本文整理汇总了C++中pointIndexHit类的典型用法代码示例。如果您正苦于以下问题:C++ pointIndexHit类的具体用法?C++ pointIndexHit怎么用?C++ pointIndexHit使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了pointIndexHit类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: if
void Foam::searchableBox::projectOntoCoordPlane
(
const direction dir,
const point& planePt,
pointIndexHit& info
) const
{
// Set point
info.rawPoint()[dir] = planePt[dir];
// Set face
if (planePt[dir] == min()[dir])
{
info.setIndex(dir*2);
}
else if (planePt[dir] == max()[dir])
{
info.setIndex(dir*2+1);
}
else
{
FatalErrorIn("searchableBox::projectOntoCoordPlane(..)")
<< "Point on plane " << planePt
<< " is not on coordinate " << min()[dir]
<< " nor " << max()[dir] << abort(FatalError);
}
}
开发者ID:Unofficial-Extend-Project-Mirror,项目名称:openfoam-extend-Core-OpenFOAM-1.5-dev,代码行数:26,代码来源:searchableBox.C
示例2: if
bool surfaceOffsetLinearDistance::sizeLocations
(
const pointIndexHit& hitPt,
const vector& n,
pointField& shapePts,
scalarField& shapeSizes
) const
{
const Foam::point& pt = hitPt.hitPoint();
const scalar offsetCellSize =
surfaceCellSizeFunction_().interpolate(pt, hitPt.index());
if (sideMode_ == rmBothsides)
{
shapePts.resize(4);
shapeSizes.resize(4);
shapePts[0] = pt - n*surfaceOffset_;
shapeSizes[0] = offsetCellSize;
shapePts[1] = pt - n*totalDistance_;
shapeSizes[1] = distanceCellSize_;
shapePts[2] = pt + n*surfaceOffset_;
shapeSizes[2] = offsetCellSize;
shapePts[3] = pt + n*totalDistance_;
shapeSizes[3] = distanceCellSize_;
}
else if (sideMode_ == smInside)
{
shapePts.resize(2);
shapeSizes.resize(2);
shapePts[0] = pt - n*surfaceOffset_;
shapeSizes[0] = offsetCellSize;
shapePts[1] = pt - n*totalDistance_;
shapeSizes[1] = distanceCellSize_;
}
else if (sideMode_ == smOutside)
{
shapePts.resize(2);
shapeSizes.resize(2);
shapePts[0] = pt + n*surfaceOffset_;
shapeSizes[0] = offsetCellSize;
shapePts[1] = pt + n*totalDistance_;
shapeSizes[1] = distanceCellSize_;
}
return true;
}
开发者ID:BarisCumhur,项目名称:OpenFOAM-dev,代码行数:51,代码来源:surfaceOffsetLinearDistance.C
示例3: pt
bool Foam::exclusiveSearchableSurface::revertNormalB(const pointIndexHit& h) const
{
pointField pt(1,h.rawPoint());
List<volumeType> inside;
a().getVolumeType(pt,inside);
return inside[0]==INSIDE;
}
开发者ID:Unofficial-Extend-Project-Mirror,项目名称:openfoam-extend-Breeder1.7-libraries-swak4Foam,代码行数:9,代码来源:exclusiveSearchableSurface.C
示例4:
void Foam::planeSearchableSurface::findLineAll
(
const point& start,
const point& end,
pointIndexHit& hit
) const
{
hit.setMiss();
vector dir=end-start;
scalar f=plane_.normalIntersect(start,dir);
if(0<=f && f<=1) {
hit.rawPoint()=start+f*dir;
hit.setHit();
hit.setIndex(0);
}
}
开发者ID:adimako,项目名称:swak4foam,代码行数:18,代码来源:planeSearchableSurface.C
示例5: if
bool uniformDistance::sizeLocations
(
const pointIndexHit& hitPt,
const vector& n,
pointField& shapePts,
scalarField& shapeSizes
) const
{
const Foam::point& pt = hitPt.hitPoint();
const scalar distanceCellSize =
surfaceCellSizeFunction_().interpolate(pt, hitPt.index());
if (sideMode_ == rmBothsides)
{
shapePts.resize(2);
shapeSizes.resize(2);
shapePts[0] = pt - n*distance_;
shapeSizes[0] = distanceCellSize;
shapePts[1] = pt + n*distance_;
shapeSizes[1] = distanceCellSize;
}
else if (sideMode_ == smInside)
{
shapePts.resize(1);
shapeSizes.resize(1);
shapePts[0] = pt - n*distance_;
shapeSizes[0] = distanceCellSize;
}
else if (sideMode_ == smOutside)
{
shapePts.resize(1);
shapeSizes.resize(1);
shapePts[0] = pt - n*distance_;
shapeSizes[0] = distanceCellSize;
}
return false;
}
开发者ID:BarisCumhur,项目名称:OpenFOAM-dev,代码行数:43,代码来源:uniformDistance.C
示例6: pointIndexHit
void Foam::searchableDisk::findLine
(
const point& start,
const point& end,
pointIndexHit& info
) const
{
info = pointIndexHit(false, Zero, -1);
vector v(start - origin_);
// Decompose sample-origin into normal and parallel component
scalar parallel = (v & normal_);
if (sign(parallel) == sign((end - origin_) & normal_))
{
return;
}
// Remove the parallel component and normalise
v -= parallel*normal_;
scalar magV = mag(v);
if (magV < ROOTVSMALL)
{
v = Zero;
}
else
{
v /= magV;
}
// Set (hit or miss) to intersection of ray and plane of disk
info.setPoint(origin_ + magV*v);
if (magV <= radius_)
{
info.setHit();
info.setIndex(0);
}
}
开发者ID:EricAlex,项目名称:OpenFOAM-dev,代码行数:41,代码来源:searchableDisk.C
示例7: if
bool linearDistance::sizeLocations
(
const pointIndexHit& hitPt,
const vector& n,
pointField& shapePts,
scalarField& shapeSizes
) const
{
const Foam::point& pt = hitPt.hitPoint();
if (sideMode_ == rmBothsides)
{
shapePts.resize(2);
shapeSizes.resize(2);
shapePts[0] = pt - n*distance_;
shapeSizes[0] = distanceCellSize_;
shapePts[1] = pt + n*distance_;
shapeSizes[1] = distanceCellSize_;
}
else if (sideMode_ == smInside)
{
shapePts.resize(1);
shapeSizes.resize(1);
shapePts[0] = pt - n*distance_;
shapeSizes[0] = distanceCellSize_;
}
else if (sideMode_ == smOutside)
{
shapePts.resize(1);
shapeSizes.resize(1);
shapePts[0] = pt + n*distance_;
shapeSizes[0] = distanceCellSize_;
}
return false;
}
开发者ID:Rojj,项目名称:OpenFOAM-3.0.x,代码行数:40,代码来源:linearDistance.C
示例8: V
// From http://www.gamedev.net/community/forums/topic.asp?topic_id=467789 -
// intersection of cylinder with ray
void Foam::searchableCylinder::findLineAll
(
const point& start,
const point& end,
pointIndexHit& near,
pointIndexHit& far
) const
{
near.setMiss();
far.setMiss();
vector point1Start(start-point1_);
vector point2Start(start-point2_);
vector point1End(end-point1_);
// Quick rejection of complete vector outside endcaps
scalar s1 = point1Start&unitDir_;
scalar s2 = point1End&unitDir_;
if ((s1 < 0 && s2 < 0) || (s1 > magDir_ && s2 > magDir_))
{
return;
}
// Line as P = start+t*V where V is unit vector and t=[0..mag(end-start)]
vector V(end-start);
scalar magV = mag(V);
if (magV < ROOTVSMALL)
{
return;
}
V /= magV;
// We now get the nearest intersections to start. This can either be
// the intersection with the end plane or with the cylinder side.
// Get the two points (expressed in t) on the end planes. This is to
// clip any cylinder intersection against.
scalar tPoint1;
scalar tPoint2;
// Maintain the two intersections with the endcaps
scalar tNear = VGREAT;
scalar tFar = VGREAT;
{
scalar s = (V&unitDir_);
if (mag(s) > VSMALL)
{
tPoint1 = -s1/s;
tPoint2 = -(point2Start&unitDir_)/s;
if (tPoint2 < tPoint1)
{
Swap(tPoint1, tPoint2);
}
if (tPoint1 > magV || tPoint2 < 0)
{
return;
}
// See if the points on the endcaps are actually inside the cylinder
if (tPoint1 >= 0 && tPoint1 <= magV)
{
if (radius2(start+tPoint1*V) <= sqr(radius_))
{
tNear = tPoint1;
}
}
if (tPoint2 >= 0 && tPoint2 <= magV)
{
if (radius2(start+tPoint2*V) <= sqr(radius_))
{
// Check if already have a near hit from point1
if (tNear <= 1)
{
tFar = tPoint2;
}
else
{
tNear = tPoint2;
}
}
}
}
else
{
// Vector perpendicular to cylinder. Check for outside already done
// above so just set tpoint to allow all.
tPoint1 = -VGREAT;
tPoint2 = VGREAT;
}
}
const vector x = point1Start ^ unitDir_;
const vector y = V ^ unitDir_;
const scalar d = sqr(radius_);
//.........这里部分代码省略.........
开发者ID:GameCave,项目名称:OpenFOAM-2.3.x,代码行数:101,代码来源:searchableCylinder.C
注:本文中的pointIndexHit类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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