本文整理汇总了C++中ofFloatPixels类的典型用法代码示例。如果您正苦于以下问题:C++ ofFloatPixels类的具体用法?C++ ofFloatPixels怎么用?C++ ofFloatPixels使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ofFloatPixels类的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: allocate
//----------------------------------------------------------
void ofTexture::allocate(const ofFloatPixels& pix, bool bUseARBExtention){
allocate(pix.getWidth(), pix.getHeight(), ofGetGlInternalFormat(pix), bUseARBExtention, ofGetGlFormat(pix), ofGetGlType(pix));
if((pix.getPixelFormat()==OF_PIXELS_GRAY || pix.getPixelFormat()==OF_PIXELS_GRAY_ALPHA) && ofIsGLProgrammableRenderer()){
setRGToRGBASwizzles(true);
}
loadData(pix);
}
开发者ID:jvcleave,项目名称:compare,代码行数:8,代码来源:ofTexture.cpp
示例2: ofGetGlInternalFormat
//---------------------------------
int ofGetGlInternalFormat(const ofFloatPixels& pix) {
#ifndef TARGET_OPENGLES
switch(pix.getNumChannels()) {
case 3: return GL_RGB32F;
case 4: return GL_RGBA32F;
case 2:
if(ofIsGLProgrammableRenderer()){
return GL_RG32F;
}else{
return GL_LUMINANCE_ALPHA32F_ARB;
}
default:
if(ofIsGLProgrammableRenderer()){
return GL_R32F;
}else{
return GL_LUMINANCE32F_ARB;
}
}
#else
ofLogWarning("ofGLUtils") << "ofGetGlInternalFormat(): float textures not supported in OpenGL ES";
switch(pix.getNumChannels()) {
case 3: return GL_RGB;
case 4: return GL_RGBA;
case 2:
return GL_LUMINANCE_ALPHA;
default:
return GL_LUMINANCE;
}
#endif
}
开发者ID:4ker,项目名称:openFrameworks,代码行数:31,代码来源:ofGLUtils.cpp
示例3: readToPixels
//----------------------------------------------------------
void ofTexture::readToPixels(ofFloatPixels & pixels){
#ifndef TARGET_OPENGLES
pixels.allocate(texData.width,texData.height,ofGetImageTypeFromGLType(texData.glTypeInternal));
bind();
glGetTexImage(texData.textureTarget,0,ofGetGlFormat(pixels),GL_FLOAT,pixels.getPixels());
unbind();
#endif
}
开发者ID:Robertoq7,项目名称:openFrameworks,代码行数:9,代码来源:ofTexture.cpp
示例4: loadData
//----------------------------------------------------------
void ofTexture::loadData(const ofFloatPixels & pix){
if(!isAllocated()){
allocate(pix);
}else{
ofSetPixelStoreiAlignment(GL_UNPACK_ALIGNMENT,pix.getBytesStride());
loadData(pix.getData(), pix.getWidth(), pix.getHeight(), ofGetGlFormat(pix), ofGetGlType(pix));
}
}
开发者ID:jvcleave,项目名称:compare,代码行数:9,代码来源:ofTexture.cpp
示例5: readToPixels
void ofTexture::readToPixels(ofFloatPixels & pixels) const {
#ifndef TARGET_OPENGLES
pixels.allocate(texData.width,texData.height,ofGetImageTypeFromGLType(texData.glInternalFormat));
ofSetPixelStoreiAlignment(GL_PACK_ALIGNMENT,pixels.getWidth(),pixels.getBytesPerChannel(),pixels.getNumChannels());
glBindTexture(texData.textureTarget,texData.textureID);
glGetTexImage(texData.textureTarget,0,ofGetGlFormat(pixels),GL_FLOAT,pixels.getData());
glBindTexture(texData.textureTarget,0);
#endif
}
开发者ID:jvcleave,项目名称:compare,代码行数:9,代码来源:ofTexture.cpp
示例6: getFreeImageType
FREE_IMAGE_TYPE getFreeImageType(ofFloatPixels& pix) {
switch(pix.getNumChannels()) {
case 1: return FIT_FLOAT;
case 3: return FIT_RGBF;
case 4: return FIT_RGBAF;
default:
ofLogError() << "Unkown freeimage type for" << pix.getNumChannels() << "channels";
return FIT_UNKNOWN;
}
}
开发者ID:prettyextreme,项目名称:openFrameworks-0.7,代码行数:10,代码来源:ofImage.cpp
示例7: readToPixels
//----------------------------------------------------------
void ofFbo::readToPixels(ofFloatPixels & pixels, int attachmentPoint) const{
if(!bIsAllocated) return;
#ifndef TARGET_OPENGLES
getTexture(attachmentPoint).readToPixels(pixels);
#else
pixels.allocate(settings.width,settings.height,ofGetImageTypeFromGLType(settings.internalformat));
bind();
int format = ofGetGLFormatFromInternal(settings.internalformat);
glReadPixels(0,0,settings.width, settings.height, format, GL_FLOAT, pixels.getData());
unbind();
#endif
}
开发者ID:jvcleave,项目名称:compare,代码行数:13,代码来源:ofFbo.cpp
示例8: ofGetGlInternalFormat
//---------------------------------
int ofGetGlInternalFormat(const ofFloatPixels& pix) {
#ifndef TARGET_OPENGLES
switch(pix.getNumChannels()) {
case 3: return GL_RGB32F_ARB;
case 4: return GL_RGBA32F_ARB;
default: return GL_LUMINANCE32F_ARB;
}
#else
ofLogWarning()<< "float textures not supported in GLES";
switch(pix.getNumChannels()) {
case 3: return GL_RGB;
case 4: return GL_RGBA;
default: return GL_LUMINANCE;
}
#endif
}
开发者ID:3snail,项目名称:openFrameworks,代码行数:17,代码来源:ofTexture.cpp
示例9: getFreeImageType
FREE_IMAGE_TYPE getFreeImageType(const ofFloatPixels& pix) {
switch(pix.getNumChannels()) {
case 1: return FIT_FLOAT;
case 3: return FIT_RGBF;
case 4: return FIT_RGBAF;
default:
ofLogError("ofImage") << "getFreeImageType(): unknown FreeImage type for number of channels:" << pix.getNumChannels();
return FIT_UNKNOWN;
}
}
开发者ID:BaptisteTheoriz,项目名称:openFrameworks,代码行数:10,代码来源:ofImage.cpp
示例10: switch
// get float pixels from a fbo or texture
void ftUtil::toPixels(ofTexture& _tex, ofFloatPixels& _pixels) {
ofTextureData& texData = _tex.getTextureData();
int format = texData.glInternalFormat;
int readFormat, numChannels;
switch(format){
case GL_R32F: readFormat = GL_RED, numChannels = 1; break; // or is it GL_R
case GL_RG32F: readFormat = GL_RG, numChannels = 2; break;
case GL_RGB32F: readFormat = GL_RGB, numChannels = 3; break;
case GL_RGBA32F: readFormat = GL_RGBA, numChannels = 4; break;
default:
ofLogWarning("ftUtil") << "toPixels: " << "can only read float textures to ofFloatPixels";
return;
}
if (_pixels.getWidth() != texData.width || _pixels.getHeight() != texData.height || _pixels.getNumChannels() != numChannels) {
_pixels.allocate(texData.width, texData.height, numChannels);
}
ofSetPixelStoreiAlignment(GL_PACK_ALIGNMENT, texData.width, 4, numChannels);
glBindTexture(texData.textureTarget, texData.textureID);
glGetTexImage(texData.textureTarget, 0, readFormat, GL_FLOAT, _pixels.getData());
glBindTexture(texData.textureTarget, 0);
}
开发者ID:bossacorp,项目名称:ofxFlowTools,代码行数:23,代码来源:ftUtil.cpp
示例11: loadData
//----------------------------------------------------------
void ofTexture::loadData(const ofFloatPixels & pix){
loadData(pix.getPixels(), pix.getWidth(), pix.getHeight(), ofGetGlFormat(pix));
}
开发者ID:3snail,项目名称:openFrameworks,代码行数:4,代码来源:ofTexture.cpp
示例12: allocate
//----------------------------------------------------------
void ofTexture::allocate(const ofFloatPixels& pix){
allocate(pix.getWidth(), pix.getHeight(), ofGetGlInternalFormat(pix), ofGetUsingArbTex(), ofGetGlFormat(pix), ofGetGlType(pix));
}
开发者ID:Robertoq7,项目名称:openFrameworks,代码行数:4,代码来源:ofTexture.cpp
示例13: loadData
//----------------------------------------------------------
void ofTexture::loadData(const ofFloatPixels & pix, int glFormat){
ofSetPixelStorei(pix.getWidth(),pix.getBytesPerChannel(),ofGetNumChannelsFromGLFormat(glFormat));
loadData(pix.getPixels(), pix.getWidth(), pix.getHeight(), glFormat, ofGetGlType(pix));
}
开发者ID:Robertoq7,项目名称:openFrameworks,代码行数:5,代码来源:ofTexture.cpp
示例14: loadData
void ofxTexture3d::loadData(ofFloatPixels & pix, int d, int xOffset, int yOffset, int zOffset)
{
loadData(pix.getData(), pix.getWidth(), pix.getHeight(), d, xOffset, yOffset, zOffset, ofGetGlFormat(pix));
}
开发者ID:timscaffidi,项目名称:ofxVolumetrics,代码行数:4,代码来源:ofxTexture3d.cpp
示例15: loadData
//----------------------------------------------------------
void ofTexture::loadData(const ofFloatPixels & pix, int glFormat){
ofSetPixelStoreiAlignment(GL_UNPACK_ALIGNMENT,pix.getWidth(),pix.getBytesPerChannel(),ofGetNumChannelsFromGLFormat(glFormat));
loadData(pix.getData(), pix.getWidth(), pix.getHeight(), glFormat, ofGetGlType(pix));
}
开发者ID:Bolvangar,项目名称:openFrameworks,代码行数:5,代码来源:ofTexture.cpp
示例16: update
void update() {
#ifdef USE_AUDIO
//Speaker sampling code
speakerFbo.begin();
renderScene(shader, speakerXyzMap, speakerConfidenceMap);
speakerFbo.end();
//Read back the fbo, and average it on the CPU
speakerFbo.readToPixels(speakerPixels);
speakerPixels.setImageType(OF_IMAGE_GRAYSCALE);
ofxOscMessage brightnessMsg;
brightnessMsg.setAddress("/audio/brightness");
float* pix = speakerPixels.getData();
for(int i = 0; i < n_speakers; i++){
float avg = 0;
for(int j = 0; j < n_samples; j++){
avg += *pix++;
}
avg /= n_samples;
brightnessMsg.addFloatArg(avg);
}
oscSender.sendMessage(brightnessMsg);
float elapsedTime = ofGetElapsedTimef();
// copied from shader --- 8< ---
float t = elapsedTime / 30.; // duration of each stage
float stage = floor(t); // index of current stage
float i = t - stage; // progress in current stage
// copied from shader --- 8< ---
if(stage != previousStage) {
ofxOscMessage msg;
msg.setAddress("/audio/scene_change_event");
msg.addIntArg(stage == 0 ? 0 : 2);
oscSender.sendMessage(msg);
}
previousStage = stage;
if(stage == 0) {
float lighthouseAngle = ofGetElapsedTimef() / TWO_PI;
lighthouseAngle += 0; // set offset here
ofxOscMessage msg;
msg.setAddress("/audio/lighthouse_angle");
msg.addFloatArg(fmodf(lighthouseAngle, 1));
oscSender.sendMessage(msg);
}
#endif
}
开发者ID:kylemcdonald,项目名称:LightLeaks,代码行数:50,代码来源:main.cpp
示例17: setupSpeakers
void setupSpeakers() {
ofVec3f speakers[n_speakers];
// maybe need to swap dimensions here?
// possibly change scale too
float eps = 0.001; // needed to avoid "== 0" check in shader
speakers[0] = ofVec3f(0,0,0)+eps; // front left
speakers[1] = ofVec3f(0,1,0)+eps; // front right
speakers[2] = ofVec3f(1,1,0)+eps; // rear right
speakers[3] = ofVec3f(1,0,0)+eps; // rear left
float speakerAreaSize = 0.02;
speakerXyzMap.allocate(n_samples, n_speakers, OF_IMAGE_COLOR_ALPHA);
speakerConfidenceMap.allocate(n_samples, n_speakers, OF_IMAGE_COLOR_ALPHA);
float* xyzPixels = speakerXyzMap.getPixels().getData();
float* confidencePixels = speakerConfidenceMap.getPixels().getData();
for(int i = 0; i < n_speakers; i++){
for(int j = 0; j < n_samples; j++){
// sample a spiral
float angle = j * TWO_PI / 20; // 20 samples per full rotation
float radius = ((float) j / n_samples) * speakerAreaSize; // 0 to speakerAreaSize
// might need to swap axes here too
xyzPixels[0] = speakers[i].x + sin(angle) * radius;
xyzPixels[1] = speakers[i].y + cos(angle) * radius;
xyzPixels[2] = speakers[i].z;
xyzPixels[3] = 1;
xyzPixels += 4;
confidencePixels[0] = 1;
confidencePixels[1] = 1;
confidencePixels[2] = 1;
confidencePixels[3] = 1;
confidencePixels += 4;
}
}
speakerXyzMap.update();
speakerConfidenceMap.update();
speakerFbo.allocate(n_samples, n_speakers);
speakerPixels.allocate(n_samples, n_speakers, OF_IMAGE_COLOR_ALPHA);
}
开发者ID:kylemcdonald,项目名称:LightLeaks,代码行数:41,代码来源:main.cpp
注:本文中的ofFloatPixels类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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