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C++ treeBoundBox类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中treeBoundBox的典型用法代码示例。如果您正苦于以下问题:C++ treeBoundBox类的具体用法?C++ treeBoundBox怎么用?C++ treeBoundBox使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了treeBoundBox类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: sqr

bool Foam::treeLeaf<Foam::octreeDataPoint>::findNearest
(
    const octreeDataPoint& shapes,
    const point& sample,
    treeBoundBox& tightest,
    label& tightestI,
    scalar& tightestDist
) const
{
    // Some aliases
    const pointField& points = shapes.points();
    point& tMin = tightest.min();
    point& tMax = tightest.max();

    scalar minDist2 = sqr(tightestDist);

    label minIndex = -1;
    forAll(indices_, i)
    {
        label pointi = indices_[i];
        scalar dist = magSqr(points[pointi] - sample);

        if (dist < minDist2)
        {
            minDist2 = dist;
            minIndex = pointi;
        }
    }
开发者ID:OpenFOAM,项目名称:OpenFOAM-2.0.x,代码行数:28,代码来源:octreeDataPointTreeLeaf.C


示例2: mag

bool Foam::octreeDataBoundBox::findTightest
(
    const label index,
    const point& sample,
    treeBoundBox& tightest
) const
{
    // Get furthest away vertex
    point myNear, myFar;
    allBb_[index].calcExtremities(sample, myNear, myFar);

    const point dist = myFar - sample;
    scalar myFarDist = mag(dist);

    point tightestNear, tightestFar;
    tightest.calcExtremities(sample, tightestNear, tightestFar);

    scalar tightestFarDist = mag(tightestFar - sample);

    if (tightestFarDist < myFarDist)
    {
        // Keep current tightest.
        return false;
    }
    else
    {
        // Construct bb around sample and myFar
        const point dist2(fabs(dist.x()), fabs(dist.y()), fabs(dist.z()));

        tightest.min() = sample - dist2;
        tightest.max() = sample + dist2;

        return true;
    }
}
开发者ID:CFMS,项目名称:foam-extend-foam-extend-3.2,代码行数:35,代码来源:octreeDataBoundBox.C


示例3:

bool Foam::octreeDataCell::overlaps
(
    const label index,
    const treeBoundBox& cubeBb
) const
{
    return cubeBb.overlaps(bbs_[index]);
}
开发者ID:Cescfangs,项目名称:OpenFOAM-1.7.x,代码行数:8,代码来源:octreeDataCell.C


示例4:

bool Foam::octreeDataBoundBox::overlaps
(
    const label index,
    const treeBoundBox& sampleBb
) const
{
    return sampleBb.overlaps(allBb_[index]);
}
开发者ID:CFMS,项目名称:foam-extend-foam-extend-3.2,代码行数:8,代码来源:octreeDataBoundBox.C


示例5:

// Check if any point on shape is inside cubeBb.
bool Foam::treeDataPoint::overlaps
(
    const label index,
    const treeBoundBox& cubeBb
) const
{
    return cubeBb.contains(points_[index]);
}
开发者ID:Brzous,项目名称:WindFOAM,代码行数:9,代码来源:treeDataPoint.C


示例6:

bool Foam::treeDataPoint::overlaps
(
    const label index,
    const treeBoundBox& cubeBb
) const
{
    label pointi = (useSubset_ ? pointLabels_[index] : index);
    return cubeBb.contains(points_[pointi]);
}
开发者ID:EricAlex,项目名称:OpenFOAM-dev,代码行数:9,代码来源:treeDataPoint.C


示例7: treeNodeName

treeNode<Type>::treeNode(const treeBoundBox& bb)
:
    treeElem<Type>(bb),
    treeNodeName(),
    mid_(bb.mid()),
    subNodeTypes_(0),
    volType_(0)
{
    for(label octant=0; octant<8; octant++)
    {
        subNodes_[octant] = NULL;
        setVolType(octant, octree<Type>::UNKNOWN);
    }
}
开发者ID:Unofficial-Extend-Project-Mirror,项目名称:openfoam-extend-Core-OpenFOAM-1.5-dev,代码行数:14,代码来源:treeNode.C


示例8: dumpBox

void dumpBox(const treeBoundBox& bb, const fileName& fName)
{
    OFstream str(fName);

    Info<< "Dumping bounding box " << bb << " as lines to obj file "
        << str.name() << endl;


    pointField boxPoints(bb.points());

    forAll(boxPoints, i)
    {
        meshTools::writeOBJ(str, boxPoints[i]);
    }
开发者ID:AmaneShino,项目名称:OpenFOAM-2.0.x,代码行数:14,代码来源:surfaceFeatureExtract.C


示例9: magSqr

void Foam::treeDataPoint::findNearestOp::operator()
(
    const labelUList& indices,
    const linePointRef& ln,

    treeBoundBox& tightest,
    label& minIndex,
    point& linePoint,
    point& nearestPoint
) const
{
    const treeDataPoint& shape = tree_.shapes();

    // Best so far
    scalar nearestDistSqr = GREAT;
    if (minIndex >= 0)
    {
        nearestDistSqr = magSqr(linePoint - nearestPoint);
    }

    forAll(indices, i)
    {
        const label index = indices[i];
        label pointi =
        (
            shape.useSubset()
          ? shape.pointLabels()[index]
          : index
        );

        const point& shapePt = shape.points()[pointi];

        if (tightest.contains(shapePt))
        {
            // Nearest point on line
            pointHit pHit = ln.nearestDist(shapePt);
            scalar distSqr = sqr(pHit.distance());

            if (distSqr < nearestDistSqr)
            {
                nearestDistSqr = distSqr;
                minIndex = index;
                linePoint = pHit.rawPoint();
                nearestPoint = shapePt;

                {
                    point& minPt = tightest.min();
                    minPt = min(ln.start(), ln.end());
                    minPt.x() -= pHit.distance();
                    minPt.y() -= pHit.distance();
                    minPt.z() -= pHit.distance();
                }
                {
                    point& maxPt = tightest.max();
                    maxPt = max(ln.start(), ln.end());
                    maxPt.x() += pHit.distance();
                    maxPt.y() += pHit.distance();
                    maxPt.z() += pHit.distance();
                }
            }
        }
    }
}
开发者ID:EricAlex,项目名称:OpenFOAM-dev,代码行数:63,代码来源:treeDataPoint.C


示例10: space


//.........这里部分代码省略.........
                    (
                        end,
                        start,
                        tmp
                    )
                )
                {
                    FatalErrorIn(functionName)
                        << "Sub leaf contains start " << start
                        << " but line does not intersect its bb "
                        << subLeafPtr->bb()
                        << abort(FatalError);
                }
                start = tmp;

                if (debug & 2)
                {
                    space(Pout, 2*level);
                    Pout<< "findLeafLineOctant : returning from intersecting"
                        << " treeLeaf " << subLeafPtr->bb()
                        << " with start:" << start << "  subLeaf:"
                        << long(subLeafPtr) << endl;
                }

                return subLeafPtr;
            }
            else
            {
                FatalErrorIn(functionName)
                    << "Sub leaf " << subLeafPtr->bb()
                    << " at octant " << octant
                    << " does not contain start " << start
                    << abort(FatalError);
            }
        }
    }
    else
    {
        // Empty subNode. Transfer across.
        const treeBoundBox emptyBb = this->bb().subBbox(mid(), octant);

        if (emptyBb.contains(direction, start))
        {
            if (debug & 2)
            {
                space(Pout, 2*level);
                Pout<< "findLeafLineOctant : Empty node. Octant:" << octant
                    << "  start:" << start
                    << "  bb:" << this->bb()
                    << "  emptyBb:" << emptyBb << endl;
            }

            // Update start by clipping to emptyBb
            point tmp;
            if 
            (
               !emptyBb.intersects
                (
                    end,
                    start,
                    tmp
                )
            )
            {
                FatalErrorIn(functionName)
                    << "Empty node contains start " << start
                    << " but line does not intersect its (calculated)"
                    << " bb " << emptyBb
                    << endl << "This might be due to truncation error"
                    << abort(FatalError);
            }
            start = tmp;

            if (debug & 2)
            {
                space(Pout, 2*level);
                Pout<< "findLeafLineOctant : returning from intersecting with"
                    << " empty " << emptyBb
                    << " with start:" << start << "  subLeaf:" << 0 << endl;
            }

            return NULL;
        }
        else
        {
            FatalErrorIn(functionName)
                << "Empty node " << emptyBb
                << " at octant " << octant
                << " does not contain start " << start
                << abort(FatalError);
        }
    }

    FatalErrorIn(functionName)
        << "Octant " << octant << " of cube " << this->bb()
        << " does not contain start " << start
        << abort(FatalError);

    return NULL;
}
开发者ID:Unofficial-Extend-Project-Mirror,项目名称:openfoam-extend-Core-OpenFOAM-1.5-dev,代码行数:101,代码来源:treeNode.C


示例11: origin

// Intersect triangle with bounding box. Return true if
// any of the faces of bb intersect triangle.
// Note: so returns false if triangle inside bb.
bool Foam::triangleFuncs::intersectBb
(
    const point& p0,
    const point& p1,
    const point& p2,
    const treeBoundBox& cubeBb
)
{
    const vector p10 = p1 - p0;
    const vector p20 = p2 - p0;

    // cubeBb points; counted as if cell with vertex0 at cubeBb.min().
    const point& min = cubeBb.min();
    const point& max = cubeBb.max();

    const point& cube0 = min;
    const point  cube1(min.x(), min.y(), max.z());
    const point  cube2(max.x(), min.y(), max.z());
    const point  cube3(max.x(), min.y(), min.z());

    const point  cube4(min.x(), max.y(), min.z());
    const point  cube5(min.x(), max.y(), max.z());
    const point  cube7(max.x(), max.y(), min.z());

    //
    // Intersect all 12 edges of cube with triangle
    //

    point pInter;
    pointField origin(4);
    // edges in x direction
    origin[0] = cube0;
    origin[1] = cube1;
    origin[2] = cube5;
    origin[3] = cube4;

    scalar maxSx = max.x() - min.x();

    if (intersectAxesBundle(p0, p10, p20, 0, origin, maxSx, pInter))
    {
        return true;
    }

    // edges in y direction
    origin[0] = cube0;
    origin[1] = cube1;
    origin[2] = cube2;
    origin[3] = cube3;

    scalar maxSy = max.y() - min.y();

    if (intersectAxesBundle(p0, p10, p20, 1, origin, maxSy, pInter))
    {
        return true;
    }

    // edges in z direction
    origin[0] = cube0;
    origin[1] = cube3;
    origin[2] = cube7;
    origin[3] = cube4;

    scalar maxSz = max.z() - min.z();

    if (intersectAxesBundle(p0, p10, p20, 2, origin, maxSz, pInter))
    {
        return true;
    }


    // Intersect triangle edges with bounding box
    if (cubeBb.intersects(p0, p1, pInter))
    {
        return true;
    }
    if (cubeBb.intersects(p1, p2, pInter))
    {
        return true;
    }
    if (cubeBb.intersects(p2, p0, pInter))
    {
        return true;
    }

    return false;
}
开发者ID:Cescfangs,项目名称:OpenFOAM-1.7.x,代码行数:89,代码来源:triangleFuncs.C


示例12: nearest

    }

     // All the info for nearest. Construct to miss
    List<mappedPatchBase::nearInfo> nearest(this->size());

    const polyPatch& pp = bm[patchi];

    if (pp.size() > 0)
    {
        labelList bndFaces(pp.size());
        forAll(bndFaces, i)
        {
            bndFaces[i] =  pp.start() + i;
        }

        treeBoundBox overallBb(pp.points());
        Random rndGen(123456);
        overallBb = overallBb.extend(rndGen, 1e-4);
        overallBb.min() -= point(ROOTVSMALL, ROOTVSMALL, ROOTVSMALL);
        overallBb.max() += point(ROOTVSMALL, ROOTVSMALL, ROOTVSMALL);

        const indexedOctree<treeDataFace> boundaryTree
        (
            treeDataFace    // all information needed to search faces
            (
                false,                      // do not cache bb
                mesh,
                bndFaces                    // patch faces only
            ),
            overallBb,                      // overall search domain
            8,                              // maxLevel
开发者ID:EricAlex,项目名称:OpenFOAM-dev,代码行数:31,代码来源:patchProbes.C



注:本文中的treeBoundBox类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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