &p )
{
int i = 0;
uilist selection_menu;
selection_menu.text = string_format( _( "Select a destination" ) );
std::vector<basecamp *> camps;
tripoint destination;
for( auto elem : g->u.camps ) {
if( elem == p.global_omt_location() ) {
continue;
}
cata::optional<basecamp *> camp = overmap_buffer.find_camp( elem.x, elem.y );
if( !camp ) {
continue;
}
basecamp *temp_camp = *camp;
camps.push_back( temp_camp );
}
for( auto iter : camps ) {
selection_menu.addentry( i++, true, MENU_AUTOASSIGN, _( "%s at (%d, %d)" ), iter->camp_name(),
iter->camp_omt_pos().x, iter->camp_omt_pos().y );
}
selection_menu.addentry( i++, true, MENU_AUTOASSIGN, _( "My current location" ) );
selection_menu.addentry( i++, true, MENU_AUTOASSIGN, _( "Cancel" ) );
selection_menu.selected = 0;
selection_menu.query();
auto index = selection_menu.ret;
if( index < 0 || index > static_cast<int>( camps.size() + 1 ) ||
index == static_cast<int>( camps.size() + 1 ) || index == UILIST_CANCEL ) {
return;
}
if( index == static_cast<int>( camps.size() ) ) {
destination = g->u.global_omt_location();
} else {
auto selected_camp = camps[index];
destination = selected_camp->camp_omt_pos();
}
p.set_companion_mission( p.global_omt_location(), "TRAVELLER", "travelling", destination );
p.mission = NPC_MISSION_TRAVELLING;
p.chatbin.first_topic = "TALK_FRIEND_GUARD";
p.goal = destination;
p.guard_pos = npc::no_goal_point;
p.set_attitude( NPCATT_NULL );
return;
}
开发者ID:KrazyTheFox,项目名称:Cataclysm-DDA,代码行数:45,代码来源:npctalk_funcs.cpp
示例14: add_msg
void talk_function::stop_guard( npc &p )
{
p.set_attitude( NPCATT_FOLLOW );
add_msg( _( "%s begins to follow you." ), p.name );
p.mission = NPC_MISSION_NULL;
p.chatbin.first_topic = "TALK_FRIEND";
p.goal = npc::no_goal_point;
p.guard_pos = npc::no_goal_point;
}
开发者ID:Barhandar,项目名称:Cataclysm-DDA,代码行数:9,代码来源:npctalk_funcs.cpp
示例15: add_msg
void talk_function::stop_guard( npc &p )
{
if( p.mission != NPC_MISSION_GUARD_ALLY ) {
p.set_attitude( NPCATT_NULL );
p.mission = NPC_MISSION_NULL;
return;
}
p.set_attitude( NPCATT_FOLLOW );
add_msg( _( "%s begins to follow you." ), p.name );
p.mission = NPC_MISSION_NULL;
p.chatbin.first_topic = "TALK_FRIEND";
p.goal = npc::no_goal_point;
p.guard_pos = npc::no_goal_point;
cata::optional<basecamp *> bcp = overmap_buffer.find_camp( p.global_omt_location().x,
p.global_omt_location().y );
if( bcp ) {
basecamp *temp_camp = *bcp;
temp_camp->validate_assignees();
}
}
开发者ID:KrazyTheFox,项目名称:Cataclysm-DDA,代码行数:21,代码来源:npctalk_funcs.cpp
示例16: assign_base
void talk_function::assign_base( npc &p )
{
// TODO: decide what to do upon assign? maybe pathing required
basecamp *camp = g->m.camp_at( g->u.pos() );
if( !camp ) {
dbg( D_ERROR ) << "talk_function::assign_base: Assigned to base but no base here.";
return;
}
add_msg( _( "%1$s waits at %2$s" ), p.name, camp->camp_name() );
p.mission = NPC_MISSION_BASE;
p.set_attitude( NPCATT_NULL );
}
开发者ID:Barhandar,项目名称:Cataclysm-DDA,代码行数:13,代码来源:npctalk_funcs.cpp
示例17: test_fast_shooting
static void test_fast_shooting( npc &shooter, int moves, float hit_rate )
{
const int fast_shooting_range = 3;
const float hit_rate_cap = hit_rate + 0.3;
dispersion_sources dispersion = get_dispersion( shooter, moves );
std::array<statistics, 5> fast_stats = firing_test( dispersion, fast_shooting_range, {{ -1, hit_rate, -1, -1, -1 }} );
std::array<statistics, 5> fast_stats_upper = firing_test( dispersion, fast_shooting_range, {{ -1, hit_rate_cap, -1, -1, -1 }} );
INFO( dispersion );
INFO( "Range: " << fast_shooting_range );
INFO( "Max aim speed: " << shooter.aim_per_move( shooter.weapon, MAX_RECOIL ) );
INFO( "Min aim speed: " << shooter.aim_per_move( shooter.weapon, shooter.recoil ) );
CAPTURE( shooter.weapon.gun_skill().str() );
CAPTURE( shooter.get_skill_level( shooter.weapon.gun_skill() ) );
CAPTURE( shooter.get_dex() );
CAPTURE( to_milliliter( shooter.weapon.volume() ) );
CAPTURE( fast_stats[1].n() );
CAPTURE( fast_stats[1].adj_wald_error() );
CHECK( fast_stats[1].avg() > hit_rate );
CAPTURE( fast_stats_upper[1].n() );
CAPTURE( fast_stats_upper[1].adj_wald_error() );
CHECK( fast_stats_upper[1].avg() < hit_rate_cap );
}
开发者ID:alapazam,项目名称:Cataclysm-DDA,代码行数:22,代码来源:ranged_balance.cpp
示例18: clear_mission
void talk_function::clear_mission( npc &p )
{
mission *miss = p.chatbin.mission_selected;
if( miss == nullptr ) {
debugmsg( "clear_mission: mission_selected == nullptr" );
return;
}
const auto it = std::find( p.chatbin.missions_assigned.begin(), p.chatbin.missions_assigned.end(),
miss );
if( it == p.chatbin.missions_assigned.end() ) {
debugmsg( "clear_mission: mission_selected not in assigned" );
return;
}
p.chatbin.missions_assigned.erase( it );
if( p.chatbin.missions_assigned.empty() ) {
p.chatbin.mission_selected = nullptr;
} else {
p.chatbin.mission_selected = p.chatbin.missions_assigned.front();
}
if( miss->has_follow_up() ) {
p.add_new_mission( mission::reserve_new( miss->get_follow_up(), p.getID() ) );
}
}
开发者ID:KrazyTheFox,项目名称:Cataclysm-DDA,代码行数:23,代码来源:npctalk_funcs.cpp
示例19: give_aid
void talk_function::give_aid( npc &p )
{
p.add_effect( effect_currently_busy, 30_minutes );
for( int i = 0; i < num_hp_parts; i++ ) {
const body_part bp_healed = player::hp_to_bp( hp_part( i ) );
g->u.heal( hp_part( i ), 5 * rng( 2, 5 ) );
if( g->u.has_effect( effect_bite, bp_healed ) ) {
g->u.remove_effect( effect_bite, bp_healed );
}
if( g->u.has_effect( effect_bleed, bp_healed ) ) {
g->u.remove_effect( effect_bleed, bp_healed );
}
if( g->u.has_effect( effect_infected, bp_healed ) ) {
g->u.remove_effect( effect_infected, bp_healed );
}
}
g->u.assign_activity( activity_id( "ACT_WAIT_NPC" ), 10000 );
g->u.activity.str_values.push_back( p.name );
}
开发者ID:KrazyTheFox,项目名称:Cataclysm-DDA,代码行数:19,代码来源:npctalk_funcs.cpp
示例20: define_camp
void basecamp::define_camp( npc &p )
{
query_new_name();
omt_pos = p.global_omt_location();
sort_points = p.companion_mission_points;
// purging the regions guarantees all entries will start with faction_base_
for( std::pair<std::string, tripoint> expansion : talk_function::om_building_region( omt_pos, 1,
true ) ) {
add_expansion( expansion.first, expansion.second );
}
const std::string om_cur = overmap_buffer.ter( omt_pos ).id().c_str();
if( om_cur.find( prefix ) == std::string::npos ) {
expansion_data e;
e.type = "camp";
e.cur_level = 0;
e.pos = omt_pos;
expansions[ base_dir ] = e;
} else {
expansions[ base_dir ] = parse_expansion( om_cur, omt_pos );
}
}
开发者ID:Noctifer-de-Mortem,项目名称:Cataclysm-DDA,代码行数:21,代码来源:basecamp.cpp
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