本文整理汇总了C++中triSurface类的典型用法代码示例。如果您正苦于以下问题:C++ triSurface类的具体用法?C++ triSurface怎么用?C++ triSurface使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了triSurface类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: newTriangles
static triSurface pack
(
const triSurface& surf,
const pointField& localPoints,
const labelList& pointMap
)
{
List<labelledTri> newTriangles(surf.size());
label newTriangleI = 0;
forAll(surf, faceI)
{
const labelledTri& f = surf.localFaces()[faceI];
label newA = pointMap[f[0]];
label newB = pointMap[f[1]];
label newC = pointMap[f[2]];
if ((newA != newB) && (newA != newC) && (newB != newC))
{
newTriangles[newTriangleI++] =
labelledTri(newA, newB, newC, f.region());
}
}
newTriangles.setSize(newTriangleI);
return triSurface(newTriangles, surf.patches(), localPoints);
}
开发者ID:AmaneShino,项目名称:OpenFOAM-2.0.x,代码行数:28,代码来源:collapseEdge.C
示例2: if
Foam::vector Foam::surfaceLocation::normal(const triSurface& s) const
{
const vectorField& n = s.faceNormals();
if (elementType_ == triPointRef::NONE)
{
return n[index()];
}
else if (elementType_ == triPointRef::EDGE)
{
const labelList& eFaces = s.edgeFaces()[index()];
if (eFaces.size() == 1)
{
return n[eFaces[0]];
}
else
{
vector edgeNormal(vector::zero);
forAll(eFaces, i)
{
edgeNormal += n[eFaces[i]];
}
return edgeNormal/(mag(edgeNormal) + VSMALL);
}
}
else
{
return s.pointNormals()[index()];
开发者ID:Unofficial-Extend-Project-Mirror,项目名称:foam-extend-foam-extend-3.2,代码行数:30,代码来源:surfaceLocation.C
示例3: meshPoints
// Update intersections for selected edges.
void Foam::edgeIntersections::intersectEdges
(
const triSurface& surf1,
const pointField& points1, // surf1 meshPoints (not localPoints!)
const triSurfaceSearch& querySurf2,
const scalarField& surf1PointTol, // surf1 tolerance per point
const labelList& edgeLabels
)
{
const triSurface& surf2 = querySurf2.surface();
const vectorField& normals2 = surf2.faceNormals();
const labelList& meshPoints = surf1.meshPoints();
if (debug)
{
Pout<< "Calculating intersection of " << edgeLabels.size() << " edges"
<< " out of " << surf1.nEdges() << " with " << surf2.size()
<< " triangles ..." << endl;
}
pointField start(edgeLabels.size());
pointField end(edgeLabels.size());
vectorField edgeDirs(edgeLabels.size());
// Go through all edges, calculate intersections
forAll(edgeLabels, i)
{
label edgeI = edgeLabels[i];
if (debug)// && (i % 1000 == 0))
{
Pout<< "Intersecting edge " << edgeI << " with surface" << endl;
}
const edge& e = surf1.edges()[edgeI];
const point& pStart = points1[meshPoints[e.start()]];
const point& pEnd = points1[meshPoints[e.end()]];
const vector eVec(pEnd - pStart);
const vector n(eVec/(mag(eVec) + VSMALL));
// Start tracking somewhat before pStart and up to somewhat after p1.
// Note that tolerances here are smaller than those used to classify
// hit below.
// This will cause this hit to be marked as degenerate and resolved
// later on.
start[i] = pStart - 0.5*surf1PointTol[e[0]]*n;
end[i] = pEnd + 0.5*surf1PointTol[e[1]]*n;
edgeDirs[i] = n;
}
开发者ID:iYohey,项目名称:OpenFOAM-dev,代码行数:54,代码来源:edgeIntersections.C
示例4: dir
// Dump collapse region to .obj file
static void writeRegionOBJ
(
const triSurface& surf,
const label regionI,
const labelList& collapseRegion,
const labelList& outsideVerts
)
{
fileName dir("regions");
mkDir(dir);
fileName regionName(dir / "region_" + name(regionI) + ".obj");
Pout<< "Dumping region " << regionI << " to file " << regionName << endl;
boolList include(surf.size(), false);
forAll(collapseRegion, faceI)
{
if (collapseRegion[faceI] == regionI)
{
include[faceI] = true;
}
}
labelList pointMap, faceMap;
triSurface regionSurf(surf.subsetMesh(include, pointMap, faceMap));
Pout<< "Region " << regionI << " surface:" << nl;
regionSurf.writeStats(Pout);
regionSurf.write(regionName);
// Dump corresponding outside vertices.
fileName pointsName(dir / "regionPoints_" + name(regionI) + ".obj");
Pout<< "Dumping region " << regionI << " points to file " << pointsName
<< endl;
OFstream str(pointsName);
forAll(outsideVerts, i)
{
meshTools::writeOBJ(str, surf.localPoints()[outsideVerts[i]]);
}
开发者ID:asayan17,项目名称:OpenFOAM-2.1.x,代码行数:48,代码来源:collapseBase.C
示例5: bb
void Foam::edgeIntersections::checkEdges(const triSurface& surf)
{
const pointField& localPoints = surf.localPoints();
const edgeList& edges = surf.edges();
const labelListList& edgeFaces = surf.edgeFaces();
treeBoundBox bb(localPoints);
scalar minSize = SMALL * bb.minDim();
forAll(edges, edgeI)
{
const edge& e = edges[edgeI];
scalar eMag = e.mag(localPoints);
if (eMag < minSize)
{
WarningIn
(
"Foam::edgeIntersections::checkEdges(const triSurface& surf)"
) << "Edge " << edgeI << " vertices " << e
<< " coords:" << localPoints[e[0]] << ' '
<< localPoints[e[1]] << " is very small compared to bounding"
<< " box dimensions " << bb << endl
<< "This might lead to problems in intersection"
<< endl;
}
if (edgeFaces[edgeI].size() == 1)
{
WarningIn
(
"Foam::edgeIntersections::checkEdges(const triSurface& surf)"
) << "Edge " << edgeI << " vertices " << e
<< " coords:" << localPoints[e[0]] << ' '
<< localPoints[e[1]] << " has only one face connected to it:"
<< edgeFaces[edgeI] << endl
<< "This might lead to problems in intersection"
<< endl;
}
}
}
开发者ID:TsukasaHori,项目名称:openfoam-extend-foam-extend-3.1,代码行数:43,代码来源:edgeIntersections.C
示例6: forAll
//- Sets point neighbours of face to val
static void markPointNbrs
(
const triSurface& surf,
const label faceI,
const bool val,
boolList& okToCollapse
)
{
const triSurface::FaceType& f = surf.localFaces()[faceI];
forAll(f, fp)
{
const labelList& pFaces = surf.pointFaces()[f[fp]];
forAll(pFaces, i)
{
okToCollapse[pFaces[i]] = false;
}
}
}
开发者ID:AmaneShino,项目名称:OpenFOAM-2.0.x,代码行数:21,代码来源:collapseEdge.C
示例7: nPoints
// Print on master all the per-processor surface stats.
void writeProcStats
(
const triSurface& s,
const List<List<treeBoundBox> >& meshBb
)
{
// Determine surface bounding boxes, faces, points
List<treeBoundBox> surfBb(Pstream::nProcs());
{
surfBb[Pstream::myProcNo()] = treeBoundBox(s.points());
Pstream::gatherList(surfBb);
Pstream::scatterList(surfBb);
}
labelList nPoints(Pstream::nProcs());
nPoints[Pstream::myProcNo()] = s.points().size();
Pstream::gatherList(nPoints);
Pstream::scatterList(nPoints);
labelList nFaces(Pstream::nProcs());
nFaces[Pstream::myProcNo()] = s.size();
Pstream::gatherList(nFaces);
Pstream::scatterList(nFaces);
forAll(surfBb, procI)
{
const List<treeBoundBox>& bbs = meshBb[procI];
Info<< "processor" << procI << nl
<< "\tMesh bounds : " << bbs[0] << nl;
for (label i = 1; i < bbs.size(); i++)
{
Info<< "\t " << bbs[i]<< nl;
}
Info<< "\tSurface bounding box : " << surfBb[procI] << nl
<< "\tTriangles : " << nFaces[procI] << nl
<< "\tVertices : " << nPoints[procI]
<< endl;
}
Info<< endl;
}
开发者ID:AmaneShino,项目名称:OpenFOAM-2.0.x,代码行数:42,代码来源:surfaceRedistributePar.C
示例8: faces
void Foam::momentOfInertia::massPropertiesSolid
(
const triSurface& surf,
scalar density,
scalar& mass,
vector& cM,
tensor& J
)
{
triFaceList faces(surf.size());
forAll(surf, i)
{
faces[i] = triFace(surf[i]);
}
开发者ID:AmaneShino,项目名称:OpenFOAM-2.0.x,代码行数:15,代码来源:momentOfInertia.C
示例9: calcCurvature
scalarField calcCurvature(const triSurface& surf)
{
scalarField k(surf.points().size(), 0);
Polyhedron P;
buildCGALPolyhedron convert(surf);
P.delegate(convert);
// Info<< "Created CGAL Polyhedron with " << label(P.size_of_vertices())
// << " vertices and " << label(P.size_of_facets())
// << " facets. " << endl;
// The rest of this function adapted from
// CGAL-3.7/examples/Jet_fitting_3/Mesh_estimation.cpp
//Vertex property map, with std::map
typedef std::map<Vertex*, int> Vertex2int_map_type;
typedef boost::associative_property_map< Vertex2int_map_type >
Vertex_PM_type;
typedef T_PolyhedralSurf_rings<Polyhedron, Vertex_PM_type > Poly_rings;
typedef CGAL::Monge_via_jet_fitting<Kernel> Monge_via_jet_fitting;
typedef Monge_via_jet_fitting::Monge_form Monge_form;
std::vector<Point_3> in_points; //container for data points
// default parameter values and global variables
unsigned int d_fitting = 2;
unsigned int d_monge = 2;
unsigned int min_nb_points = (d_fitting + 1)*(d_fitting + 2)/2;
//initialize the tag of all vertices to -1
Vertex_iterator vitb = P.vertices_begin();
Vertex_iterator vite = P.vertices_end();
Vertex2int_map_type vertex2props;
Vertex_PM_type vpm(vertex2props);
CGAL_For_all(vitb, vite)
{
put(vpm, &(*vitb), -1);
}
开发者ID:ADGlassby,项目名称:OpenFOAM-2.2.x,代码行数:43,代码来源:surfaceFeatureExtract.C
示例10: changedEdges
Foam::labelList Foam::orientedSurface::faceToEdge
(
const triSurface& s,
const labelList& changedFaces
)
{
labelList changedEdges(3*changedFaces.size());
label changedI = 0;
forAll(changedFaces, i)
{
const labelList& fEdges = s.faceEdges()[changedFaces[i]];
forAll(fEdges, j)
{
changedEdges[changedI++] = fEdges[j];
}
}
changedEdges.setSize(changedI);
return changedEdges;
}
开发者ID:Unofficial-Extend-Project-Mirror,项目名称:foam-extend-foam-extend-3.2,代码行数:22,代码来源:orientedSurface.C
示例11: forAll
// Does face use valid vertices?
bool validTri
(
const bool verbose,
const triSurface& surf,
const label faceI
)
{
// Simple check on indices ok.
const labelledTri& f = surf[faceI];
forAll(f, fp)
{
if (f[fp] < 0 || f[fp] >= surf.points().size())
{
WarningIn("validTri(const triSurface&, const label)")
<< "triangle " << faceI << " vertices " << f
<< " uses point indices outside point range 0.."
<< surf.points().size()-1 << endl;
return false;
}
}
if ((f[0] == f[1]) || (f[0] == f[2]) || (f[1] == f[2]))
{
WarningIn("validTri(const triSurface&, const label)")
<< "triangle " << faceI
<< " uses non-unique vertices " << f
<< " coords:" << f.points(surf.points())
<< endl;
return false;
}
// duplicate triangle check
const labelList& fFaces = surf.faceFaces()[faceI];
// Check if faceNeighbours use same points as this face.
// Note: discards normal information - sides of baffle are merged.
forAll(fFaces, i)
{
label nbrFaceI = fFaces[i];
if (nbrFaceI <= faceI)
{
// lower numbered faces already checked
continue;
}
const labelledTri& nbrF = surf[nbrFaceI];
if
(
((f[0] == nbrF[0]) || (f[0] == nbrF[1]) || (f[0] == nbrF[2]))
&& ((f[1] == nbrF[0]) || (f[1] == nbrF[1]) || (f[1] == nbrF[2]))
&& ((f[2] == nbrF[0]) || (f[2] == nbrF[1]) || (f[2] == nbrF[2]))
)
{
WarningIn("validTri(const triSurface&, const label)")
<< "triangle " << faceI << " vertices " << f
<< " has the same vertices as triangle " << nbrFaceI
<< " vertices " << nbrF
<< " coords:" << f.points(surf.points())
<< endl;
return false;
}
}
开发者ID:Mat-moran,项目名称:OpenFOAM-2.0.x,代码行数:69,代码来源:surfaceCheck.C
示例12: meshPoints
// Update intersections for selected edges.
void Foam::edgeIntersections::intersectEdges
(
const triSurface& surf1,
const pointField& points1, // surf1 meshPoints (not localPoints!)
const triSurfaceSearch& querySurf2,
const scalarField& surf1PointTol, // surf1 tolerance per point
const labelList& edgeLabels
)
{
const triSurface& surf2 = querySurf2.surface();
const vectorField& normals2 = surf2.faceNormals();
const labelList& meshPoints = surf1.meshPoints();
if (debug)
{
Pout<< "Calculating intersection of " << edgeLabels.size() << " edges"
<< " out of " << surf1.nEdges() << " with " << surf2.size()
<< " triangles ..." << endl;
}
// Construct octree.
const indexedOctree<treeDataTriSurface>& tree = querySurf2.tree();
label nHits = 0;
// Go through all edges, calculate intersections
forAll(edgeLabels, i)
{
label edgeI = edgeLabels[i];
if (debug && (i % 1000 == 0))
{
Pout<< "Intersecting edge " << edgeI << " with surface" << endl;
}
const edge& e = surf1.edges()[edgeI];
const point& pStart = points1[meshPoints[e.start()]];
const point& pEnd = points1[meshPoints[e.end()]];
const vector eVec(pEnd - pStart);
const scalar eMag = mag(eVec);
const vector n(eVec/(eMag + VSMALL));
// Smallish length for intersection calculation errors.
const point tolVec = 1e-6*eVec;
// Start tracking somewhat before pStart and upto somewhat after p1.
// Note that tolerances here are smaller than those used to classify
// hit below.
// This will cause this hit to be marked as degenerate and resolved
// later on.
point p0 = pStart - 0.5*surf1PointTol[e[0]]*n;
const point p1 = pEnd + 0.5*surf1PointTol[e[1]]*n;
const scalar maxS = mag(p1 - pStart);
// Get all intersections of the edge with the surface
DynamicList<pointIndexHit> currentIntersections(100);
DynamicList<label> currentIntersectionTypes(100);
while (true)
{
pointIndexHit pHit = tree.findLine(p0, p1);
if (pHit.hit())
{
nHits++;
currentIntersections.append(pHit);
// Classify point on surface1 edge.
label edgeEnd = -1;
if (mag(pHit.hitPoint() - pStart) < surf1PointTol[e[0]])
{
edgeEnd = 0;
}
else if (mag(pHit.hitPoint() - pEnd) < surf1PointTol[e[1]])
{
edgeEnd = 1;
}
else if (mag(n & normals2[pHit.index()]) < alignedCos_)
{
Pout<< "Flat angle edge:" << edgeI
<< " face:" << pHit.index()
<< " cos:" << mag(n & normals2[pHit.index()])
<< endl;
edgeEnd = 2;
}
currentIntersectionTypes.append(edgeEnd);
if (edgeEnd == 1)
{
// Close to end
//.........这里部分代码省略.........
开发者ID:TsukasaHori,项目名称:openfoam-extend-foam-extend-3.1,代码行数:101,代码来源:edgeIntersections.C
示例13:
// Checks if there exists a special topological situation that causes
// edge and the face it hit not to be recognized.
//
// For now if the face shares a point with the edge
bool Foam::surfaceIntersection::excludeEdgeHit
(
const triSurface& surf,
const label edgeI,
const label faceI,
const scalar
)
{
const labelledTri& f = surf.localFaces()[faceI];
const edge& e = surf.edges()[edgeI];
if
(
(f[0] == e.start())
|| (f[0] == e.end())
|| (f[1] == e.start())
|| (f[1] == e.end())
|| (f[2] == e.start())
|| (f[2] == e.end())
)
{
return true;
// // Get edge vector
// vector eVec = e.vec(surf.localPoints());
// eVec /= mag(eVec) + VSMALL;
//
// const labelList& eLabels = surf.faceEdges()[faceI];
//
// // Get edge vector of 0th edge of face
// vector e0Vec = surf.edges()[eLabels[0]].vec(surf.localPoints());
// e0Vec /= mag(e0Vec) + VSMALL;
//
// vector n = e0Vec ^ eVec;
//
// if (mag(n) < SMALL)
// {
// // e0 is aligned with e. Choose next edge of face.
// vector e1Vec = surf.edges()[eLabels[1]].vec(surf.localPoints());
// e1Vec /= mag(e1Vec) + VSMALL;
//
// n = e1Vec ^ eVec;
//
// if (mag(n) < SMALL)
// {
// // Problematic triangle. Two edges aligned with edgeI. Give
// // up.
// return true;
// }
// }
//
// // Check if same as faceNormal
// if (mag(n & surf.faceNormals()[faceI]) > 1-tol)
// {
//
// Pout<< "edge:" << e << " face:" << faceI
// << " e0Vec:" << e0Vec << " n:" << n
// << " normalComponent:" << (n & surf.faceNormals()[faceI])
// << " tol:" << tol << endl;
//
// return true;
// }
// else
// {
// return false;
// }
}
else
{
return false;
}
}
开发者ID:Cescfangs,项目名称:OpenFOAM-1.7.x,代码行数:77,代码来源:surfaceIntersection.C
示例14: collapseEdge
// Collapses small edge to point, thus removing triangle.
label collapseEdge(triSurface& surf, const scalar minLen)
{
label nTotalCollapsed = 0;
while (true)
{
const pointField& localPoints = surf.localPoints();
const List<labelledTri>& localFaces = surf.localFaces();
// Mapping from old to new points
labelList pointMap(surf.nPoints());
forAll(pointMap, i)
{
pointMap[i] = i;
}
// Storage for new points.
pointField newPoints(localPoints);
// To protect neighbours of collapsed faces.
boolList okToCollapse(surf.size(), true);
label nCollapsed = 0;
forAll(localFaces, faceI)
{
if (okToCollapse[faceI])
{
// Check edge lengths.
const triSurface::FaceType& f = localFaces[faceI];
forAll(f, fp)
{
label v = f[fp];
label v1 = f[f.fcIndex(fp)];
if (mag(localPoints[v1] - localPoints[v]) < minLen)
{
// Collapse f[fp1] onto f[fp].
pointMap[v1] = v;
newPoints[v] = 0.5*(localPoints[v1] + localPoints[v]);
Pout<< "Collapsing triange " << faceI << " to edge mid "
<< newPoints[v] << endl;
nCollapsed++;
okToCollapse[faceI] = false;
// Protect point neighbours from collapsing.
markPointNbrs(surf, faceI, false, okToCollapse);
break;
}
}
}
}
Pout<< "collapseEdge : collapsing " << nCollapsed << " triangles"
<< endl;
nTotalCollapsed += nCollapsed;
if (nCollapsed == 0)
{
break;
}
// Pack the triangles
surf = pack(surf, newPoints, pointMap);
}
开发者ID:AmaneShino,项目名称:OpenFOAM-2.0.x,代码行数:71,代码来源:collapseEdge.C
示例15: changedFaces
Foam::labelList Foam::orientedSurface::edgeToFace
(
const triSurface& s,
const labelList& changedEdges,
labelList& flip
)
{
labelList changedFaces(2*changedEdges.size());
label changedI = 0;
// 1.6.x merge: using local faces. Reconsider
// Rewrite uses cached local faces for efficiency
// HJ, 24/Aug/2010
const List<labelledTri> lf = s.localFaces();
forAll(changedEdges, i)
{
label edgeI = changedEdges[i];
const labelList& eFaces = s.edgeFaces()[edgeI];
if (eFaces.size() < 2)
{
// Do nothing, faces was already visited.
}
else if (eFaces.size() == 2)
{
label face0 = eFaces[0];
label face1 = eFaces[1];
const labelledTri& f0 = lf[face0];
const labelledTri& f1 = lf[face1];
// Old. HJ, 24/Aug/2010
// const labelledTri& f0 = s[face0];
// const labelledTri& f1 = s[face1];
if (flip[face0] == UNVISITED)
{
if (flip[face1] == UNVISITED)
{
FatalErrorIn("orientedSurface::edgeToFace") << "Problem"
<< abort(FatalError);
}
else
{
// Face1 has a flip state, face0 hasn't
if (consistentEdge(s.edges()[edgeI], f0, f1))
{
// Take over flip status
flip[face0] = (flip[face1] == FLIP ? FLIP : NOFLIP);
}
else
{
// Invert
flip[face0] = (flip[face1] == FLIP ? NOFLIP : FLIP);
}
changedFaces[changedI++] = face0;
}
}
else
{
if (flip[face1] == UNVISITED)
{
// Face0 has a flip state, face1 hasn't
if (consistentEdge(s.edges()[edgeI], f0, f1))
{
flip[face1] = (flip[face0] == FLIP ? FLIP : NOFLIP);
}
else
{
flip[face1] = (flip[face0] == FLIP ? NOFLIP : FLIP);
}
changedFaces[changedI++] = face1;
}
}
}
else
{
// Multiply connected. Do what?
}
}
开发者ID:Unofficial-Extend-Project-Mirror,项目名称:foam-extend-foam-extend-3.2,代码行数:82,代码来源:orientedSurface.C
注:本文中的triSurface类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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